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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 16 2013, 13:03
Post #4061
MSimm1



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QUOTE(Ichy @ Jun 16 2013, 05:53) *

You should do and then think about a fun way to punish them for abusing it (IMG:[invalid] style_emoticons/default/happy.gif)

Have Snowflake say "You were to receive this awesome item, but I changed my mind, Thank you for the gift" at the shrine (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 16 2013, 13:38
Post #4062
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QUOTE(unknownxz. @ Jun 16 2013, 16:53) *

Maybe, due to 0.73 patch.

CODE
- Curative Magic Proficiency has been removed. Curative spells are now instead affected by Supportive Magic Proficiency.
-- If your Curative Proficiency was higher than your Supportive Proficiency, the highest of the two will be used to calculate the effective Supportive Proficiency.


i see, its make a sense in that way (IMG:[invalid] style_emoticons/default/rolleyes.gif)

EDIT:
maybe it can fixed in the future patch

that odd difference is bug me (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by tsusai: Jun 16 2013, 13:41
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post Jun 16 2013, 13:55
Post #4063
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So where is the spell menu? That where you learn new spells and which shows you what spells you already know. And what they do.

This post has been edited by YinX: Jun 16 2013, 13:56
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post Jun 16 2013, 14:04
Post #4064
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I am a bit lost with this... I can't find it

The game obviously needs this type of menu, right?
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post Jun 16 2013, 14:08
Post #4065
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Am I just being stupid here and missing something obvious?
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post Jun 16 2013, 14:47
Post #4066
garm0



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@YinX

The "menu" you are looking for is in the Character\Settings, and you browse down and put the spells you currently know, based on your level and proficiencies, into the toolbar.

and you can check this page to know how far you are from obtaining your next spells (we are still gathering data even though real numbers will be released with patch 0.77):

http://ehwiki.org/wiki/spells

Note that you need to redo spells and battle items settings for each equipment set you are planning to use.

This post has been edited by garm0: Jun 16 2013, 15:27
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post Jun 16 2013, 15:21
Post #4067
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QUOTE(tsusai @ Jun 16 2013, 03:38) *

i see, its make a sense in that way (IMG:[invalid] style_emoticons/default/rolleyes.gif)

EDIT:
maybe it can fixed in the future patch

that odd difference is bug me (IMG:[invalid] style_emoticons/default/smile.gif)


It will get fixed on its own once you get your supportive proficiency higher than your curative proficiency was. So start grinding if you want it fixed (IMG:[invalid] style_emoticons/default/laugh.gif). What's the lowest costing supportive spell these days, cure? But that has cooldown. You need a low costing one you can spam...

This post has been edited by T_Starrk: Jun 16 2013, 15:24
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post Jun 16 2013, 15:52
Post #4068
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QUOTE(garm0 @ Jun 16 2013, 14:47) *

@YinX

The "menu" you are looking for is in the Character\Settings, and you browse down and put the spells you currently know, based on your level and proficiencies, into the toolbar.

and you can check this page to know how far you are from obtaining your next spells (we are still gathering data even though real numbers will be released with patch 0.77):

http://ehwiki.org/wiki/spells

Note that you need to redo spells and battle items settings for each equipment set you are planning to use.


- where is my Fimbulvetr???

- I knew that I could distribute my spells there but I was searching for a menu that says what these spells actually do. And not a Wiki page. This is confusing for me at level 150 so new players would probably just be lost.
The old ability page told me exactly at which level I could unlock which spell and what that spell did. The new ability page is very confusing.
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post Jun 16 2013, 16:28
Post #4069
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@YinX
QUOTE
I knew that I could distribute my spells there but I was searching for a menu that says what these spells actually do. And not a Wiki page. This is confusing for me at level 150 so new players would probably just be lost.

there's no that kind of menu now, bear with it
go to Character, Settings, Slot your skills/spells, save settings, go to some battle, read the skill/spell description on your skillbar/spellbar

QUOTE
- where is my Fimbulvetr???

- The old ability page told me exactly at which level I could unlock which spell and what that spell did. The new ability page is very confusing.

- Spells are now granted automatically when you reach the required level and/or magic proficiency.
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post Jun 16 2013, 16:42
Post #4070
YinX



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What is the required level for Fimbulvetr?

Wiki says

"150?"

QUOTE(priszero @ Jun 16 2013, 16:28) *

@YinX
there's no that kind of menu now, bear with it
go to Character, Settings, Slot your skills/spells, save settings, go to some battle, read the skill/spell description on your skillbar/spellbar


Not worried about me, just giving feedback that I think that it is very confusing. Pretty much impossible for new players to understand.

This post has been edited by YinX: Jun 16 2013, 16:44
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post Jun 16 2013, 16:59
Post #4071
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"150?"
the question mark means "it has not been confirmed yet"

150 is just predicted number based on previous patch condition
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post Jun 16 2013, 17:02
Post #4072
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QUOTE(Bunker Buster @ Jun 16 2013, 04:55) *

buy shitty item for 1c
sell shitty item to shop for 100c

repeat

QUOTE(Tenboro @ Jun 16 2013, 05:50) *

I think they're asking for me to create something exploitable.

What else is new.

(To be fair, the original suggestion was to have item shop sell prices equal to the buy prices. Which could actually happen, with the Bot in place and all.)

But that's horribly stupid.

No one is going to sell something for 1c, especially not if the item shop defaults to 100c.

Likewise, if you could acquire a bulk of something at 1c from the item bot, no person would pay 100c for it either. They would go to the source, the bot, and then it wouldn't be 1c anymore.

That scenario doesn't work doesn't work beyond tricking naive lurkers, something you could already do now.
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post Jun 16 2013, 17:14
Post #4073
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blergh, the problem lies in someone asking the price of everything in the shop to be 1c. You should be able to see the obvious problem in that ... purchase pony for 1c, sell pony for 25k, purchase it back for 1c and so on.

My original request was to set the base asking price to be equal to the sell price, which tenb said is a possibility. At least it would make buying certain items from the shop viable instead of proof of darwin award level stupidity.



Hito I think you are confusing two different lines of conversation, one about gp and one about the item shop.

This post has been edited by marcho: Jun 16 2013, 17:15
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post Jun 16 2013, 17:28
Post #4074
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QUOTE(marcho @ Jun 16 2013, 10:14) *
Hito I think you are confusing two different lines of conversation, one about gp and one about the item shop.

I don't see anyone talking about GP here. Only a bad scenario of buying and reselling "shitty items" for profit.
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post Jun 16 2013, 17:33
Post #4075
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`\(o_O)/`

in the middle of the shop convo the was a gp convo with something about the 100c minimum.
Regardless the whole (completely moronic) line of conversation was about shop abuse, which is not a problem as long as the buy/sell prices are equal. Since tenb said he'd at least consider it not much left for me to say on it now.
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post Jun 16 2013, 19:41
Post #4076
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Pretty sure that was completely independent from what we were talking about.

Bunker is clearly talking about items, not GP.

QUOTE(Bunker Buster @ Jun 16 2013, 04:55) *
sell shitty item to shop for 100c


The 100c min for GP conversation was just one guy (incorrectly) speculating about it dropping below 100c.

QUOTE(dragon695 @ Jun 15 2013, 22:10) *

I'm too lazy to look back


But I'm not disagreeing with you. There wouldn't be a problem with buy/sell prices being equal, but the idea of some infinite profit loop where the system buys for higher than it sells is moronic.
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post Jun 16 2013, 19:52
Post #4077
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QUOTE(marcho @ Jun 16 2013, 08:14) *

blergh, the problem lies in someone asking the price of everything in the shop to be 1c. You should be able to see the obvious problem in that ... purchase pony for 1c, sell pony for 25k, purchase it back for 1c and so on.

My original request was to set the base asking price to be equal to the sell price, which tenb said is a possibility. At least it would make buying certain items from the shop viable instead of proof of darwin award level stupidity.
Hito I think you are confusing two different lines of conversation, one about gp and one about the item shop.


As long as nothing goes wrong, that sounds kind of nice.
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post Jun 16 2013, 20:40
Post #4078
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Those Anonymous guys will sure love it. No longer post here if they want pots and shit for reasonable prices.
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post Jun 16 2013, 21:57
Post #4079
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QUOTE(YinX @ Jun 16 2013, 09:52) *

The old ability page told me exactly at which level I could unlock which spell and what that spell did. The new ability page is very confusing.

What purpose does it serve keeping the details of the new spell system secret? Why won't Tenboro just give Joe the details so he can make the wiki page actually useful instead of filled with ???.

Frankly, there doesn't seem to be any apparent logic behind the system, since I just got Imperil and Silence back with a deprecating prof < 40, while somebody else was higher level than me with deprecating > 80 and lacked Silence.
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post Jun 16 2013, 22:12
Post #4080
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QUOTE(dragon695 @ Jun 16 2013, 11:57) *

What purpose does it serve keeping the details of the new spell system secret? Why won't Tenboro just give Joe the details so he can make the wiki page actually useful instead of filled with ???.

He said it's coming in 0.77.
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