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> HentaiVerse 0.76, Wall-EEEE

 
post May 18 2013, 18:55
Post #401
Evil Scorpio



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QUOTE(Laboq @ May 18 2013, 20:48) *

Yeah, it happens if you've been on hiatus for several months. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 18 2013, 18:56
Post #402
T_Starrk



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Oh yeah, I like how scan can be put on the quickbar too.
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post May 18 2013, 18:59
Post #403
Pickled_Cow



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I thought I found a bug just now because it said all of my spells cost 1 MP. But turns I just had channeling.

Wait... CHANNELLED SPELLS ARE NO LONGER COMPLETELY FREE!? THIS IS A BLOODY OUTRAGE, HV IS RUINED FOREVER!!!
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post May 18 2013, 19:01
Post #404
Evil Scorpio



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(IMG:[i.imm.io] http://i.imm.io/16rZF.jpeg)

(IMG:https://forums.e-hentai.org/uploads/post-329682-1366572763.gif)
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post May 18 2013, 19:01
Post #405
elda88



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Nope. Better Protection does not go into the Protection Augment Ability Slot.
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post May 18 2013, 19:02
Post #406
HNTI



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QUOTE
lot more balanced now (I know this is mainly because heavy is nerfed but whatever, lol).


Still it's nothing compared to mages...

I'm curious how this affect eq market, especially auctions.

This post has been edited by HNTI: May 18 2013, 19:04
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post May 18 2013, 19:03
Post #407
T_Starrk



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Damn man... I want some savage shade and power.
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post May 18 2013, 19:03
Post #408
pentiuminside



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All of the good shit that came along with this patch put aside, it seems
to me that HV in "widescreen" doesn't make much sense. I can easily
imagine everything I see in this new HV fitting into the old layout
everyone were used to up till now. Worse, with this new layout I
have a hard time playing HV and wathing a video simultaneously
on the same 1366 x 768 laptop screen. With the old layout I had
no problems playing HV and watching a video on the same screen.

This post has been edited by pentiuminside: May 18 2013, 19:10
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post May 18 2013, 19:04
Post #409
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It's a Supportive Ability Slot.

T_Starrk > No shit sherlock (IMG:[invalid] style_emoticons/default/tongue.gif).

This post has been edited by Falbala456: May 18 2013, 19:05
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post May 18 2013, 19:04
Post #410
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Update: Tried a 40 round Arena on IWBTH...no problem for my old setup.

Ran out of mana even with Pots after c. 20 rounds. Buffs are WAY too short in longevity, and Cure-all is the only way to go now since Cure doesn't restore shit.

I guess El dictator wanted to prove to us that yes, he really can outdo himself and up the ante on a game breaking update.

- JC
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post May 18 2013, 19:04
Post #411
Honeycat



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The cost of these.

(IMG:[s22.postimg.org] http://s22.postimg.org/fse2zjz75/HV_new_training_expensive.png)

Holy fuck! (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post May 18 2013, 19:05
Post #412
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QUOTE(T_Starrk @ May 18 2013, 16:56) *

Oh yeah, I like how scan can be put on the quickbar too.

don't tell me you played without HVStats before...
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post May 18 2013, 19:07
Post #413
marcho



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I like the idea of the new mage system but it ends up being suuuuper weak compared to melee now.

The cooldown and upgrades for spells are cool, but without some other benefit its a straight out nerf to he style that was already weaker.

To warrant such long cooldowns with high resource costs and much weaker (and single target) standard attacks, spells need to do significantly more damage.

Or, with a lesser damage boost, you could set the cooldowns lower so that they are more usable. T1 - no cd, T2 - 2 turns, T3 - 3 turns.


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post May 18 2013, 19:07
Post #414
T_Starrk



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QUOTE(jcullinane @ May 18 2013, 09:04) *

Update: Tried a 40 round Arena on IWBTH...no problem for my old setup.

Ran out of mana even with Pots after c. 20 rounds.


Looks like you need to lower the difficulty (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 18 2013, 19:07
Post #415
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QUOTE
Note that all items that have been retired and no longer drop, EXCEPT for old trophies/artifacts, will soon be removed from the game.

As well as weapon and gears!? NOOOOOOOoooo (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post May 18 2013, 19:07
Post #416
RRViper



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Good Grief, talk about change central.

It would have been nice to know before I walked into an hourly naked and spelless; needless to say I got my butt kicked.

Overall, I'm still trying to sort this all out, but it should be interesting to see what happens.

laters,

RRViper
(that's not the only change, I'm still trying to break in my new computer.)

This post has been edited by RRViper: May 18 2013, 19:10
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post May 18 2013, 19:07
Post #417
aeridus



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QUOTE(Tenseigamoon @ May 18 2013, 13:04) *

The cost of these.

(IMG:[s22.postimg.org] http://s22.postimg.org/fse2zjz75/HV_new_training_expensive.png)

Holy fuck! (IMG:[invalid] style_emoticons/default/ohmy.gif)

Yeah, I can't see myself buying those any time soon. o_O

Overall, I like a ton of the changes, it's just mana consumption and spell/skill duration that seems to be an issue right now for EVERYBODY. And yeah, it's much harder to multi-class now. I almost had every single ability before this (mainly because I wanted all those passive elemental resistances).
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post May 18 2013, 19:08
Post #418
T_Starrk



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QUOTE(Malenk @ May 18 2013, 09:05) *

don't tell me you played without HVStats before...


I don't use scripts.
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post May 18 2013, 19:08
Post #419
elda88



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Oh fuck. The Protection Augment Ability slot is for the Spike Shield. I just wasted 1 Mastery Point then.
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post May 18 2013, 19:11
Post #420
T_Starrk



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QUOTE(hujan86 @ May 18 2013, 09:08) *

Oh fuck. The Protection Augment Ability slot is for the Spike Shield. I just wasted 1 Mastery Point then.


It's cool having a spike shield on your protection spell though. Use wind, the proc makes mobs miss a little and you can use electric infusions on your melee weapons.
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