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HentaiVerse 0.76, Wall-EEEE |
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Jun 11 2013, 02:59
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Yuuki17 @ Jun 10 2013, 19:26)  Also, while not their basic attack it doesn't get used, ever, there is cooldown on skills.
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Jun 11 2013, 03:03
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Yuuki17
Group: Members
Posts: 1,051
Joined: 4-March 12

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I was actually talking about melee with, "Also, while not their basic attack, there is cooldown on skills.." my bad for not clarifying better.
And after seeing your post again, I realize you were too.
This post has been edited by Yuuki17: Jun 11 2013, 03:09
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Jun 11 2013, 03:11
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(aeridus @ Jun 11 2013, 01:57)  keep me posted Sure thing, made a note.
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Jun 11 2013, 03:15
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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Well, I finally got another hourly to pop up, so I guess the display for that stuff just randomly bugs out sometimes.
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Jun 11 2013, 03:50
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Pickled_Cow
Group: Gold Star Club
Posts: 6,356
Joined: 22-November 06

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QUOTE(T_Starrk @ Jun 11 2013, 00:06)  Tenboro stated on irc that in .77 he was going to take cloth armor down the same path as light armor did in .76. I think this means rolling tier 2 and tier 1 together. Basically cotton with prof.
If he does roll tier 1 and 2 together, I hope the fabric is called something else. Cotton just sounds so, domestic.
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Jun 11 2013, 04:08
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midvalley
Group: Members
Posts: 772
Joined: 22-February 10

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QUOTE(Anomtai @ Jun 11 2013, 03:50)  If he does roll tier 1 and 2 together, I hope the fabric is called something else. Cotton just sounds so, domestic.
...Silk?
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Jun 11 2013, 04:11
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Anomtai @ Jun 10 2013, 17:50)  If he does roll tier 1 and 2 together, I hope the fabric is called something else. Cotton just sounds so, domestic.
I would've rather the new leather be called kevlar too, but meh, I'm getting used to it. I think most of it was just equating leather with shit for so long.
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Jun 11 2013, 04:12
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Yuuki17 @ Jun 10 2013, 20:03)  I was actually talking about melee with, "Also, while not their basic attack, there is cooldown on skills.." my bad for not clarifying better.
And after seeing your post again, I realize you were too.
You were talking about Mage in the preceding sentence, so my point is that Mage has a "skill" too, which is so bad that it's never used. So trying to equate melee skills to mage primary attack is moot. How about we give melee 3 tiers of regular attacks, with the current melee being T3. Then give it a cooldown of 5 turns. Then the T2 can be weaker and have shorter cooldown. Then make T1 be weaker still but have no cooldown, so you are forced to play the entire time with a fraction of your actual power. And if it's a 2H with domino, make T1 have a max of 53 targets. Sound fun? I didn't think so. This post has been edited by hitokiri84: Jun 11 2013, 04:32
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Jun 11 2013, 04:14
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(aeridus @ Jun 10 2013, 21:15)  Well, I finally got another hourly to pop up, so I guess the display for that stuff just randomly bugs out sometimes.
The trick is to actually enter a gallery at g.e-hentai.org and just click any non-expunged gallery. This is guaranteed to work.
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Jun 11 2013, 04:22
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crute
Group: Gold Star Club
Posts: 1,599
Joined: 7-May 12

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I seriously do not understand why melees comment on mages, and vice versa. As we all know, nerfing is how this game is balanced most of the time. Why don't we all give more blessings to snowflake and pray for the best.
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Jun 11 2013, 04:30
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(cirrux @ Jun 10 2013, 22:22)  I seriously do not understand why melees comment on mages, and vice versa. As we all know, nerfing is how this game is balanced most of the time. Why don't we all give more blessings to snowflake and pray for the best.
Melee IS simple though. Click on an enemy till it dies, unless it's taking so little from what you'd expect that it's more practical to switch to another target, heal and buff when necessary, debuff when necessary, engage spirit stance when needed, attack everything for massive damage. That's what gives mages license to comment on melee. Maging not so much. But at least the concept is simple- nuke everything at once.
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Jun 11 2013, 04:31
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(cirrux @ Jun 10 2013, 18:22)  I seriously do not understand why melees comment on mages, and vice versa. As we all know, nerfing is how this game is balanced most of the time. Why don't we all give more blessings to snowflake and pray for the best.
This. Hoping for another person's style to get nerfed is pretty much hoping for your own style to get fucked over too, lol. Anyway. when mages direct their hate at melee I wish they wouldn't group us all together. DW and One-Hand already have the massive gimp of only being able to attack a single enemy at a time. So remember, direct the hate at two-hand, not melee (IMG:[ invalid] style_emoticons/default/laugh.gif) (I love two-hand too, I just think some mages forget). Also, overcharge system already gives melees two-tiers of attacks with a cool down, but yeah, I'll take an AOE attack I can use every 5 turns for my dual-wield (IMG:[ invalid] style_emoticons/default/tongue.gif) . This post has been edited by T_Starrk: Jun 11 2013, 04:56
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Jun 11 2013, 04:49
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(cirrux @ Jun 11 2013, 02:22)  I seriously do not understand why melees comment on mages, and vice versa. As we all know, nerfing is how this game is balanced most of the time. Why don't we all give more blessings to snowflake and pray for the best.
Many here complaining or comparing at least have played both melee and mage, and of those some have played all the melee styles and practiced as more then one type of mage. That gives them a licence to comment on both sides. This post has been edited by skillchip: Jun 11 2013, 04:50
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Jun 11 2013, 04:53
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(skillchip @ Jun 10 2013, 18:49)  Many here complaining or comparing at least have played both melee and mage, and of those some have played all the melee styles and practiced as more then one type of mage. That gives them a licence to comment on both sides.
While this is true, most people are highly biased towards one style or another and it's pretty obvious.
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Jun 11 2013, 05:20
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(hitokiri84 @ Jun 11 2013, 04:12)  You were talking about Mage in the preceding sentence, so my point is that Mage has a "skill" too, which is so bad that it's never used. So trying to equate melee skills to mage primary attack is moot.
How about we give melee 3 tiers of regular attacks, with the current melee being T3. Then give it a cooldown of 5 turns. Then the T2 can be weaker and have shorter cooldown. Then make T1 be weaker still but have no cooldown, so you are forced to play the entire time with a fraction of your actual power. And if it's a 2H with domino, make T1 have a max of 53 targets. Sound fun? I didn't think so.
The 2 hand skills used to be ok, I would always use skills once I got past round 120 or so in a mag+ battletoad IW, and I would also use them while doing arenas sometimes during the later rounds, they are completely worthless now though. Now the only thing you can do with 2 hand is build up overchage and use spirit stance. I agree completely however that mage now is just a sick joke, I used to use a holy set to do normal festing every now and then as well as DWD on battletoads, there was already a lot of micro managing that needed to be done, trying to keep ET going during school girlst, imperiling and silencing targets normal festing not so much but you still had to pay attention. If you had a set you had invested millions into sure you probably didnt need to do much but the same can be said for melee so I dont understand the issue as resists always stopped mage from 1 shoting everything anyway I tried out normal festing post patch with a leg balance longsword, not only was it almost as fast as my holy set pre patch but all I needed to do was hold down the attack button, I ended up getting to around round 600 with no potions using a crappy power set. If i wanted to do normal festing as a mage now the insane amount of rsi inducing micro managing with constant spell rotation etc, it would take me at least twice as long to do the same amount of rounds.
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Jun 11 2013, 05:32
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(teddy.bear @ Jun 10 2013, 19:20)  The 2 hand skills used to be ok, I would always use skills once I got past round 120 or so in a mag+ battletoad IW, and I would also use them while doing arenas sometimes during the later rounds, they are completely worthless now though. Now the only thing you can do with 2 hand is build up overchage and use spirit stance.
If you don't use spirit stanced great cleave for bosses you are doing it wrong. Also running through the dual-wield skills is still the fastest way to clear schoolgirl marathons and RoB with dual-wield (which is still slow as fuck compared to mage). This post has been edited by T_Starrk: Jun 11 2013, 05:34
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Jun 11 2013, 05:33
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Yuuki17
Group: Members
Posts: 1,051
Joined: 4-March 12

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QUOTE(hitokiri84 @ Jun 10 2013, 20:12)  You were talking about Mage in the preceding sentence, so my point is that Mage has a "skill" too, which is so bad that it's never used. So trying to equate melee skills to mage primary attack is moot.
I agree to compare the two is not good. My intent wasn't to argue for mage or melee. I'd just wanted to point out that melee also has a cooldown. From what I see now, the post I originally replied to is saying mage cooldown is much more intrusive. Had I better understood that post before replying, I wouldn't have added the second sentence.
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Jun 11 2013, 05:48
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(T_Starrk @ Jun 11 2013, 02:53)  While this is true, most people are highly biased towards one style or another and it's pretty obvious.
I'm biased towards fun
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Jun 11 2013, 05:54
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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QUOTE(T_Starrk @ Jun 10 2013, 22:31)  This. Hoping for another person's style to get nerfed is pretty much hoping for your own style to get fucked over too, lol. Anyway. when mages direct their hate at melee I wish they wouldn't group us all together. DW and One-Hand already have the massive gimp of only being able to attack a single enemy at a time. So remember, direct the hate at two-hand, not melee (IMG:[ invalid] style_emoticons/default/laugh.gif) (I love two-hand too, I just think some mages forget). Also, overcharge system already gives melees two-tiers of attacks with a cool down, but yeah, I'll take an AOE attack I can use every 5 turns for my dual-wield (IMG:[ invalid] style_emoticons/default/tongue.gif) . All the more reason to be both. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 11 2013, 06:08
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Teana Lanster
Group: Catgirl Camarilla
Posts: 1,334
Joined: 8-July 10

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QUOTE(hitokiri84 @ Jun 11 2013, 02:12)  You were talking about Mage in the preceding sentence, so my point is that Mage has a "skill" too, which is so bad that it's never used. So trying to equate melee skills to mage primary attack is moot.
How about we give melee 3 tiers of regular attacks, with the current melee being T3. Then give it a cooldown of 5 turns. Then the T2 can be weaker and have shorter cooldown. Then make T1 be weaker still but have no cooldown, so you are forced to play the entire time with a fraction of your actual power. And if it's a 2H with domino, make T1 have a max of 53 targets. Sound fun? I didn't think so.
Move to the HentaiVerse 1.0. Delete all data. No more melee and mage. All players are the same, no more equipment drops. Everyone is same with speed limit, everyone can only do 1 turn/second. Wow, it is balanced (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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