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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 9 2013, 13:13
Post #3701
buktore



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QUOTE(xmagus @ Jun 9 2013, 18:01) *

@buktore: "Presence of credit drops does not affect drop rate of anything else."

If credit drops from a monster means that monster can't drop anything else, quite clearly the drop rate of *everything* else has been affected.


The bold-ed text doesn't say anything which proves that your assumption must be true.

QUOTE(Lement @ Jun 9 2013, 18:13) *

I believe tenboro said he wanted you to drop the topic before you started because he knew somebody was going to say this.


You mean this post? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(Tenboro @ Jun 8 2013, 15:29) *

I knew some people would initially bitch about this one..


Here's one thing for you to consider: If Tenb didn't wanted anyone to bitch about it and he knew that people will bitch about it. Then— Why didn't he explains about it more in details but choose to wait for someone to bitch and then clear it up later instead? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

BTW, I don't think I've ever see Tenb say anything that would regarded as trying to stop people from discussing anything about HV— He ain't stupid enough to do that, yah know... (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by buktore: Jun 9 2013, 14:17
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post Jun 9 2013, 13:52
Post #3702
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So what's the deal with the new PL encounter formula?

I just encountered a PL 290 monster while doing IWBTH DwD. WTF?
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post Jun 9 2013, 14:08
Post #3703
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QUOTE(Lement @ Jun 9 2013, 13:13) *

@danixxx: truly? Wonder if that is from stars of from h@h, I don't get any(only credits and exp).


It's from stars, you get the same number of gp and credits each dawn.
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post Jun 9 2013, 14:13
Post #3704
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QUOTE(Rei-Tenshi @ Jun 9 2013, 19:52) *

So what's the deal with the new PL encounter formula?

I just encountered a PL 290 monster while doing IWBTH DwD. WTF?


QUOTE
- Monsters of a class now flock together. You will never face more than four different classes in the same battle. (This does mean that less popular classes get more airtime.)


Maybe this affected the formula somehow?
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post Jun 9 2013, 14:37
Post #3705
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QUOTE(buktore @ Jun 9 2013, 12:48) *
And although it might sounds like it, however nothing he said so far seem to suggested that each monster can drop both credits and gears/items in the same round.
Oh Tenboro... (IMG:[invalid] style_emoticons/default/wub.gif)


I never said they could. It rolls on credits if an item isn't dropped, but the probabilities take this into account.
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post Jun 9 2013, 14:39
Post #3706
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this is just speculation but i imagine the drops work like this? maybe 10b/wiki-gurus can confirm?

If drop == true continue
is it an equip? if yes roll equip, else continue
is it an artifact? if yes roll art, else continue
is it an token? if yes roll tok, else continue
is it an item(cryst/scroll/pot/etc)? if yes roll item, else roll credits

if this is close then credits do not lower the other item drops, but higher trainings would lower the chance of credit drops

unless monsters can drop BOTH credits AND regular drop...
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post Jun 9 2013, 14:40
Post #3707
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QUOTE(Tenboro @ Jun 9 2013, 19:37) *

I never said they could. It rolls on credits if an item isn't dropped, but the probabilities take this into account.


Baw.... Now you ruins all the fun!   (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 9 2013, 14:42
Post #3708
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So basically Scavenger does reduce the chance of Credits drops but the system automatically increases the chance to make up for it?
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post Jun 9 2013, 14:48
Post #3709
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QUOTE(xmagus @ Jun 9 2013, 13:01) *

@buktore: "Presence of credit drops does not affect drop rate of anything else."

If credit drops from a monster means that monster can't drop anything else, quite clearly the drop rate of *everything* else has been affected.

No, it probably means the contrary: the drop rate of everything else affects the drop rate of credits (ie the roll for credits comes only if the rolls for everything else fail).

Let's say that:
the chance of dropping something other than credits is x (with 0<=x<=1)
the chance of dropping credits, provided that the rolls for everything else failed, is y (with 0<=y<=1)
the chance of dropping both at the same time (if it was possible) would be x.y

If monsters can't drop both a normal drop and credits, the credits gained are reduced by a factor (1 - x.y) compared to if they can drop both at the same time. A simple solution would be to boost credits gained by a factor (1/(1 - x.y)), so that overall the same amount of credits is gained in both cases.


QUOTE(Tenboro @ Jun 9 2013, 14:37) *

I never said they could. It rolls on credits if an item isn't dropped, but the probabilities take this into account.


Oh well, if you did take it into account, I have nothing to say.
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post Jun 9 2013, 14:48
Post #3710
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QUOTE(Ichy @ Jun 9 2013, 14:42) *
So basically Scavenger does reduce the chance of Credits drops but the system automatically increases the chance to make up for it?


It takes it into account.

Not that it even matters. You'd never be able to get a statistically significant sample saying otherwise, seeing as maxing Scavenger would have reduced overall credit drops by a whooping 0.575%.
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post Jun 9 2013, 15:24
Post #3711
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QUOTE(Tenboro @ Jun 9 2013, 14:48) *

It takes it into account.

Not that it even matters. You'd never be able to get a statistically significant sample saying otherwise, seeing as maxing Scavenger would have reduced overall credit drops by a whooping 0.575%.

There goes my not so serious theory that lowering Scavenger Training costs was a trap to make us gain fewer Credits (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jun 9 2013, 15:25
Post #3712
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QUOTE(Tenboro @ Jun 9 2013, 04:48) *

It takes it into account.

QUOTE
maxing Scavenger would have reduced overall credit drops by a whooping 0.575%.

That's bad accounting, it should be 0%! I'm calling the ACCA!
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post Jun 9 2013, 15:29
Post #3713
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QUOTE(Ichy @ Jun 9 2013, 20:24) *

There goes my not so serious theory that lowering Scavenger Training costs was a trap to make us gain fewer Credits (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/duck.gif)


Your theory can still be true, actually... (IMG:[invalid] style_emoticons/default/ph34r.gif)

...

(IMG:https://forums.e-hentai.org/uploads/post-200030-1329474146.jpg)
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post Jun 9 2013, 15:46
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QUOTE(Lement @ Jun 9 2013, 13:13) *


@register1997: anecdotes are not proof.



I believe its quite obvious, especially with the highlighted log now.
Its logical, less monsters in early rounds, less chance.

It is important to tell those start approaching HV that they CAN get credits through it, you know why.
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post Jun 9 2013, 16:24
Post #3715
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Still having targeting issues for the larger mobs (IMG:[invalid] style_emoticons/default/dry.gif)

Example: targeted monster is at the bottom of a large mob of 12+ and the other is at the top, not even the T3
spells hit the top monster (IMG:[invalid] style_emoticons/default/dry.gif)

Spells aren't being resisted, they just don't strike (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 9 2013, 17:16
Post #3716
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QUOTE(MSimm1 @ Jun 9 2013, 10:24) *

Still having targeting issues for the larger mobs (IMG:[invalid] style_emoticons/default/dry.gif)

Example: targeted monster is at the bottom of a large mob of 12+ and the other is at the top, not even the T3
spells hit the top monster (IMG:[invalid] style_emoticons/default/dry.gif)

Spells aren't being resisted, they just don't strike (IMG:[invalid] style_emoticons/default/sad.gif)


They don't go around and hit the top, you target the bottom and if it supposed to target 2 around, it will instead target upwards more from the bottom
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post Jun 9 2013, 17:39
Post #3717
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QUOTE(Tenboro @ Jun 9 2013, 15:48) *

It takes it into account.

Not that it even matters. You'd never be able to get a statistically significant sample saying otherwise, seeing as maxing Scavenger would have reduced overall credit drops by a whooping 0.575%.


sooooo..... whats the main factor to get credtis everytime ? luck or training?
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post Jun 9 2013, 17:48
Post #3718
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QUOTE(watisthis @ Jun 9 2013, 10:16) *

They don't go around and hit the top, you target the bottom and if it supposed to target 2 around, it will instead target upwards more from the bottom

But the monsters in the middle are already dead, so I'm hitting corpses and wasting mana (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 9 2013, 17:48
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QUOTE(piyin @ Jun 9 2013, 07:39) *

luck or training?

Luck.
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post Jun 9 2013, 17:51
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QUOTE
35 23 Bleeding Wound hits Guliguli Ball for 698 damage.
35 22 Regeneration restores 524 points of health.
35 21 Regen restores 733 points of health.
35 20 Kanoe Yuuko gains the effect Turbulent Air.
35 19 Your spike shield hits Kanoe Yuuko for 353 points of wind damage.
35 18 Kanoe Yuuko uses Dusk Maiden of Amnesia, and hits you for 3197 crushing damage.
35 17 Your spirit shield absorbs 725 points of damage from the attack into 10 points of spirit damage.
35 16 Your spike shield hits Nikka Edvardine Katajainen 502 for 5 points of wind damage.
35 15 You parry the attack from Nikka Edvardine Katajainen 502.
35 14 Miyafuji Yoshika Of 501st gains the effect Turbulent Air.
35 13 Your spike shield hits Miyafuji Yoshika Of 501st for 26 points of wind damage.
35 12 Miyafuji Yoshika Of 501st hits you for 153 piercing damage.
35 11 Your spike shield hits Eila Ilmatar Juutilainen 501st for 25 points of wind damage.
35 10 Eila Ilmatar Juutilainen 501st crits you for 336 piercing damage.
35 9 Your spike shield hits Guliguli Ball for 47 points of wind damage.
35 8 Guliguli Ball hits you for 300 crushing damage.
35 7 Your spike shield hits Sanya V Litvyak 501st for 34 points of wind damage.
35 6 Sanya V Litvyak 501st crits you for 330 piercing damage.
35 5 Guliguli Ball gains the effect Bleeding Wound.
35 4 Guliguli Ball gains the effect Penetrated Armor.
35 3 Your offhand crits Guliguli Ball for 1567 piercing damage.
35 2 Void Strike crits Guliguli Ball for 1167 void damage.
35 1 You crit Guliguli Ball for 4832 void damage.


This is what I meant by a wider range of spikes damage. Just wanted to mention it. (IMG:[invalid] style_emoticons/default/smile.gif)

I suppose you have already realised some minimum prices have been tweaked in item shop bot too. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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