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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 8 2013, 14:00
Post #3521
rawrpies



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QUOTE(Tenboro @ Jun 8 2013, 13:57) *

Said no one about 1H ever.

We'll see if it brings it up from today's ~1.4% usage rate at 300+.

I kind of expected 0%, guess people are weird.
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post Jun 8 2013, 14:02
Post #3522
Ichy



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QUOTE(Tenboro @ Jun 8 2013, 13:57) *

Said no one about 1H ever.

We'll see if it brings it up from today's ~1.4% usage rate at 300+.

I would love to try but Snowie does not give me tools! For like a year (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 8 2013, 14:03
Post #3523
midvalley



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Booyah, sword and shield represent! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 8 2013, 14:09
Post #3524
Asariborn



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Hmm Holy/Dark Imperil sounds interesting, but it still need 1 Mastery Slot for each to be active. Doh...

And despite me activating Dark one, it makes no visible difference when compared with standard Imperil. I defeat mob with Dark just as fast with standard Imperil as with Dark Imperil ON. Maybe on gods it is more visible.

So for the moment reset and back to Blind maxing. (IMG:[invalid] style_emoticons/default/smile.gif)

BTW: It adds 10% and then +5% per level capping at 30% unlike 50% for elemental reduction.
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post Jun 8 2013, 14:09
Post #3525
treesloth



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QUOTE(T_Starrk @ Jun 8 2013, 20:50) *

Damn, now I really do need a mastery point reset so I can get dark imperil without sacrificing anything. I want it for the dark strike on my club and rapier. Meh, the duration is probably shit anyway.


I just tried it out.... Dark Imperil augments the normal Imperil Spell (need more mastery points, you're right) (IMG:[invalid] style_emoticons/default/rolleyes.gif) ; I am getting a base duration (like Kagoromo said) of 13 turns. From my quick estimations, I am getting 2-2.5x extra damage with Dark Imperil using a demonic axe.

edit: Using normal imperil without Dark imperil also gives ~2x damage.....

This post has been edited by treesloth16: Jun 8 2013, 14:12
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post Jun 8 2013, 14:11
Post #3526
eleeinos



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Thank you for using more colors for drops Tenboro.
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post Jun 8 2013, 14:13
Post #3527
T_Starrk



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QUOTE(treesloth16 @ Jun 8 2013, 04:09) *

I just tried it out.... Dark Imperil augments the normal Imperil Spell (need more mastery points, you're right) (IMG:[invalid] style_emoticons/default/rolleyes.gif) ; I am getting a base duration (like Kagoromo said) of 13 turns. From my quick estimations, I am getting 2-2.5x extra damage with Dark Imperil using a demonic axe.


Meh, too much recasting then. I thought it might be useful against FSM and Drogon and maybe a few other bosses with strong dark mitigation, but recasting that often is not worth the little bit of extra damage.
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post Jun 8 2013, 14:21
Post #3528
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I approve of Item World credit drops. At last!
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post Jun 8 2013, 14:45
Post #3529
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Counter-Attacks for the One-Handed fighting style now add the same amount of Overcharge as normal attacks.

To be honest, I think it's little too OP. It's almost infinite Spirit stance I just did 20 rounds and lost maybe 80 overcharge points.
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post Jun 8 2013, 14:46
Post #3530
lltt013



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Do you mind to tell us how the difficulty influence the drop rate of credits?
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post Jun 8 2013, 14:47
Post #3531
T_Starrk



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From doing the first schoolgirl marathon. It seems your credit earnings can vary greatly depending on how many times the schoolgirls drop credits (especially Yuki). Gonna do the 125 and 150 arenas next, I'll keep track of my credit earnings on these.

This post has been edited by T_Starrk: Jun 8 2013, 14:47
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post Jun 8 2013, 14:49
Post #3532
Ichy



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How many Credits does a girl spew out? on IWBTH?

No i cant be bothered to do marathons even if they pop out 1000+ (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 8 2013, 14:52
Post #3533
Lement



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QUOTE(JJ_Zalem @ Jun 8 2013, 15:45) *

Counter-Attacks for the One-Handed fighting style now add the same amount of Overcharge as normal attacks.

To be honest, I think it's little too OP. It's almost infinite Spirit stance I just did 20 rounds and lost maybe 80 overcharge points.

33% damage buff to 1h, OP?
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post Jun 8 2013, 14:58
Post #3534
T_Starrk



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QUOTE(Ichy @ Jun 8 2013, 04:49) *

How many Credits does a girl spew out? on IWBTH?

No i cant be bothered to do marathons even if they pop out 1000+ (IMG:[invalid] style_emoticons/default/tongue.gif)


57 16 Yuki Nagato dropped [437 Credits]

Yuki seems to be 400-500 on IWBTH. The other girls less.
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post Jun 8 2013, 14:59
Post #3535
Ichy



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QUOTE(T_Starrk @ Jun 8 2013, 14:58) *

57 16 Yuki Nagato dropped [437 Credits]

Yuki seems to be 400-500 on IWBTH. The other girls less.

Ok I stay with GF for sure then. It is just more fun.
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post Jun 8 2013, 15:03
Post #3536
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Two new Hath Perks:

I will consider this to be essentially a "campaign promise" - I'd love to know exactly how many players out of the ones that are left after 0.76 can afford and will purchase this. I'm betting it's 0.0000000000000000000000000000000000001% of players.

- JC

This post has been edited by jcullinane: Jun 8 2013, 15:06
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post Jun 8 2013, 15:08
Post #3537
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ouch my "offhand strike on hit" went from 59% to 52% today...



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post Jun 8 2013, 15:29
Post #3538
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I decide going to do TaT in BT (first time) and I suddenly realise the world is full of colours (IMG:[invalid] style_emoticons/default/biggrin.gif)

And monster give money like in Mario games.

Yay!
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post Jun 8 2013, 15:33
Post #3539
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Noticed you color coded the drops, and yet power up gems are still the same?!

People had to turn to scripts to color code them specifically, yet they're not color coded by default? EXPLAIN THIS BULLSHIT
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post Jun 8 2013, 15:35
Post #3540
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The average credit drop at Battletoads difficulty seems to be around 110 credits per round in the arenas, not counting any gear pitched to the bazaar (IMG:[invalid] style_emoticons/default/biggrin.gif)
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