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HentaiVerse 0.76, Wall-EEEE |
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Jun 8 2013, 12:29
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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I'm be told not to kick the dead horse every time a counter-attack kills a monster, because spike shield follows up and hits it for it's minimum(5) while its already dead. Chance of this message occuring would be negligable if Spike Shield did damage before counterattack.
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Jun 8 2013, 12:47
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treesloth
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13

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oooh, new holy and dark imperil.
so if you dark and/or holy only, do you need the original imperil?
This post has been edited by treesloth16: Jun 8 2013, 12:48
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Jun 8 2013, 13:10
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE - Counter-Attacks for the One-Handed fighting style now add the same amount of Overcharge as normal attacks. Kagoromo is right this is awesomeness
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Jun 8 2013, 13:22
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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QUOTE(treesloth16 @ Jun 8 2013, 03:47)  oooh, new holy and dark imperil.
so if you dark and/or holy only, do you need the original imperil?
Was just about to mention this; it looks like it modifies imperil, not a new spell. Someone can confirm I'm sure.
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Jun 8 2013, 13:28
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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I said that but I really don't think One-handed deserve a nerf. This is the push needed to make this style more popular. Sure, my DPS may go up as high as 2x when compared to before the patch due to constant Spirit Stance but I'm sure I'm still nowhere near T_Starrk Dual-wielding clear rounds speed, for example. One-handed remains a safe option for people who don't want to macromanage too much but now it get more damage to stay on par with others.
And it's not like this new power comes without a cost. I'm burning through my Spirit bar right now; prob gonna have to take 3 pots for longer arena now.
This post has been edited by Kagoromo: Jun 8 2013, 13:36
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Jun 8 2013, 13:30
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(Kagoromo @ Jun 8 2013, 23:28)  I said that but I really don't think One-handed deserve a nerf. This is the push needed to make this style more popular. Sure, my DPS may go up as high as 2x when compared to before the patch due to constant Spirit Stance but I'm sure I'm still nowhere near T_Starrk Dual-wielding clear rounds speed, for example. One-handed remains a safe option for people who don't want to macromanage too much but now it get more damage to stay on par with others.
Nice save
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Jun 8 2013, 13:31
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Kagoromo @ Jun 8 2013, 13:28)  I said that but I really don't think One-handed deserve a nerf. This is the push needed to make this style more popular. Sure, my DPS may go up as high as 2x when compared to before the patch due to constant Spirit Stance but I'm sure I'm still nowhere near T_Starrk Dual-wielding clear rounds speed, for example. One-handed remains a safe option for people who don't want to macromanage too much but now it get more damage to stay on par with others.
wont perma Spirit Stance harm your SP bar? Helping you out a bit (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by Ichy: Jun 8 2013, 13:31
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Jun 8 2013, 13:34
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(Ichy @ Jun 8 2013, 23:31)  wont perma Spirit Stance harm your SP bar? Helping you out a bit (IMG:[ invalid] style_emoticons/default/wink.gif) With high block you need less healing so you can carry less mana potions and more spirit ones
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Jun 8 2013, 13:38
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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I guess that's true. Also, SS does help with upkeep from IA spells, so that's a bonus.
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Jun 8 2013, 13:43
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Homicidalsage @ Jun 8 2013, 13:34)  With high block you need less healing so you can carry less mana potions and more spirit ones
Healing? (IMG:[ invalid] style_emoticons/default/blink.gif) Regen is all you need when covered in steel (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 8 2013, 13:44
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sotl
Newcomer
  Group: Members
Posts: 50
Joined: 6-April 13

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Can't say I'm a huge fan of the idea of credits randomly dropping (especially for hourlies), but the mathematician in me knows it doesn't matter. It'd rarely take more than 20 rounds to even out.
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Jun 8 2013, 13:49
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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Where's the "we doubled the past record in this thread" post? We are way past post 3442 QUOTE - Grindfests now end after 1000 rounds. (IMG:[ invalid] style_emoticons/default/blink.gif) I never managd to get to round 500 (ok given my level, I probably suck at this game). Now I have a new objective, finish grindfest. I already said that the gallery tag falggings were 20% cooler, so for the color drops in HV I guess they are just nice in all the colors of the rainbow.
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Jun 8 2013, 13:50
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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Damn, now I really do need a mastery point reset so I can get dark imperil without sacrificing anything. I want it for the dark strike on my club and rapier. Meh, the duration is probably shit anyway.
This post has been edited by T_Starrk: Jun 8 2013, 13:52
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Jun 8 2013, 13:57
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Tenboro

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QUOTE(Kagoromo @ Jun 8 2013, 13:20)  A little bit too awesome even. Said no one about 1H ever. We'll see if it brings it up from today's ~1.4% usage rate at 300+.
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Jun 8 2013, 13:59
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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As I can see it, the base Imperil duration at 267 deprecating prof. is 13 turns, so yeah. ^ Yes, I'm creating a trend. Hope you like that (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Kagoromo: Jun 8 2013, 14:19
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