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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 8 2013, 12:29
Post #3501
kjeron



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I'm be told not to kick the dead horse every time a counter-attack kills a monster, because spike shield follows up and hits it for it's minimum(5) while its already dead. Chance of this message occuring would be negligable if Spike Shield did damage before counterattack.

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post Jun 8 2013, 12:39
Post #3502
Amaduyu Mitsumi



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I like that glitch because it makes me feel rather sadistic. Especially against certain monsters. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jun 8 2013, 12:47
Post #3503
treesloth



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oooh, new holy and dark imperil.

so if you dark and/or holy only, do you need the original imperil?

This post has been edited by treesloth16: Jun 8 2013, 12:48
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post Jun 8 2013, 13:10
Post #3504
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QUOTE
- Counter-Attacks for the One-Handed fighting style now add the same amount of Overcharge as normal attacks.

Kagoromo is right this is awesomeness
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post Jun 8 2013, 13:16
Post #3505
register1997



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No surprise.

To hath speculators: Good Luck. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 8 2013, 13:20
Post #3506
Amaduyu Mitsumi



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A little bit too awesome even. Expecting slight nerf Soon™ (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 8 2013, 13:21
Post #3507
Homicidalsage



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QUOTE(Kagoromo @ Jun 8 2013, 23:20) *

A little bit too awesome even. Expecting slight nerf Soon™ (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Quite you, don't let them catch on (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 8 2013, 13:22
Post #3508
Arxdewn



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QUOTE(treesloth16 @ Jun 8 2013, 03:47) *

oooh, new holy and dark imperil.

so if you dark and/or holy only, do you need the original imperil?


Was just about to mention this; it looks like it modifies imperil, not a new spell. Someone can confirm I'm sure.
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post Jun 8 2013, 13:28
Post #3509
Amaduyu Mitsumi



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I said that but I really don't think One-handed deserve a nerf. This is the push needed to make this style more popular. Sure, my DPS may go up as high as 2x when compared to before the patch due to constant Spirit Stance but I'm sure I'm still nowhere near T_Starrk Dual-wielding clear rounds speed, for example. One-handed remains a safe option for people who don't want to macromanage too much but now it get more damage to stay on par with others.


And it's not like this new power comes without a cost. I'm burning through my Spirit bar right now; prob gonna have to take 3 pots for longer arena now.

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post Jun 8 2013, 13:30
Post #3510
Homicidalsage



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QUOTE(Kagoromo @ Jun 8 2013, 23:28) *

I said that but I really don't think One-handed deserve a nerf. This is the push needed to make this style more popular. Sure, my DPS may go up as high as 2x when compared to before the patch due to constant Spirit Stance but I'm sure I'm still nowhere near T_Starrk Dual-wielding clear rounds speed, for example. One-handed remains a safe option for people who don't want to macromanage too much but now it get more damage to stay on par with others.

Nice save
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post Jun 8 2013, 13:31
Post #3511
Ichy



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QUOTE(Kagoromo @ Jun 8 2013, 13:28) *

I said that but I really don't think One-handed deserve a nerf. This is the push needed to make this style more popular. Sure, my DPS may go up as high as 2x when compared to before the patch due to constant Spirit Stance but I'm sure I'm still nowhere near T_Starrk Dual-wielding clear rounds speed, for example. One-handed remains a safe option for people who don't want to macromanage too much but now it get more damage to stay on par with others.

wont perma Spirit Stance harm your SP bar?
Helping you out a bit (IMG:[invalid] style_emoticons/default/wink.gif)

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post Jun 8 2013, 13:32
Post #3512
Amaduyu Mitsumi



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^ I like how I thought of the exact same thing and proceeded to edit my post. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 8 2013, 13:34
Post #3513
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QUOTE(Ichy @ Jun 8 2013, 23:31) *

wont perma Spirit Stance harm your SP bar?
Helping you out a bit (IMG:[invalid] style_emoticons/default/wink.gif)

With high block you need less healing so you can carry less mana potions and more spirit ones
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post Jun 8 2013, 13:38
Post #3514
Amaduyu Mitsumi



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I guess that's true. Also, SS does help with upkeep from IA spells, so that's a bonus.
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post Jun 8 2013, 13:43
Post #3515
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QUOTE(Homicidalsage @ Jun 8 2013, 13:34) *

With high block you need less healing so you can carry less mana potions and more spirit ones

Healing? (IMG:[invalid] style_emoticons/default/blink.gif)

Regen is all you need when covered in steel (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 8 2013, 13:44
Post #3516
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Can't say I'm a huge fan of the idea of credits randomly dropping (especially for hourlies), but the mathematician in me knows it doesn't matter. It'd rarely take more than 20 rounds to even out.
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post Jun 8 2013, 13:49
Post #3517
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Where's the "we doubled the past record in this thread" post? We are way past post 3442

QUOTE
- Grindfests now end after 1000 rounds.
(IMG:[invalid] style_emoticons/default/blink.gif) I never managd to get to round 500 (ok given my level, I probably suck at this game). Now I have a new objective, finish grindfest.

I already said that the gallery tag falggings were 20% cooler, so for the color drops in HV I guess they are just nice in all the colors of the rainbow.
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post Jun 8 2013, 13:50
Post #3518
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Damn, now I really do need a mastery point reset so I can get dark imperil without sacrificing anything. I want it for the dark strike on my club and rapier. Meh, the duration is probably shit anyway.

This post has been edited by T_Starrk: Jun 8 2013, 13:52
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post Jun 8 2013, 13:57
Post #3519
Tenboro

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QUOTE(Kagoromo @ Jun 8 2013, 13:20) *
A little bit too awesome even.


Said no one about 1H ever.

We'll see if it brings it up from today's ~1.4% usage rate at 300+.
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post Jun 8 2013, 13:59
Post #3520
Amaduyu Mitsumi



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As I can see it, the base Imperil duration at 267 deprecating prof. is 13 turns, so yeah.


^ Yes, I'm creating a trend. Hope you like that (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Kagoromo: Jun 8 2013, 14:19
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