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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 8 2013, 10:33
Post #3461
Homicidalsage



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QUOTE(ahenayau @ Jun 8 2013, 20:30) *

get equipment drop is so damn rare now coz mobs food + credits (IMG:[invalid] style_emoticons/default/sad.gif)

Equipment drops get rolled first don't they?

This post has been edited by Homicidalsage: Jun 8 2013, 10:33
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post Jun 8 2013, 10:35
Post #3462
Tenboro

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QUOTE(ahenayau @ Jun 8 2013, 10:30) *
get equipment drop is so damn rare now coz mobs food + credits (IMG:[invalid] style_emoticons/default/sad.gif)


Just to make things absolutely one hundred percent clear:

The presence of food drops does not affect the drop rate of equipment.

The presence of credit drops does not affect the drop rate of anything else.

The average level of credit drops are not lower than before, and due to a slight random variance they are in fact slightly higher.

Stop bitching about nothing.
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post Jun 8 2013, 10:37
Post #3463
Pickled_Cow



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QUOTE
- Counter-Attacks for the One-Handed fighting style now add the same amount of Overcharge as normal attacks.


Oh yay, I have reason to 1H again outside of merciful blow.

Also, I like the fact that potion text is now a lighter shade of green.

This post has been edited by Anomtai: Jun 8 2013, 10:38
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post Jun 8 2013, 10:37
Post #3464
Ichy



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QUOTE(Tenboro @ Jun 8 2013, 10:35) *

Just to make things absolutely one hundred percent clear:

The presence of food drops does not affect the drop rate of equipment.

The presence of credit drops does not affect the drop rate of anything else.

Stop bitching.

You even responded to this?

he was just mindlessly whining without trying it out first (IMG:[invalid] style_emoticons/default/laugh.gif)
There Is no chance in hell he would have been able to feel a decline in Equipment Drops 5 Minutes after the patch (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 8 2013, 10:38
Post #3465
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LOL

Credits as a drop.

Interesting... to say the least. I must say it is fun development. Finally some incentive to play GF. OK, time to evaluate this over weekend - less rugby watching more HV playing... and I haven't said that for long time. (IMG:[invalid] style_emoticons/default/tongue.gif)

If I may add one observation. For a newbie with 0 Scavenger training it maybe painful experience. Some generic Cr gain in Arena perhaps, like 5 credits/finished round. Obviously I can't check how it look at low levels. Looking forward to read some newbie input on this change.

@ Anc1ent

Before 0.76 you would clear Arena 20x faster (IMG:[invalid] style_emoticons/default/laugh.gif) But after more than few tweaks 0.76 is OK for mage.
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post Jun 8 2013, 10:41
Post #3466
Tenboro

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QUOTE(Ichy @ Jun 8 2013, 10:37) *
You even responded to this?


Because I know a lot of people are going to ask. And now you can quote me on it.
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post Jun 8 2013, 10:42
Post #3467
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QUOTE(aizenteppa @ Jun 8 2013, 17:38) *

If I may add one observation. For a newbie with 0 Scavenger training it maybe painful experience.


He said scavenger does not affect credit drops. Maybe the mobs that would not have dropped anything, now have a chance to drop credits? If so, that is pretty sweet.

This post has been edited by treesloth16: Jun 8 2013, 10:43
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post Jun 8 2013, 10:42
Post #3468
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CREDITS NOW DROP IN GRINDFESTS!
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post Jun 8 2013, 10:44
Post #3469
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QUOTE(Anomtai @ Jun 8 2013, 00:42) *

CREDITS NOW DROP IN GRINDFESTS!


Yeah, it's awesome. Also I like the new color scheme for different drops.
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post Jun 8 2013, 10:44
Post #3470
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BTW: Just noticed that Monster Chow drops as a "artifact". (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 8 2013, 10:45
Post #3471
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Gem Power up messages are still the same old color (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 8 2013, 10:45
Post #3472
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QUOTE(treesloth16 @ Jun 8 2013, 10:42) *

He said scavenger does not affect credit drops. Maybe the mobs that would not have dropped anything, now have a chance to drop credits? If so, that is pretty sweet.

Hmm read that too quickly then. Fine with me.
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post Jun 8 2013, 10:46
Post #3473
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QUOTE(aizenteppa @ Jun 8 2013, 08:44) *

BTW: Just noticed that Monster Chow drops as a "artifact". (IMG:[invalid] style_emoticons/default/wink.gif)


I've haven't seen a artifact drop yet but I'm sure that food is a lighter shade of blue.
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post Jun 8 2013, 10:48
Post #3474
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QUOTE(Tenboro @ Jun 8 2013, 10:41) *

Because I know a lot of people are going to ask. And now you can quote me on it.

After some bad luck rounds they will come for sure (IMG:[invalid] style_emoticons/default/tongue.gif)

By the way that Arena Clear Bonus looks pretty sad now compared to what you pick up while fighting.
Maybe increase that too?

But it looks like a fun update and I may play more on IWBTH again (IMG:[invalid] style_emoticons/default/smile.gif)

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post Jun 8 2013, 10:49
Post #3475
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Hath price is going up.
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post Jun 8 2013, 10:51
Post #3476
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QUOTE(Anomtai @ Jun 8 2013, 12:42) *

CREDITS NOW DROP IN GRINDFESTS!

Yeah! This is totally awesome that we can get credists there.

AGAIN.
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post Jun 8 2013, 10:51
Post #3477
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QUOTE
The Hath Exchange II: Revengeance


I chuckled.
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post Jun 8 2013, 10:53
Post #3478
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QUOTE(Dan31 @ Jun 8 2013, 11:49) *

Hath price is going up.

Wouldn't you want to first max paradise lost tree than get the new perks?
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post Jun 8 2013, 10:58
Post #3479
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QUOTE(Lement @ Jun 8 2013, 10:53) *

Wouldn't you want to first max paradise lost tree than get the new perks?

This is probably related to the boost in credit drop, not the new perks.
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post Jun 8 2013, 10:58
Post #3480
Pickled_Cow



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QUOTE
64 15 You gain 1468634 EXP!
64 14 Irreplaceable Void dropped [24 Credits]
64 13 Aasta dropped [35 Credits]
64 12 549wq dropped [23 Credits]
64 11 Need0201 dropped [5x Crystal of Tempest]
64 10 Suzuki Sora dropped [35 Credits]


Ah yeah!

Wait, what are the exact rules for the credit drop phase in GFs? Does each monster get one credit roll or two?
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