Welcome Guest ( Log In | Register )

295 Pages V « < 167 168 169 170 171 > »   
Closed TopicStart new topic
> HentaiVerse 0.76, Wall-EEEE

 
post Jun 7 2013, 02:43
Post #3361
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE(n125 @ Jun 6 2013, 15:56) *

And it probably is.

Nope.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 02:59
Post #3362
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


Ether/Spirit Theft is coupled to holy/dark because you need to cast holy and dark spells to proc Soul Fire and Ripened Soul.

Idea: Add another special ability slot called "Spell Proc Augmentation" or something. Abilities that could be slotted into it include

-Better Explosion Damage
-Better Proc Effect (i.e., enhances Blunted Attack's damage reduction, Freezing Limbs' speed reduction, etc)
-Soul Fire
-Ripened Soul
-etc

QUOTE(Maximum_Joe @ Jun 6 2013, 17:43) *

Nope.


Yay~ (IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 03:26
Post #3363
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(n125 @ Jun 7 2013, 07:59) *

Ether/Spirit Theft is coupled to holy/dark because you need to cast holy and dark spells to proc Soul Fire and Ripened Soul.

Idea: Add another special ability slot called "Spell Proc Augmentation" or something. Abilities that could be slotted into it include

-Better Explosion Damage
-Better Proc Effect (i.e., enhances Blunted Attack's damage reduction, Freezing Limbs' speed reduction, etc)
-Soul Fire
-Ripened Soul
-etc
Yay~ (IMG:[invalid] style_emoticons/default/biggrin.gif)


I'm pretty sure you get corruption for free at a certain level. You only need points in the proc. So I'm still not understanding why it's coupled to holy/dark when every single mage can cast corruption provide they have the levels for it.

I'm a holy mage, and I use Spirit Theft. Yet I don't complain about how I have to spend points exactly the same way as an elemental mage would in Ripened soul in order to get the proc. (IMG:[invalid] style_emoticons/default/huh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 03:54
Post #3364
cavecricket48



Active Poster
*******
Group: Members
Posts: 1,950
Joined: 14-August 11
Level 264 (Godslayer)


Is there any way to make playing Tamogotchi less expensive? Or add a 3rd morale raising mechanic?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 03:58
Post #3365
J99814



Casual Poster
****
Group: Members
Posts: 406
Joined: 25-January 13
Level 243 (Godslayer)


QUOTE(n125 @ Jun 6 2013, 17:59) *

Idea: Add another special ability slot called "Spell Proc Augmentation" or something. Abilities that could be slotted into it include

-Better Explosion Damage
-Better Proc Effect (i.e., enhances Blunted Attack's damage reduction, Freezing Limbs' speed reduction, etc)
-Soul Fire
-Ripened Soul
-etc

If you were going to modify the explosion to enhance it, would making explosion have a multi-target effect to that be possible?

Obviously, if that were to be an option, there should only be one slot for it. That would make how you choose to mage as important as choosing to mage. So you could have your spells proc ripened soul in addition to normal, or you could have the explosions spread, or you could (say) double the proc effect (but not the resistance reduction), or you could have each explosion do more damage, or maybe you could increase the chance of the proc effect happening.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 04:09
Post #3366
dragon695



Casual Poster
****
Group: Members
Posts: 276
Joined: 5-March 12
Level 262 (Godslayer)


QUOTE(ChosenUno @ Jun 6 2013, 20:06) *

I wouldn't, but then that'll be too OP and everyone else would complain (IMG:[invalid] style_emoticons/default/laugh.gif)
Well right now you only really need to spend the points into soul fire/ripened soul and the drain points. I don't see how coupled it is to holy/dark. (IMG:[invalid] style_emoticons/default/huh.gif)

Or you mean we should have 2 separate spells that applies those procs that also needs to be upgraded, deals shit damage and tiny range + cooldown, and then having to use drain on top of that? (IMG:[invalid] style_emoticons/default/blink.gif)

How about no seperate proc at all and just have it work whenever drain is successful cast. Still, the cooldown on drain is too long to make it useful at all.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 04:09
Post #3367
buktore



Skeleton Soldier
********
Group: Members
Posts: 4,353
Joined: 9-September 09
Level 414 (Dovahkiin)


QUOTE(n125 @ Jun 7 2013, 07:59) *

-Better Proc Effect


No one cares...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 04:11
Post #3368
Cronauron



Avatar of Apathy
********
Group: Members
Posts: 3,406
Joined: 29-November 06
Level 500 (Ponyslayer)


QUOTE(buktore @ Jun 6 2013, 22:09) *

No one cares...

Actually, that could be helpful to all builds that use the spike shield augmentations.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 04:13
Post #3369
buktore



Skeleton Soldier
********
Group: Members
Posts: 4,353
Joined: 9-September 09
Level 414 (Dovahkiin)


Mage don't give a shit about spike...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 04:17
Post #3370
dragon695



Casual Poster
****
Group: Members
Posts: 276
Joined: 5-March 12
Level 262 (Godslayer)


QUOTE(buktore @ Jun 6 2013, 22:09) *

No one cares...

And there's already too much shit clogging up expensive-as-fuck Mastery slots.

These Mastery Slots really ought to just disappear, since the whole notion of flipping on/off abilities makes no sense. Once you learn something, you should know it, period. That we have to slot shit on TOP of spending AP is just dumb and cheap "balancing" (eventhough it doesn't balance a damn thing).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 04:34
Post #3371
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE(dragon695 @ Jun 6 2013, 18:17) *

the whole notion of flipping on/off abilities makes no sense.

So... no more ability resets?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 04:39
Post #3372
Laboq



Veteran Poster
********
Group: Members
Posts: 2,602
Joined: 16-November 10
Level 398 (Godslayer)


QUOTE(Maximum_Joe @ Jun 7 2013, 04:34) *

So... no more ability resets?

Sure, why not. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 04:44
Post #3373
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


QUOTE(J99814 @ Jun 6 2013, 18:58) *

Obviously, if that were to be an option, there should only be one slot for it. That would make how you choose to mage as important as choosing to mage. So you could have your spells proc ripened soul in addition to normal, or you could have the explosions spread, or you could (say) double the proc effect (but not the resistance reduction), or you could have each explosion do more damage, or maybe you could increase the chance of the proc effect happening.


Yeah, that's the idea. One special slot (make it cost 1 MP) with which to customize spell procs to complement your style. You could swap the proc augmentation around between battles, but you'd only be able to go into battle with one.

And yeah, I didn't picture enhancing resistance reduction as an option, because there's already a few ways to do that, especially for elemental magic.

QUOTE(buktore @ Jun 6 2013, 19:13) *

Mage don't give a shit about spike...


Before the patch I actually used Frost Spikes all the time for the odd -25 wind reduction here and there. It cost virtually nothing to maintain, so there was no reason not to have it up.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 05:40
Post #3374
PK678353



Old Marshal Winter
*******
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10
Level 345 (Godslayer)


QUOTE(buktore @ Jun 6 2013, 21:13) *

Mage don't give a shit about spike...


Elemental mage loves spikes. I'll take basically free -25 resist against my element, thank you very much. Not consistent, but it adds quite a bit of damage when it procs.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 05:40
Post #3375
dragon695



Casual Poster
****
Group: Members
Posts: 276
Joined: 5-March 12
Level 262 (Godslayer)


QUOTE(Maximum_Joe @ Jun 6 2013, 22:34) *

So... no more ability resets?

If that is the cost of removing Mastery Slots, then yes I could live with that.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 05:43
Post #3376
J99814



Casual Poster
****
Group: Members
Posts: 406
Joined: 25-January 13
Level 243 (Godslayer)


QUOTE(n125 @ Jun 6 2013, 19:44) *

Yeah, that's the idea. One special slot (make it cost 1 MP) with which to customize spell procs to complement your style. You could swap the proc augmentation around between battles, but you'd only be able to go into battle with one.

And yeah, I didn't picture enhancing resistance reduction as an option, because there's already a few ways to do that, especially for elemental magic.
Before the patch I actually used Frost Spikes all the time for the odd -25 wind reduction here and there. It cost virtually nothing to maintain, so there was no reason not to have it up.


I very carefully avoided mentioning elemental, holy, or dark magic for a reason - whether it would apply for each proc separately or to all procs you inflict is a design choice. I was trying to name them so that what you use would depend on what you were doing.

If you are using elemental weapons, you probably want the procs to reduce resistance.
If you are trying for explosions, either explosion damage or spread would probably be preferred.
If you harvest mana or spirit, then that would be an option even if you don't use a staff.
If you really need those procs for damage boosting, raising the chance of them landing would be best.
Maybe melee procs would be desirable?
You could have one that raises the spread of domino strike, maybe? This would be very strong, though.
You could have one that allows procs to stack without expiring, so lowbies can build up those 5x stacks. [elemental, holy and dark procs should probably have a max stack depth of 1].
You could have one that lets your weapon explode the procs you inflict, even. Possibly.

And for all of that, only one you can use at a time.

Should I take this to another thread, and build up some specific numbers for it?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 05:55
Post #3377
JJ_Zalem



Casual Poster
***
Group: Members
Posts: 234
Joined: 22-July 11
Level 329 (Godslayer)


A roll of 500+ is needed for medium-grade and 1500+ for high-grade. Thus at PL 499 low-grades will no longer be received and the chance to receive a high-grade starts. At PL 1499 the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.

I've got one 700PL and five above 500PL mobs. Why they're still giving me low-grade stuff ?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 06:19
Post #3378
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


Wiki is based off of old data.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 06:22
Post #3379
buktore



Skeleton Soldier
********
Group: Members
Posts: 4,353
Joined: 9-September 09
Level 414 (Dovahkiin)


QUOTE(n125 @ Jun 7 2013, 09:44) *

Before the patch I actually used Frost Spikes all the time for the odd -25 wind reduction here and there. It cost virtually nothing to maintain, so there was no reason not to have it up.


QUOTE(PK678353 @ Jun 7 2013, 10:40) *

Elemental mage loves spikes. I'll take basically free -25 resist against my element, thank you very much. Not consistent, but it adds quite a bit of damage when it procs.


Precisely— absolutely nobody (mage, at least) give a shit about the proc effect itself, which is what my original reply to n125 was all about. The only thing matter to you guys is the generic mit reduction and explosion.

Even before the spike change that essentially made it free to use now, I actually cast it all the time just for those small and useless effect, which I doubt is something mage would care to do, and for a good reasons... And when I tried suggesting, like what n125 did just now, that why not make it better somehow then? ... I got a reply from a few mage which basically said to me : "Shut up, We don't care" ....

Whatever... (IMG:[invalid] style_emoticons/default/mellow.gif)

This post has been edited by buktore: Jun 7 2013, 06:40
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2013, 08:09
Post #3380
Tenboro

Admin




QUOTE(skillchip @ Jun 6 2013, 21:35) *
Mage and m3lee felt tye same when frith visited


Without Frith around, I have no idea what to nerf anymore.

QUOTE(cavecricket48 @ Jun 6 2013, 22:49) *
Not sure if serious or trolling


They did, actually.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


295 Pages V « < 167 168 169 170 171 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 24th April 2025 - 23:23