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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 6 2013, 09:47
Post #3321
Pickled_Cow



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QUOTE(Maximum_Joe @ Jun 5 2013, 23:17) *

So.... reintroduce entrance fees for arena challenges? (IMG:[invalid] style_emoticons/default/laugh.gif)


If common mats became once per tier just like special mats, I would be cool with this.
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post Jun 6 2013, 09:58
Post #3322
hitokiri84



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QUOTE(Lement @ Jun 6 2013, 01:57) *

hito: The drain isn't really an advantage since the Drain spell is worse than old lifestream.

And the use of that: Maybe as a novelty against FSM or sth (IMG:[invalid] style_emoticons/default/biggrin.gif)

More like backup for IWBTH DwD so you don't have to take any spirit pots. Even if it's worse, it's still there as an option. But since MP/SP drain augment is integrated with holy/dark, it costs a lot more ability slots and points to use it with an elemental build.
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post Jun 6 2013, 10:53
Post #3323
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QUOTE(hitokiri84 @ Jun 6 2013, 14:58) *

More like backup for IWBTH DwD so you don't have to take any spirit pots. Even if it's worse, it's still there as an option. But since MP/SP drain augment is integrated with holy/dark, it costs a lot more ability slots and points to use it with an elemental build.


How so?

If I'm a holy mage, I'd need to use the same number of extra slots and APs as an elemental mage to get spirit theft (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by ChosenUno: Jun 6 2013, 10:53
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post Jun 6 2013, 13:53
Post #3324
aiwotorimodose



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QUOTE(FiniteA @ Jun 6 2013, 08:33) *

Would it be better to make the hath exchange unit price at $100, i.e. all price can go 9000, 8900, but not 8999.

To prevent people changing their price frequently just to get ahead the lowest bid by $1?

but that's kinda fun to watch
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post Jun 6 2013, 15:12
Post #3325
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QUOTE(HTTP/308 @ Jun 5 2013, 17:43) *

doing Arena for multiple times is way too much benefitial than GFing.

How about we change GF so everything will come 10 times earlier?
Like after 10 rounds you have Loot Quality Bonus and Crystal multipliers like it is after 100 round now.
But also Mobs will hit like it was Round 100.

Suddenly even HP pots have a use (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 6 2013, 15:24
Post #3326
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QUOTE(ChosenUno @ Jun 6 2013, 00:53) *

How so?

If I'm a holy mage, I'd need to use the same number of extra slots and APs as an elemental mage to get spirit theft (IMG:[invalid] style_emoticons/default/huh.gif)

I think he meant that as Elemental you have to make the additional investment for Ripened Soul/Soul Fire whereas they're already desired in a holy/dark build.
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post Jun 6 2013, 16:53
Post #3327
roadgray



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QUOTE(Tenboro @ Jun 5 2013, 15:00) *

False. Right after the patch, the mage usage plummeted, but the number of battles fought did not. Which indicates that they were indeed able to switch their style. After the post-patch corrections that were grounded in the data I could read from the system, the situation was reversed, and mage is about at the same level as it used to.

I would like to see the stats for mage difficulty pre-patch and now.

I'm doing my Arenas on Normal, random encounters on IWBTH and that's it.
Anything else is just so mindbogglingly tedious that I would rather not play at all.

I remember that you said that you wanted people to play on higher difficulties (some time ago) so it strikes me as a bid odd that I'm back to (nerfed) normalfarming.

QUOTE

People creating massive personal armies of PL 25 trash mobs for no purpose other than farming materials.

You make it sound as if there was anything else you could do with Chaos Tokens back then.
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post Jun 6 2013, 17:11
Post #3328
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QUOTE(Maximum_Joe @ Jun 5 2013, 19:17) *

So.... reintroduce entrance fees for arena challenges? (IMG:[invalid] style_emoticons/default/laugh.gif)

Yeh, pay a flat fee to enter arena and remove the once/day limit. So that multi-accounting is pointless for arena.
A "reasonable" entrance fee is non-issue for multi-account usage.

QUOTE(marcho @ Jun 5 2013, 12:20) *

anything else encouraging secondary accounts?

Arena clear bonus, and some credits+exp.
It's now easy to clear arenas without good equips.

QUOTE(Handsome Phil @ Jun 5 2013, 19:06) *

B-but that's against the ruuruu

But TenB did something to counter multi-account in 0.76.

QUOTE(Ichy @ Jun 6 2013, 09:12) *

How about we change GF so everything will come 10 times earlier?
Like after 10 rounds you have Loot Quality Bonus and Crystal multipliers like it is after 100 round now.
But also Mobs will hit like it was Round 100.

Suddenly even HP pots have a use (IMG:[invalid] style_emoticons/default/tongue.gif)

Good idea but equip drop will still be shit.
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post Jun 6 2013, 17:14
Post #3329
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QUOTE(Maximum_Joe @ Jun 6 2013, 20:24) *

I think he meant that as Elemental you have to make the additional investment for Ripened Soul/Soul Fire whereas they're already desired in a holy/dark build.


Unless you're a holy/dark hybrid or pure dark there's no reason to invest in the dark tree other than getting ripened soul. It's not like Ripened soul comes for free, I still have to invest APs into it that can be invested elsewhere, and the ability itself also takes a desirable slot, so I'm not sure (IMG:[invalid] style_emoticons/default/huh.gif)

So I still don't understand his comment.
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post Jun 6 2013, 17:19
Post #3330
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QUOTE(marcho @ Jun 5 2013, 12:20) *

anything else encouraging secondary accounts?

I imagine our swarms of Asian farmers use sockpuppets/meatpuppets to bypass the 1000 equipment limit. Pretty useful if you run a shop...
QUOTE(ChosenUno @ Jun 6 2013, 11:14) *

Unless you're a holy/dark hybrid or pure dark there's no reason to invest in the dark tree other than getting ripened soul. It's not like Ripened soul comes for free, I still have to invest APs into it that can be invested elsewhere, and the ability itself also takes a desirable slot, so I'm not sure (IMG:[invalid] style_emoticons/default/huh.gif)

So I still don't understand his comment.

Ether Theft and Spirit Theft are just plain useless for what they cost.

At ~200lvl, for Spirit Theft:
->Spend 7 AP for Basic Ripened Soul + 15 AP for Max Faster Drain + 5 AP for Spirit Theft
->Use 1 Green Mastery Slot + 1 Red Mastery Slot + 1 Purple Mastery Slot

But here's the kicker, even with Max Faster Drain, your casting of Drain on a Ripened Soul:
->still can miss/be resisted
->still has a massive 15 turn cooldown (20 w/o Faster Drain)
->lasts a grand total of 2 turns provided the target stays alive
->only returns ~24-36 SP per turn it is in effect

All for a cost of 4 Mastery Points minimum + 27 AP (or 12 AP if you can live with the 20 turn cool down). The costs are so high for so little returns, even in RoB/School Girls, I can't even see a Dark mage bothering with it.

What was wrong with just hitting a Ripened Soul, like it used to work? Even then it was still inefficient, but at least workable.

This post has been edited by dragon695: Jun 6 2013, 17:58
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post Jun 6 2013, 17:29
Post #3331
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Seems like capping profs is easy again. My cloth is maxed for the first time ever and my Divine/Forbidden are back to max as well.
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post Jun 6 2013, 17:59
Post #3332
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QUOTE(dragon695 @ Jun 6 2013, 17:19) *

I imagine our swarms of Chinese/Korean farmers use sockpuppets/meatpuppets to bypass the 1000 equipment limit. Pretty useful if you run a shop...

false assumption, you can just moogle to your friend, as long as letter not been "open", it use no space

and false assumption 2, good merchant sell good goods, not only nice things are much more profitable, but also too many things drive you crazy when you want to keep prices proper



QUOTE(Maximum_Joe @ Jun 6 2013, 17:29) *

Seems like capping profs is easy again. My cloth is maxed for the first time ever and my Divine/Forbidden are back to max as well.

the 2 kinds prof are just switched, in before, magic prof is much more easier to gain compare to melee, now it is opposite, magic is way more harder than melee

This post has been edited by eqwer: Jun 6 2013, 18:06
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post Jun 6 2013, 18:07
Post #3333
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QUOTE(eqwer @ Jun 6 2013, 11:59) *

false assumption, you can just moogle to your friend, as long as letter not been "open", it use no space

and false assumption 2, good merchant sell good goods, not only nice things are much more profitable, but also too many things drive you crazy when you want to keep prices proper

Well I don't run a shop and you do, so perhaps I am wrong. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 6 2013, 18:09
Post #3334
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QUOTE(HTTP/308 @ Jun 6 2013, 17:11) *


Good idea but equip drop will still be shit.

Well at your position it is almost impossible to find a 'upgrade' yourself... or something to spend your Credits on (IMG:[invalid] style_emoticons/default/laugh.gif)

You pretty much 'won' HV already, only level 500 left.
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post Jun 6 2013, 18:14
Post #3335
eqwer



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QUOTE(Ichy @ Jun 6 2013, 18:09) *

Well at your position it is almost impossible to find a 'upgrade' yourself... or something to spend your Credits on (IMG:[invalid] style_emoticons/default/laugh.gif)

You pretty much 'won' HV already, only level 500 left.

he beat (or pwned) HV.



i think tenb should open more powerful hath perks(allow richmen level faster), since from what i saw, paid players(like VPS renter) suffers more compare to previous patch(kill slower, gain fewer, hath got lesser value...... nearly all mages below Lv.310 got de-qualified ), therefore rich guys like HTTP have better reason to donate more money/resources

This post has been edited by eqwer: Jun 6 2013, 18:27
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post Jun 6 2013, 19:04
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QUOTE(eqwer @ Jun 6 2013, 12:14) *

he beat (or pwned) HV.
i think tenb should open more powerful hath perks(allow richmen level faster), since from what i saw, paid players(like VPS renter) suffers more compare to previous patch(kill slower, gain fewer, hath got lesser value...... nearly all mages below Lv.310 got de-qualified ), therefore rich guys like HTTP have better reason to donate more money/resources

Oh great another reason for people to complain about the rich.
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post Jun 6 2013, 19:12
Post #3337
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QUOTE(Overl0rd111 @ Jun 6 2013, 19:04) *

Oh great another reason for people to complain about the rich.

if artifact become more valuable, i don't see any bad about rich ones, low end players loot artifacts, then sell to richers(have crys III), it is a win-win situation, this apply to fsm trophy, popular forge materials too
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post Jun 6 2013, 19:23
Post #3338
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QUOTE(Overl0rd111 @ Jun 7 2013, 00:04) *

Oh great another reason for people to complain about the rich HTTP.


fixed.
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post Jun 6 2013, 19:39
Post #3339
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QUOTE(Maximum_Joe @ Jun 6 2013, 08:24) *

I think he meant that as Elemental you have to make the additional investment for Ripened Soul/Soul Fire whereas they're already desired in a holy/dark build.

Exactly. You need additional slots/points to make effective use of them that would otherwise not be part of your build.

QUOTE(ChosenUno @ Jun 6 2013, 10:14) *

Unless you're a holy/dark hybrid or pure dark there's no reason to invest in the dark tree other than getting ripened soul. It's not like Ripened soul comes for free, I still have to invest APs into it that can be invested elsewhere, and the ability itself also takes a desirable slot, so I'm not sure (IMG:[invalid] style_emoticons/default/huh.gif)

So I still don't understand his comment.

Ether Theft drain augmentation is dependent on Soul Fire, which procs from Holy spells.

Spirit Theft drain augmentation is dependent on Ripened Soul, which procs from Dark spells.

They are benefits integrated into those respective classes which are desirable as bonuses with a "pure" build. I'm not talking about Dark mages getting Ether drain or Holy mages getting Spirit drain. My point is that Elemental lacks such an option entirely.

Due to this and the possibility of alternating strong procs, that is the reason I think Imperil should remain more effective for Elemental than Holy/Dark. Tenboro may tweak Imperil or spell costs if he thinks it's not fair, but he may have already decided that it's already fair given the bonuses they have over Elemental.

I think the only legitimate justification for making Imperil for Holy/Dark as equally effective as Elemental would be if Breached/Blunted status effects were decoupled from each other, Breached has its 10% mitigation reduction changed to something that doesn't improve damage, and Elemental gains a damage-over-time status effect and drain augmentation.

Then the whining about Holy/Dark not getting as much reduction from Imperil wouldn't be so laughable from my perspective.
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post Jun 6 2013, 19:43
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Tenboro already stated he is looking into changing imperil due to an exodus away from hol dark into ele
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