Well there is couple of things which still bugging me after 0.76.
1. Ability Screen need one major tweak IMHO. 4 open Mastery slots
just for Armor (so even lvl 1 newbie can access them without wasting MP).
Looking at Ability points from melee point of view, you are pretty much set. If all
RED slots are open you can easily max any melee gear/setup imaginable. But from a mage point of view there is simply not enough slots. If mage want to max gear/armor then there is not enough slots to max spells (whole 2 wohoohoo!), if player want to max spells he must do that at the cost of gear or armor or both. Adding from a lack of better words: "Armor Slots" [perhaps in
black] will greatly decrease cumbersomeness of maging as it is. Keep in mind it is not request for making mage quick and easy as it was before 0.76. It is just removing/polishing obvious handicap mage now have when it comes to efficient maging.
2. Tamagotchi Monster Lab.
Really pains me to admit but since 0.76 I pretty much lost all interest in ML. I simply have no time to grind all stuff which is required before mobs are dead - crystals in particular. Trying to keep them feed is full time job - well food is OK. Keeping them at full morale requires day and night to be at least 96 hours long. Just to prove the point. Playing HV how long 3 years, 4 now. In all that time I never had time or opportunity to train more than 1 monster which is now 550+, 1 is 300+ and 19 circling between 180 and 200. It amazes me totally that some guys keep 255 mobs. I was doing that purely for fun. Now it is beyond ridiculous. Increase drops (which are laughably low after 0.76; compounded with millions of credits blown into 40+ Scavenger I have the right to feel more than a fair bit cheated) or change that morale thingy. At
Green morale - 100% drops,
Yellow - 30% reduction in material drop, and with
Red - -50%. As for hunger I would like to suggest making Hungry monster more of a wimp (penalties in resistances of all kinds) than fully feed mob. Sorry to say but playing HV more and more requires proverbial Korean kid which can grind stuff in MMORPGs for days without eating, working or sleeping until he/she is dead and buried literally. [BTW: Sorry if this offends any Korean, it is not a racist remark, it just illustrates scale of the problem.]
3. Remove cooldown on...
Stop the press! Mage is bitching again. Heh (IMG:[
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style_emoticons/default/tongue.gif) Actually it is only suggestion for resisted spells. It screwing completely whole plan of action when monster resist 10 out of 11 attacks. It usually looks like that: 5x resist (even if trying to MagNet bastard) then takes 1 token hit of lets say 1000 points and whole circus starts again. The higher level more infuriating it becomes culminating of course on IWBTH.
4. Hath refund for first 10% experience Hath Perk.
It wasn't converted to some meaningless HP (thankfully), but it wasn't returned to the pool either (IMG:[
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style_emoticons/default/cry.gif) . 100 Haths is not peanuts by HV economy standards. I won't bitch about lost good (unlocked) equipment in latest patch, but 100 H is calculable asset by any stretch.
This post has been edited by aizenteppa: Jun 5 2013, 21:10