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post Jun 4 2013, 07:40
Post #3121
gc00018



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QUOTE(ctxl @ Jun 3 2013, 16:24) *

From shrining 300 old artifacts just after the patch hit, I got:

Hath - 17.94% (54)
Energy Drinks - 6.31% (19)
Elixirs - 32.23% (97)
Attribute Points - 9.63% (29)
Crystals - 33.89% (102)



93 Elixirs and 15 Energy Drinks form 213 new Artifacts. (IMG:[invalid] style_emoticons/default/wink.gif)

Now,I believe the rumor that some people are making Lv.200+ muti-account for more grinding since the leveling for low level are much quicker. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 4 2013, 09:44
Post #3122
kingwolf



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QUOTE(ChosenUno @ Jun 4 2013, 00:06) *

Raise more mobs (IMG:[invalid] style_emoticons/default/rolleyes.gif)


When Monsters were first introduced I had planned on making one per type, but 4 is all I can handle right now.
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post Jun 4 2013, 09:53
Post #3123
eqwer



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QUOTE(hitokiri84 @ Jun 3 2013, 19:54) *

+1 for removing elixirs from artifacts, and maybe even all together.

Health Elix - all health pots are worthless. Any health pot in an item slot is a wasted item slot.

Mana Elix - 50% overkill filling my bar. Used to be you could spam high end magic attacks to use up the extra MP. Now there's cooldown, so it just gets wasted. There's not anything I need them for, but heroic only gives back about half of my bar.

Spirit Elix - pointless. With SP hacked to bits by loss of forum power, the heroic pots (with Better Spirit Pots) now fill 100% of your bar, even with Suffusive Spirit +25%.

So Mana Elix is the only semi-useful one, though not necessary at all since only mage can hold the better part of the MP it restores, yet it's entirely unnecessary for arena and item world, and you'll never survive long enough to use them on grindfest.

Solution: Make pots/"Better ( ) Pots" stronger; get rid of of Elixir from artifact loot, or maybe retire them completely.

you are op, that's why Health Elixir make no use for you

any low level mage with 0 IA, incomplete weaken, heroic health pot is really important if he/she don't want fail a hourly
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post Jun 4 2013, 10:28
Post #3124
Lement



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QUOTE(Rei-Tenshi @ Jun 4 2013, 03:41) *

Too bad the "fun" factor isn't considered when balancing is done in this game.

Seriously Rei-Tenshi, if you want things to be considered in balance, it is recommended to bring them up with MATH. Whether they are giants versus sprites, value of prof gear or fun. It's not like this is the first time I'm bringing this up either.

If you can't do that, try to at least define what you wish for.
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post Jun 4 2013, 11:12
Post #3125
Tenboro

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QUOTE(kingwolf @ Jun 4 2013, 06:50) *
My monsters are alive, yay. So why the hell were Happy Pills so rare at first?


Mostly because crystals were intended as the primary morale booster for monsters that didn't have a post-patch PL around 1000+, but it ended up not being quite enough.
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post Jun 4 2013, 11:21
Post #3126
T_Starrk



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If you don't have crys perks it gets very difficult to upgrade your monsters past the 500-600 PL range unless you do tons of grinding or buy tons of crystals. So using crystals for morale is tough for a lot of players. I just got crys 1 though so hopefully I'll be able to finally get enough crystals in grindfest to get some of my mobs into respectable range (IMG:[invalid] style_emoticons/default/smile.gif) .
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post Jun 4 2013, 11:31
Post #3127
Zero Angel



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QUOTE(Lement @ Jun 4 2013, 16:28) *

Seriously Rei-Tenshi, if you want things to be considered in balance, it is recommended to bring them up with MATH. Whether they are giants versus sprites, value of prof gear or fun. It's not like this is the first time I'm bringing this up either.

If you can't do that, try to at least define what you wish for.


Err...I've already said most of these in previous posts, but whatever, here:

Less nerfs. There is almost no reason for all the massive nerfs every patch in this game. I said this before: IT'S A FUCKING SINGLE PLAYER GAME. The only player interaction is in the market, why would you want to nerf the guys at the top? The reason why the average noob can even have a chance to hold Mag/Leg shit is because top players like HTTP are selling that stuff. Tenboro should be focusing on making as many players happy as possible with every update, not looking at numbers and figuring out a way to screw what most % of the people are doing. Seriously, the only stuff ingame he should be nerfing is stuff like credit and hath gains since those have an effect on things outside of HV. Find me one person who enjoys working for their stuff and getting shit on every single update. (And no, confirmed ass-kissers don't count.)

Less tedium. This Cooldown/Spell Rotation BS for one. What mages were doing with 1 action last patch now takes 4-5 actions for the same result. Seriously, there is no thought process with this addition.
Instead of just "Use Best Spell", it's now "Use Best Spell. Is it on cooldown? Use Next Best Spell. Is it also on cooldown? Use Worst Spell". It is the equivalent of adding 5 Riddlemasters after every round.

More content. New spells. New arenas. Accessory slots. Collectibles. Whatever.

More challenges. Along with less nerfs, this is what HV ideally should have been. Part of what made HV fun in the old days was the thought that there was always another arena with possibly different and stronger monsters after the next few levels. It took several years before people managed to reach the first lvl 300 arena (The End of Time arena). During those times, people were wondering "Damn, what's the next arena called? How long is it? Is there a boss like Trio and the Tree at the end?". Sadly the 300 arena crushed all hopes after that. There was nothing to do after beating the lvl 300 dungeon. You would think that the next few updates would provide more arenas, more ROB monsters to beat, etc. Instead we get nerf after nerf in order to make the game appear more "challenging". (And seriously, the latest ROB challenge we got is just lazy. All the previous ROB+SpecialArena Bosses? At least rename them or something. )

And finally,
MATH and Numbers don't really matter. Like I said, if every single person here switched to 1HS, does that make it OP?

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post Jun 4 2013, 11:46
Post #3128
Lement



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Thank you. Math is quite useful in building an argument though.
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post Jun 4 2013, 11:52
Post #3129
hitokiri84



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QUOTE(Lement @ Jun 3 2013, 17:07) *

I protest calling health elixirs useless! They're the most useful elixirs of all, since while mana elixir allows you to keep your mana full even curespamming, and spirit elixir allows you to use spark more wantonly only health elixir is action-economic in stopping you from needing to cure, as it heals 60% health every three turns. Health elixirs are by far the best elixirs to save your real time.

That said, they were better pre-patch since mage used less turn but was squishier.

QUOTE(hitokiri84 @ Jun 3 2013, 12:54) *
Any health pot in an item slot is a wasted item slot.

You're doing something horribly wrong if you need health pots at almost lv.300. Even if you are melee, your last ditch GF efforts are better spent with spirit pots.

Health pots have never been necessary, at any level, at any point in time. I can tell you how many health pots I've used from item slots since HV started. I can count them on no hands. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 4 2013, 11:54
Post #3130
T_Starrk



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QUOTE(Rei-Tenshi @ Jun 4 2013, 01:31) *

Like I said, if every single person here switched to 1HS, does that make it OP?


Well, there is a correlation between how good a style works and how popular it was. There's a reason why the most popular builds recently have been estoc/heavy and holy or dark mage, it's because they work the best. Those were the best styles for clearing shit quickly and efficiently.

This post has been edited by T_Starrk: Jun 4 2013, 11:56
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post Jun 4 2013, 12:01
Post #3131
Zero Angel



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QUOTE(T_Starrk @ Jun 4 2013, 17:54) *

Well, there is a correlation between how good a style works and how popular it was. There's a reason why the most popular builds recently have been estoc/heavy and holy/dark mage, it's because they work the best. Those were the best styles for clearing shit quickly and efficiently.


You're right. Those builds were the best last patch.

And what should have happened after is that the other styles should have been brought up to par with various buffs. Then we would have awesome debates about which style to use because everything is so good, it's hard to choose what to use. But nope. Look at what we have today. It's pathetic.
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post Jun 4 2013, 12:09
Post #3132
ChosenUno



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QUOTE(Rei-Tenshi @ Jun 4 2013, 17:01) *

You're right. Those builds were the best last patch.

And what should have happened after is that the other styles should have been brought up to par with various buffs. Then we would have awesome debates about which style to use because everything is so good, it's hard to choose what to use. But nope. Look at what we have today. It's pathetic.


Problem is not everyone starts out equal. For me, if I want to play, I pretty much have to mage, since meleeing is too slow. So, 1H+S and DW is pretty much doomed to fail, since the requirements for enjoyment is too strict.

Maybe if Tenboro allows some kind of 3-5 turns per turn, then more people with horrid pings can enjoy the other styles. Maybe even 10 turns per turn for DW and 1H+S.
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post Jun 4 2013, 12:15
Post #3133
T_Starrk



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QUOTE(Rei-Tenshi @ Jun 4 2013, 02:01) *

You're right. Those builds were the best last patch.

And what should have happened after is that the other styles should have been brought up to par with various buffs. Then we would have awesome debates about which style to use because everything is so good, it's hard to choose what to use. But nope. Look at what we have today. It's pathetic.


Yes I definitely agree, I don't really like the approach taken with leveling the builds. It seems like it's just been a series of endless nerfs for stuff that actually works to make it so it's less playable like the other builds, lol. Like PA, it's been nerfed a few times in the .7 series. I agree that the -100% pmi in one crit was OP, but still, it would of been better to buff bleed instead of nerfing PA yet again this patch.

This post has been edited by T_Starrk: Jun 4 2013, 12:16
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post Jun 4 2013, 12:21
Post #3134
T_Starrk



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QUOTE(ChosenUno @ Jun 4 2013, 02:09) *

Problem is not everyone starts out equal. For me, if I want to play, I pretty much have to mage, since meleeing is too slow. So, 1H+S and DW is pretty much doomed to fail, since the requirements for enjoyment is too strict.

Maybe if Tenboro allows some kind of 3-5 turns per turn, then more people with horrid pings can enjoy the other styles. Maybe even 10 turns per turn for DW and 1H+S.


Well... I probably live farther away from Europe than most people and I can still play DW (pretty much on the other side of the Earth). I think everybody is about stuck at the same speeds now. Usually I get about 3 turns a second, maybe four on good days. The extra strikes help a bit. Without 3 strikes on each weapon it gets more painful, lol.
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post Jun 4 2013, 12:24
Post #3135
Zero Angel



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QUOTE(ChosenUno @ Jun 4 2013, 18:09) *

Maybe if Tenboro allows some kind of 3-5 turns per turn, then more people with horrid pings can enjoy the other styles. Maybe even 10 turns per turn for DW and 1H+S.


I think something like that was possible years ago. For example, I remember the system back then allowed you to click on the shortcuts multiple times, and the next time the page loaded, X turns would have passed. It allowed pretty fast proficiency grinding and spamming, but there was also an exploit related to that or something, so it was changed (and somebody got banned for it).

This post has been edited by Rei-Tenshi: Jun 4 2013, 12:25
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post Jun 4 2013, 14:27
Post #3136
Hoheneim



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QUOTE(skillchip @ Jun 4 2013, 02:46) *

But the maths makes it fun for me!


Nah... Math is just a pretext, the truth is that you enjoy the suffering of others!

SC: "As you can see from this graph, you're screwed."

TB: "New patch. The formula's changed."

SC: "As you can see from the new graph, you're screwed twice over!"
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post Jun 4 2013, 14:31
Post #3137
varst



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QUOTE(skillchip @ Jun 4 2013, 08:46) *

But the maths makes fun of me!


Seems more legit.
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post Jun 4 2013, 15:17
Post #3138
ctxl



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QUOTE(Rei-Tenshi @ Jun 4 2013, 03:24) *
For example, I remember the system back then allowed you to click on the shortcuts multiple times, and the next time the page loaded, X turns would have passed.

This is still possible from a technical standpoint, but you'll probably end up banned if you start [en.wikipedia.org] beating dead horses on a regular basis.
Or if you send too many commands within a certain timeframe. Or fall into another one of the myriad traps.

Either way, I'm only making a post in order to share some fabulous MATH you might've missed:

- This forum topic contains over 3100 posts from 380 users.
- 60% of those posts (~1880) were contributed by just 10% of those users (38).
- Going further: 75% (~2370) were contributed by 20%.
- And further: 80% (~2520) were contributed by 25%.
- And maybe too far: 34% (~1060) were contributed by 3% (12).

HV is just a means of keeping my otherwise-idle hands productive.
You guys take things waaaay too seriously. I'm impressed.
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post Jun 4 2013, 15:43
Post #3139
blue penguin



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QUOTE(ctxl @ Jun 4 2013, 14:17) *
You guys take things waaaay too seriously. I'm impressed.

Nah... I guess most of us are just trying to reach post count 3444 (or maybe 3445)
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post Jun 4 2013, 15:50
Post #3140
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QUOTE(ctxl @ Jun 4 2013, 15:17) *

HV is just a means of keeping my otherwise-idle hands productive.




These guys are real gentlemen. They don't have a busy hand.
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