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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 3 2013, 17:14
Post #3081
varst



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QUOTE(cirrux @ Jun 3 2013, 21:06) *

Not sure if the display is bugged, but my spirit shield does not trigger at the stated percentages of damages. A lvl 3 stronger spirit shield states that [e]=>[special]=>[spiritshield]=>[25] [t]=>27
I would assume that it should trigger at 25% of my hp, while having 27 base turns. However, it does not trigger at 25%. This is confusing. Can attach screen if required.


Hm...I just checked and it's still working. 20% of my max HP (not base HP). Check if you've slotted that to your current set?
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post Jun 3 2013, 17:20
Post #3082
idkidk2



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QUOTE(ChosenUno @ Jun 3 2013, 16:59) *



+1

- Elixirs are useless
- Haths are even harder to get from artis now

and i feel artis are dropping somehow quite less often than before (that might be just me)

But most importantly, why are PABs fucked (melee gear mainly) ?



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post Jun 3 2013, 17:51
Post #3083
Handsome Phil



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QUOTE(idkidk2 @ Jun 3 2013, 17:20) *

and i feel artis are dropping somehow quite less often than before (that might be just me)

I feel that too, it's not just you.
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post Jun 3 2013, 17:58
Post #3084
T_Starrk



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QUOTE(ChosenUno @ Jun 3 2013, 06:59) *

Also, just wanna note. Elixir drop is useless. Please remove it from artifact table. I never use elixirs before and I probably never will.



Elixirs are pure overkill as far as recovery goes (at least for me). So yeah, worthless. And yeah, I agree. E-drinks are way too rare now, they don't even add to credits anymore, so why make them so rare?
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post Jun 3 2013, 18:01
Post #3085
gc00018



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Artifacts are suppose to be rare and highly rewarded.
However the elixirs can be only used to sell in Bazzar and worh far less than others gained from artifacts(hath, ed,lots of crystals).
It makes shrining artifacts a dispirited thing. (IMG:[invalid] style_emoticons/default/cry.gif)

Since the drop rate of artifacts has been lowered(now it's rare enough (IMG:[invalid] style_emoticons/default/tongue.gif) ) and why not make it rewarded a lot? Doesn't it an artifact should have to acted as? An unexpected treasure found in your journey. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 3 2013, 18:18
Post #3086
Jeanne d'Arc



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QUOTE(gc00018 @ Jun 3 2013, 18:01) *

Artifacts are suppose to be rare and highly rewarded.
However the elixirs can be only used to sell in Bazzar and worh far less than others gained from artifacts(hath, ed,lots of crystals).
It makes shrining artifacts a dispirited thing. (IMG:[invalid] style_emoticons/default/cry.gif)

Since the drop rate of artifacts has been lowered(now it's rare enough (IMG:[invalid] style_emoticons/default/tongue.gif) ) and why not make it rewarded a lot? Doesn't it an artifact should have to acted as? An unexpected treasure found in your journey. (IMG:[invalid] style_emoticons/default/smile.gif)


just lovely your tale (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 3 2013, 18:24
Post #3087
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QUOTE(ChosenUno @ Jun 3 2013, 07:59) *
Got 2 EDs from 41 artifacts, which means a 5% chance.
From shrining 300 old artifacts just after the patch hit, I got:

Hath - 17.94% (54)
Energy Drinks - 6.31% (19)
Elixirs - 32.23% (97)
Attribute Points - 9.63% (29)
Crystals - 33.89% (102)
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post Jun 3 2013, 18:50
Post #3088
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QUOTE(ctxl @ Jun 3 2013, 05:24) *

From shrining 300 old artifacts just after the patch hit, I got:

Hath - 17.94% (54)
Energy Drinks - 6.31% (19)
Elixirs - 32.23% (97)
Attribute Points - 9.63% (29)
Crystals - 33.89% (102)


So it's true that Energy Drinks are much rarer now (IMG:[invalid] style_emoticons/default/sad.gif)

And Elixirs is overkill since our max HP/MP are cut considerably (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jun 3 2013, 18:58
Post #3089
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QUOTE(ctxl @ Jun 3 2013, 18:24) *

Hath - 17.94% (54)
Energy Drinks - 6.31% (19)
Elixirs - 32.23% (97)
Attribute Points - 9.63% (29)
Crystals - 33.89% (102)

Now I really hate Elixirs. (IMG:[invalid] style_emoticons/default/mad.gif)
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post Jun 3 2013, 19:54
Post #3090
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+1 for removing elixirs from artifacts, and maybe even all together.

Health Elix - all health pots are worthless. Any health pot in an item slot is a wasted item slot.

Mana Elix - 50% overkill filling my bar. Used to be you could spam high end magic attacks to use up the extra MP. Now there's cooldown, so it just gets wasted. There's not anything I need them for, but heroic only gives back about half of my bar.

Spirit Elix - pointless. With SP hacked to bits by loss of forum power, the heroic pots (with Better Spirit Pots) now fill 100% of your bar, even with Suffusive Spirit +25%.

So Mana Elix is the only semi-useful one, though not necessary at all since only mage can hold the better part of the MP it restores, yet it's entirely unnecessary for arena and item world, and you'll never survive long enough to use them on grindfest.

Solution: Make pots/"Better ( ) Pots" stronger; get rid of of Elixir from artifact loot, or maybe retire them completely.

This post has been edited by hitokiri84: Jun 3 2013, 19:54
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post Jun 3 2013, 20:05
Post #3091
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I already suggested having elixirs be bonus rewards when shrining as opposed to being on their own. Getting rid of them entirely however isn't that bad of an idea given their decreased viability for combat vs. improved Heroic pots.
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post Jun 3 2013, 20:07
Post #3092
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QUOTE(ChosenUno @ Jun 3 2013, 10:59) *

Got 2 EDs from 41 artifacts, which means a 5% chance. At this rate EDs will cost 2 haths or more (IMG:[invalid] style_emoticons/default/laugh.gif)

Are you sure the rates are correct Tenboro?

Also, just wanna note. Elixir drop is useless. Please remove it from artifact table. I never use elixirs before and I probably never will.

And I'm sure most players will agree with me on this one.

Elixers should be moved back to the regular drops and made slightly less common/slightly more expensive than Heroic. Otherwise they are useless.
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post Jun 3 2013, 21:11
Post #3093
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QUOTE(ChosenUno @ Jun 3 2013, 07:59) *

Got 2 EDs from 41 artifacts, which means a 5% chance. At this rate EDs will cost 2 haths or more (IMG:[invalid] style_emoticons/default/laugh.gif)

Are you sure the rates are correct Tenboro?

Also, just wanna note. Elixir drop is useless. Please remove it from artifact table. I never use elixirs before and I probably never will.

And I'm sure most players will agree with me on this one.


The elixers aren't that bad but they aren't really replenish-able enough to use regularly.

And definitely not worth an artifact, imho.
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post Jun 3 2013, 23:21
Post #3094
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QUOTE(hitokiri84 @ Jun 3 2013, 19:54) *

+1 for removing elixirs from artifacts, and maybe even all together.

That was the sly plan, I mean to set value of shitdrops to 65%. So forget about removing. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(idkidk2 @ Jun 3 2013, 17:20) *
and i feel artis are dropping somehow quite less often than before (that might be just me)

Same here.

QUOTE(idkidk2 @ Jun 3 2013, 17:20) *
But most importantly, why are PABs fucked (melee gear mainly) ?

What!? (IMG:[invalid] style_emoticons/default/ohmy.gif)

This post has been edited by Laboq: Jun 3 2013, 23:26
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post Jun 3 2013, 23:30
Post #3095
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Or just retire Energy Drinks and have Elixirs restore Stamina at a lower rate + usable outside of combat.
Make Health/Spirit Elixirs give more Stamina because they're useless compared to Mana Elixirs.
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post Jun 4 2013, 00:07
Post #3096
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I protest calling health elixirs useless! They're the most useful elixirs of all, since while mana elixir allows you to keep your mana full even curespamming, and spirit elixir allows you to use spark more wantonly only health elixir is action-economic in stopping you from needing to cure, as it heals 60% health every three turns. Health elixirs are by far the best elixirs to save your real time.

That said, they were better pre-patch since mage used less turn but was squishier.

This post has been edited by Lement: Jun 4 2013, 00:07
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post Jun 4 2013, 00:14
Post #3097
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Mage needed to cure last patch? Erf i abused too much of spark of life chain proc (IMG:[invalid] style_emoticons/default/tongue.gif) .

I vote for spirit elixir BTW, all elixirs are useless now but if tenboro decides to tweak monster damage they'll become useful again.

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post Jun 4 2013, 00:22
Post #3098
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Yes, in grindfest though.
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post Jun 4 2013, 00:29
Post #3099
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QUOTE(Lement @ Jun 4 2013, 00:22) *

Yes, in grindfest though.


More damage and more avoidance would have allowed you to not need cure but i guess you were too low level for the latter.

This post has been edited by danixxx: Jun 4 2013, 00:30
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post Jun 4 2013, 00:38
Post #3100
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QUOTE(danixxx @ Jun 3 2013, 18:29) *

More damage and more avoidance would have allowed you to not need cure but i guess you were too low level for the latter.


The condescension is strong with this one.
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