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HentaiVerse 0.76, Wall-EEEE |
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Jun 3 2013, 03:42
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Tenboro, I think you should have a look at EDs.
I don't think you should have to have maxed out drop training and still struggle with supplementing enough EDs from your own play, right?
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Jun 3 2013, 03:53
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Artifacts in general seem scarcer. I was swimming in them pre-0.76. Now when I do get them, all I get are crystals and elixirs while my Energy Drink supply slowly fades. (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Jun 3 2013, 04:07
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ferchan
Group: Members
Posts: 454
Joined: 16-September 09

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Honest question here: how does one train spell proficiencies other than offensive ones with this new cooldown?
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Jun 3 2013, 04:11
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(ferchan @ Jun 2 2013, 18:07)  Honest question here: how does one train spell proficiencies other than offensive ones with this new cooldown?
You can get Deprecating easily by investing in Faster Weaken. Supportive is just spamming Cure but that can only be done every other turn.
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Jun 3 2013, 04:12
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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I haven't gotten an e-drink from an artifact since the patch hit, only elixirs for some reason. Bad RNG results for me I guess...
This post has been edited by T_Starrk: Jun 3 2013, 04:13
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Jun 3 2013, 04:13
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(ferchan @ Jun 2 2013, 22:07)  Honest question here: how does one train spell proficiencies other than offensive ones with this new cooldown?
I have a habit of not casting a supportive spell unless I don't waste anything casting the spell would give. So my advice would be to find a difficult where you'd be forced to use Cure every turn it comes off cooldown, roughly. For depreciating stuff.................... spamspamspamspam weaken like Joe said.
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Jun 3 2013, 04:22
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(skillchip @ Jun 3 2013, 02:29)  fixed that for you
element switching was nice when it wasn't easy to get 75 resist on every monster but now lmfao
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Jun 3 2013, 05:00
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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But bunker, when a mob has 75 resistance, you now deal double damage if it is debuffed!
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Jun 3 2013, 05:07
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(ferchan @ Jun 2 2013, 19:07)  Honest question here: how does one train spell proficiencies other than offensive ones with this new cooldown?
QUOTE(Maximum_Joe @ Jun 2 2013, 19:11)  You can get Deprecating easily by investing in Faster Weaken. Supportive is just spamming Cure but that can only be done every other turn.
don't think he's high level enough to get weaken to zero cooldown QUOTE(T_Starrk @ Jun 2 2013, 19:12)  I haven't gotten an e-drink from an artifact since the patch hit, only elixirs for some reason. Bad RNG results for me I guess...
I've gotten 1. This post has been edited by etothex: Jun 3 2013, 05:10
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Jun 3 2013, 05:12
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(skillchip @ Jun 2 2013, 23:00)  But bunker, when a mob has 75 resistance, you now deal double damage if it is debuffed!
This is a true story. It's also slightly sad because it's true.
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Jun 3 2013, 05:16
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Cashino
Group: Members
Posts: 587
Joined: 23-August 08

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QUOTE(T_Starrk @ Jun 3 2013, 04:12)  I haven't gotten an e-drink from an artifact since the patch hit, only elixirs for some reason. Bad RNG results for me I guess...
Probably, though they've gotten pretty rare. Only 4 drinks from 30+ artifacts in two weeks (from an average of 2 drinks per day pre-patch). This post has been edited by Cashino: Jun 3 2013, 05:19
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Jun 3 2013, 05:28
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(cavecricket48 @ Jun 3 2013, 03:12)  This is a true story.
It's also slightly sad because it's true.
Triple if fully upped imperil (ignoring magical mitigation reduction) quadruple if also having an elemental debuff, quintuple if also having a max prof factor!
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Jun 3 2013, 05:30
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Cashino @ Jun 3 2013, 13:16)  Probably, though they've gotten pretty rare. Only 4 drinks from 30+ artifacts in two weeks (from an average of 2 drinks per day pre-patch).
What I would like to know is if you had maxxed out MP Tanks + Cloth MP + zero AP in Better MP pots, would Elixirs just fill up your MP gauge from, say, 10%? Because if it overfilled, I would suggest that they were next to useless. As for EDs, the fact that you have to consume 2x of them for the same effect pre-nerf might account for summa that rapid depletion.
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Jun 3 2013, 05:33
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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I FINALLY got enough tokens to play the new RoB. Now, I will only stick to the hourlies. It's just not worth the grind anymore to play the Arenas.
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Jun 3 2013, 05:34
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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xmagus: guess what the Effluent Ether is for? Or IWing your armors?
This post has been edited by Lement: Jun 3 2013, 05:44
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Jun 3 2013, 05:48
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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Nobody's answered my question about the tier 2/3 2-handed skills being nerfed yet... So let's throw in another question:
Why were energy drinks nerfed again?
I mean, at this point, Tenboro should just nerf energy drinks to restore 5 stamina per drink but make them common drops...
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Jun 3 2013, 05:51
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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EDs were nerfed because everyone who didn't do arenas on normal used them to gain more credits. This was untenable when ED price was 18k, but it dropped when cf and gf were merged, since using them for bonus damage in cf became, once again, untenable.
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Jun 3 2013, 07:31
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(varst @ Jun 2 2013, 22:25)  Grand scheme so people won't become HV-holic
It's too late for many of us. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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