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HentaiVerse 0.76, Wall-EEEE |
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Jun 2 2013, 17:40
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(ChosenUno @ Jun 2 2013, 08:35)  Nope.
It's 0/2/4 AFAIK.
You need to be 400+ for that though, so for most people he is correct.
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Jun 2 2013, 18:04
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(cirrux @ Jun 2 2013, 07:32)  Joe could you be tenboro's test account? Maybe you have tested it as much as he did.
My job
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Jun 2 2013, 18:17
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(ChosenUno @ Jun 2 2013, 17:35)  Nope.
It's 0/2/4 AFAIK.
2 rounds cooldown = have to use two spells in between each use, 1*, 2, 3, 4*. Interval is 3. 4 rounds cooldown = have to use four spells in between each use, 1*, 2, 3, 4, 5, 6*. Interval is 5. Technically, 2 rounds is actually 3 round cooldown, since it doesn't count the previous round as part of the use restriction. What would be a 2 round interval would be a 1 round cooldown in this system. QUOTE(skillchip @ Jun 2 2013, 17:39)  Numbers last patch say no to cycling, numbers this patch don't really support it either
Yeah, since explosion damage seems to be based on damage now, tier 1 cycling is inferior to imperil->spamming best spell. This post has been edited by Bunker Buster: Jun 2 2013, 18:20
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Jun 2 2013, 18:27
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Bunker Buster @ Jun 2 2013, 16:17)  2 rounds cooldown = have to use two spells in between each use, 1*, 2, 3, 4*. Interval is 3. 4 rounds cooldown = have to use four spells in between each use, 1*, 2, 3, 4, 5, 6*. Interval is 5.
Technically, 2 rounds is actually 3 round cooldown, since it doesn't count the previous round as part of the use restriction. What would be a 2 round interval would be a 1 round cooldown in this system. Yeah, since explosion damage seems to be based on damage now, tier 1 cycling is inferior to imperil->spamming best spell.
Notice the issue with 2/4 cooldown: 2 rounds cooldown = have to use two spells in between each use, 1, 2*, 3, 4, 5*, 6, 7, 8*, 9, 10, 11* 4 rounds cooldown = have to use four spells in between each use, 1*, 2, 3, 4, 5, 6*, 7, 8, 9, 10, 11* Wasted T2 cooldown at turn 11, which you dont have when the spells cooldowns are 2/5 or 1/3 Also: in terms of pure single target damage, going from a 2/5 rotation to a 2/4 rotation, boosts your damage from 5.5x to 5.55x. <1% And explosion is so subpar now because it has a factor around 0.73, which is nothing compared to even a T1 spell This post has been edited by skillchip: Jun 2 2013, 18:28
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Jun 2 2013, 18:29
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ Jun 3 2013, 00:27)  Notice the issue with 2/4 cooldown: 2 rounds cooldown = have to use two spells in between each use, 1, 2*, 3, 4, 5*, 6, 7, 8*, 9, 10, 11* 4 rounds cooldown = have to use four spells in between each use, 1*, 2, 3, 4, 5, 6*, 7, 8, 9, 10, 11*
How about 1/3 CD?
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Jun 2 2013, 18:43
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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1/3 It goes T3, T2, T1, T2, T3, T2, T1, T2, T3 Which when averaged out over time gives you a 6x multiplier vs the 5.55 best for pure
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Jun 2 2013, 18:54
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Basically, leveling T3 to max ability isn't worth it. :V
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Jun 2 2013, 18:56
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Unless you see 10 targets often.
I'm going to work on some graphs to show damage/rotation, cost/rotation, ect.
This post has been edited by skillchip: Jun 2 2013, 18:56
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Jun 2 2013, 19:20
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Super_Mew @ Jun 2 2013, 05:26)  Why do people keep forgetting that this is Tenboro's game and not some company that charges you 14.99 a month?
I wasn't aware that League of Legends charged you 14.99 a month I've asked this already, but did something occur with the tier 2/3 skill damages for 2-handers? EDIT: Minimum Joe level 130? Da fuq? This post has been edited by cavecricket48: Jun 2 2013, 20:08
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Jun 2 2013, 20:33
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treesloth
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13

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Will it ever be possible to pay for trainings in Hath? I like the new Hath Exchange II btw.
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Jun 2 2013, 21:01
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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I noticed that my spike shield doesn't activate with Scrolls of P (yes, I checked the text log for mob damage/effects since the status icon no longer comes up). Without getting into a protracted debate, does this mean our ability enhancements do not apply to spells cast via scrolls? Is the spike shield not activating another "working as intended" thing?
I appreciate rolling SS into protection, but not having it is annoying when using scrolls because SS is pretty handy when combined with elemental/infused weapons.
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Jun 2 2013, 21:13
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Handsome Phil
Group: Gold Star Club
Posts: 2,198
Joined: 12-July 09

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QUOTE(flint @ Jun 1 2013, 11:11)  Or implement The Witcher's poison system. Everytime you drink a pot you get poisoned a bit more.
This... actually sounds pretty awesome lol But then again I've played through both The Witcher 1 and 2 (awesome games in their own rights), so I might be a little biased (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jun 2 2013, 21:49
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J99814
Group: Members
Posts: 406
Joined: 25-January 13

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I have to say, I'm happy with how this patch has come out, with only one exception.
At the beginning, it was a little rough, but the hotfixes cleared most of those rough patches up nicely. Of course, since this patch changed the system, different optimizations came up and about, so you had to fiddle with how you played to find a nice happy medium for yourself. I think after a week, that medium was easily found and the system was working as intended.
My only complaint is that sometimes I feel I gain levels too quickly. I was going to try easy mode, just for the reduced xp, but then it was taken away. Boo. It's ok though, because my spells are tied to my level, and I need to get around to getting imperil anyway.
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Jun 2 2013, 21:53
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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I still wonder if prof gear was intended to unlock spells, or if its only level
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Jun 2 2013, 22:00
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(skillchip @ Jun 2 2013, 15:53)  I still wonder if prof gear was intended to unlock spells, or if its only level
I would say level only, but originally I didn't get a Haste upgrade available until... About... 25 levels above me, despite the fact I had Haste available to cast. The steady stream of hotfixes made that a thing of the past, so I suspect Tenboro lowered all the ability upgrade level requirements to the level of when you first get the spell itself. I guess I'll have to wait until level 200 to see if I'm right about this since that's when the first Spirit Shield upgrade opens up.
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Jun 2 2013, 23:01
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MSimm1
Group: Members
Posts: 44,796
Joined: 26-December 09

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Any chance we could get the cooldown of Absorb lowered to say 10 Turns? Before, it hardly ever triggered, now it seems to trigger as soon as it's cast (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jun 3 2013, 01:33
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Great news, guys. With this new damage formula, stacking EDB is king! Everything else is so subpar it doesn't matter (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 3 2013, 02:29
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(ChosenUno @ Jun 2 2013, 23:33)  Great news, guys. With this new damage formula, stacking EDB is STILL king! Everything else is so subpar it doesn't matter (IMG:[ invalid] style_emoticons/default/laugh.gif) fixed that for you
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Jun 3 2013, 03:29
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Nono, before you could at least swap in piece of higher quality gossamer when using edb staff, especially so for oaks. So they mattered before.
But you already knew that.
This post has been edited by Lement: Jun 3 2013, 03:29
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