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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 2 2013, 11:02
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Ichy



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Most people may go back to mage cause of a certain limitation (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Ichy: Jun 2 2013, 11:03
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post Jun 2 2013, 11:05
Post #3002
varst



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QUOTE(Ichy @ Jun 2 2013, 17:02) *

Most people may go back to mage cause of a certain limitation (IMG:[invalid] style_emoticons/default/laugh.gif)


Brain processing power? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 2 2013, 11:05
Post #3003
Zero Angel



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QUOTE(Maximum_Joe @ Jun 2 2013, 16:17) *

And thus I am absolved of being a poor strategist. Thank you kindly.
QUOTE(Rei-Tenshi @ Jun 2 2013, 16:20) *

Nope. Try again. There's one crucial thing different in what you're doing vs him.
I'll give you a few mins to figure it out.


Time's up Joe. I gave you plenty of time to prove you knew your HV maging shit, but I guess you really can't.

Danixxx doesn't do 2-EDB stacking like you do. That would be a major waste.
He casts a Holy spell to proc Breached Defense + Explosion bonus (like an X-Imperil), and then wipes out whatever there is on-screen with his ridiculous Dark Score. (Something which you can't hope to achieve by doing 2-EDB)

So there. You still have no idea what you're doing.
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post Jun 2 2013, 11:07
Post #3004
Tenboro

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QUOTE(Rei-Tenshi @ Jun 2 2013, 06:57) *
He had to fix spark and a bunch of other stuff after the patch went live, even mage damage and cooldown. He obviously did no deep testing there whatsoever.


If you expect new releases of HV to be bug-free on release, especially those as large as these, then you are FUCKING RETARDED. Get some fucking perspective. While there were balancing problems and minor bugs, there were no major game-breaking bugs, which is a fucking miracle on a patch as large as that.

One of the few games I've occasionally played recently, Planetside 2, had a major patch some time ago. One of the things that were broken? TANK DAMAGE. That's right, tank shells for two of the factions did ZERO damage. That's from a major game company (SOE) with an actual QA department!
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post Jun 2 2013, 11:12
Post #3005
Ichy



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QUOTE(varst @ Jun 2 2013, 11:05) *

Brain processing power? (IMG:[invalid] style_emoticons/default/laugh.gif)

If you need to think while playing HV there is something wrong with you.

QUOTE(Tenboro @ Jun 2 2013, 11:07) *

If you expect new releases of HV to be bug-free on release, especially those as large as these, then you are FUCKING RETARDED. Get some fucking perspective. While there were balancing problems and minor bugs, there were no major game-breaking bugs, which is a fucking miracle on a patch as large as that.

One of the few games I've occasionally played recently, Planetside 2, had a major patch some time ago. One of the things that were broken? TANK DAMAGE. That's right, tank shells for two of the factions did ZERO damage. That's from a major game company (SOE) with an actual QA department!

Still I think you should hand out the patch a day before to a few trusted players. Would cut down the whining by a lot.
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post Jun 2 2013, 11:14
Post #3006
Zero Angel



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QUOTE(Tenboro @ Jun 2 2013, 17:07) *

If you expect new releases of HV to be bug-free on release, especially those as large as these, then you are FUCKING RETARDED. Get some fucking perspective. While there were balancing problems and minor bugs, there were no major game-breaking bugs, which is a fucking miracle on a patch as large as that.

One of the few games I've occasionally played recently, Planetside 2, had a major patch some time ago. One of the things that were broken? TANK DAMAGE. That's right, tank shells for two of the factions did ZERO damage. That's from a major game company (SOE) with an actual QA department!


Would have been a simple problem of letting a few of your chosen ones actually beta-test it or have a PBE environment like LoL does. Or you know... actually push the patch date by a week or two? Unlike those major companies, nobody's forcing you to release anything on a specific deadline.


Oh, and since you're here, might as well. I've been dying to hear an answer for this:

QUOTE
I still want to hear what advantages Tenboro intends for mages to have over melee in this patch.
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post Jun 2 2013, 11:17
Post #3007
Tenboro

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QUOTE(Rei-Tenshi @ Jun 2 2013, 11:14) *
Would have been a simple problem of letting a few of your chosen ones actually beta-test it or have a PBE environment like LoL does. Or you know... actually push the patch date by a week or two? Unlike those major companies, nobody's forcing you to release anything on a specific deadline.


The game isn't a) big and b) important enough to warrant the time and effort required to maintain yet another separate test environment.

It's a side project for a hobby. Don't like it? Get the fuck out and go play all those non-buggy non-broken fully-balanced AAA titles instead.
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post Jun 2 2013, 11:20
Post #3008
Maximum_Joe



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QUOTE(Rei-Tenshi @ Jun 2 2013, 01:05) *

Time's up Joe.

I wasn't aware there was a time limit. Do I not win some grand prize now?

QUOTE
I gave you plenty of time

And yet you haven't answered my questions...

QUOTE
but I guess you really can't.

You really seem to be in a rush to discredit me in some way. As if it would make the slightest difference.

QUOTE
He casts a Holy spell to proc Breached Defense + Explosion bonus (like an X-Imperil)

What happens when it doesn't proc? Keep casting until it does whilst doing little damage? Alternating the debuffs also grants alternating resistance reductions, giving both holy and dark boosted damage. But of course you knew that (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE
So there. You still have no idea what you're doing.

Says the player who admitted that what I'm doing is relatively better in this patch. I've clearly been doing just fine without your slight change in strategy yet you try to eagerly denounce me. Oh well, haters gonna hate I guess.

I predict a ragequit or a new Frith at this rate. Only time will tell.
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post Jun 2 2013, 11:22
Post #3009
Ichy



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awww tenb has a new very best Friend (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 2 2013, 11:24
Post #3010
Zero Angel



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QUOTE(Maximum_Joe @ Jun 2 2013, 17:20) *

I wasn't aware there was a time limit. Do I not win some grand prize now?
And yet you haven't answered my questions...
You really seem to be in a rush to discredit me in some way. As if it would make the slightest difference.
What happens when it doesn't proc? Keep casting until it does whilst doing little damage? Alternating the debuffs also grants alternating resistance reductions, giving both holy and dark boosted damage. But of course you knew that (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Says the player who admitted that what I'm doing is relatively better in this patch. I've clearly been doing just fine without your slight change in strategy yet you try to eagerly denounce me. Oh well, haters gonna hate I guess.


Glad you missed my entire explanation on what you're doing differently vs him.
Enjoy your shitty 2-EDB stacking then.

QUOTE

I predict a ragequit or a new Frith at this rate. Only time will tell.


You mean me? Too late, I've already quit playing this game since this patch was released.
That's why I'm just chilling out here in the forums while taking breaks from other games.
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post Jun 2 2013, 11:26
Post #3011
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Why do people keep forgetting that this is Tenboro's game and not some company that charges you 14.99 a month?
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post Jun 2 2013, 11:27
Post #3012
Tenboro

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QUOTE(Rei-Tenshi @ Jun 2 2013, 11:24) *
You mean me? Too late, I've already quit playing this game since this patch was released.
That's why I'm just chilling out here in the forums while taking breaks from other games.


So you're not actually playing. And still you sit here talking as if you're the fucking authority on everything about the patch. Get down from your fucking pedestal.
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post Jun 2 2013, 11:37
Post #3013
Zero Angel



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QUOTE(Super_Mew @ Jun 2 2013, 17:26) *

Why do people keep forgetting that this is Tenboro's game and not some company that charges you 14.99 a month?


Because a bunch of people complaining and giving criticisms is infinitely better than a bunch of ass-kissing Yes-Men who will heap praises upon praises while ignoring game flaws.

QUOTE(Tenboro @ Jun 2 2013, 17:27) *

So you're not actually playing. And still you sit here talking as if you're the fucking authority on everything about the patch. Get down from your fucking pedestal.


Hey, I devoted time and effort playing your game for a long time, for years. Atleast give me that. I wouldn't rage this much if I thought this was just "another random ass game".

As for why I'm still hanging around? Guess I'm still waiting and hoping for things to improve (if they even will).

But yeah, sorry for raging too much, boss.
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post Jun 2 2013, 11:51
Post #3014
Tenboro

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QUOTE(Rei-Tenshi @ Jun 2 2013, 11:37) *
Hey, I devoted time and effort playing your game for a long time, for years. Atleast give me that. I wouldn't rage this much if I thought this was just "another random ass game".


I'm not saying that you didn't know the "optimal" way of playing prior to the patch, and I'm not saying that the patch didn't interfere with that. What I'm saying is that you need to adjust your expectations. PRE environments and pre-patch reddit threads and volunteer QA departments and whatever else has been suggested is just completely unrealistic, as it's far much costly time-wise on my side. Just making patches on this scale is already too much time invested.

Keep in mind that outside of the hosting environment itself, pre-testing environments in any level-based game would be worthless without the additional mechanisms to support it, like free equipment dispensers and leveling "NPCs" to actually try out the different level ranges and stuff like that.
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post Jun 2 2013, 11:52
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Last thing I want to say, "statistics shows correlation, which does not imply causation."
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post Jun 2 2013, 11:57
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QUOTE(Maximum_Joe @ Jun 1 2013, 05:18) *

You mean bringing in gifts. But I'll give you that one.
It's counter-intuitive anyhow to buy more slots than you can afford to maintain given the above point.
It got much better if you're not close to the cap.
He said he's fixing this one.
This one is vague; my damage has gotten better.
This is to prevent grinding...

The rest seem to be confusing more time consumed as more grinding. Grinding refers to the need to do gameplay (i.e. to play more rounds) in order to achieve something; it's not about needing more time.



Maximum_Joe, you sure you aren't a melee? Cus I'm pretty sure the mages got a massive damage nerf whether intended or not. (I mean damage per turn due to the range reduction and so on) Before, you could hit all the monsters so even if you didn't kill any of them, they at least all took damage. With melee, you can hit pretty much the entire enemy team with 2-H (7 monsters). Now magic has been reduced by a huge amount. If you are high enough level, like at least 200, it isn't so bad, but for someone that is just starting, it will be much harder to be mage than melee.

Now, I haven't played mage since I noticed that the patch made it much harder for me to mage and I switched pretty much to pure melee only using my mage stuff to support my melee, but that is how it was before. i'll check again in a bit assuming resets are still free.

QUOTE(Maximum_Joe @ Jun 1 2013, 05:18) *
Grinding refers to the need to do gameplay (i.e. to play more rounds) in order to achieve something; it's not about needing more time.


It is actually kind of both. Needing more time means more time spent grinding. Combine that with the fact that you actually do need to play more rounds to do the same things as before....



QUOTE(ChosenUno @ Jun 1 2013, 17:45) *

Joe, just wanna point out that people who uses gossamer/prof staff like me loses a lot of damage in the process. The prof rewards aren't even close in bridging the gap. At best you gain 2x pure damage (75% specific mitigation reduced to 50%). But to get that 2x, you lose a lot of consistent damage that MDB/EDB brings, so on average, you lose out on damage, by a large factor.

In addition, when maxed, each attribute in the forge is now ~90% of what it used to be. I think that's the correct number, but I'll verify again with chippy.

Furthermore, the lost of 2x damage on main target is significant. At worst, you lose 50% damage (vs 1 target). At best, you lose 10% damage (10 mobs, counting x2 hit as 11th mob). It's not insignificant.

Finally, you're now forced to use weaker spells for the majority of the time. This also greatly reduces damage.

I'd imagine that if Tenboro were to remove the restrictions on each tier (range, cooldown), there would actually be MORE strategy involved in the maging process. Certainly, it seems 2x damage is unlikely to make a return, so a lot of the strategy is lost there.

But with all restrictions removed on the 3 tiers, either via the ability tree or removed completely and the abilities focused on damage/cast speed/mana cost, it'll be much better than the current situation. People would opt for t3 to wipe out some mobs, then use T2/T1 to clean up for mana efficiency, instead of just cycling spells as they become available like currently.


This is pretty much what I've been saying.



Edit: Ok, so from what I can tell, you can sort of keep up with the old method if you get four to five elemental/divine/forbidden spells and are level 400+ Which means you can't specialize as much as before. If the requirement was reduced to say 200+ or even 300+, I would agree with you somewhat, Joe.




Now a thing I have considered is make it so that we can still hit all monsters with magic but as an exchange, reduce the damage by an amount that decreases with ability levels.



I can't believe I am suggesting this, but maybe have it so that players below certain levels are immune to certain levels of the item drop rate reduction for playing rounds at lower difficulties? I mean, it should be perfectly reasonable for say a level 1-100 to play at normal difficulty.

And/or give them a bonus title that only works until they reach a certain level that does stuff like boost exp or increase their attack or spell ranges or even reduce cooldowns. (And have them choose one). After they hit a certain level, the title is automatically removed or has no effect.


Correlation is not causation. I would still play a mage if I thought it was reasonably possible simply because I like mages.

This post has been edited by MikukoAya: Jun 2 2013, 12:33
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post Jun 2 2013, 12:17
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"Yeah, I think Joe is right on this one".
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post Jun 2 2013, 16:04
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For people who like making hotkeys so all they have to worry about is number keys:

Tier 1 spells have no cooldown so they finely fill a rotation
Tier 2 spells take 3 turns to recharge at maximum mastery, space them 6 to 3 places apart in a rotation hotkey script.
Tier 3 spells take 5 turns to recharge at maximum mastery (6 to 8 turns for most players) so make them the start or very end of a rotation hotkey script.

You can use an "element" value to cycle as well, but make sure to switch tiers only when the last element on the list is used.

This post has been edited by Bunker Buster: Jun 2 2013, 16:06
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post Jun 2 2013, 17:35
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QUOTE(Bunker Buster @ Jun 2 2013, 21:04) *

For people who like making hotkeys so all they have to worry about is number keys:

Tier 1 spells have no cooldown so they finely fill a rotation
Tier 2 spells take 3 turns to recharge at maximum mastery, space them 6 to 3 places apart in a rotation hotkey script.
Tier 3 spells take 5 turns to recharge at maximum mastery (6 to 8 turns for most players) so make them the start or very end of a rotation hotkey script.

You can use an "element" value to cycle as well, but make sure to switch tiers only when the last element on the list is used.


Nope.

It's 0/2/4 AFAIK.
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post Jun 2 2013, 17:39
Post #3020
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QUOTE(Rei-Tenshi @ Jun 2 2013, 04:57) *

Every decent mage did this. In fact, you're probably the only guy who does Holy/Dark rotation LOL.
Ask around. I'm sure plenty of other mages will laugh at you if you tell them your 2-EDB rotation is superior to 1-EDB.

In fact, let's see how many mages you can find who will support your side that 2-EDB was superior last patch. Go on. Seriously.
I don't need to know your stats. The fact that you use Holy/Dark instead of pure Holy or pure Dark says a lot about your knowledge and experience of proper maging.


Numbers last patch say no to cycling, numbers this patch don't really support it either
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