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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 1 2013, 22:25
Post #2921
Ichy



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QUOTE(crave 4 cock @ Jun 1 2013, 22:24) *

wat

300+ what, players?

level 300+ (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 1 2013, 22:29
Post #2922
Honeycat



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At first I got some Happy Pill drops but now I'm getting none dropped. Haven't gotten any in a long time and by the price of them in the auto shop bot, a lot of people aren't getting them.

I hope this isn't one of those things where I have bad luck with drops. I still to this day haven't gotten a pony figurine or a Legendary drop, ever.
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post Jun 1 2013, 22:48
Post #2923
MSimm1



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Cool, I'm a statistic (IMG:[invalid] style_emoticons/default/biggrin.gif)

Started HV as a mage and continued the cool magic play style (IMG:[invalid] style_emoticons/default/biggrin.gif)

I have a few complaints, but I'll get over it

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“Improvise, Adapt and Overcome!” ― Clint Eastwood, Heartbreak Ridge
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post Jun 1 2013, 23:02
Post #2924
Zero Angel



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QUOTE(Maximum_Joe @ Jun 1 2013, 20:18) *

You mean bringing in gifts. But I'll give you that one.
It's counter-intuitive anyhow to buy more slots than you can afford to maintain given the above point.

Oh, but last patch you didn't need to maintain your monsters at all. And it wasn't counter-intuitive last patch either.
So this patch obviously made grinding worse.

QUOTE
It got much better if you're not close to the cap.

And what if you're close to the cap like any decent player, hmm?
Answer: You grind more.

QUOTE
He said he's fixing this one.

He'd better return to the way it was before.
Any less than that means you have to grind more to get the old result.
QUOTE

This one is vague; my damage has gotten better.

It's not vague at all. Let's count the ways how.
1) Mage lost the 2x damage on primary target. (reducing strategy, mages have no reason to aim at anything anymore)
2) Mage lost proficiency bonus in the damage formula.
3) Forging. You lose damage if you actually bothered forging to a decent level. You obviously have unforged gear.
4) Title Bonuses + Damage perks not working for Mage... Why the fuck is this even in here?

QUOTE
This is to prevent grinding...

Nope. That is "making the rewards so bad that people will be discouraged to play it".
Also "spend more rounds to get the same result as last patch".

QUOTE
The rest seem to be confusing more time consumed as more grinding. Grinding refers to the need to do gameplay (i.e. to play more rounds) in order to achieve something; it's not about needing more time.


Well, you must be confused yourself then. Given all the above, you DO need to play more rounds in order to achieve the same stuff you could last patch.
Let me add more: You gain less EXP now. Guess what that translates to? Yep, you need to do more gameplay (i.e. to play more rounds) in order to achieve something. I believe you referred to that as Grinding.
Oh yes, somebody mentioned Crystals. They're rounded down now, so you get less of them from GF. What does that translate to? Yep, even more grinding.


Seriously Joe. You need to stop blindly worshipping everything Tenboro does. Start thinking for yourself for a change. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 1 2013, 23:20
Post #2925
skillchip



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QUOTE(Maximum_Joe @ Jun 1 2013, 20:19) *

The plot thickens.


Damnit, I should've asked for the spread by difficulty
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post Jun 1 2013, 23:30
Post #2926
Lement



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QUOTE(cavecricket48 @ Jun 1 2013, 22:48) *
This patch pretty much caught everyone unaware.

(IMG:[invalid] style_emoticons/default/laugh.gif) Speak for yourself (IMG:[invalid] style_emoticons/default/rolleyes.gif)

(Nor does the publicity have anything to do how prepared a patch is. )
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post Jun 1 2013, 23:51
Post #2927
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What the flying fuck is THAT supposed to mean? I was level 64 when the patch hit, remember?

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post Jun 1 2013, 23:53
Post #2928
Necromusume



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QUOTE(cavecricket48 @ Jun 1 2013, 04:08) *

Minimum Joe

QUOTE(Maximum_Joe @ Sep 7 2011, 21:42) *

Is the name of my first Monster Lab creation.

QUOTE(mrttao @ Jun 1 2013, 10:57) *

Less grind you say?
Easy as 123:
1. Remove energy drinks
2. Multiply stamina cost per round by X
3. Multiply rewards per round by X

4. People who want credits for the gallery archiver make multiple accounts and can farm the credits X times faster to boot.
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post Jun 1 2013, 23:54
Post #2929
cavecricket48



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Wait, Joe abandoned this thing at level 120-something? Da fuq? You're the worst parent ever, Joe.
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post Jun 2 2013, 00:01
Post #2930
calibur



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QUOTE(Tenseigamoon @ Jun 1 2013, 12:29) *



I haven't had pills drop today and yesterday but I'm going to chalk that up to bad luck. Or maybe drop rates were nerfed because they were dropping more often than artifacts for me. Don't know.

I still don't understand how you never got a pony. Your luck must be pretty... Bad.

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post Jun 2 2013, 00:05
Post #2931
Lement



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cavecricket: Exactly what it says. It's understandable that it caught you unawares as level 2^6.

That doesn't mean it caught everyone unawares. Read the latter pages of 0.75 for just a glance.
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post Jun 2 2013, 00:06
Post #2932
skillchip



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QUOTE(Rei-Tenshi @ Jun 1 2013, 21:02) *

Seriously Joe. You need to stop blindly worshipping everything Tenboro does. Start thinking for yourself for a change. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Someone told me this is how you get power
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post Jun 2 2013, 00:20
Post #2933
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QUOTE(Rei-Tenshi @ Jun 1 2013, 13:02) *

Oh, but last patch you didn't need to maintain your monsters at all.

They also never brought 6 gifts at once. Oh, and they couldn't be checked too often or it would be detrimental.

QUOTE
And what if you're close to the cap like any decent player, hmm?

Most players aren't capped beyond their offensive prof. Even I'm not so elitist as to believe that.

QUOTE
He'd better return to the way it was before.

The wiki notes the intended changes.

QUOTE
Any less than that means you have to grind more to get the old result.

You're ignoring the increased drop rate, the reduced costs of some trainings, etc.

QUOTE
1) Mage lost

The entire magic damage formula was redone so this is entirely moot. Again, my damage has gone up (and will likely be getting even better soon).

QUOTE
4) Title Bonuses + Damage perks not working for Mage... Why the fuck is this even in here?

Known bug. Probably occurred because of the reworked formula leaving it out.

QUOTE
Nope.

It was to stop mindless GF grinding. If players choose to do something else that's their prerogative.

QUOTE
You gain less EXP now.

I'm gaining more. Sorry if you're not.

QUOTE
Yep, even more grinding.

Except you need less for upgrading monsters (by several million in some cases, hence Frith's rage).

QUOTE
Start thinking for yourself for a change.

I listed what I didn't like about this patch already. I'm having a fun time with little change to my playstyle. I think part of why I handled this patch so well was because I knew most of what was coming and braced for it.

QUOTE(cavecricket48 @ Jun 1 2013, 13:51) *

What the flying fuck is THAT supposed to mean?

Over half of what occurred in this patch was noted in the wiki a while before it hit.

QUOTE(cavecricket48 @ Jun 1 2013, 13:54) *

Wait, Joe abandoned this thing at level 120-something?

It's currently PL333. Want a screenshot?

QUOTE(skillchip @ Jun 1 2013, 14:06) *

Someone told me this is how you get power

"In this country, you gotta make the money first. Then when you get the money, you get the power."

This post has been edited by Maximum_Joe: Jun 2 2013, 00:22
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post Jun 2 2013, 00:36
Post #2934
Zero Angel



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QUOTE(Maximum_Joe @ Jun 2 2013, 06:20) *

They also never brought 6 gifts at once. Oh, and they couldn't be checked too often or it would be detrimental.

And yet, you could stop playing for a month and you could still get gifts from them every other day.
Can you do that today?

QUOTE
Most players aren't capped beyond their offensive prof. Even I'm not so elitist as to believe that.

Answer this: Is it harder to reach max prof now or not?

QUOTE

You're ignoring the increased drop rate, the reduced costs of some trainings, etc.

And you're ignoring that there are new trainings added that start at 1M and 2.5M.
Not to mention that you lost all the AP you got from artifacts and now FORCED to spend credits to get AP.

QUOTE
The entire magic damage formula was redone so this is entirely moot. Again, my damage has gone up (and will likely be getting even better soon).

Why is this moot? You now have to spend more turns (grind) to kill the same stuff.
Don't get me started on the Imperil thing. You practically have to Imperil everything now to get any decent damage.

QUOTE
It was to stop mindless GF grinding. If players choose to do something else that's there prerogative.

You're the only one I know who thinks like that.
Every other non-Tenboro worshipper will probably agree with me.

QUOTE

I'm gaining more. Sorry if you're not.

If all you do is hourlies, then yes.
If you actually played other modes, then nope.

QUOTE
Except you need less for upgrading monsters (by several million in some cases, hence Frith's rage).

Except you need those crystals to keep your monsters alive now. Either that or hope to get a steady stream of Happy Pills to last you forever. More FORCED grinding either way.

QUOTE
"In this country, you gotta make the money first. Then when you get the money, you get the power."

“A person with no back bone, education, or sense of direction in their life will often conclude that ass-kissing is a wise career choice whereas that is the path where they eventually get what's coming to them, a shitty end.”


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post Jun 2 2013, 00:56
Post #2935
Lement



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@Rei-Tenshi: While you're winning on pretty much every point, prof formula change is truly unknown so we can't even say if it became faster to grind 0-90% prof now, which is the only time you're grinding prof really. Oh and adaptive just means time to shift to higher difficulty.

This post has been edited by Lement: Jun 2 2013, 00:57
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post Jun 2 2013, 01:01
Post #2936
Maximum_Joe



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QUOTE(Rei-Tenshi @ Jun 1 2013, 14:36) *

And yet, you could stop playing for a month and you could still get gifts from them every other day.
Can you do that today?

Nope, and that much is very intended.

QUOTE
Answer this: Is it harder to reach max prof now or not?

Easier if you were further away. My staff prof has skyrocketed (oh, and it's finally worth raising too).

QUOTE
And you're ignoring that there are new trainings added that start at 1M and 2.5M.

And those are mandatory for combat/drops how exactly?

QUOTE
Why is this moot?

The removal or addition of anything doesn't matter when there are that many reworked factors. It's about damage then vs. now.

QUOTE
You now have to spend more turns (grind) to kill the same stuff.

I don't.

QUOTE
You're the only one I know who thinks like that.

Uhh, this isn't about what anyone thinks, it's an objective fact. Tenboro saw too much Normalfesting and put an effective cap on it, nothing more or less to it.

QUOTE
If all you do is hourlies, then yes.

Nope, overall. Try again.

QUOTE
More FORCED grinding either way.

Or you could just buy materials if you need them that badly considering their prices have dropped like rocks.

QUOTE
ass-kissing

Which has gotten me a truckload of nothing at all. Do you honestly believe that I'm a beneficiary of something because of my posts?
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post Jun 2 2013, 01:02
Post #2937
Zero Angel



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QUOTE(Lement @ Jun 2 2013, 06:56) *

@Rei-Tenshi: While you're winning on pretty much every point, prof formula change is truly unknown so we can't even say if it became faster to grind 0-90% prof now, which is the only time you're grinding prof really.


Wasn't it "Don't bother grinding prof because it's easier to reach the level cap the farther you are away" and "You'll eventually reach near cap by lvl 300 because of all the schoolgirl grind?" That's the way I remember it from last patch.

You don't notice the easy early grind, because well... it was easy before, and still easy now.
The only noticeable change to prof gains is that it got harder to max (yep, grindorz).
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post Jun 2 2013, 01:25
Post #2938
skillchip



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Be happy tenboro adjusted prof gains from casting, since it was off by a factor of 5
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post Jun 2 2013, 01:29
Post #2939
Zero Angel



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QUOTE(Maximum_Joe @ Jun 2 2013, 07:01) *

Nope, and that much is very intended.

Translation: You actually have to GRIND rounds to maintain them.
How is this hard to understand?

QUOTE
Easier if you were further away. My staff prof has skyrocketed (oh, and it's finally worth raising too).

So you weren't maxing shit last patch. Try doing it now.

QUOTE
And those are mandatory for combat/drops how exactly?

Because it helps you reduce the required grinding to keep monsters alive. Which is funny because you need to spend a fuckton of credits now to do something you didn't need to last patch.

QUOTE
The removal or addition of anything doesn't matter when there are that many reworked factors. It's about damage then vs. now.

And every decent player here will tell you that they have indeed lost damage.

QUOTE
I don't.

From your posts, you're actually not even doing things to max stuff, and you obviously weren't affected by the throttle on actions. Are your gears so weak that you were actually in the curve for beginners that didn't forge anything?

Sure, its easier to get damage faster now. Forge changes proved that. In the end though, you will end up weaker than you were before.

QUOTE
Uhh, this isn't about what anyone thinks, it's an objective fact. Tenboro saw too much Normalfesting and put an effective cap on it, nothing more or less to it.

Translation: You want your old shit, grind for it more.

QUOTE
Nope, overall. Try again.

Must be sad not having auras and all that other exp-boosting shit.
No wonder you're so content with this patch. You lost nothing that decent players were used to having.

QUOTE
Or you could just buy materials if you need them that badly considering their prices have dropped like rocks.

Look at last patch and point out to me where you were forced to grind shit just to keep something alive in here.

QUOTE

Which has gotten me a truckload of nothing at all. Do you honestly believe that I'm a beneficiary of something because of my posts?

Who knows? People were actually thinking you were a dupe account of Tenboro because you loved acting so much like mini-Tenboro.

"Working as intended"
"Working as intended"
"Working as intended"
"Working as intended"
"Working as intended"
(IMG:[invalid] style_emoticons/default/rolleyes.gif)

Also your comment about "Grinding is about turns and not time spent" is bullshit.
Good luck finding a person who agrees with you on that.


edit: And before I leave for a bit, try answering this question I had a few posts ago:

QUOTE
Since you seem to be implying that Tenboro managed to reduce grinding in this patch, tell me how he succeeded.


This post has been edited by Rei-Tenshi: Jun 2 2013, 01:37
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post Jun 2 2013, 02:17
Post #2940
Maximum_Joe



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QUOTE(Rei-Tenshi @ Jun 1 2013, 15:29) *

Translation: You actually have to GRIND rounds to maintain them.
How is this hard to understand?

I didn't disagree, I just believe there's no point in bitching about it. You had a time where little investment could pay off quite well, now you have to maintain it.

QUOTE
So you weren't maxing shit last patch. Try doing it now.

I was maxed on Elemental, Divine, and Forbidden. Now I'm off by ~1 full point except on Elemental which I have stopped using for now.

QUOTE
Because it helps you reduce the required grinding to keep monsters alive.

That doesn't answer my question.

QUOTE
And every decent player here will tell you that they have indeed lost damage.

As long as you keep assuming that whatever is happening for you must be happening to everyone else then I will do the same. We can be stubborn together.

QUOTE
Are your gears so weak that you were actually in the curve for beginners that didn't forge anything?

Doubtful. I just changed my rotation and invested in all my active abilities. Besides the range nerf my damage is doing great.

QUOTE
Translation: You want your old shit, grind for it more.

Huh? The change prevents grinding so I have no idea how you even reached that conclusion.

QUOTE
Must be sad not having auras and all that other exp-boosting shit.

I have every EXP boost possible besides stars, some older awards, and the hath perks besides the first rank.

QUOTE
You lost nothing that decent players were used to having.

I probably had/have more than most players in almost every aspect. Hell, most of them aren't even in the toplists for anything.

QUOTE
Look at last patch and point out to me where you were forced to grind shit just to keep something alive in here.

1) Monsters stay "alive" at 0 morale.
2) Monsters have no major impact on your gains besides materials.
3) Material prices have dropped hard.

QUOTE
People were actually thinking you were a dupe account of Tenboro because you loved acting so much like mini-Tenboro.

Ahahaha, who thinks that?

QUOTE
"Working as intended"

Yep; if it isn't then you can complain all day long with my blessing.

QUOTE
Also your comment about "Grinding is about turns and not time spent" is bullshit.

"Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games."

What you are referring to is more on the line of "efficiency".

QUOTE
And before I leave for a bit, try answering this question I had a few posts ago:

I didn't imply a reduction in grinding, just a lack of an increase. Outside of the monster lab we traded some grinding for others.
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