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HentaiVerse 0.76, Wall-EEEE |
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Jun 1 2013, 05:30
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Rei-Tenshi @ Jun 1 2013, 13:18)  That doesn't make sense either.
If you are fighting endless monsters, then they shouldn't come in groups of 6-9, but automatically spawn in your screen the moment you kill one. There shouldn't be multiple rounds, just 1 LONG round of infinitely spawning monsters.
Yeah, and won't that just suck? It would be like the Gold Saucer in FF7, where you didn't get a damned thing unless you got through to the end. And anyway, so what if you could go on forever? It's not entirely true, after all. - Nerfed SoL kills the unwary and those with low ping times not using HVSTAT - Nerfed & adaptive drop rates means you won't get shit in the first place, and certainly not after 2000 rounds - Major nerfing to drop bonuses from high-PL mobs reduced to shit - Real world time management Basically, you're not going to suddenly see a million users all jumping at the chance to play longer. What you will see: - Those few players with insane equips and low ping times and no life suddenly spending far longer on HV - Mid-level players who couldn't do IW of Legendary equips on IWBTH spamming pots to do said IWs - Ditto for DwD/TT&T - Bots. Lots and lots of bots. I can personally live without infinitely restocking pots, because it won't be, anyhow.
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Jun 1 2013, 05:30
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(ChosenUno @ May 31 2013, 23:28)  Fine fine, have it your way. I don't want to waste time discussing logical design in a browser text game
Fix'd
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Jun 1 2013, 05:37
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Rei-Tenshi @ Jun 1 2013, 03:18)  That doesn't make sense either.
If you are fighting endless monsters, then they shouldn't come in groups of 6-9, but automatically spawn in your screen the moment you kill one. There shouldn't be multiple rounds, just 1 LONG round of infinitely spawning monsters.
I want
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Jun 1 2013, 05:42
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(xmagus @ Jun 1 2013, 11:30)  Yeah, and won't that just suck? It would be like the Gold Saucer in FF7, where you didn't get a damned thing unless you got through to the end.
I can personally live without infinitely restocking pots, because it won't be, anyhow.
Like I said, limited pots is better for game balance, and also adds to the strategy a bit (how many mana pots to bring vs spirit pots, etc). But it still doesn't make sense in-game logically why people can bring as many scrolls and infusions as they want, but can't bring the same amount of potions. Or why they can't use those pots that they just picked up. It's stupid alright, but it's for the best. But anyway, I can think of plenty more stupid stuff that doesn't make sense in this game but works for game balance, but I'll just save those for another time. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jun 1 2013, 05:50
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Wow, trying shade out and I must say I'm very impressed. It actually rivals power now.
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Jun 1 2013, 05:52
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(cavecricket48 @ May 31 2013, 19:17)  Is there a problem with grinding more in a grinding game?
Tenboro has explicitly stated more than once that he wants less grind.
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Jun 1 2013, 05:54
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Maximum_Joe @ Jun 1 2013, 11:52)  Tenboro has explicitly stated more than once that he wants less grind.
He failed spectacularly with this patch then. Unless by less grind he means "I want less players playing this game".
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Jun 1 2013, 06:08
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Rei-Tenshi @ May 31 2013, 23:54)  He failed spectacularly with this patch then.
Unless by less grind he means "I want less players playing this game".
If he wanted less grinding, then he should've done a slight credit droprate readjustment with the removal of the stamina bonus, but I guess hindsight is 20/20 and I don't have his ear. EDIT: Saw a monster named Minimum Joe today. I couldn't help but laugh. This post has been edited by cavecricket48: Jun 1 2013, 06:08
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Jun 1 2013, 06:11
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Rei-Tenshi @ May 31 2013, 19:54)  He failed spectacularly with this patch then.
... How?
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Jun 1 2013, 06:15
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Maximum_Joe @ Jun 1 2013, 12:11)  ... How?
...Because everything requires a fuckton of grinding now as compared to last patch? edit: Here, I'll humor you: Existing Monsters now require you to grind to keep them alive. Monster creation now requires more Chaos tokens. You want more, you grind. Proficiency gains nerfed. You want prof, you grind. Credit nerf. You want more credits, you grind. Damage nerf. You want more kills, you grind. Adaptive drop rates. You want more items, you grind more. Mage nerfed. Cooldown bullshit + forced spell rotation. More grind for less result. Melee nerfed. Forced throttling of actions per second. More grind for less result. Did I miss anything? Since you seem to be implying that Tenboro managed to reduce grinding in this patch, tell me how he succeeded. This post has been edited by Rei-Tenshi: Jun 1 2013, 06:23
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Jun 1 2013, 08:35
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wypower2
Group: Members
Posts: 435
Joined: 20-February 08

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QUOTE(Rei-Tenshi @ Jun 1 2013, 11:54)  Unless by less grind he means "I want less players playing this game".
I believe that this is what he means.
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Jun 1 2013, 08:51
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(ChosenUno @ May 31 2013, 19:50)  Wow, trying shade out and I must say I'm very impressed. It actually rivals power now.
Shade is awesome now (IMG:[ invalid] style_emoticons/default/tongue.gif) . As for infinitely restocking pots. It would be retarded from a game design point of view. There would literally be no challenge left for a lot of players.
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Jun 1 2013, 09:41
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mojomunkeez
Newcomer
 Group: Members
Posts: 20
Joined: 2-January 10

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QUOTE(Rei-Tenshi @ Jun 1 2013, 05:15)  ...Because everything requires a fuckton of grinding now as compared to last patch?
edit: Here, I'll humor you:
Existing Monsters now require you to grind to keep them alive. Monster creation now requires more Chaos tokens. You want more, you grind. Proficiency gains nerfed. You want prof, you grind. Credit nerf. You want more credits, you grind. Damage nerf. You want more kills, you grind. Adaptive drop rates. You want more items, you grind more. Mage nerfed. Cooldown bullshit + forced spell rotation. More grind for less result. Melee nerfed. Forced throttling of actions per second. More grind for less result. Did I miss anything? Since you seem to be implying that Tenboro managed to reduce grinding in this patch, tell me how he succeeded.
So to reduce grinding: Remove the hunger/morale BS ( 1)I can't sustain my monsters at the rate I pick up chow 2) 1 chow restores so little hunger for the rate that drains 3) No proper way to restore morale aside from the near-nonexistent "happy pills" next to using crystals that restore negligible amounts of morale while having an increasing cost), increase credit drop rates, increase damage, restore auras, restore previous mage stats and melee stats, faster prof rate improvement and damage boost for players. ...Yeah, no, not gonna happen sadly. Tenboro would call it 'pandering' and 'spoiling the masses'. Either way, everyone (except the masochists) loses. Edit: Sounds cheesy, but I do feel nerfed overall, and it does feel like I have to work and grind more just for the same results I previously had. I'm getting 1shot by monster abilities again like I used to pre-patch, and I'm running into alot more tougher monsters now (Either them being tougher or my nerfs). While I can't fault the huge pile of loot a monster can get you now, I really feel the hunger/morale system really forces you to spend more time grinding just to keep them going. Edit 2: No idea Cashino, can't speak for the others but I know I've never gotten one until now, thank my luck. This post has been edited by mojomunkeez: Jun 1 2013, 10:20
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Jun 1 2013, 09:44
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Cashino
Group: Members
Posts: 587
Joined: 23-August 08

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Are Happy Pills still that rare a drop?
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Jun 1 2013, 09:54
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Pickled_Cow
Group: Gold Star Club
Posts: 6,358
Joined: 22-November 06

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QUOTE(Cashino @ Jun 1 2013, 07:44)  Are Happy Pills still that rare a drop?
I currently have 14 happy pills and I believe I have used 6 so far.
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Jun 1 2013, 10:07
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Rei-Tenshi @ May 31 2013, 21:15)  ...Because everything requires a fuckton of grinding now as compared to last patch?
edit: Here, I'll humor you:
Existing Monsters now require you to grind to keep them alive. Monster creation now requires more Chaos tokens. You want more, you grind. Proficiency gains nerfed. You want prof, you grind. Credit nerf. You want more credits, you grind. Damage nerf. You want more kills, you grind. Adaptive drop rates. You want more items, you grind more. Mage nerfed. Cooldown bullshit + forced spell rotation. More grind for less result. Melee nerfed. Forced throttling of actions per second. More grind for less result. Did I miss anything? Since you seem to be implying that Tenboro managed to reduce grinding in this patch, tell me how he succeeded.
The forced spell rotation thing made me drop my magic side altogether. It just isn't worth it. The monsters morale/hunger thing made me drop my monsters. I might make some new ones just to have the names, but I'd probably make them as weak as possible just to say forget you! to the system and make it easier to grind rather than harder. Before, the game did require you to grind, but now you have to do much longer grinding and much more to do the same thing. Maybe if Tenboro changed some things like make it so that higher proficiencies of magic reduced cool-downs and increased range so that magic was at least comparable to two handed weapons... Then we would have less grinding. Make it so that our monsters only lose morale/hunger when receiving items, make it so that they lose less and less as they level up, make it so that crystals and items recover much more morale/hunger, etc.
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Jun 1 2013, 10:09
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Cashino @ May 31 2013, 23:44)  Are Happy Pills still that rare a drop?
No they're not. I have all 19 of my monsters in green morale plus 18 happy pills stocked up. I have too much food too, guess I need to sell it or something. QUOTE(kserox @ May 31 2013, 23:36)  Where do I get good shade then (IMG:[ invalid] style_emoticons/default/ohmy.gif) All my shade is far worse than my kevlar. Good shade is hard to find, too many rolls that can go bad. I'll PM you if I see any nice pieces for sale. For me it's legendary only upgrades for shade now.
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Jun 1 2013, 10:55
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(T_Starrk @ Jun 1 2013, 10:09)  Good shade is hard to find, too many rolls that can go bad.
I know right... My meh legendary kevlar set was relatively easy to find and obtain. But even mag shades was non-existent/insanely expensive. QUOTE(T_Starrk @ Jun 1 2013, 10:09)  I'll PM you if I see any nice pieces for sale. For me it's legendary only upgrades for shade now.
Thanks.
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Jun 1 2013, 11:06
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Tenboro

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QUOTE(Rei-Tenshi @ Jun 1 2013, 05:12)  The only reason it's that way is for game balance. It is stupid, but it's also the only way to not break the game. Well, I could make it a cooldown instead. So if you chug a mana potion, you won't be able to chug another one for x turns. Which might possibly happen in the future.
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