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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 1 2013, 05:30
Post #2861
xmagus



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QUOTE(Rei-Tenshi @ Jun 1 2013, 13:18) *

That doesn't make sense either.

If you are fighting endless monsters, then they shouldn't come in groups of 6-9, but automatically spawn in your screen the moment you kill one. There shouldn't be multiple rounds, just 1 LONG round of infinitely spawning monsters.

Yeah, and won't that just suck? It would be like the Gold Saucer in FF7, where you didn't get a damned thing unless you got through to the end.

And anyway, so what if you could go on forever? It's not entirely true, after all.

- Nerfed SoL kills the unwary and those with low ping times not using HVSTAT
- Nerfed & adaptive drop rates means you won't get shit in the first place, and certainly not after 2000 rounds
- Major nerfing to drop bonuses from high-PL mobs reduced to shit
- Real world time management

Basically, you're not going to suddenly see a million users all jumping at the chance to play longer. What you will see:

- Those few players with insane equips and low ping times and no life suddenly spending far longer on HV
- Mid-level players who couldn't do IW of Legendary equips on IWBTH spamming pots to do said IWs
- Ditto for DwD/TT&T
- Bots. Lots and lots of bots.

I can personally live without infinitely restocking pots, because it won't be, anyhow.
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post Jun 1 2013, 05:30
Post #2862
cavecricket48



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QUOTE(ChosenUno @ May 31 2013, 23:28) *

Fine fine, have it your way. I don't want to waste time discussing logical design in a browser text game


Fix'd
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post Jun 1 2013, 05:37
Post #2863
skillchip



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QUOTE(Rei-Tenshi @ Jun 1 2013, 03:18) *

That doesn't make sense either.

If you are fighting endless monsters, then they shouldn't come in groups of 6-9, but automatically spawn in your screen the moment you kill one. There shouldn't be multiple rounds, just 1 LONG round of infinitely spawning monsters.


I want
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post Jun 1 2013, 05:42
Post #2864
Zero Angel



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QUOTE(xmagus @ Jun 1 2013, 11:30) *

Yeah, and won't that just suck? It would be like the Gold Saucer in FF7, where you didn't get a damned thing unless you got through to the end.

I can personally live without infinitely restocking pots, because it won't be, anyhow.


Like I said, limited pots is better for game balance, and also adds to the strategy a bit (how many mana pots to bring vs spirit pots, etc).

But it still doesn't make sense in-game logically why people can bring as many scrolls and infusions as they want, but can't bring the same amount of potions. Or why they can't use those pots that they just picked up.
It's stupid alright, but it's for the best.

But anyway, I can think of plenty more stupid stuff that doesn't make sense in this game but works for game balance, but I'll just save those for another time. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 1 2013, 05:50
Post #2865
ChosenUno



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Wow, trying shade out and I must say I'm very impressed. It actually rivals power now.
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post Jun 1 2013, 05:52
Post #2866
Maximum_Joe



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QUOTE(cavecricket48 @ May 31 2013, 19:17) *

Is there a problem with grinding more in a grinding game?

Tenboro has explicitly stated more than once that he wants less grind.
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post Jun 1 2013, 05:54
Post #2867
Zero Angel



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QUOTE(Maximum_Joe @ Jun 1 2013, 11:52) *

Tenboro has explicitly stated more than once that he wants less grind.


He failed spectacularly with this patch then.

Unless by less grind he means "I want less players playing this game".
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post Jun 1 2013, 06:08
Post #2868
cavecricket48



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QUOTE(Rei-Tenshi @ May 31 2013, 23:54) *

He failed spectacularly with this patch then.

Unless by less grind he means "I want less players playing this game".


If he wanted less grinding, then he should've done a slight credit droprate readjustment with the removal of the stamina bonus, but I guess hindsight is 20/20 and I don't have his ear.

EDIT: Saw a monster named Minimum Joe today. I couldn't help but laugh.

This post has been edited by cavecricket48: Jun 1 2013, 06:08
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post Jun 1 2013, 06:11
Post #2869
Maximum_Joe



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QUOTE(Rei-Tenshi @ May 31 2013, 19:54) *

He failed spectacularly with this patch then.

... How?
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post Jun 1 2013, 06:15
Post #2870
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QUOTE(Maximum_Joe @ Jun 1 2013, 12:11) *

... How?


...Because everything requires a fuckton of grinding now as compared to last patch?

edit:
Here, I'll humor you:

Existing Monsters now require you to grind to keep them alive.
Monster creation now requires more Chaos tokens. You want more, you grind.
Proficiency gains nerfed. You want prof, you grind.
Credit nerf. You want more credits, you grind.
Damage nerf. You want more kills, you grind.
Adaptive drop rates. You want more items, you grind more.
Mage nerfed. Cooldown bullshit + forced spell rotation. More grind for less result.
Melee nerfed. Forced throttling of actions per second. More grind for less result.


Did I miss anything?
Since you seem to be implying that Tenboro managed to reduce grinding in this patch, tell me how he succeeded.

This post has been edited by Rei-Tenshi: Jun 1 2013, 06:23
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post Jun 1 2013, 08:35
Post #2871
wypower2



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QUOTE(Rei-Tenshi @ Jun 1 2013, 11:54) *

Unless by less grind he means "I want less players playing this game".

I believe that this is what he means.
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post Jun 1 2013, 08:51
Post #2872
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QUOTE(ChosenUno @ May 31 2013, 19:50) *

Wow, trying shade out and I must say I'm very impressed. It actually rivals power now.


Shade is awesome now (IMG:[invalid] style_emoticons/default/tongue.gif) .

As for infinitely restocking pots. It would be retarded from a game design point of view. There would literally be no challenge left for a lot of players.
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post Jun 1 2013, 09:36
Post #2873
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QUOTE(Rei-Tenshi @ Jun 1 2013, 06:15) *

Did I miss anything?

Less crystals in arenas (IMG:[invalid] style_emoticons/default/cry.gif)

QUOTE(T_Starrk @ Jun 1 2013, 08:51) *

Shade is awesome now (IMG:[invalid] style_emoticons/default/tongue.gif) .

Where do I get good shade then (IMG:[invalid] style_emoticons/default/ohmy.gif) All my shade is far worse than my kevlar.
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post Jun 1 2013, 09:41
Post #2874
mojomunkeez



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QUOTE(Rei-Tenshi @ Jun 1 2013, 05:15) *

...Because everything requires a fuckton of grinding now as compared to last patch?

edit:
Here, I'll humor you:

Existing Monsters now require you to grind to keep them alive.
Monster creation now requires more Chaos tokens. You want more, you grind.
Proficiency gains nerfed. You want prof, you grind.
Credit nerf. You want more credits, you grind.
Damage nerf. You want more kills, you grind.
Adaptive drop rates. You want more items, you grind more.
Mage nerfed. Cooldown bullshit + forced spell rotation. More grind for less result.
Melee nerfed. Forced throttling of actions per second. More grind for less result.
Did I miss anything?
Since you seem to be implying that Tenboro managed to reduce grinding in this patch, tell me how he succeeded.


So to reduce grinding: Remove the hunger/morale BS (1)I can't sustain my monsters at the rate I pick up chow 2) 1 chow restores so little hunger for the rate that drains 3) No proper way to restore morale aside from the near-nonexistent "happy pills" next to using crystals that restore negligible amounts of morale while having an increasing cost), increase credit drop rates, increase damage, restore auras, restore previous mage stats and melee stats, faster prof rate improvement and damage boost for players.

...Yeah, no, not gonna happen sadly. Tenboro would call it 'pandering' and 'spoiling the masses'.

Either way, everyone (except the masochists) loses.

Edit: Sounds cheesy, but I do feel nerfed overall, and it does feel like I have to work and grind more just for the same results I previously had. I'm getting 1shot by monster abilities again like I used to pre-patch, and I'm running into alot more tougher monsters now (Either them being tougher or my nerfs). While I can't fault the huge pile of loot a monster can get you now, I really feel the hunger/morale system really forces you to spend more time grinding just to keep them going.

Edit 2: No idea Cashino, can't speak for the others but I know I've never gotten one until now, thank my luck.

This post has been edited by mojomunkeez: Jun 1 2013, 10:20
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post Jun 1 2013, 09:44
Post #2875
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Are Happy Pills still that rare a drop?
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post Jun 1 2013, 09:54
Post #2876
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QUOTE(Cashino @ Jun 1 2013, 07:44) *

Are Happy Pills still that rare a drop?


I currently have 14 happy pills and I believe I have used 6 so far.
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post Jun 1 2013, 10:07
Post #2877
MikukoAya



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QUOTE(Rei-Tenshi @ May 31 2013, 21:15) *

...Because everything requires a fuckton of grinding now as compared to last patch?

edit:
Here, I'll humor you:

Existing Monsters now require you to grind to keep them alive.
Monster creation now requires more Chaos tokens. You want more, you grind.
Proficiency gains nerfed. You want prof, you grind.
Credit nerf. You want more credits, you grind.
Damage nerf. You want more kills, you grind.
Adaptive drop rates. You want more items, you grind more.
Mage nerfed. Cooldown bullshit + forced spell rotation. More grind for less result.
Melee nerfed. Forced throttling of actions per second. More grind for less result.
Did I miss anything?
Since you seem to be implying that Tenboro managed to reduce grinding in this patch, tell me how he succeeded.



The forced spell rotation thing made me drop my magic side altogether. It just isn't worth it.

The monsters morale/hunger thing made me drop my monsters. I might make some new ones just to have the names, but I'd probably make them as weak as possible just to say forget you! to the system and make it easier to grind rather than harder.

Before, the game did require you to grind, but now you have to do much longer grinding and much more to do the same thing. Maybe if Tenboro changed some things like make it so that higher proficiencies of magic reduced cool-downs and increased range so that magic was at least comparable to two handed weapons...
Then we would have less grinding. Make it so that our monsters only lose morale/hunger when receiving items, make it so that they lose less and less as they level up, make it so that crystals and items recover much more morale/hunger, etc.

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post Jun 1 2013, 10:09
Post #2878
T_Starrk



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QUOTE(Cashino @ May 31 2013, 23:44) *

Are Happy Pills still that rare a drop?


No they're not. I have all 19 of my monsters in green morale plus 18 happy pills stocked up. I have too much food too, guess I need to sell it or something.

QUOTE(kserox @ May 31 2013, 23:36) *

Where do I get good shade then (IMG:[invalid] style_emoticons/default/ohmy.gif) All my shade is far worse than my kevlar.


Good shade is hard to find, too many rolls that can go bad. I'll PM you if I see any nice pieces for sale. For me it's legendary only upgrades for shade now.
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post Jun 1 2013, 10:55
Post #2879
kserox



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QUOTE(T_Starrk @ Jun 1 2013, 10:09) *

Good shade is hard to find, too many rolls that can go bad.

I know right... My meh legendary kevlar set was relatively easy to find and obtain. But even mag shades was non-existent/insanely expensive.

QUOTE(T_Starrk @ Jun 1 2013, 10:09) *

I'll PM you if I see any nice pieces for sale. For me it's legendary only upgrades for shade now.

Thanks.
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post Jun 1 2013, 11:06
Post #2880
Tenboro

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QUOTE(Rei-Tenshi @ Jun 1 2013, 05:12) *
The only reason it's that way is for game balance. It is stupid, but it's also the only way to not break the game.


Well, I could make it a cooldown instead. So if you chug a mana potion, you won't be able to chug another one for x turns.

Which might possibly happen in the future.
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