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> HentaiVerse 0.76, Wall-EEEE

 
post May 30 2013, 23:28
Post #2761
etothex



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QUOTE(cavecricket48 @ May 30 2013, 11:54) *

Exactamente. Still waiting for Tenboro to add a third morale-raising mechanic.

Raising? surely you jest. Riddle-master when you feed a mob a happy pill. lose stamina + monster loses more morale if you fail. Of course, you also lose the happy pill.

This post has been edited by etothex: May 30 2013, 23:28
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post May 30 2013, 23:31
Post #2762
cavecricket48



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QUOTE(etothex @ May 30 2013, 17:28) *

Raising? surely you jest. Riddle-master when you feed a mob a happy pill. lose stamina + monster loses more morale if you fail. Of course, you also lose the happy pill.


o_o;;

He wouldn't be as evil as to do that...





...right...?
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post May 31 2013, 00:05
Post #2763
Lement



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You do realize you're tempting him?
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post May 31 2013, 00:06
Post #2764
buktore



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QUOTE(skillchip @ May 31 2013, 02:38) *

Problem with this description is that we all thought [something] was working as intended, we were never informed it was bugged.


This isn't the real problem, actually...

Again, looking at HV history : pretty much every major beneficial bug (i.e. bug that make shit OP) were first noticed by player and eventually someone will discuss and express their suspicious about it long before it's fixed— most of which Tenb weren't even aware that there was a bug in the first place.

Here's the real problem: You have to make a lot of noise to grab Tenboro attention— people "expressing their suspicious" is simply not loud and forceful enough for him to notice when he didn't actively try to listen. (IMG:[invalid] style_emoticons/default/sad.gif)

This is why I had to deliberately being obnoxious and annoying when it come to saying something that I strongly believe requires Tenboro attention. (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by buktore: May 31 2013, 00:10
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post May 31 2013, 00:15
Post #2765
cavecricket48



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QUOTE(Lement @ May 30 2013, 18:05) *

You do realize you're tempting him?


In reference to the post above me, I think the best course of action is to shut up.
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post May 31 2013, 01:41
Post #2766
DYasha



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Ugh... Another Chaos Token. Is the rate now 90/10 for Chaos/Blood tokens? Sure seems that way. I just want enough to play the new RoB, but it's going to take months at this rate and I've played a ton since the patch. And don't you just love a bunch of enemies that resist a spell, and you still have to wait forever and a day for it to cool down? The next patch should come with a melee cooldown, just to be fair. After every 3 strikes, you get a 1 round cooldown period.
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post May 31 2013, 02:03
Post #2767
skillchip



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QUOTE(kserox @ May 30 2013, 19:41) *

Let's remember old Protection fix (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I already tried beating that one to death, going for a new one
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post May 31 2013, 02:22
Post #2768
cavecricket48



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You only need to click once, fool!
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post May 31 2013, 02:33
Post #2769
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QUOTE(pentiuminside @ May 23 2013, 08:41) *

Yes, I noticed the exact same thing. It's 4 attacks/sec for me too.
I'm quite sure the reason is because of some speed limit that was imposed with the patch.
The following goes for me playing HV at my CPU;

Before patch 0.76
In Chrome: maybe ~8 or ~12 attacks /sec (just a guess but it felt like at least 2 or 3 times faster than the 0.76 frequency)
In Firefox: maybe ~2 attacks /sec

After patch 0.76
In Chrome: 4 attacks /sec LIKE A FUCKING CLOCK
In Firefox: 4 attacks /sec LIKE A FUCKING CLOCK

This frequency nerf REALLY sucks. (IMG:[invalid] style_emoticons/default/sad.gif)
The only good thing about it is that I can now ditch chrome...


Now it's an even field. Boo hoo. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(kakashi524 @ May 31 2013, 01:45) *

You need crystals to feed your monsters -> you don't shit crystals? -> buy them! -> Credit gain rate was nerfed so good luck with that.


Do you have to have monsters? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(cavecricket48 @ May 31 2013, 01:54) *

Exactamente. Still waiting for Tenboro to add a third morale-raising mechanic.



QUOTE(cavecricket48 @ May 31 2013, 02:03) *

It would be a compensatory change considering that Absorb's cost apparently went up and its return is... nothing to speak of.


Now it's 90% proc chance instead of the old 75%. Way better IMO.
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post May 31 2013, 02:35
Post #2770
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QUOTE(DYasha @ May 30 2013, 17:41) *

Ugh... Another Chaos Token. Is the rate now 90/10 for Chaos/Blood tokens? Sure seems that way. I just want enough to play the new RoB, but it's going to take months at this rate and I've played a ton since the patch.

I believe I've had an almost equal proportion of the two since the patch.
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post May 31 2013, 02:38
Post #2771
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QUOTE(Yuuki17 @ May 30 2013, 16:35) *

I believe I've had an almost equal proportion of the two since the patch.


I've always had more chaos drop from mobs and arenas. Maybe 7/10 would be chaos. I still have more chaos dropping. Not useless, but not that useful now.
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post May 31 2013, 03:22
Post #2772
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Hey Tenboro.

When you get around to doing another 2H vs Mage usage comparison, can you separate them by region?

I'm pretty sure most of the 2Hders are ping abusers and live around Europe (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 31 2013, 04:01
Post #2773
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QUOTE(ChosenUno @ May 31 2013, 02:33) *
Do you have to have monsters?

Yes, like I said: let's close the Monster Lab cuz it's not worth the bother. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 31 2013, 04:01
Post #2774
skillchip



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QUOTE(ChosenUno @ May 31 2013, 01:22) *

Hey Tenboro.

When you get around to doing another 2H vs Mage usage comparison, can you separate them by region?

I'm pretty sure most of the 2Hders are ping abusers and live around Europe (IMG:[invalid] style_emoticons/default/tongue.gif)


Were ping abusers. Too bad you can't compare before/after, since not everyone can afford getting a new decent set, or wants to get one when it might just lose value

This post has been edited by skillchip: May 31 2013, 04:04
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post May 31 2013, 04:11
Post #2775
midvalley



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QUOTE(letmegitdat @ May 30 2013, 13:00) *

can one of the experts ballpark what daily upkeep is for the 3?? tiers (chow, cuisine, etc)

On my end the per-monster upkeep is exactly 2 chow per day. I can just about keep my two monsters fed by playing hourlies, but it's now an obligation.
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post May 31 2013, 04:20
Post #2776
xmagus



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QUOTE(buktore @ May 31 2013, 08:06) *

This isn't the real problem, actually...

Again, looking at HV history : pretty much every major beneficial bug (i.e. bug that make shit OP) were first noticed by player and eventually someone will discuss and express their suspicious about it long before it's fixed— most of which Tenb weren't even aware that there was a bug in the first place.

Here's the real problem: You have to make a lot of noise to grab Tenboro attention— people "expressing their suspicious" is simply not loud and forceful enough for him to notice when he didn't actively try to listen. (IMG:[invalid] style_emoticons/default/sad.gif)

This is why I had to deliberately being obnoxious and annoying when it come to saying something that I strongly believe requires Tenboro attention. (IMG:[invalid] style_emoticons/default/duck.gif)

Heh. Isn't that a fact. I don't think he's fixed the pseudo-permastun bug yet either.

But wasn't Spark supposed to cover your ass for the entire turn it triggered and return 30% max HP, as well as 75% PMI for what, 5 rounds thereafter? What was the bug?

And I miss the old Protection. Even with the insane duration it currently has.
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post May 31 2013, 04:42
Post #2777
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1 - 300? Monster Chow
301? - 603? Monster Edibles
604? - Max Monster Cuisine

My Wurger is at 676PL and still eats edibles.
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post May 31 2013, 04:47
Post #2778
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Noted.
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post May 31 2013, 05:36
Post #2779
lltt013



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The Ability Better Drain should improve drainmp and drainsp, now it only improve drainhp and looks stupid.
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post May 31 2013, 06:46
Post #2780
Teana Lanster



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QUOTE(DYasha @ May 30 2013, 23:41) *

Ugh... Another Chaos Token. Is the rate now 90/10 for Chaos/Blood tokens? Sure seems that way. I just want enough to play the new RoB, but it's going to take months at this rate and I've played a ton since the patch. And don't you just love a bunch of enemies that resist a spell, and you still have to wait forever and a day for it to cool down? The next patch should come with a melee cooldown, just to be fair. After every 3 strikes, you get a 1 round cooldown period.


After the patch came, my rate is pretty steady which is 20:80 for Blood/Chaos tokens.
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