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> HentaiVerse 0.76, Wall-EEEE

 
post May 18 2013, 16:37
Post #261
Shuleria



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Luckily that I just switched to heavy melee 2 weeks ago...
or else I will suffer with mage route now...
...not to mention the credit drop was decreased ALOT...we got, like, 40 credit each battle in Hell mode now...
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post May 18 2013, 16:41
Post #262
nobody_xxx



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Unlocking another slot will consume 23 Chaos Tokens. (IMG:[invalid] style_emoticons/default/dry.gif)


before jusssst need 14 chaos for my 14th mobs (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 18 2013, 16:42
Post #263
T_Starrk



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QUOTE(Malenk @ May 18 2013, 06:36) *

you said just a few minutes ago that your playstyle didn't suffer from this patch.
easy for you to talk.


I play every style (besides one-hand)
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post May 18 2013, 16:43
Post #264
somewhen



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Some bugs:
The game seems to forget what green masteries are activated when I switch equipment sets back and forth--spell power and duration don't use buffed values until I remove and repick.
The hp/mana/sp tanks bonuses stay when I go to a set without those activated. Or rather, the game doesn't seem to update tank mastery when you switch sets? I can add gear without forcing the %bonus to update, but adding anything that affects the % bonus like armor HP/MP mastery or the tank masteries causes the bonuses to update to what they should be at.

This post has been edited by somewhen: May 18 2013, 16:50
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post May 18 2013, 16:46
Post #265
quazkov



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I can live with the changes, however painful. Cure has a cooldown time, etc.

But the game site is noticeably slower, and this can be a problem with the puzzles.
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post May 18 2013, 16:47
Post #266
Dragonemperor



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its getting harder and harder
where the hell are the credits?
playing on hard and i get nothing only exp

and from selling something you get not enough
if this goes on you can delete bountys and hath exchange
if you look at the prices there
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post May 18 2013, 16:48
Post #267
naoeneko



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... I couldn't even survive Fresh Meat's 25rds in Arena with Nightmare now. WTF >.>
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post May 18 2013, 16:48
Post #268
kakashi524



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QUOTE(blue penguin @ May 18 2013, 09:27) *

Cool, later you can have my job of helping Linux noobs on the forum.

EDIT: Also, kakashi524 we both double posted on the same minute. (i.e. same reply from two people. is that even posible?)

Yeah.
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post May 18 2013, 16:48
Post #269
Laboq



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QUOTE(Azru @ May 18 2013, 16:34) *
Mana issues are quite extreme at the moment, spell costs are ridiculous and the number of turns that they last is laughable.

Also, in fact there's no difference between Godly and Sup mana potions now. :\

QUOTE(laxarus @ May 18 2013, 16:34) *
Dude mage styles need to be fixed.

And the credits for the Skill Training' reset must be returned! (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Laboq: May 18 2013, 16:52
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post May 18 2013, 16:49
Post #270
PowerOfTwo32



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Hey guys keep in mind that these "terrible changes" may in fact be a bug. There has been plenty fixed as it is. Tenboro is in the IRC and fixing things live.

Offensive spellcosts and targeting deprecating spells are two I saw fixed while in chat. In fact fixing the offensive spellcost bug changed the cost of Ragnarok from 100 to 50 for me.

And before you say "He should have tested it beforehand!", that would involve getting a group of testers who wouldn't leak (good luck with that). not to mention running a separate test HV.

So join the chat and report possible bugs (he seems to be most actively fixing ones reported in chat), or post em here instead of whining about the changes. It will make things go a lot smoother.

This post has been edited by PowerOfTwo32: May 18 2013, 16:51
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post May 18 2013, 16:50
Post #271
laxarus



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Okay, after further testing, i conclude that i now have a lvl 156 useless mage character with absolutely no qualities. It's like a glass sword which is pretty but useless and fragile. There are 3 options.

1- I rage quit
2- Change the playstyle( In which i have no idea, i got almost nothing in my melee procs.)
3- Wait for balance issues are fixed. If not, choose from option 1 and 2
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post May 18 2013, 16:51
Post #272
snorkie



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Well, this is going to be interesting now...
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post May 18 2013, 16:51
Post #273
piyin



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QUOTE(PowerOfTwo32 @ May 18 2013, 17:49) *

Hey guys keep in mind that these "terrible changes" may in fact be a bug. There has been plenty fixed as it is. Tenboro is in the IRC and fixing things live.

Offensive spellcosts and targeting deprecating spells are two I saw fixed while in chat. In fact fixing the offensive spellcost bug changed the cost of Ragnarok from 100 to 50 for me.

And before you say "He should have tested it beforehand!", that would involve getting a group of testers who wouldn't leak (good luck with that). not to mention running a separate test HV.

So join the chat and report possible bugs (he seems to be most actively fixing ones reported in chat), or post em here instead of whining about the changes. It will make things go a lot smoother.


Thats our 10B... screwing us as hell.
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post May 18 2013, 16:55
Post #274
nil404



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De vin, de poésie ou de vertu, à votre guise. Mais enivrez-vous.
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post May 18 2013, 16:55
Post #275
Pickled_Cow



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>Wakes up computer.
>Hits F5 on HV window to see if internet has kicked in yet.
>See this.

(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/whatthe.png)

I sense a great disturbance in the butt-hurt.
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post May 18 2013, 16:55
Post #276
dragon695



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QUOTE(T_Starrk @ May 18 2013, 10:32) *

28 5 Nagash dropped [Precursor Artifact]

Yay, new artifact.
Also, too much whining going on. You should just approach it as a new game rather than concentrating on what you lossed/gained.

That's easy for you to say, you are lvl 350 and probably have millions of credits and thousands of hath. Meanwhile, the rest of us in the lower levels were making do with what we had.

And if it is a new game, then why not introduce it as a new game and have you start over at Level 1 with nothing? I bet that would have you whining!
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post May 18 2013, 16:56
Post #277
skillchip



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If you are going to make each set independent when it comes to selecting active abilities, you should make it so each set can assign the abilities and reset them independently. That way Set1 can be your 1H set, Set2 your 2H ect, without bottle necking low level players. Then again that would defeat the purpose of the new ability boost
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post May 18 2013, 16:57
Post #278
Lance_mc



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Finally got *everything* working and finished a 35 round IWBTH arena and a daily without getting udderly creamed. I'm a dual wield/heavy with some niten/light on the side that I'm working on, so I'm not too affected by the things mages complain about.

I'm not too fond of the new 5 round CD on cure. Yes, you're supposed to use a potion or burn a lot of mana with a Full-cure. The need for mana seems to increased further as I need to recast buffs A LOT and Heartseeker only lasts 1/3 of the rounds it used to.
Surely a subtle kick to the groin to remind us to invest a few ranks into innate arcana already.

Overall I'm okay with the new version.
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post May 18 2013, 16:59
Post #279
Laboq



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QUOTE(Dragonemperor @ May 18 2013, 16:47) *

its getting harder and harder
where the hell are the credits?

Check your Stamina. There will be no bonuses for "Great" status now. (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 18 2013, 17:00
Post #280
MSimm1



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I just wasted 10 Tokens of Blood on the new RoB at normal difficulty (IMG:[invalid] style_emoticons/default/cry.gif)

I got butt slammed so fast, I couldn't tell if I was coming or going (IMG:[invalid] style_emoticons/default/cry.gif)

-Edit-

Forgot to mention I have 7 monster chow, but can't feed my monster, it shows in edibles section as 0 (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by MSimm1: May 18 2013, 17:03
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