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> HentaiVerse 0.76, Wall-EEEE

 
post May 27 2013, 14:52
Post #2541
blue penguin



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The only difference for me is:

holy -> soul fire -> ether theft
dark -> rippened soul -> spirit theft

holy -> boosts cure
dark -> spirit potions are harder to get than mana potions

(Also, dark is costing a little less mana for me, but it might be prof related as I have ~7% less dark prof and the spells cost ~7% less mana. I'm still testing it)
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post May 27 2013, 15:44
Post #2542
gc00018



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QUOTE(blue penguin @ May 27 2013, 12:52) *

The only difference for me is:

holy -> soul fire -> ether theft
dark -> rippened soul -> spirit theft

holy -> boosts cure
dark -> spirit potions are harder to get than mana potions

(Also, dark is costing a little less mana for me, but it might be prof related as I have ~7% less dark prof and the spells cost ~7% less mana. I'm still testing it)



The dark has special icon for Tier3, and Holy only gets the old soul fire one.

The mere advantage. (IMG:[invalid] style_emoticons/default/tongue.gif)

(BTW it's because of your prof, mine are same with same prof)

This post has been edited by gc00018: May 27 2013, 15:45
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post May 27 2013, 16:08
Post #2543
Dan31



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Not related to the current holy/dark discussion, but...
QUOTE(GGS @ May 27 2013, 12:23) *

Exhibit A:
Ether Theft Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire. lv.50, 5 AP
Spirit Theft Augment the Drain spell with ability to inflict spirit theft on target afflicted with ripened soul. lv.50, 5 AP

Exhibit B:
Soul Fire Augments your divine spells with the Soul Fire proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. lv.150 7 AP
Ripened Soul Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enable follow-up attacks. Higher level increase the chance of the proc occurring. lv.150 7 AP

----

I might be missing something but as far as I can see you can spend your points to augment an augment at level 50 even though you cant use the augment untill you are at level 150.
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post May 27 2013, 17:43
Post #2544
skillchip



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Nice catch. I feel a good change here is to make soul fire and ripened soul have a chance to give the player ether/soul theft each tick instead of requiring drain, and allow drain augments to siphon mana/spirit to allow melee to use them properly.

Tenboro may have set it up this way because you could potentially get the prof needed to use t3 holy/dark at level 50

This post has been edited by skillchip: May 27 2013, 17:52
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post May 27 2013, 17:50
Post #2545
marcho



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Drain could use some help. I use it a bit and it feels super lackluster, especially for having a 20t cooldown. Maybe proc a spirit/mana tap self buff effect rather than old ether theft? Returns X mana/sprirt each time a target is hit rather than the current proc once for two turns of weak regen. Making it a self buff rather than a debuff also makes it useful on low hp monsters.
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post May 27 2013, 17:55
Post #2546
skillchip



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Make it just effective enough to gain mana/spirit in the lomg run
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post May 27 2013, 17:56
Post #2547
ChosenUno



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(IMG:[invalid] style_emoticons/default/laugh.gif)

Took me 631 turns this time on the newest RoB. Am I a melee yet? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 27 2013, 17:59
Post #2548
ChosenUno



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QUOTE(Ichy @ May 24 2013, 17:07) *

Hito is the one guy with a pre nerf Legendary Stick. Wait until Uno maged that arena. Or I if I should ever get 10 Tokens!


Apparently I misjudged. I take about 600+ turns for that RoB. Too much curing and shit damage (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 27 2013, 18:06
Post #2549
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QUOTE(ChosenUno @ May 27 2013, 22:59) *

Apparently I misjudged. I take about 600+ turns for that RoB. Too much curing and shit damage (IMG:[invalid] style_emoticons/default/dry.gif)

so hito was better in this new patch (IMG:[invalid] style_emoticons/default/laugh.gif)



btw , what did you get uno at that new RoB (IMG:[invalid] style_emoticons/default/biggrin.gif)



so far , i see ichy leg shade is the best drop in equipment thread for the new RoB (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by ahenayau: May 27 2013, 18:07
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post May 27 2013, 18:09
Post #2550
ChosenUno



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QUOTE(ahenayau @ May 27 2013, 23:06) *

so hito was better in this new patch (IMG:[invalid] style_emoticons/default/laugh.gif)
btw , what did you get uno at that new RoB (IMG:[invalid] style_emoticons/default/biggrin.gif)
so far , i see ichy leg shade is the best drop in equipment thread for the new RoB (IMG:[invalid] style_emoticons/default/happy.gif)


Hito's faster because imperil doesn't work well for holy/dark. For elemental it reduces spec mit by 50%, so pretty much a 3x increase in damage for hito, at least.

And lol I know at least 1 melee who does it in <600 turns on IWBTH. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Who said melees aren't OP?
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post May 27 2013, 18:09
Post #2551
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QUOTE(ChosenUno @ May 27 2013, 18:56) *

(IMG:[invalid] style_emoticons/default/laugh.gif)

Took me 631 turns this time on the newest RoB. Am I a melee yet? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

631 turns on what difficulty?
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post May 27 2013, 18:13
Post #2552
marcho



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QUOTE(ChosenUno @ May 27 2013, 11:09) *

Hito's faster because imperil doesn't work well for holy/dark. For elemental it reduces spec mit by 50%, so pretty much a 3x increase in damage for hito, at least.



Is there a reason imperil doesn't give holy/dark mit reduction? D:
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post May 27 2013, 18:14
Post #2553
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QUOTE(ChosenUno @ May 27 2013, 23:09) *

Hito's faster because imperil doesn't work well for holy/dark. For elemental it reduces spec mit by 50%, so pretty much a 3x increase in damage for hito, at least.

And lol I know at least 1 melee who does it in <600 turns on IWBTH. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Who said melees aren't OP?


HTTP (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 27 2013, 18:18
Post #2554
skillchip



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QUOTE(marcho @ May 27 2013, 16:13) *

Is there a reason imperil doesn't give holy/dark mit reduction? D:


Cause holy/dark is supposed to have a resistance advantage and damage advantage over elements
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post May 27 2013, 18:19
Post #2555
Dan31



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A lil' interface bug: when clicking an ability (targeting monsters) twice in quickslot, there is no hint that the ability has been unselected.
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post May 27 2013, 18:19
Post #2556
marcho



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QUOTE(skillchip @ May 27 2013, 11:18) *

Cause holy/dark is supposed to have a resistance advantage and damage advantage over elements


Is that still true? Doesnt seem like it for me but by elemental set is a bit weak :/
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post May 27 2013, 18:22
Post #2557
ChosenUno



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QUOTE(eleeinos @ May 27 2013, 23:09) *

631 turns on what difficulty?


IWBTH. The other dude did it in ~580 turns, and he's not HTTP.

QUOTE(marcho @ May 27 2013, 23:13) *

Is there a reason imperil doesn't give holy/dark mit reduction? D:


Holy/dark is supposed to have an advantage, but nope, not anymore.
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post May 27 2013, 18:24
Post #2558
skillchip



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Against all maxed pl monsters one of each type. About 2.88 to 7.69 less resistance for dark/holy vs elements. At 65.38 being lowest element and 68.27 being highest
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post May 27 2013, 18:29
Post #2559
ChosenUno



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QUOTE(skillchip @ May 27 2013, 23:24) *

Against all maxed pl monsters one of each type. About 2.88 to 7.69 less resistance for dark/holy vs elements. At 65.38 being lowest element and 68.27 being highest


Prof's effects should be doubled for holy/dark!
Up to -100% resist and -50% resistance for divine/dark prof! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 27 2013, 18:36
Post #2560
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I don't like this updated i lose abilities point. Worst it'S not at all efficitent noe thas cosrt me abbility to rest and it's not clear at all the way work things It'S to big updated and not at all adequa.

This so bad mad i don't understand thas system and were is going with this
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