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> HentaiVerse 0.76, Wall-EEEE

 
post May 26 2013, 04:04
Post #2441
ChosenUno



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QUOTE(eqwer @ May 26 2013, 08:52) *

doesn't he live in China? in my short knowledge he isn't live in europe, if he does not, he can not have 20/actions

and since he said he can be faster when he do mage, i believe he is not in europe and cann't do 20/actions
he is definitely talking about last patch


No he's definitely talking about this patch. Note the present tense.

And AFAIK he's a Chinese who lives in Europe.
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post May 26 2013, 04:10
Post #2442
eqwer



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QUOTE(ChosenUno @ May 26 2013, 04:04) *

No he's definitely talking about this patch. Note the present tense.

And AFAIK he's a Chinese who lives in Europe.

then why he said the word "dark"? i assume he has decent holy set as well, and in this patch dark is still do more damage than holy?

This post has been edited by eqwer: May 26 2013, 04:11
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post May 26 2013, 04:33
Post #2443
千石 撫子



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for 10b

I think you are thinking how to make the prof to be useful.
But in real-playing I think the prof effect trolling me a lot

the funny log when use prof staff
[pastie.org] http://pastie.org/7958029

current using: Magnificent Arctic Ebony Staff of the Elementalist

the stat,prof is 489,and anti-resist is 20%

Don't know still existing bug or not,
but thie version prof equipment is such worse than before.
--------

Additional,

You don't want any non-catgirl to spend credit in training?
I can't anymore cuz that credit income is lower too much,its maybe need almost 1 month to grab 1M,I give up.

You don't want any non-catgirl to use several battle style?
use ability point to limit the playing is not a good idea,
and that ability boost training is too expensive and takes time too long

This post has been edited by moriihidari: May 26 2013, 05:22
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post May 26 2013, 04:51
Post #2444
Bozena



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My haste and shadow veil are maxed, but when i use says it only increases 25% (haste) and 15% (shadow veil)
its a bug, or the numbers are those now?
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post May 26 2013, 04:54
Post #2445
千石 撫子



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QUOTE(Bozena @ May 26 2013, 10:51) *

My haste and shadow veil are maxed, but when i use says it only increases 25% (haste) and 15% (shadow veil)
its a bug, or the numbers are those now?

spell description in battle won't update when you lvlup the ability
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post May 26 2013, 05:21
Post #2446
T_Starrk



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QUOTE(Bozena @ May 25 2013, 18:51) *

My haste and shadow veil are maxed, but when i use says it only increases 25% (haste) and 15% (shadow veil)
its a bug, or the numbers are those now?


If you max the abilities they should be back to... well... what they used to be, lol (IMG:[invalid] style_emoticons/default/laugh.gif) . But yeah, moriihidari is right, even when upgraded the description never updates.
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post May 26 2013, 05:31
Post #2447
Ebisan



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About getting proficiencies, magic proficiencies have really got harder to raise.

Prepatch, I had around 160 prof in both heavy armor and supportive magic. They usually raised at the same rate (more or less). Now it's 201.68 heavy armor and 166.71 supportive magic, and I do the same than before, same spells, same way of fighting (I add absorb now (IMG:[invalid] style_emoticons/default/tongue.gif)).
I know it's just that supportive magic (and magic in general) raises at slower rate now, but it feels unbalanced given how often I use it. I have the feeling too, weapons prof. raise faster now than before, but I'm not so sure.

This post has been edited by Ebisan: May 26 2013, 05:32
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post May 26 2013, 06:10
Post #2448
千石 撫子



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before patch:
0 prof use divine magic,almost raise prof every spell.

after patch:
0 prof use dark magic,about 100 spell only raise 0.18 prof

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post May 26 2013, 06:20
Post #2449
Teana Lanster



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QUOTE(eqwer @ May 26 2013, 02:10) *

then why he said the word "dark"? i assume he has decent holy set as well, and in this patch dark is still do more damage than holy?


Come on.

We all know Http is the one who can finish Leg IW 200 rounds within 10 minutes.
(10 runs IW in 70 minutes for Mag or Exq?)

Last patch he can play 1X ticks/second without paying any attention.
(Full forged, High LV, enough PMI, no need to worry, just let the SoL does it works LOL)

Last patch his dark mage should be 1 shoot everything or at most 2 shoot,
but if it is not a robot, it still need a little little time to cast magic, right? (IMG:[invalid] style_emoticons/default/smile.gif)
Take he can cast 2 shoot per second, it even similar to the 1Xticks/second as he had the best attack perks with I think it should be around 14K+ damage.

Move to current patch, the most harmful think is capped '4 ticks/second', actually most people will not affected expect the one who can play more than 4ticks/second.
Now you can know that his melee become 400~500% slower, only this capped speed.
Not even mention the forging nerf, the 'estoc' nerf.

For mage, I agree for normal persons become harder, but for Http I think it is really nerfed but still not a problem.
From Chosen it's about 1/4 of the last patch, I think 308 can make it 1/3 or even less?
Then it's just double or trible longer for his mage.

Therefore, he claims that his dark mage faster than melee. (I am not saying better, but faster)

Ah...the main reason is capped the ticks per second, ya LOL
(No hard feeling about that (IMG:[invalid] style_emoticons/default/rolleyes.gif) , always play on 2~3 ticks/second)


This is one of the reason why I said before better to not to use Http as a example (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 26 2013, 06:29
Post #2450
register1997



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QUOTE(Lement @ May 25 2013, 23:57) *

So that's why you people care about mod power. I was wondering about that....

@HTTP: How weird - none of what you posted makes sense in comparison to the rest of the people and my own extent, to the point where I suspect a troll. 1h nerfed by parry? get your prof up for that anti-parry overwhelming strikes.

@Bunker: ah, but now you can autopilot into a spark+1 HP death if you don't have an userscript to catch it.


I pretty much believe it's a troll. For his stupid trick about the last Easter trophy (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 26 2013, 06:37
Post #2451
Laboq



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QUOTE(blue penguin @ May 26 2013, 00:14) *
I do not play much, but during this past week I have seen only PONIES™ on the riddles.

True. A very strange, stretched ponies. (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post May 26 2013, 06:39
Post #2452
Colman



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Almost everything is using non-linear, especially logarithm, equation now. Wouldn't using too many non-linear equations slow down the calculation thus make the server slower? Or the compiler is so clever that would break down the non-linear equation into several linear equation that could still having similar result?
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post May 26 2013, 06:55
Post #2453
Panuru



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QUOTE(kingwolf @ May 24 2013, 21:48) *

Just misread Scroll of Absorption as "Scroll of Abortion"

Half the time I read "Crystal of Cunning" as "Crystal of Cumming"
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post May 26 2013, 07:03
Post #2454
eqwer



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QUOTE(andywong @ May 26 2013, 06:20) *

Come on.

We all know Http is the one who can finish Leg IW 200 rounds within 10 minutes.
(10 runs IW in 70 minutes for Mag or Exq?)

Last patch he can play 1X ticks/second without paying any attention.
(Full forged, High LV, enough PMI, no need to worry, just let the SoL does it works LOL)

Last patch his dark mage should be 1 shoot everything or at most 2 shoot,
but if it is not a robot, it still need a little little time to cast magic, right? (IMG:[invalid] style_emoticons/default/smile.gif)
Take he can cast 2 shoot per second, it even similar to the 1Xticks/second as he had the best attack perks with I think it should be around 14K+ damage.

Move to current patch, the most harmful think is capped '4 ticks/second', actually most people will not affected expect the one who can play more than 4ticks/second.
Now you can know that his melee become 400~500% slower, only this capped speed.
Not even mention the forging nerf, the 'estoc' nerf.

For mage, I agree for normal persons become harder, but for Http I think it is really nerfed but still not a problem.
From Chosen it's about 1/4 of the last patch, I think 308 can make it 1/3 or even less?
Then it's just double or trible longer for his mage.

Therefore, he claims that his dark mage faster than melee. (I am not saying better, but faster)

Ah...the main reason is capped the ticks per second, ya LOL
(No hard feeling about that (IMG:[invalid] style_emoticons/default/rolleyes.gif) , always play on 2~3 ticks/second)
This is one of the reason why I said before better to not to use Http as a example (IMG:[invalid] style_emoticons/default/unsure.gif)



detailed explaination, infomative


upon current action throtting, i guess a better rebalance mechanism can be some damage/ action speed hath perk specific to damage types,

example:

perk a: 2x action speed on melee

perk b: 2x action speed on magic

perk c: 2x damage on melee

perk d: 2x damage on magic


for the damage perk, could be cheaper and lower damage than current damage perk, for people contributed or paid for EH can be benefit easier, so they might feel better since their "natural advantage"(fast hv connection) not totally wasted

This post has been edited by eqwer: May 26 2013, 07:08
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post May 26 2013, 07:32
Post #2455
Autocorrelator



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I like the idea that multi-attck at single action(click),
this benifits high-ping players a lot but do no that much good to low-ping players since you would die easily if you do it too fast.
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post May 26 2013, 07:40
Post #2456
midvalley



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QUOTE(Panuru @ May 26 2013, 06:55) *

Half the time I read "Crystal of Cunning" as "Crystal of Cumming"

Is that taken as a monster name? Because I've considered making it a few times. Probably won't now though, with the morale/hunger upkeep.

Edit: Turns out it wasn't taken, as I successfully renamed an existing monster. Now the question's whether to change the name back...

Edit2: Eh, I changed it back. My original intent was to use the name for a monster I could spend my useless Crystals of Cunning on, and that doesn't describe my existing monster.

This post has been edited by midvalley: May 26 2013, 07:50
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post May 26 2013, 08:59
Post #2457
Pickled_Cow



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Question: Does it currently count as a killing blow if a monster kills another while confused?
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post May 26 2013, 09:19
Post #2458
Ichy



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Just make throtting based on Donator Status and Toplist. Stuff like tagging or rating everyone can do.
After you did something useful you can click faster.

This post has been edited by Ichy: May 26 2013, 09:20
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post May 26 2013, 09:25
Post #2459
HTTP/308



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QUOTE(andywong @ May 26 2013, 00:20) *

Last patch his dark mage should be 1 shoot everything or at most 2 shoot,

3-6 shoot thanks to MMI
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post May 26 2013, 09:53
Post #2460
Necromusume



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QUOTE(Ichy @ May 26 2013, 07:19) *

Just make throtting based on Donator Status and Toplist. Stuff like tagging or rating everyone can do.
After you did something useful you can click faster.


It doesn't help if they can't go any faster.
You can just increase damage per attack instead. Then they need less real time to clear a round, but don't need more actions per second.
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