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> HentaiVerse 0.76, Wall-EEEE

 
post May 26 2013, 00:16
Post #2421
T_Starrk



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QUOTE(HTTP/308 @ May 25 2013, 13:31) *


Melee is nerfed to hell by turns throttling.
Shade, 1H and Niten are turned back into joke, after being a barely reasonable alternative during last patch.




The game is still the same speed for me (IMG:[invalid] style_emoticons/default/unsure.gif) . I guess my connection really is shit. On the other hand I don't feel the nerf this way (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 26 2013, 00:16
Post #2422
TheTornPrince



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QUOTE(HTTP/308 @ May 25 2013, 22:31) *
I can't complain a lot because of my large crystal/credit stock before the patch...
(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

It's stupid that you could benefit massively by not using your crystals. I'd only just done the 2.78 million tier upgrades, then they get completely wiped out. Where's my refund?

All I'm waiting to see now is if Eila will be allowed to retire. When is this going to become active:
QUOTE(Tenboro @ May 18 2013, 11:31) *
-- While not active for this patch, in the not too distant future, monsters with an empty hunger bar will not show up in battles.
I assumed it would be this weekend. Surely a week is long enough to build up a food store?
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post May 26 2013, 00:27
Post #2423
Thot



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QUOTE(TheTornPrince @ May 26 2013, 00:16) *

I assumed it would be this weekend. Surely a week is long enough to build up a food store?

Probably next patch, so... in a few months? Come on, be honest. You'll start playing again anyway.

QUOTE(Lement @ May 25 2013, 23:57) *

So that's why you people care about mod power. I was wondering about that....

Well, at least he hasn't taken character level out of the mod power equation yet.
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post May 26 2013, 00:51
Post #2424
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QUOTE(eleeinos @ May 23 2013, 06:30) *

So credit gain rate is crippled, nothing is worth selling anymore, tier 3 equipment is as rare as happy pills while still the best you can get in IWBTH is "Fine" and now High-Grade materials also sort of disappeared? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Tenboro, if you want people to keep playing this game like before, you must make it so that it offers them something. Just eating up their time with no reward isn't going to help...

2 days later, this is still as relevant as ever.

Seriously, crippling the credit drops only punishes those who want to play the game. The farmers will just create disposable accounts and grab the early clear bonuses in the arena.


Revert the credit drop to previous levels
Revert the punitive forge changes
Remove the cap on equipment drops
Remove the morale crap from the monster lab
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post May 26 2013, 01:27
Post #2425
T_Starrk



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QUOTE(dragon695 @ May 25 2013, 14:51) *

2 days later, this is still as relevant as ever.

Seriously, crippling the credit drops only punishes those who want to play the game. The farmers will just create disposable accounts and grab the early clear bonuses in the arena.
Revert the credit drop to previous levels
Revert the punitive forge changes
Remove the cap on equipment drops
Remove the morale crap from the monster lab


And remove the cooldown from offensive spells and give mages back their AOEs! Seriously, too many negative changes on this game at once. Were things really that bad that these changes had to implemented?
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post May 26 2013, 01:35
Post #2426
Lement



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T_Starrk: The cooldowns are probably here to stay, though I see other numbers being potentially adjusted. A mage with cooldowns doesn't have to be inferior to melee due speed and squishyness (though I wonder how exactly would all procs having stun work out(eh, benefits melee more I think?) when it comes to non-damage buff ideas out there?).

This post has been edited by Lement: May 26 2013, 01:36
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post May 26 2013, 01:37
Post #2427
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Not enuff crystals. Phuq. Me.

Can you raise the restock rate for crystals if you're going to leave the morale system alone? This is turning into a nightmare. Yes I know, Item Shop Bot, but I'd like to not have to deal with the possibility of raised prices attacking my credit pool.
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post May 26 2013, 01:52
Post #2428
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QUOTE(cavecricket48 @ May 26 2013, 02:37) *

Not enuff crystals. Phuq. Me.

Can you raise the restock rate for crystals if you're going to leave the morale system alone? This is turning into a nightmare. Yes I know, Item Shop Bot, but I'd like to not have to deal with the possibility of raised prices attacking my credit pool.

You have credits? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 26 2013, 01:56
Post #2429
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QUOTE(eleeinos @ May 25 2013, 19:52) *

You have credits? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Barely enough to buy crystals with, yessir I do.

...do you, someone with 3.5x my level, not?
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post May 26 2013, 02:03
Post #2430
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QUOTE(cavecricket48 @ May 26 2013, 02:56) *

Barely enough to buy crystals with, yessir I do.

...do you, someone with 3.5x my level, not?

I also have 10% of your available time... I can't afford to play HV more than two hours a day at most, and of course not every day. More than that would tire me anyway, and there's no real reward to come out from it that'd make it worth it.
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post May 26 2013, 02:28
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Kinda funny after all the whining Http comes out and says his worse mage set beats his melee set. Mage must be pretty unplayable.
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post May 26 2013, 02:53
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QUOTE(Arxdewn @ May 25 2013, 20:28) *

Kinda funny after all the whining Http comes out and says his worse mage set beats his melee set. Mage must be pretty unplayable.


You do realize he's in the 99th percentile right? What he's experiencing is not set in stone for the rest of us.
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post May 26 2013, 02:59
Post #2433
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QUOTE(cavecricket48 @ May 25 2013, 17:53) *

You do realize he's in the 99th percentile right? What he's experiencing is not set in stone for the rest of us.


Im not talking to you.
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post May 26 2013, 03:03
Post #2434
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QUOTE(Arxdewn @ May 25 2013, 20:59) *

Im not talking to you.


And I'm telling you your statement is out of place.
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post May 26 2013, 03:10
Post #2435
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Rei-teshi et al were just discussing how melee was much stronger and used HTTP as an example since he went melee over mage while having the best sets of both. He just said his mage was faster. Thus my statement is in fact, spot on. You might want to get your head out of your ass eventually.
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post May 26 2013, 03:32
Post #2436
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QUOTE(Arxdewn @ May 25 2013, 21:10) *

Rei-teshi et al were just discussing how melee was much stronger and used HTTP as an example since he went melee over mage while having the best sets of both. He just said his mage was faster. Thus my statement is in fact, spot on. You might want to get your head out of your ass eventually.


Do you not know what the phrase "99th percentile" means.

Your responses have indicated that yes, you don't.

Stop thinking you're the wrong kind of special and just shut up. You're the elitist sonofabitch who thought that a level 70 had a similar experience as a level 300, after all.
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post May 26 2013, 03:35
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QUOTE(Arxdewn @ May 26 2013, 09:10) *

Rei-teshi et al were just discussing how melee was much stronger and used HTTP as an example since he went melee over mage while having the best sets of both. He just said his mage was faster. Thus my statement is in fact, spot on. You might want to get your head out of your ass eventually.


I call trolling on that. He's probably going at 20/actions per second last patch that 4/actions per second now feels like hell. There is no way that maging is faster now, unless he's using a script/bot to auto-rotate and track cooldowns on all the spells for him. I could blast FSM with Banish last patch for around 700-750k and now Paradise Lost can't even reach 200k.

edit: There, I just got a random Paradise Lost blast for 245k on FSM. Still nowhere near the old damage.

This post has been edited by Rei-Tenshi: May 26 2013, 03:38
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post May 26 2013, 03:38
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QUOTE(HTTP/308 @ May 26 2013, 04:31) *

Maging is largely-hugely buffed.
Many factors are tuned in favor of maging, e.g. spirit shield and monster damage patterns.


Maging is now disabled-melee. What are you on about it being buffed?

QUOTE

Melee is nerfed to hell by turns throttling.
Shade, 1H and Niten are turned back into joke, after being a barely reasonable alternative during last patch.


Melee SHOULD be turn throttled. That's the biggest balance problem and had been adjusted. I for one I'm glad that the turn throttling is implemented.

A few shade users are happier in this patch compared to the last, so I'm not sure why you say shade is a joke. If anything, shade WAS a joke.

QUOTE

It seems that I am faster with dark than melee, even though my melee sets are much more invested.
BTW elem is probably stronger than dark(or holy).


This smells like trolling. If you can juggle spell cycling as fast as you hold down a button, then (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/mellow.gif)
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post May 26 2013, 03:42
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QUOTE(T_Starrk @ May 25 2013, 06:42) *

There needs to be more whining about the PA nerf, imo (IMG:[invalid] style_emoticons/default/laugh.gif) . Went from -100% to 3 stacks of -33% each to now 3 stacks of -25% each (IMG:[invalid] style_emoticons/default/cry.gif) . My poor rapier, removing 14% accuracy off of it and gimping the proc at the same time (IMG:[invalid] style_emoticons/default/sad.gif) .

How about this?:
"Every point of burden will have the following effect:
Reduces evade by 4/3%, capped at 75.
If burden > 40, decreases melee attack speed bonuses, capped at fully eliminating any bonus at 90.
If burden > 70, decreases physical crit rate by 2%, capped at 120."
(IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif)

HARDER, Tenboro-chan!
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post May 26 2013, 03:52
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QUOTE(Rei-Tenshi @ May 26 2013, 03:35) *

I call trolling on that. He's probably going at 20/actions per second last patch that 4/actions per second now feels like hell. There is no way that maging is faster now, unless he's using a script/bot to auto-rotate and track cooldowns on all the spells for him. I could blast FSM with Banish last patch for around 700-750k and now Paradise Lost can't even reach 200k.

edit: There, I just got a random Paradise Lost blast for 245k on FSM. Still nowhere near the old damage.

doesn't he live in China? in my short knowledge he isn't live in europe, if he does not, he can not have 20/actions

and since he said he can be faster when he do mage, i believe he is not in europe and cann't do 20/actions



QUOTE(ChosenUno @ May 26 2013, 03:38) *


This smells like trolling. If you can juggle spell cycling as fast as you hold down a button, then (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/mellow.gif)


he is definitely talking about last patch




-------------------------------------------------------------------

@Rei-Tenshi

by the way, there is a video recording about the play speed in europe


http://www.youtube.com/watch?v=RyB81oSHXOk


the guy was live in England at that time, that's what close about what you said "20 actions/s", for me to estimate, even if a guy live in neitherlands, he is probaly get 15 action/s most





This post has been edited by eqwer: May 26 2013, 04:05
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