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HentaiVerse 0.76, Wall-EEEE |
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May 25 2013, 19:06
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11

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QUOTE(rawrpies @ May 25 2013, 18:59)  Because a binding that is used in weapons, shade and power armor compared to a special item needed to upgrade phase armor is a total accurate comparison. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) For a real comparison: Repurposed Actuator Current high bid: 30,001C So mages still need to be nerfed untill crystalized phazons drop another 4,999 credits or melee needs to be buffed untill the actuator is 35,000 credits. Phazon was the highest priced material at the begining, now it'is been beaten to sh*t by Binding of Slaughter and i don't think you made a fair comparison, i compared the 2 becuase they are the most expensive in their kind, if you want to do same slot, i would say destruction is still much less attactive to slaughter too This post has been edited by eqwer: May 25 2013, 19:13
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May 25 2013, 19:09
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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May 25 2013, 19:12
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(skillchip @ May 25 2013, 15:27)  Tenboro, seriously buff explosions, the factor for them appears to be close to 0.73, and when compared to normal casts of 4-7.5x damage, that is pathetic and doesn't give mages any reason to cycle in itself
I have almost forgotten the explosions, the damge is only 2~3 x of ripened soul's dot/turn. Sometimes Using pure drak spell is as well as Holy & dark explosions. Maybe using the pure dark or holy spell is better now. At least, it's easy to handle 2 cooldown instead of 4. QUOTE(eqwer @ May 25 2013, 17:06)  Phazon was the highest priced material at the begining, now it'is been beaten to sh*t by Binding of Slaughter
Just try the binding of destruction.. much lower (IMG:[ invalid] style_emoticons/default/tongue.gif) let me see..e..21000c. Oh not it's almost my bid!.. I have to lower it (IMG:[ invalid] style_emoticons/default/blink.gif) This post has been edited by gc00018: May 25 2013, 19:15
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May 25 2013, 19:19
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(blue penguin @ May 26 2013, 01:09)  Can you people calm down and stop the meele vs. mage flamewar (pretty please?).
Do you think Christian and Muslim can actually stop fighting one day? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 25 2013, 19:20
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(skillchip @ May 25 2013, 18:42)  And somehow give those actions to people far from servers
hard but still 'possible' if he allows something like: hit attack once and you will attack 3 times. Risky moves since mobs will attack 3 times too but would decrease time for those poor high ping people.
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May 25 2013, 19:32
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Teana Lanster
Group: Catgirl Camarilla
Posts: 1,334
Joined: 8-July 10

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QUOTE(gc00018 @ May 25 2013, 17:12)  I have almost forgotten the explosions, the damge is only 2~3 x of ripened soul's dot/turn. Sometimes Using pure drak spell is as well as Holy & dark explosions. Maybe using the pure dark or holy spell is better now. At least, it's easy to handle 2 cooldown instead of 4. Just try the binding of destruction.. much lower (IMG:[ invalid] style_emoticons/default/tongue.gif) let me see..e..21000c. Oh not it's almost my bid!.. I have to lower it (IMG:[ invalid] style_emoticons/default/blink.gif) You are comparing the one that only can be used in staff with the one can be used in one-hand, two-hand, shade and power (IMG:[ invalid] style_emoticons/default/blink.gif)
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May 25 2013, 19:33
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(blue penguin @ May 25 2013, 12:09)  EMACS? VIM? Pros code in Notepad. (IMG:[ invalid] style_emoticons/default/cool2.gif)
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May 25 2013, 19:44
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(PK678353 @ May 25 2013, 19:33)  EMACS? VIM? Pros code in Notepad. (IMG:[ invalid] style_emoticons/default/cool2.gif) Notepad++ is acceptable.
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May 25 2013, 20:43
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WolfMan91
Newcomer
 Group: Recruits
Posts: 10
Joined: 14-May 09

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I think it would be nice if the skills that I added to my quickbar were spaced out a little bit better so I don't accidentally click something like Absorb when I meant to click Protect right beside it, especially when I already have Absorb activated. It really is troublesome to waste such mana like that when you might need it later.
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May 25 2013, 21:45
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(andywong @ May 25 2013, 17:32)  You are comparing the one that only can be used in staff with the one can be used in one-hand, two-hand, shade and power (IMG:[ invalid] style_emoticons/default/blink.gif) Even the price of 1 destruction + 1 crystalized phazons < 1 Slaughter . Actually , there are holy mage use them ,dark mage use , so does fire , wind ,elec and frost ones have to use them. Before the patch CP was 7 hath and now are 3 hath, destruction was 3 hath and now 1.5 hath , while the Slaughter was 12 hath and now 10 hath. If a sample was made, a better statistics way can be applied to find out if there are any connection between the price of different materials and patch. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 25 2013, 22:11
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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after test the patch for... cant remember... im glad than now i just got crude to fine kind of equipments as drops... that make me feel how much im worth (add sarcasm in every single bit of this post).
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May 25 2013, 22:12
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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QUOTE(varst @ May 25 2013, 20:19)  Do you think Christian and Muslim can actually stop fighting one day? (IMG:[ invalid] style_emoticons/default/tongue.gif) yes when both sides die... peace is a death thing... in every human conflict.
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May 25 2013, 22:14
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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@binding prices: You people know that it's not fair to compare phazon to actuator forging, given that forging even with phazons is a reasonable middle step in increasing mage's damage, especially with destruction staffs bringing that point earlier(which boosts multiple elements and thus are more popular and thus more common) while the cost-to-benefit to forge even a legendary power armor of slaughter to Illthid estoc had been so in favor of the latter that 100th level beat first one. Though this is no longer the case now, huh....As for forging shade ADB when you can have weapon do 10x as much base as shade is kind of odd. QUOTE(hitokiri84 @ May 25 2013, 19:35)  The throttling is completely justified, and it's a far easier solution than having a network of servers just for HV. Now that the playing field is a little more level speed wise, maybe the game can be rebalanced to not waste so much of everyone's time.
While somewhat right, it's not just that. Tip: You can predict what is going to happen when you mage(and, yes, I know you know. Not mentioning is just misinformation). Past certain point, it becomes also an autopilotable series of reactions(last patch). Maybe not as easy/fast as melee, even throttled like this, but the flow is beautiful in it's own right - and ping matters even for mage, I certainly could mage far faster than Uno last patch - no, as long as I've been single-element mage. As for the value of throttling in game-balance, there is some for the areas close to the servers. However, it's a given that ping was another place to make one choice better than other, without making it nobrainer - and that's the kind of choice I consider valuable. Though I still suspect the limit is not a game-balance one here......But a logging one, looking at my js console, and may go away once tenboro has collected enough data. Single player game yadayadayada hate on the more fortunateThis post has been edited by Lement: May 25 2013, 22:18
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May 25 2013, 23:10
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Necromusume
Group: Catgirl Camarilla
Posts: 6,857
Joined: 17-May 12

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May 25 2013, 23:31
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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I would say I really dislike this patch, after tapping it for a few days.
Forge nerfed. And PAB effects nerfed, effectly a nasty double-nerf to some attributes.
Maging is largely-hugely buffed. Many factors are tuned in favor of maging, e.g. spirit shield and monster damage patterns.
Melee is nerfed to hell by turns throttling. Shade, 1H and Niten are turned back into joke, after being a barely reasonable alternative during last patch.
And the monster crystal curve change. Now 1000-PL is extremely easy, and my girls are to be overwhelmed in every minutes (if not yet).
But by TenB's rationale of "treating patch as a whole", I can't complain a lot because of my large crystal/credit stock before the patch...
====seperator==== It seems that I am faster with dark than melee, even though my melee sets are much more invested. BTW elem is probably stronger than dark(or holy).
====seperator==== Shade is disabled by turns throttling. As melee now needs every bit of damage, Shade is out of the question even though it is kinda of safer than power. (It seems that TenB want to solve this problem by raising light drop rate by a lot)
1H is destroyed by turns throttling, parry buffing, PA/crit nerfing. Completely worthless comparing to DW.
Niten is ruined by Skyward Sword nerf and bleeding ineffectiveness. Given the equip/prof requirments of Niten, it should be more powerful(offensive) than other 1H/2H styles. However, Niten is always inferior to Mace in the past. And now it become reliably inferior to DW/estoc.
This post has been edited by HTTP/308: May 25 2013, 23:35
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May 25 2013, 23:45
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chivoef
Group: Gold Star Club
Posts: 4,063
Joined: 12-January 10

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Tenboro:
Crippling mod power roughly at the same time as introducing a large credit nerf was a bad idea imo. People have already started posting a lot of crap again on the galleries since the update hit and we can't really deal with it very effectively right now. I hope you can take that into consideration somehow.
This post has been edited by chivoef: May 25 2013, 23:58
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May 25 2013, 23:55
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Ichy @ May 25 2013, 15:05)  But now the game is just no fun.
Fixed. Really, if anything had a chance of killing you outside infinite round modes and still took forever to kill anything, it would be better than the "takes forever to do anything and you can't die" philosophy of the entire patch.
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May 25 2013, 23:57
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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So that's why you people care about mod power. I was wondering about that....
@HTTP: How weird - none of what you posted makes sense in comparison to the rest of the people and my own extent, to the point where I suspect a troll. 1h nerfed by parry? get your prof up for that anti-parry overwhelming strikes.
@Bunker: ah, but now you can autopilot into a spark+1 HP death if you don't have an userscript to catch it.
This post has been edited by Lement: May 25 2013, 23:58
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May 26 2013, 00:00
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ May 25 2013, 23:57)  @Bunker: ah, but now you can autopilot into a spark+1 HP death if you don't have an userscript to catch it.
I'm glad to see that the level of challenge has been reduced to "are you paying any attention at all" down from punishing poor planning and execution for pretty much every non-2H heavy armor build.
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May 26 2013, 00:14
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE - The Riddlemaster will now ignore responses outside of the valid alternatives.
- Minor alterations to PONIES™ to defeat certain theoretical attacks. Has anyone seen any mazes? I do not play much, but during this past week I have seen only PONIES on the riddles. Not that I'm compaining, it's better this way.
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