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> HentaiVerse 0.76, Wall-EEEE

 
post May 25 2013, 14:54
Post #2381
Thot



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QUOTE(Rei-Tenshi @ May 25 2013, 14:46) *

What's funny is that last patch, melee and mage were both pretty usable, with advantages in different areas.
How he managed to royally screw that up with this patch is beyond me.

QUOTE(Tenboro @ May 24 2013, 19:47) *

Why don't you just roll all the questions into "Do you want an easily spammable button that gives free credits?"

Working as intended it seems.
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post May 25 2013, 15:05
Post #2382
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QUOTE(Thot @ May 25 2013, 14:54) *

Working as intended it seems.

(IMG:[invalid] style_emoticons/default/dry.gif)

But now Mage is just no fun.
Last time it was already borderline because Resists managed to make me angry. Now my T1 Spell does only hit half of them and sometimes there is a fucker resisting in between so i need like 5 casts to clear a round of normal.
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post May 25 2013, 15:43
Post #2383
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QUOTE(Rei-Tenshi @ May 25 2013, 14:04) *

Well, that settles it. If HTTP is both the strongest melee and mage player, and he still uses melee to do his amazing shit, what does that say about maging?


Nothing much, really.
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post May 25 2013, 15:55
Post #2384
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QUOTE(ChosenUno @ May 25 2013, 08:12) *

And tbh I have huge doubts about prof stuff working. That or the effect is so damn tiny it doesn't even matter. This is from a guy with a legendary prof stick (IMG:[invalid] style_emoticons/default/dry.gif)


It works, it just isn't enough, its never enough!
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post May 25 2013, 16:39
Post #2385
Ichy



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How much anti resist would a legendary piece of Gossamer give?
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post May 25 2013, 16:48
Post #2386
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QUOTE(Maximum_Joe @ May 25 2013, 13:45) *
I think he's happy with where Light is at the moment. What he did to light he plans to do to cloth next patch.

QUOTE(T_Starrk @ May 25 2013, 13:52) *
Yeah, it seems he'll go with the same trend of rolling tier one and tier two together. He'll probably put cotton's mitigation together with gossamer's prof. I really like what he did with heavy and light so far, especially light (making agility more important really helped too). The only problem is we lost all that tier 2 junk to sell to the bazaar, lol. Kevlar and shield armor were a great source of credits. I'd rather have all the armor types being usable though...

Wow, I was intending to suggest rolling cotton into gossammer (or the other way around) as one idea to buff mage. No need to do that anymore.
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post May 25 2013, 16:54
Post #2387
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Sooo, yes.
I suddenly found that I have two more items slots, also, 1 scroll and 1 infussion slot on my battle items.
Thanks!
Now I can go further...
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post May 25 2013, 17:18
Post #2388
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QUOTE(Ichy @ May 25 2013, 21:39) *

How much anti resist would a legendary piece of Gossamer give?


I think a legendary piece will give you close to 100 prof at level 400? That's a 0.25 prof factor, or 50/4 = 12.5% anti-resist.

(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 25 2013, 17:23
Post #2389
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QUOTE(ChosenUno @ May 25 2013, 17:18) *

I think a legendary piece will give you close to 100 prof at level 400? That's a 0.25 prof factor, or 50/4 = 12.5% anti-resist.

(IMG:[invalid] style_emoticons/default/rolleyes.gif)

but then I will take over 9000 casts to kill HTTPs Pl 2000 mob (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 25 2013, 17:27
Post #2390
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Tenboro, seriously buff explosions, the factor for them appears to be close to 0.73, and when compared to normal casts of 4-7.5x damage, that is pathetic and doesn't give mages any reason to cycle in itself
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post May 25 2013, 17:56
Post #2391
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QUOTE(skillchip @ May 25 2013, 17:27) *

Tenboro, seriously buff explosions, the factor for them appears to be close to 0.73, and when compared to normal casts of 4-7.5x damage, that is pathetic and doesn't give mages any reason to cycle in itself

Yay Explosions!
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post May 25 2013, 17:59
Post #2392
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QUOTE(hitokiri84 @ May 24 2013, 20:03) *

However, I am pleased to see some changes here intended to reel in some of the advantages melee has over mage in general. First, the throttled 4 turn/s refresh rate mentioned previously in the discussion. It's a fair cap, considering I can't even come close to this given the number of spell that have to be juggled for mage play.


Look, imagine you were playing Super Mario 3 at ~50 frames per second and then after an "upgrade" you'd get to play it with the maximun speed of ~20 frames per second. Would you even want to play the game after that? Probably NOT!!! (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Before this patch I could play HV maybe 8-12 attacks a second and then after the patch it dropped to static 4 attacks / second; on all browsers. I can download shit at a speed of 3000 kb/s, but I can only have this thing update itself a maximum of 4 times every second? What the hell... (IMG:[invalid] style_emoticons/default/blink.gif) Upon this, add the credit nerf and the PA nerf and the crit nerf and the acc nerf, all of which are quite important stats for dualwielders like me. I can't help thinking that HV by now feels like a MEGA waste of time. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Also, I think your idéa of a "fair cap" is totally worthless. If you want real fairness, I think you should've set the bar lower than were you stand, you should've added all the poor starving people in the world who does not even know what HV is (yet), then perhaps you'd get a "fair cap", a throttled 1 attack / every one hundred billion years refresh rate.
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post May 25 2013, 18:16
Post #2393
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QUOTE(ChosenUno @ May 25 2013, 17:18) *

I think a legendary piece will give you close to 100 prof at level 400? That's a 0.25 prof factor, or 50/4 = 12.5% anti-resist.

(IMG:[invalid] style_emoticons/default/rolleyes.gif)


http://hentaiverse.org/pages/showequip.php...;key=be0182e39d
Note the 11 upgrades to Divine Prof, but you get the idea.
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post May 25 2013, 18:35
Post #2394
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QUOTE(Rei-Tenshi @ May 25 2013, 02:44) *

People don't use you as an example because your staff is something that nobody else can ever get again.
Danixxx is a better example of what the maximum potential of current mages is. (unless he's also using some weird anomaly in his equip set)

IDK about that since sushi got a near perfect Legendary Ebony Freyr staff once, and I calculated that it only did about 2% less damage than my staff when full upgraded at level 400. So it wasn't impossible for awhile. Might still be possible to get a Redwood equivalent.

QUOTE(pentiuminside @ May 25 2013, 10:59) *

Look, imagine you were playing Super Mario 3 at ~50 frames per second and then after an "upgrade" you'd get to play it with the maximun speed of ~20 frames per second. Would you even want to play the game after that? Probably NOT!!! (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Before this patch I could play HV maybe 8-12 attacks a second and then after the patch it dropped to static 4 attacks / second; on all browsers. I can download shit at a speed of 3000 kb/s, but I can only have this thing update itself a maximum of 4 times every second? What the hell... (IMG:[invalid] style_emoticons/default/blink.gif) Upon this, add the credit nerf and the PA nerf and the crit nerf and the acc nerf, all of which are quite important stats for dualwielders like me. I can't help thinking that HV by now feels like a MEGA waste of time. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Also, I think your idéa of a "fair cap" is totally worthless. If you want real fairness, I think you should've set the bar lower than were you stand, you should've added all the poor starving people in the world who does not even know what HV is (yet), then perhaps you'd get a "fair cap", a throttled 1 attack / every one hundred billion years refresh rate.

Blah blah whine whine. I upload "shit" faster than you download, and download over twice as fast, yet only get about 2-3 page refreshes per second. That's the real reason I stay with mage, because melee is not fun at those speeds. Your proximity to the servers shouldn't give you such an overwhelming advantage over everyone else. The throttling is completely justified, and it's a far easier solution than having a network of servers just for HV. Now that the playing field is a little more level speed wise, maybe the game can be rebalanced to not waste so much of everyone's time.
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post May 25 2013, 18:39
Post #2395
Ichy



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QUOTE(pentiuminside @ May 25 2013, 17:59) *

Look, imagine you were playing Super Mario 3 at ~50 frames per second and then after an "upgrade" you'd get to play it with the maximun speed of ~20 frames per second. Would you even want to play the game after that? Probably NOT!!! (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Before this patch I could play HV maybe 8-12 attacks a second and then after the patch it dropped to static 4 attacks / second; on all browsers. I can download shit at a speed of 3000 kb/s, but I can only have this thing update itself a maximum of 4 times every second? What the hell... (IMG:[invalid] style_emoticons/default/blink.gif) Upon this, add the credit nerf and the PA nerf and the crit nerf and the acc nerf, all of which are quite important stats for dualwielders like me. I can't help thinking that HV by now feels like a MEGA waste of time. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Also, I think your idéa of a "fair cap" is totally worthless. If you want real fairness, I think you should've set the bar lower than were you stand, you should've added all the poor starving people in the world who does not even know what HV is (yet), then perhaps you'd get a "fair cap", a throttled 1 attack / every one hundred billion years refresh rate.

easy fix: allow one extra action/second for each Gold Star/Toplist Spot.
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post May 25 2013, 18:41
Post #2396
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QUOTE(Ichy @ May 25 2013, 18:39) *

easy fix: allow one extra action/second for each Gold Star/Toplist Spot.

I like that idea.

Edit: And I guess I'll stop maging for a while. Tried switching to light and what do you know. It's not all that much slower and that's with crappy self-found equip, light proficiency <1 and 2H prof ~95.

Uh. Not only is maging :effort: now, it's also just plain crappy haha.

This post has been edited by Thot: May 25 2013, 18:44
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post May 25 2013, 18:42
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QUOTE(Ichy @ May 25 2013, 16:39) *

easy fix: allow one extra action/second for each Gold Star/Toplist Spot.


And somehow give those actions to people far from servers
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post May 25 2013, 18:49
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QUOTE(register1997 @ May 24 2013, 21:20) *

I wonder why melee and mage are conflicting.

HV is rather a single player game, players don't interact much except in the market. While prices of most items are affordable and those price wars of few items are led by catgirls, not super melee or mage. I am not complaining catgirls system, they paid for it, and we enjoy the site.

I really can't see there are real interest conflict between melee and mage, but red eyes. Why keep arguing and complaining each other. You know, Tenb balances by nerfing.

when you have a shitty internet connection, and some powerful melee still calling for "nerf mage", you will feel bad too(melee can easily turn to mage, but impossible for backward)


a quick simple reminder:

Binding of Slaughter
Current High Bid: 110,104c

Crystallized Phazon
Current High Bid: 35,000c

that's how mage strong is, and "should be nerf"

This post has been edited by eqwer: May 25 2013, 18:51
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post May 25 2013, 18:55
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Before the patch, Derpy would "repair" the servers a bit too often. With the file size optimizations and throttling, I have never seen him since the patch kicked in. And HV seems to be faster on my old comp now.
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post May 25 2013, 18:59
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QUOTE(eqwer @ May 25 2013, 18:49) *

Binding of Slaughter
Current High Bid: 110,104c

Crystallized Phazon
Current High Bid: 35,000c

that's how mage strong is, and "should be nerf"

Because a binding that is used in weapons, shade and power armor compared to a special item needed to upgrade phase armor is a total accurate comparison. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

For a real comparison:

Repurposed Actuator
Current high bid: 30,001C

So mages still need to be nerfed untill crystalized phazons drop another 4,999 credits or melee needs to be buffed untill the actuator is 35,000 credits.
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