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> HentaiVerse 0.76, Wall-EEEE

 
post May 25 2013, 07:01
Post #2341
Zero Angel



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QUOTE(Mantra64 @ May 25 2013, 12:51) *

Saying what? That maging is better? That maging is faster? I said that they told that BEFORE 0.76.


Yes. Show me posts from 0.75 saying stuff like "Melee is dumb"

QUOTE

That one guy can do it. But what about that mage who can do DWD in an equally fast time?


Goddamn, how many times does this need to be said:
BECAUSE IT WAS ONE OF THE ADVANTAGES OF MAGING. MAGES ARE SUPPOSED TO BE FASTER WHEN DOING LOW AMOUNTS OF ROUNDS. DO YOU SEE ANY MAGE DOING THAT STUFF IN LEGENDARY 200 ROUND IW OR GRINDFEST?

QUOTE

P.S. You still didn't tell me about the other melees who can do IWBTH 200 round IW in 10 min.


IT DOESN'T MATTER. IF 1 GUY CAN DO IT, THEN THAT MEANS THAT IT IS POSSIBLE TO DO. CAN A MAGE DO THE SAME THING?
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post May 25 2013, 07:06
Post #2342
skillchip



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QUOTE(Rei-Tenshi @ May 25 2013, 04:20) *

Because they are better. They were better last patch, and they sure as hell are way better now. That's why Tenboro nerfing mages is such a ridiculous move. It's like he has no idea how people play his own game. He'll just keep citing stats like "oh, 60% of people are maging, that must mean mages are OP!" and then proceed to nerf them.


Maybe it would be nice if this %of players was biased by region, cause I know a lot of high ping players that would have loved to play melee, but the ping made them unable to stand it.
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post May 25 2013, 07:10
Post #2343
wypower2



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QUOTE(skillchip @ May 25 2013, 13:06) *

Maybe it would be nice if this %of players was biased by region, cause I know a lot of high ping players that would have loved to play melee, but the ping made them unable to stand it.

This is true.

At least i play mage only because of the clearing speed on low difficulty. If the internet is faster enough, i will go melee and play on higher difficulty.
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post May 25 2013, 07:13
Post #2344
Zero Angel



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QUOTE(skillchip @ May 25 2013, 13:06) *

Maybe it would be nice if this %of players was biased by region, cause I know a lot of high ping players that would have loved to play melee, but the ping made them unable to stand it.


Yep, one of the reasons why I switched to maging (besides melee being crap 4 years ago) is exactly that. My usual ping back in Asia is around 320-370ms. It's a bit more tolerable here when I'm visiting the States (170ms). I'll be visiting Europe later this year, I'll try to play a few rounds there just to feel the loleurope melee clear rates.
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post May 25 2013, 07:35
Post #2345
NooneDX



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17 12 You gain 93 Credits!
17 11 You gain 164883 EXP!
17 10 Fibre09b dropped [Monster Chow]
17 9 Fibre07 dropped [Greater Health Potion]
17 8 Fibre13b dropped [Chaos Token]
17 7 Fibre57a dropped [Greater Mana Potion]
17 6 Wasabi dropped [Crystal of Corruption]

Damn, the only one I got since the new patch.
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post May 25 2013, 07:40
Post #2346
Pickled_Cow



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QUOTE(n125 @ May 25 2013, 03:10) *

I cast nothing but wind spells to attack so you'd think my Elemental proficiency would dart right to the cap. I knew the proficiency gain chance was changed, but I didn't think it would be this slow until actually seeing it for myself.

(IMG:[invalid] style_emoticons/default/laugh.gif) I just finished another arena and it's still stuck at 365.07.


Your proficiency can't be higher than your level. Try using some holy or dark magic if you want to train something.

This post has been edited by Anomtai: May 25 2013, 07:41
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post May 25 2013, 07:50
Post #2347
Ichy



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QUOTE(Rei-Tenshi @ May 25 2013, 07:01) *


IT DOESN'T MATTER. IF 1 GUY CAN DO IT, THEN THAT MEANS THAT IT IS POSSIBLE TO DO. CAN A MAGE DO THE SAME THING?

That one guy can give his melee gear to anyone else, then use Crap out of the bazaar and still play faster then these guys because his connection/ping is that godly.
If tenb would nerf this Melee would become unplayable to 95% of all HVers. It is just bullshit to use HTTP all the time because he just happens to be the combination of devoted player and blessed with godly connection.

But I agree, Mage can't play as fast and never will under these rules.
Even if you keybind some t1 spell to the numpad and just hold down the attack button you will just die (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 25 2013, 07:57
Post #2348
DYasha



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I guess my monsters won't be giving me gifts in the near future. I can't afford to feed them a ginormous amount of crystals to get a tiny increase in morale. Plus, Happy Pills are incredibly rare. If they would drop more often, my monsters might be alright.

So, to summarize:
1. Fewer crystal drops (the multiplying on IWBTH)
2. Fewer credits
3. Massive amounts of crystals required to keep up morale (and gifting).
4. Happy Pills are rarer than artifacts.
5. I think my Dragonkin has Herpes.

So long Monster Lab. I guess I'll have to get my low-grade leather elsewhere.
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post May 25 2013, 08:11
Post #2349
Zero Angel



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QUOTE(Ichy @ May 25 2013, 13:50) *

It is just bullshit to use HTTP all the time because he just happens to be the combination of devoted player and blessed with godly connection.


Well, Tenboro obviously balances maging around danixxx, so why can't he balance melee around HTTP?
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post May 25 2013, 08:16
Post #2350
Necromusume



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QUOTE(skillchip @ May 25 2013, 04:19) *

Why does no one talk about me (IMG:[invalid] style_emoticons/default/sad.gif)

Who's the crafty cat
That's a stats machine, with all the graphs?
SKILLCHIP!
Ya damn right!

Who is the man that would do actual math
For his brother man?
SKILLCHIP!
Can you dig it?

Who's the cat that won't cop out
When there's new mechanics all about?
SKILLCHIP!
Right on!

They say this cat Skillchip is a bad mother-
SHUT YOUR MOUTH!
Just talkin' 'bout Skillchip
THEN WE CAN DIG IT!

He's a complicated cat
But no one understands him but his woman
SKILLCHIP!
Right on!
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post May 25 2013, 08:21
Post #2351
Ichy



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QUOTE(Rei-Tenshi @ May 25 2013, 08:11) *

Well, Tenboro obviously balances maging around danixxx, so why can't he balance melee around HTTP?

Because Tenb is all about Numbers. In just turns used per IWBTH clear mage will probably still be superior despite all the spell circle and imperil garbage.

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post May 25 2013, 08:26
Post #2352
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QUOTE(Ichy @ May 25 2013, 14:21) *

Because Tenb is all about Numbers. In just turns used per IWBTH clear mage will probably still be superior despite all the spell circle and imperil garbage.


He should stop using an obviously flawed system then. Like mentioned earlier, some people mage because of the horrible ping, not because "mages are OP lolz".

Here's an idea, why don't we ALL switch to 1hand+shield and watch Tenb nerf it beyond hell because everybody's using it? That would be hilarious.
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post May 25 2013, 08:28
Post #2353
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QUOTE(Anomtai @ May 24 2013, 22:40) *

Your proficiency can't be higher than your level. Try using some holy or dark magic if you want to train something.


...Eh? My proficiency is lower than my level.
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post May 25 2013, 08:34
Post #2354
Ichy



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Not saying I like everything he does but in the end he is only trying to do the right thing.
Why not stop complaining for a second and bring out some reasonable ideas to make mage fun again while using current rules.
We probably will never go back to the old system and Cooldowns will stay so work around it. This could be done by tweaking the EDB/prof Formula and explosion mechanics. Right now it is not the brightest Idea to use 2 different EDBs or lol prof Gear because you will lack firepower...
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post May 25 2013, 08:39
Post #2355
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QUOTE(Ichy @ May 25 2013, 14:34) *

Not saying I like everything he does but in the end he is only trying to do the right thing.
Why not stop complaining for a second and bring out some reasonable ideas to make mage fun again while using current rules.
We probably will never go back to the old system and Cooldowns will stay so work around it. This could be done by tweaking the EDB/prof Formula and explosion mechanics. Right now it is not the brightest Idea to use 2 different EDBs or lol prof Gear because you will lack firepower...


Nah, like I said, I've quit playing this shitty game already. I'll leave the maging to the poor saps who still think playing like a cripple is fun.

If he want to make mages viable while still having cooldowns / target limits / resists, then he would have to make it more rewarding to do so. Like playing mage gives you x100 quality bonus or x100 credit gains or something.
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post May 25 2013, 08:40
Post #2356
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QUOTE(Ichy @ May 25 2013, 08:21) *

Because Tenb is all about Numbers.

And since we can't count time, it is fairly accurate to say that Tenb totally disregards time as a matter of importance.

Or is it?
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post May 25 2013, 08:44
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I wonder if it may be better to give huge buffs to everything but put a limit on the amount of time players can battle each day?

I had thought up a list of various pros and cons, but I'd rather go masturbate with some bacon right now so bye.
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post May 25 2013, 08:48
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QUOTE(Ichy @ May 25 2013, 14:34) *

Why not stop complaining for a second and bring out some reasonable ideas to make mage fun again


And yeah, I'll complain all right. I've devoted a lot of time, years even, playing this game only for Tenboro to just suddenly decide to do a massive shit on all mages for no good reason.

This post has been edited by Rei-Tenshi: May 25 2013, 08:50
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post May 25 2013, 09:13
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QUOTE(ChosenUno @ May 24 2013, 22:55) *

But but...!

Nobody ever compares to Lement or varst or Bunker Buster, but they're mages too! They keep yapping shit like "QQ Mage is so OP cause danixxx can clear IWBTH DwD in 10 minutes without ETing". (IMG:[invalid] style_emoticons/default/rolleyes.gif)

So is it fair to mages?

I think his days of 10 minute IWBTH DwD are long gone with Legendaries getting buffed, Dark going from T2-T4 to T1-T3, forge nerfs, cooldowns, restricted range AoE, and turn frequency throttled to 4turns/s. I'm assuming Ragnarok gets the T3 damage multiplier now since it's officially T3.

People seem to forget, but I could also do it in about 12 minutes with T3 Wind (danixxx 10 min with T4 Dark). So not much difference.

So is it still possible to do it IWBTH with no ET, even though it was changed to 150 rounds? Easily. I just did it myself. You don't even need elixirs or spirit pots, just Heroic Mana. It just takes a lot longer. Took me about 50 minutes just now. I got a Legendary clear bonus though, so maybe the bonus has been increased enough to still make it worthwhile. I certainly don't ever remember getting anything when I was clearing it in 12 minutes.


QUOTE(Ichy @ May 25 2013, 01:21) *

Because Tenb is all about Numbers. In just turns used per IWBTH clear mage will probably still be superior despite all the spell circle and imperil garbage.

I don't know about that. I feel like some melee players could do it faster now...

This post has been edited by hitokiri84: May 25 2013, 09:14
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post May 25 2013, 09:43
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QUOTE(Rei-Tenshi @ May 25 2013, 09:39) *

If he want to make mages viable while still having cooldowns / target limits / resists, then he would have to make it more rewarding to do so. Like playing mage gives you x100 quality bonus or x100 credit gains or something.

This would just result in people playing mage for a short while, then to turn back melee once they've accumulated enough stuff for the more relaxing mindless grind, unless they prefer the highly flux state of it. Since currently mage takes far more mental effort to juggle than before.

Honestly, I agree with Ichy on the need for there to be actually ideas.

So here's one: Have the holy element boost not just cure but regen too. And make proc debuffs from spells more powerful(not only good for exploding). Melee is split into DW, 1h, 2h(further into mace, estoc, scythe) and niten. That's pretty varied. Yet the only variance mage, well, used to have is gear costs between elemental and holy/dark and holy being better on low difficulties than dark for mana while dark had better resistance profile. Though plain
QUOTE
Holy: able to heal/reduce defenses.
Dark: Damage reduction
Fire: Damage reduction
Cold: Speed reduction.
Wind: Evade.
Elec: Resist/evade being reduced.
Might not be best option, given how many effects deal with reducing incoming damage.

As for gossamer, I think the prof scaling should be looked at, but cba about formulas now - it's just that the majority of mobs will not have +50 elemental upgrades, plus the cost of trading a phase for a piece of gossamer is different on low level and high level, not to mention the reward for doing so varies a lot too. Or maybe it balances perfectly, though I doubt that.
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