 |
 |
 |
HentaiVerse 0.76, Wall-EEEE |
|
May 24 2013, 20:23
|
gigano25
Group: Members
Posts: 1,141
Joined: 28-December 08

|
Have the PL for monsters bringing back high grade materials increased? My 300-330 PL monsters used the bring back high grade materials pre-patched, but now I have yet to get one.
|
|
|
May 24 2013, 20:25
|
cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

|
QUOTE(ChosenUno @ May 24 2013, 14:22)  I don't think a hard cap would be the way to go tbh. Let the grinders grind. I want to feel like a Chinese Farmer once in a while (IMG:[ invalid] style_emoticons/default/laugh.gif) They do it because us lazy Americans can't. gg no re.
|
|
|
May 24 2013, 20:28
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(ChosenUno @ May 24 2013, 13:22)  I don't think a hard cap would be the way to go tbh. Let the grinders grind. I want to feel like a Chinese Farmer once in a while (IMG:[ invalid] style_emoticons/default/laugh.gif) Why not? I mean a hard cap on the number of rounds per Grindfest play, not a cap on number of GF plays, like it used to be. If they want to play unlimited GF instances, that's their business. Just no more cruising thousands of rounds with max crystal drops and loot bonuses.
|
|
|
|
 |
|
May 24 2013, 20:45
|
Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

|
QUOTE(cavecricket48 @ May 24 2013, 20:20)  Your english is befuddling or just failtastic in this instance. Elaborate.
None is so deaf as those who won't hear: [ en.wikipedia.org] http://en.wikipedia.org/wiki/Dumping_(pricing_policy)In our case we see the reversed situation: the selling buying of goods in quantity at above market price. That's what I'm talking about. Try to enter into competition with the millionaires (HATH Dragons), especially if you're a beginner. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) @Tenboro (IMG:[ img203.imageshack.us] http://img203.imageshack.us/img203/4821/76905799.png) Can you fix it and remove that comma at settings page: +3% Evade ,? This post has been edited by Laboq: May 24 2013, 21:00
|
|
|
|
 |
|
May 24 2013, 21:17
|
cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

|
QUOTE(Laboq @ May 24 2013, 14:45)  None is so deaf as those who won't hear: [ en.wikipedia.org] http://en.wikipedia.org/wiki/Dumping_(pricing_policy)In our case we see the reversed situation: the selling buying of goods in quantity at above market price. That's what I'm talking about. Try to enter into competition with the millionaires (HATH Dragons), especially if you're a beginner. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Oh fucking please. I obviously can`t compete with them financially but this is your argument? The few suppliers are the only source so only the rich would claim first dibs on supply. Would increasing drop rates not better fix this?
|
|
|
|
 |
|
May 24 2013, 21:18
|
ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

|
QUOTE(hitokiri84 @ May 25 2013, 01:28)  Why not? I mean a hard cap on the number of rounds per Grindfest play, not a cap on number of GF plays, like it used to be.
If they want to play unlimited GF instances, that's their business. Just no more cruising thousands of rounds with max crystal drops and loot bonuses.
Ah, I see. Well, that makes sense, but how low should the cap be? 1000 rounds? 500 rounds?
|
|
|
|
 |
|
May 24 2013, 21:20
|
register1997
Group: Members
Posts: 1,452
Joined: 24-November 10

|
I wonder why melee and mage are conflicting.
HV is rather a single player game, players don't interact much except in the market. While prices of most items are affordable and those price wars of few items are led by catgirls, not super melee or mage. I am not complaining catgirls system, they paid for it, and we enjoy the site.
I really can't see there are real interest conflict between melee and mage, but red eyes. Why keep arguing and complaining each other. You know, Tenb balances by nerfing.
|
|
|
|
 |
|
May 24 2013, 21:57
|
DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

|
It sounded like Tenb intended for the patch to discourage players from playing on lower difficulty levels. It had the opposite effect (especially with me). Getting virtually the same equipment drops regardless of difficulty made me play on Normal so I can play through a lot faster and win more tokens and artifacts. I play hourlies and the first few Arenas on IWBTH, but otherwise, it's MORE beneficial to play on Normal that higher difficulties. Maybe with the next patch, there could be a greater bonus for playing on IWBTH. Perhaps 2x on tokens and Artifacts.
|
|
|
|
 |
|
May 24 2013, 22:02
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(ChosenUno @ May 24 2013, 14:18)  Ah, I see. Well, that makes sense, but how low should the cap be? 1000 rounds? 500 rounds?
That is really up to the man with the logs and what he thinks constitutes a fair balance. 1000 would be approximately half build up to max crystals, then half at max. It seems the max base IWBTH crystals was lowered from 15 to 12 to reduce the sheer volume of crystals gained by melee compared to mage, but that hurts all people that do a low number of rounds as well. I would rather see it restored to 15 and implement a hard cap on the number of rounds so very strong people that reach the cap would have to start over (more) periodically. After all, the people that paid for those hath perks paid to get them.
|
|
|
|
 |
|
May 24 2013, 22:07
|
Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

|
IWBTH crystals was reduced because iwbth is easier now by pure number multipliers- it is 2.5x damage, not 3x damage now. This modifier is also used for crystals.
Similarly, iwbth iw grans less PXP because IWBTH has smaller HP modifier now.
Nothing unbalanced about that.
|
|
|
May 24 2013, 22:11
|
piyin
Group: Gold Star Club
Posts: 10,823
Joined: 4-February 09

|
when i was younger, someone told me: "a game must be fun and balance fairness and challenge at the same time... if a game becomes tedious and harder, then is not funny... and you must change the game or leave it... whats the point of struggling in something that gives you more worries than fun?"...
Does that wise drunkyard homeless dude was wrong?
|
|
|
|
 |
|
May 24 2013, 22:41
|
Tenboro

|
Cap on Grindfest - yeah, maybe that's an idea. QUOTE(DYasha @ May 24 2013, 21:57)  It had the opposite effect Not really, but the difficulty people play at follows this weird bathtub curve. You might think there's a lot of people playing on normal, somewhat fewer on hard, then fewer and fewer as the difficulty increases - but for the most part, people play on either Normal or IWBTH. And at the higher levels, after the patch, more people play on IWBTH than on the other difficulties put together.
|
|
|
|
 |
|
May 24 2013, 22:44
|
Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

|
Once again the mage war against melees have begun. No one has it easy after such a big change in the game. In the last patches meless got the most nerfs and it always took time to adapt. This time everyone has to adapt to a new version of HV.
Before mages could normalfest for rounds and rounds since casting just one spell killed all the monsters. They could clear all the arenas in a much shorter time as melees. That's why some of them has become the richest players in the game.
Melees were slower but could do higher difficulties. But still high-leveled mages were faster and were able to do IWBTH as well. They were even laughing at us 'melees' since they could farm crystals in an incredible way and amount. Not forgetting all the dropping artifacts and equipments they also got then.
Now that speed seems to have been taken away from then and the spells had underwent a change, they are constantly whining. However it's not the melees fault that they got nerfed so hard. IMO if that didn't have bragged so much about what they were able to, Tenboro might not have taken such drastic changes aginst the maging style.
I'm living in Europe and can't finish 200 rounds on IWBTH in 10 min. For me it takes 25-30 min with a leg estoc and mag/leg power gear. And I don't know how many melees can do IW runs on IWBTH. I surely can't! I might be able to do a 200 rounds IW on BT, but that would take almost an hour to do; so that's a nogo.
So being a melee is not easy as well. However I have never complained about that mages could clear rounds so much faster than me. That the mages are possessing the monsters with the highest PL so that they got the best and more gifts from their monsters.
Look at the past patches where melees got nerfed. At the beginning they were whining but after some time they adapted to the changes and go quiet. This time the mages got nerfed and look at number of still climbing posts in this thread...
I do feel sorry for those who have chosen the mage style since you surely didn't desereve that. Sure Tenboro had buffed you again a bit after so many fustified complains, but it still seems hard for you. However still don't blame the meless as it isn't our fault.
HV is a game and should be a fun passtime. I don't know in which way Tenboro intend to lead HV, however he sure has generated a lot of frustration lately. I hope that it will change for the better in the future and that he still has some ideas or plans to improve HV in a more positive way.
|
|
|
|
 |
|
May 24 2013, 22:44
|
skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

|
Maybe cause of undefined reward/risk ratios?
|
|
|
May 24 2013, 22:48
|
Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

|
QUOTE(cavecricket48 @ May 24 2013, 21:17)  Would increasing drop rates not better fix this?
Dream on. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
|
|
|
May 24 2013, 23:05
|
cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

|
QUOTE(Laboq @ May 24 2013, 16:48)  Thought we covered this: lrn2elaborate or give more than 2 word responses.
|
|
|
|
 |
|
|
 |
|
May 24 2013, 23:14
|
Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

|
QUOTE(Mantra64 @ May 25 2013, 04:44)  Once again the mage war against melees have begun. No one has it easy after such a big change in the game. In the last patches meless got the most nerfs and it always took time to adapt. This time everyone has to adapt to a new version of HV.
Before mages could normalfest for rounds and rounds since casting just one spell killed all the monsters. They could clear all the arenas in a much shorter time as melees. That's why some of them has become the richest players in the game.
Melees were slower but could do higher difficulties. But still high-leveled mages were faster and were able to do IWBTH as well. They were even laughing at us 'melees' since they could farm crystals in an incredible way and amount. Not forgetting all the dropping artifacts and equipments they also got then.
Now that speed seems to have been taken away from then and the spells had underwent a change, they are constantly whining. However it's not the melees fault that they got nerfed so hard. IMO if that didn't have bragged so much about what they were able to, Tenboro might not have taken such drastic changes aginst the maging style.
I'm living in Europe and can't finish 200 rounds on IWBTH in 10 min. For me it takes 25-30 min with a leg estoc and mag/leg power gear. And I don't know how many melees can do IW runs on IWBTH. I surely can't! I might be able to do a 200 rounds IW on BT, but that would take almost an hour to do; so that's a nogo.
So being a melee is not easy as well. However I have never complained about that mages could clear rounds so much faster than me. That the mages are possessing the monsters with the highest PL so that they got the best and more gifts from their monsters.
Look at the past patches where melees got nerfed. At the beginning they were whining but after some time they adapted to the changes and go quiet. This time the mages got nerfed and look at number of still climbing posts in this thread...
I do feel sorry for those who have chosen the mage style since you surely didn't desereve that. Sure Tenboro had buffed you again a bit after so many fustified complains, but it still seems hard for you. However still don't blame the meless as it isn't our fault.
HV is a game and should be a fun passtime. I don't know in which way Tenboro intend to lead HV, however he sure has generated a lot of frustration lately. I hope that it will change for the better in the future and that he still has some ideas or plans to improve HV in a more positive way.
Mages were bragging? What? Do you even know who the strongest and richest guy in this game is? Mages don't brag about speed because they know that Melee is capable of clearing Legendary 200 Iwbth IW in 10 mins. Just because you can't do it doesn't mean its impossible. Mages have the strongest monsters? Do you not even know who Http is? And you don't seem to understand. Mages aren't blaming Melee for the nerfs, we're blaming Tenboro. We already knew from the start that mages were inferior in terms of survival and deep GF/IW clear speed. We chose mage because we want short,fast clear speeds on stuff like Arenas. Now even that was taken from us. Also, you have no idea what you're saying. "Adapt"? Yeah, we'll adapt all right. By switching to Melee. There is now zero reason to mage when melee can do everything they can, but better.
|
|
|
|
 |
|
May 24 2013, 23:18
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(Lement @ May 24 2013, 15:07)  it is 2.5x damage, not 3x damage now. Wasn't aware of that. Don't know why it was changed, but it makes sense. QUOTE(Tenboro @ May 24 2013, 15:41)  Cap on Grindfest - yeah, maybe that's an idea.
Validation by Tenboro? Better than any HV reward. (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(Mantra64 @ May 24 2013, 15:44)  That the mages are possessing the monsters with the highest PL so that they got the best and more gifts from their monsters. That is way off base. Over half of the highest PL monsters belong to Frith/TTP and HTTP, both melee. The two extreme PL (2000+), the ones that take millions of crystals, both owned by those two. I don't even need to look at the rest of the list. Probably most are melee aside from danixxx, and I think he just converted after this patch. I'm also one of those people that could previously one shot 2000+ low difficulty rounds in the past, whom you claim laughed at and harassed melee players (who, btw, could still amass far more crystals in one play, even then.) If you added up all the crystals used on my own monsters, I wouldn't even have half a million of one type. That's because grinding crystals is the height of tedium in HV, and Maging takes much more concentration to succeed than Melee. You can't blame this on "Hath Dragons" either, since Frith is not one of them. This post has been edited by hitokiri84: May 24 2013, 23:21
|
|
|
|
 |
|
May 24 2013, 23:20
|
Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

|
@Anomtai: No "Go to next round?" I think you just cleared arena at the highest difficulty yet.
@Mantra: Beforehand, both melees and mages had their niches, melee for high-difficulty and long slogs, mage for quicker low difficulty/short slogs. Low difficulty highly dependent on forging of course. And lol@"not to mention equip drops".Mage equip drops....I got total of 1 equip drop in 7-digit figures, and few- I think 4 -in 6-digit when grinding up to 291. I wasn't normal-playing mage for all that, granted, but for vast majority it was low-difficulty maging.
I'd say that melee became >mage in their element when grindfest and crysfest was merged, as the equip drops beat the loss of crystals per hour - to the point of mages started to iwbthfest.
As for the meaning of melee vs mage?
Well, players have class and investments - since the two choices between the playstyles are even more pronounced now due harder limits, it's practically a choice. I chose mage when starting because I liked it more thematically, without knowing anything about the HV - I imagine lot of players are like that. I haven't maybe tested everything, but I cannot thing for the life of me think of a place where I'd prefer to mage(with forged set of higher quality) than melee(haven't also tested since some buffs, but they are not so earth-shattering). In other words, it is a choice between Something and Something that's always worse - and that's not a choice at all.
So yeah, like Rei-tenshi said, I adapted in a day after judging to switch to light melee, which had previously all fine-superior gear. I like mah AoE <3.
@tenboro: that bathtub curve isn't going to change until you add a difficulty so high people cannot do it.
This post has been edited by Lement: May 24 2013, 23:22
|
|
|
|
 |
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|