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> HentaiVerse 0.76, Wall-EEEE

 
post May 24 2013, 17:30
Post #2261
rawrpies



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QUOTE(wypower2 @ May 24 2013, 17:20) *

Can you make it clear on what happened?

1-3 people who clear alot of rounds on IWBTH, getting alot of drops, selling them through auctions.

And then whatever they wanted doubled in price.
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post May 24 2013, 17:37
Post #2262
Azru



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Once again I'm here to complain about Spark of Life.

Very fucking frustrating to spend several hours in an arena on the edge of my seat to double-click and die because the first click triggered SoL leaving me with 1 HP and the second hit kills me.

Earlier I made a very reasonable fix to SoL so these frustrating and unnecessary deaths don't happen.

Essentially you're punishing players needlessly and some will rage quit for a few days or forever because even with awesome gear, many battle items and being careful mistakes can and will happen.

Legitimate deaths are running out of potions, mana and spirit the furthest stretch in the highest difficulty arenas or if you don't have SoL unlocked which sucks to be sure but those who haven't trust me it's not THAT helpful.

I'm not sure how it is for mages and keybinding spells and whatnot, for melee though we click and click and click and click fast because let's be honest even with some of the best weapons the Arenas are a drag on IWBTH with the extreme count of 'god' monsters (and I am glad that god monsters are much more powerful than player monsters that's the way it should be) so to die from that is more what I think is developer flaw than user error after all Spark of Life is supposed to be every players 'Oh shit' spell when a monster gets lucky and crits for an OMFG amount and is now an 'Oh shit I'm dead' spell because again it's not working as supposed or intended to which reduces it to ALMOST worthless.

Again for each ability bar add a percentage of health left when Spark of Life triggers with none being 10%, one being 25%, two being 50% and three being 75%.

Or....make the cloak grant 100% invulnerability for 0 Turns so essentially it triggers and any mistake clicks won't kill you, however; the next click probably will if you don't cast your Cure/Full-Clear/Health Potion and THAT I think really would be player error and nothing they can come to the forums to bitch and whine about.

For me, I will of course be trying again tomorrow and hopefully I'll finally clear Eternal Darkness (so appropriately named at this point) on IWBTH before I ding level 300 and enter A Dance With Dragons also on IWBTH.

This post has been edited by Azru: May 24 2013, 17:39
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post May 24 2013, 17:53
Post #2263
hikari_luv_shirayuki



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QUOTE(Treia @ May 24 2013, 21:32) *

How do you only get 30k? I get an estimated 58k from arenas alone, post-patch, and this is with less arenas to access than you.


i got only 10k. back then i used to get 20k.

without perks of course.
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post May 24 2013, 18:01
Post #2264
T_Starrk



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Did tenboro tweak the forging on damage again? Because a few of my weapons went up a bit in damage...
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post May 24 2013, 18:05
Post #2265
varst



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QUOTE(T_Starrk @ May 25 2013, 00:01) *

Did tenboro tweak the forging on damage again? Because a few of my weapons went up a bit in damage...


https://forums.e-hentai.org/index.php?s=&am...t&p=2624395
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post May 24 2013, 18:17
Post #2266
T_Starrk



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QUOTE(varst @ May 24 2013, 08:05) *


Oh so it was using the formula for base 25 for damage too (instead of 50. I thought the damage dropping off at the same time as my other stats was odd). Well anyway, I'm glad I gained +129 damage on my estoc and a little over 80 on my club (IMG:[invalid] style_emoticons/default/smile.gif) .

This post has been edited by T_Starrk: May 24 2013, 18:19
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post May 24 2013, 18:18
Post #2267
Treia



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QUOTE(hikari_luv_shirayuki @ May 24 2013, 11:53) *

i got only 10k. back then i used to get 20k.

without perks of course.



Well it sounds like you need to do all your arenas.
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post May 24 2013, 18:21
Post #2268
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All I want to know is that SoL become useless when HP=1 is a bug or intentionally......to troll melees
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post May 24 2013, 18:24
Post #2269
T_Starrk



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QUOTE(Autocorrelator @ May 24 2013, 08:21) *

All I want to know is that SoL become useless when HP=1 is a bug or intentionally......to troll melees


It's not really useless, you just have to pay attention more. Although it is probably easier for light because I often evade the next hit or two after spark of life which gives me a little bit of buffer. It hasn't sparked very often anyway though...
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post May 24 2013, 18:48
Post #2270
ChosenUno



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So now that both holy/dark/ele are fucked equally, why does imperil not lower specific mitigations for holy/dark?

Since, you know, we don't really have any advantages as holy/dark mages anymore (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 24 2013, 18:53
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Lement



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There's the AP cost being few times lower for one. Also, elemental mages still have higher across the board resistances.

Though it might be a thematic thing, too.

This post has been edited by Lement: May 24 2013, 18:54
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post May 24 2013, 19:00
Post #2272
Honeycat



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QUOTE(Panuru @ May 23 2013, 21:21) *

It would be the easiest thing in the world for Tens to make some completely unique power or currency that requires donation, but he's only ever made it an accelerator.

Say what? (IMG:[s18.postimg.org] http://s18.postimg.org/tgp1fts85/gaywtf.gif)


(IMG:[i168.photobucket.com] http://i168.photobucket.com/albums/u176/Tenseigamoon/Miscellaneous/DidyoumeanTenb.jpg)
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post May 24 2013, 19:16
Post #2273
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QUOTE(rawrpies @ May 24 2013, 23:30) *

1-3 people who clear alot of rounds on IWBTH, getting alot of drops, selling them through auctions.

And then whatever they wanted doubled in price.

How is that a problem?

If they want something and they pay what people want (the equipment in auction) in return, I can't see how is it bad.
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post May 24 2013, 19:43
Post #2274
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QUOTE(wypower2 @ May 24 2013, 19:16) *

How is that a problem?

If they want something and they pay what people want (the equipment in auction) in return, I can't see how is it bad.

so 1-3 people ruling the economy isn't bad? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 24 2013, 19:44
Post #2275
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QUOTE(rawrpies @ May 24 2013, 13:43) *

so 1-3 people ruling the economy isn't bad? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


What economy are you talking about? Instead of grinding painfully, you buy it with credits. How are those 3 people ruining the economy by satisfying the demand by being the supply?
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post May 24 2013, 19:57
Post #2276
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QUOTE(rawrpies @ May 25 2013, 00:43) *

so 1-3 people ruling the economy isn't bad? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


So you want an economy without demand? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 24 2013, 20:03
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QUOTE(Rei-Tenshi @ May 24 2013, 05:07) *

(IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Great, another guy who compares a mage who is fully forged vs still-forging melee guys.
Why don't you use HTTP as an example, hmm?

Want to compare me to HTTP, or any heavily upgraded melee? I have some experience with melee too, though not nearly as upgraded on the melee side. I don't play that much either, which is why I choose to invest my time and effort into Mage. So, let me give my perspective:

Melees cruise for thousands of rounds on IWBTH grindfest, barely paying attention while holding an attack button down. They barely bat an eye at 200 round Legendary IW. Live in Europe near the servers? How about screen refreshes so fast that you can't even tell what's going on?

Meanwhile as a mage, I struggle to get through 250 IWBTH grindfest thanks to being forced to use Imperil for any reasonably upgrade monster (hint: most of them) and thanks to cooldown on the only spell I have capable of killing said monsters before they annihilate me. Sure, I can blast through single round RoBs and arena impressively enough, but that's because they are both short and lack the damage growth found in IW/GF.

Tenboro's assertion that you can somehow alternate or cycle through strong attacks is just flat wrong. Mixing phase leads to a substantially reduced primary attack and therefore more damage taken from more surviving monsters. Not to mention, from loading up on one element, I get a stronger T1 attack than I would get from a second T3 attack with a mixed set. The only potentially positive difference here would be that T3 can target all monsters when maxed, and T1 can only target 5. That is not a good justification for switching since two weak/moderate T3 attacks + resists will still leave many strong monsters alive. Not to mention, the changes to Abilities and AP cost has left most people without the ability to even have a complete skill set for one class, or even one elemental type if you're a mage.

However, I am pleased to see some changes here intended to reel in some of the advantages melee has over mage in general. First, the throttled 4 turn/s refresh rate mentioned previously in the discussion. It's a fair cap, considering I can't even come close to this given the number of spell that have to be juggled for mage play. Even using mouse macros on the key spells (Imperil, attacks.) The closest resemblance is holding R to repeat T1 spells, and this only lasts 3-4 turns at most. Second, the 1-turn, 1-HP SoL punishes melees for the most part, with minimal impact on mage (though it has still gotten me from inattentive/drowsy playing.) That is good and all, but when you can pass through a 1000+ rounds with no effort needed to survive, what difference does it make? It only comes into play when melee players start facing multi 1-shot skills/crits that deplete SP.


I can tell that Tenboro is putting serious effort into balancing melee vs mage, but there's still work to be done. Cutting back forge upgrades does nothing to close the gap between the two. It just reduces the gap between forged and unforged players, by marginal amounts. Monster hunger/morale? Kind of punishing people for abusing melee extreme survivability in hind-sight, but w/e, it's not my time that was wasted. Those who have known Tenboro over the years know that no unbridled success goes unpunished. Most of the "255" army will soon be discouraged and commit suicide.

I think at this point there is no hope of reining in melee survivability in GF, so I think to reduce the huge disparity between melee and mage, GF itself needs to be changed. Decreasing (or removing) the monster damage growth and imposing a hard cap on the number of rounds per play would significantly improve this balance.

That would leave you with mage having a decent speed/power advantage in the short runs (Arena/RoB) and Melee still having a decent (not overwhelming) advantage in survivability in the long runs (IW/GF), as it should be. It would also reduce the incentive for highly-forged-hath-moguls to buy up all of the pertinent materials, which drives up the prices and blocks most other people from forging. If their continued forging doesn't get them anything extra (hard cap on GF), then they have no incentive to continue, and prices fall, causing a wider distribution of forgers, people that can survive longer, and ultimately less complaining to Tenboro.



QUOTE(danixxx @ May 24 2013, 05:27) *

Are you guys killing urd in first or what? I mean i finish the new ROB in a lot less turn with just my forged estoc.

I have no intent to do that new RoB as a melee, but wouldn't the clear best option be to Silence Yggdrasil and focus entirely on FSM? Splash damage from attacks/skills would kill most and significantly damage the others by the time you finished with it.
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post May 24 2013, 20:14
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QUOTE(cavecricket48 @ May 24 2013, 19:44) *

What economy are you talking about?

It's like dumping vice versa. Try to beat such a hath dragons, I wanna see it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 24 2013, 20:20
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QUOTE(Laboq @ May 24 2013, 14:14) *

It's like dumping vice versa. Try to beat such a hath dragons, I wanna see it. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Your english is befuddling or just failtastic in this instance. Elaborate.
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post May 24 2013, 20:22
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ChosenUno



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QUOTE(hitokiri84 @ May 25 2013, 01:03) *

*snip*


I don't think a hard cap would be the way to go tbh. Let the grinders grind. I want to feel like a Chinese Farmer once in a while (IMG:[invalid] style_emoticons/default/laugh.gif)

On the other hand, melees should be forced to pay some attention to the game. Maybe something like not being able to proc special procs like stun/PA while in spirit stance?
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