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HentaiVerse 0.76, Wall-EEEE |
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May 24 2013, 13:22
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Ichy @ May 24 2013, 19:18)  Transferring your Donation/Supporting Fund into HV Currency is not a Problem. The Problem is using HV Currency for other features of the site.
Fine then, let's just leave all this alone and just let those casual lowbies grind grind and grind if they want to download galleries.
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May 24 2013, 13:24
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Rei-Tenshi @ May 24 2013, 19:02)  That's why I said add NEW ability trees at lvl 300+. Tier4/Regen3/X-Imperil at lvl 300/350/400 would make a nice goal to aim for while at lower levels. Remove the GP->Credit converter and instead make it Credit->GP. Set it at 1 credit = 100GP or something. There, casual lowbies can now download galleries. At the same time, another credit source removed. C'mon, it's obvious that he didn't even test the mage stuff himself. If he did, he wouldn't have needed logs to figure out that they were screwed. You could feel the tedium after 5 mins of playing with cooldowns and target limits.
That's a 300 PL monster, so it has enough appearance to avoid that free-kill thingy. Already getting 1 gift per day before the free-kill adjustment. What's the point of adding something that's even more OP to those who're already powerful enough? Many dark mages aren't using ragnarok because of the cost, people only use regen 2 when there's channeling, X-imperil is so OP, soul burst/Lifestream's shit and magnet maybe the only thing to pick. Are you sure players will be motivated by those skills if they're not OP? I can't be sure about the GP/credit convertor. What's the point for people uploading then if they have too many GP to spend on nothing? And I'm not him, so I can't say if he tested that. I just aggregate players' opinion, and almost everyone thinks meleeing is a much better option (some are testing elemental cycle though).
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May 24 2013, 13:24
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Rei-Tenshi @ May 24 2013, 13:22)  Fine then, let's just leave all this alone and just let those casual lowbies grind grind and grind if they want to download galleries.
You understand wrong. Transferring your GP to Credits = cool. Using your Money earned by playing HV on Galleries = Bad. Thats why some of us suggested a HV only Currency.
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May 24 2013, 13:29
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Thot
Group: Gold Star Club
Posts: 1,637
Joined: 15-April 08

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QUOTE(Ichy @ May 24 2013, 13:24)  Using your Money earned by playing HV on Galleries = Bad.
Uh, that'd remove the probably biggest source of new players, though. I know I wouldn't have started if it wasn't for the credits. And wouldn't have continued if it wasn't for mod power, at that.
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May 24 2013, 13:34
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(varst @ May 24 2013, 17:38)  @ChosenUno You've already invested into the game. That's already sunk cost. (IMG:[ invalid] style_emoticons/default/tongue.gif) There's more players who want to pay to power-level. Besides, Tenboro's not selling legendary equips, so hard-core players don't give him that much benefits. So? This is his hobby, and the hard core players are the "whales". You don't see level 100 newbs buying the haths required for paradise lost or even tokenizer, do you? QUOTE As for starting from shit-bottom, I won't suggest that if there's a team making HV. But there's only one Tenboro and he can't do everything. You also notice that whenever Skillchip's calculating benefit/cost, he's willing to listen, right? He just don't have enough time for all those testings, unfortunately. So letting the players to real-test that might be the best option here.
As for forging, I can't give you a concrete figure now as we still don't understand all the mechanics. He might think that forging's too OP as many of the stats are now in log scale, while in reality the effect maybe more complex than he thought.
At least he could've spend 5 minutes playing it? It seems melee got tested properly, why not mages? Besides, this patch has been in gestation for many months, so how is 1 more week of proper testing going to hurt it? Nobody forces him to release the patches, right? As for forging, it's a straight up nerf. None of the new values are better than the old ones. At best you lose 10% compared to prepatch. At worst you lose over 50%. But I digest. Tenboro doesn't seem to understand how maging is actually much more damn difficult than meleeing in every single aspect. He only seems to listen to the people who compares 100+million credits invested mages to 30-40million credits invested melees and say mages are OP. Thus mages are severely nerfed, while melees who having been getting it easy for a long time continues to get it easy. Also, if he wants mage to be more strategic with this patch, he failed epically. By removing the 2x damage on main target, he made it so that there's 0 reason for mages to even target anymore. Why bother?
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May 24 2013, 13:35
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(varst @ May 24 2013, 19:24)  That's a 300 PL monster, so it has enough appearance to avoid that free-kill thingy. Already getting 1 gift per day before the free-kill adjustment.
Even from last patch? I doubt it. I have a bunch of PL 400s and they were getting gifts only because of that free kill/2-day guaranteed gift thing. QUOTE What's the point of adding something that's even more OP to those who're already powerful enough? Many dark mages aren't using ragnarok because of the cost, people only use regen 2 when there's channeling, X-imperil is so OP, soul burst/Lifestream's shit and magnet maybe the only thing to pick. Are you sure players will be motivated by those skills if they're not OP?
It doesn't matter if it's OP or not, what matters is you get more options at later levels. And it would make sense to atleast reward players for reaching high levels, right? See, that's another problem with this game. The higher level you get, the weaker you feel. That's why a bunch of people would rather stay low-level and grind GF while avoiding the stronger PL monsters. edit: And again, there should be nothing wrong even if its "Too OP". IT'S A FUCKING SINGLE PLAYER GAME. I don't care if there's another mage who can blast monsters with 100x more damage than me. We don't have PvP, he's not gonna be beating other people up with his OP power. The only effect of people getting OP = people enjoying more. QUOTE I can't be sure about the GP/credit convertor. What's the point for people uploading then if they have too many GP to spend on nothing?
I just wanted to address your earlier post about casual lowbies having trouble downloading galleries if costs increased. So I said "add a credit->converter for lowbies to use". Even better, make it so that the converter only works for people who are below level 100. By the time you reach lvl 100, you should enough credits to buy anything you want anyway. QUOTE(Ichy @ May 24 2013, 19:24)  You understand wrong.
Transferring your GP to Credits = cool. Using your Money earned by playing HV on Galleries = Bad.
Thats why some of us suggested a HV only Currency.
Are you serious? The reason 99% of players here started in HV is because they needed credits to download galleries and found out that the game was fun. And now you want to separate all HV function from the EH site? This post has been edited by Rei-Tenshi: May 24 2013, 13:41
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May 24 2013, 13:49
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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@ChosenUno I do see players using real money to buy credits/haths/gold stars so they can power-level. I can't understand why somebody would do so, but they're real cases. You can ask fahentai how much money he has spent on HV. As for the other part, again I'm not Tenboro, so I can't answer for him. People do look for new feature through patches though. For forging, monster's damage/mitigation is also changed, so I can't say if you're correct or not. Also, there's also a time when melees are nerfed. QUOTE(ChosenUno @ Jan 21 2013, 11:44)  And 2H is broken. Seriously? 2H was OP all this time and you know it. Don't lie to yourself. Estoc has been the most OP weapon in the game for like over half a year, and now it's nerfed to a more reasonable level and you QQ over how everything is ruined for 2H. Yeah, right.
Think about it. (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 24 2013, 13:58
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(varst @ May 24 2013, 18:49)  @ChosenUno I do see players using real money to buy credits/haths/gold stars so they can power-level. I can't understand why somebody would do so, but they're real cases. You can ask fahentai how much money he has spent on HV. As for the other part, again I'm not Tenboro, so I can't answer for him. People do look for new feature through patches though. For forging, monster's damage/mitigation is also changed, so I can't say if you're correct or not. Also, there's also a time when melees are nerfed. Think about it. (IMG:[ invalid] style_emoticons/default/smile.gif) So? 1 outlier case doesn't mean every single newb does it. As for melee nerf, so what? It's been nerfed for 4 straight patches IIRC, and Tenboro still wants to nerf it more. What does it say about melee/mage balance?
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May 24 2013, 14:02
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(ChosenUno @ May 24 2013, 03:34)  As for forging, it's a straight up nerf. None of the new values are better than the old ones. At best you lose 10% compared to prepatch. At worst you lose over 50%.
It depends how much forging is on the piece of gear, it seems for non-damage stats if it stayed under 25 levels then you actually gained some. I think damage falls off somewhere in the same range too, over 25 and you start losing damage, my estoc has right under that many levels and it seemed to gain some damage barely. This post has been edited by T_Starrk: May 24 2013, 14:02
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May 24 2013, 14:04
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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Culinarian and Gentleman should read "Reduced (...) drain" instead of "Improved (...) drain".
Unless those trainings are meant to speed up the drain itself, that is.
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May 24 2013, 14:08
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(ChosenUno @ May 24 2013, 03:58)  So? 1 outlier case doesn't mean every single newb does it.
As for melee nerf, so what? It's been nerfed for 4 straight patches IIRC, and Tenboro still wants to nerf it more. What does it say about melee/mage balance?
The main problem is when melee gets nerfed it's not just heavy/estoc that gets it, one-hand and dual-wield also get fucked and they already have the extreme limitation of one enemy at a time. Anyway, c'mon Tenboro, give the mages back some of their toys already, lol. Other ways should be found to challenge players other than taking away their offensive power... This post has been edited by T_Starrk: May 24 2013, 14:15
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May 24 2013, 14:22
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(varst @ May 24 2013, 11:31)  Probably not everybody; as I said, melees seems to be enjoying the patch.
This blanket statement is simply false. Also, in the previous post you got the inflation cause/effect relationship backwards.
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May 24 2013, 14:22
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Rei-Tenshi @ May 24 2013, 21:35)  edit: And again, there should be nothing wrong even if its "Too OP". IT'S A FUCKING SINGLE PLAYER GAME. I don't care if there's another mage who can blast monsters with 100x more damage than me. We don't have PvP, he's not gonna be beating other people up with his OP power. The only effect of people getting OP = people enjoying more.
Bingo! In fact, when I see someone with a ADB maxxed Estoc, it gives me something to work towards. Hell, if I could forge PA% and duration, I would. It tells me that there's more I haven't achieved yet. But right now? Right now, I've effectively been kicked in teh ballz and told not to bother moving towards the goalposts, because they're likely to be fucking shifted just as I think I'm halfway there. No point forging beyond ~ Level 25, because you'll get diminishing returns. Hey, that means I don't have to max out the Forge! QUOTE Are you serious? The reason 99% of players here started in HV is because they needed credits to download galleries and found out that the game was fun. And now you want to separate all HV function from the EH site?
Which is the damnable thing, because a whole lot of people keep saying that HV's stated goal is to be a credit sink. Well, verdammte scheisse, the reason *I* started playing the game was because there was an advert somewhere basically saying "Need credits to download Galleries? Play HV!" Shit, I could have just waiited for Tokyo Tosho to reboot itself and just grab the torrents, just like I'm doing now. @varst: Chalk me up for one of those melee types who were complaining bitterly prior to all the ninja patching and item slot buff. And yes, very very glad I'm not a mage.
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May 24 2013, 14:45
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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xmagus: You always get diminishing returns, no matter at what level you forge. However, this is on top of what you already have - the last level still gives you 0.25% more ADB.
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May 24 2013, 14:59
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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4 12 Storms of Njord hits Linear Programming for 44721 wind damage. 4 10 Storms of Njord blasts Chibi Ryu for 67852 wind damage. 4 8 Storms of Njord hits Saldeath for 48018 wind damage.
imperiled with 2820magic base damage 171.0 %Wind
5 12 Ragnarok blasts Yajuu Senpai for 73051 dark damage. 5 9 Ragnarok hits I Do Not Fear Axe for 29053 dark damage. 5 6 Ragnarok blasts I Do Not Fear Willow for 45325 dark damage. 5 2 Ragnarok blasts Magic The Gandhi for 35309 dark damage. 5 1 You cast Ragnarok.
imperiled with 2817 magic base damage 206.3 % Dark
So not only elemental T3 spells has the cost of forbidden T2, but also superior damage due to imperil weakening elemental resist and the enhancement of T3 damage.
Guess I will switch to Wind Mage soon.
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May 24 2013, 15:27
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Treia
Group: Members
Posts: 334
Joined: 10-March 10

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QUOTE(aiwotorimodose @ May 23 2013, 09:11)  amount of elixirs from artifact are random like hath?
3 for spirit/health/mana, 1 for last elixirs
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May 24 2013, 15:30
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Rei-Tenshi @ May 23 2013, 22:02)  And I can argue that this site is already paying for itself
It isn't. QUOTE(aizenteppa @ May 23 2013, 22:19)  Please return ability to regenerate SP from Ripened Soul.
Spirit Theft ability. QUOTE(lltt013 @ May 23 2013, 22:42)  The monsters can only show six buff&debuff, when they have more it won't be seen. Can you fix it?
It used to be 5, this is a step up. QUOTE(CeroSan @ May 23 2013, 23:54)  So I seem to be missing one of my tier 2 spells, Downburst. Cant find it anywhere.
I'm I just doing something incorrectly or is this a glitch of some sort?
You're either too low prof or too low level.
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May 24 2013, 15:32
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Treia
Group: Members
Posts: 334
Joined: 10-March 10

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QUOTE(piyin @ May 23 2013, 17:11)  usualy i got 30k per day in credits... now im happy if i get 5k... if for me is a hell wonder what for the lower levels... enjoy eternity dudes.
EDIT: Officially. the longest thread about an update and the MOST hated update of all the times(?)
How do you only get 30k? I get an estimated 58k from arenas alone, post-patch, and this is with less arenas to access than you.
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May 24 2013, 15:38
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Teana Lanster
Group: Catgirl Camarilla
Posts: 1,334
Joined: 8-July 10

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Ah... If saying that's a single player game, then all equipment, drops, credits, etc should not be allowed to trade.
Otherwise, the one with 'OP' can make a hit to the market, you know what had happened before this patch.
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May 24 2013, 17:20
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wypower2
Group: Members
Posts: 435
Joined: 20-February 08

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QUOTE(andywong @ May 24 2013, 21:38)  Ah... If saying that's a single player game, then all equipment, drops, credits, etc should not be allowed to trade.
Otherwise, the one with 'OP' can make a hit to the market, you know what had happened before this patch.
Can you make it clear on what happened?
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