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> HentaiVerse 0.76, Wall-EEEE

 
post May 24 2013, 12:03
Post #2221
T_Starrk



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QUOTE(Lement @ May 24 2013, 01:52) *

Uno: bit more than 2 people forge melee gear if you look at slaughter binding wars. It might even be greater than 5!


Ummmm... I don't know where you and Uno get the idea that only mages forge gear, lol. I know know lots of melee who forge all their armor, estocs, weapons and shit. I'd say there are just as many maxed out estocs as there are maxed out staffs from my collection of gear links.
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post May 24 2013, 12:03
Post #2222
nobody_xxx



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well , mages still clearing new RoB alot faster than melee (IMG:[invalid] style_emoticons/default/smile.gif)

hito only need 400 turns while ichy ( melee ) , xtech , starrk , and myself need 900 - 1k turns to finish it (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 24 2013, 12:07
Post #2223
Zero Angel



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QUOTE(ahenayau @ May 24 2013, 18:03) *

hito only need 400 turns while ichy ( melee ) , xtech , starrk , and myself need 900 - 1k turns to finish it (IMG:[invalid] style_emoticons/default/dry.gif)



(IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Great, another guy who compares a mage who is fully forged vs still-forging melee guys.
Why don't you use HTTP as an example, hmm?
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post May 24 2013, 12:07
Post #2224
Ichy



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QUOTE(ahenayau @ May 24 2013, 12:03) *

well , mages still clearing new RoB alot faster than melee (IMG:[invalid] style_emoticons/default/smile.gif)

hito only need 400 turns while ichy ( melee ) , xtech , starrk , and myself need 900 - 1k turns to finish it (IMG:[invalid] style_emoticons/default/dry.gif)

Hito is the one guy with a pre nerf Legendary Stick. Wait until Uno maged that arena. Or I if I should ever get 10 Tokens!
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post May 24 2013, 12:13
Post #2225
T_Starrk



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Well... anyway... I'm glad I'm not a mage, lol. (IMG:[invalid] style_emoticons/default/tongue.gif)






*T_Starrk goes back to killing mobs one-by-one with dual-wield*
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post May 24 2013, 12:14
Post #2226
Arxdewn



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QUOTE(Lement @ May 24 2013, 02:52) *

Uno: bit more than 2 people forge melee gear if you look at slaughter binding wars. It might even be greater than 5!


5 people bidding, the other 99.9999% cant even afford to do that.
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post May 24 2013, 12:17
Post #2227
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QUOTE(T_Starrk @ May 24 2013, 18:13) *

Well... anyway... I'm glad I'm not a mage, lol. (IMG:[invalid] style_emoticons/default/tongue.gif)


I KNEW IIIIIIIIIITTTTTTTTTTTTTTTTT !!


(IMG:[www.orangejuiceblog.com] http://www.orangejuiceblog.com/wp-content/uploads/2012/08/rage.png)
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post May 24 2013, 12:22
Post #2228
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QUOTE(T_Starrk @ May 24 2013, 03:13) *

Well... anyway... I'm glad I'm not a mage, lol. (IMG:[invalid] style_emoticons/default/tongue.gif)

2nd that
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post May 24 2013, 12:24
Post #2229
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QUOTE(Ichy @ May 24 2013, 17:07) *

Hito is the one guy with a pre nerf Legendary Stick. Wait until Uno maged that arena. Or I if I should ever get 10 Tokens!


It takes me about the same. I mess up a lot though, due to having to juggle all that shit (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 24 2013, 12:25
Post #2230
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QUOTE(Lement @ May 24 2013, 16:52) *

Uno: bit more than 2 people forge melee gear if you look at slaughter binding wars. It might even be greater than 5!


Maxed?
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post May 24 2013, 12:27
Post #2231
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Are you guys killing urd in first or what? I mean i finish the new ROB in a lot less turn with just my forged estoc.
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post May 24 2013, 12:38
Post #2232
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@Lement, Uno, Rei-Tenshi

I've once made such a calculation:
Assuming you're pre-patch. Raising a monster's PL to around 350 would require some 2000 crystals of each type, which gives a total of 26000 crystals. If I buy them from other players, it would cost around 260k credits. Now, a PL 350 monster has a 10% chance to give high-grade material. It means you're going to get ~120k worthy of materials each month (assuming you don't put in any chaos tokens). From my experience, I'm getting 1 gift per day from PL ~330 monsters. So it means I can get back my investment in 2-months time.
And note that you can repeat that on any number of monsters, provided that you have that much credits (260k for each monster).

That's what separate it from those loot-training. You may recover your credits input, but can you do so in 2-months time?

Limiting number of monsters per player won't help if the above calculation's good enough. In fact, that will only encourage people to make more accounts. And TBH, those abusing the PL25 before the patch very probably won't be those players who're actually lv. 25...

@ChosenUno
You've already invested into the game. That's already sunk cost. (IMG:[invalid] style_emoticons/default/tongue.gif)
There's more players who want to pay to power-level. Besides, Tenboro's not selling legendary equips, so hard-core players don't give him that much benefits.

As for starting from shit-bottom, I won't suggest that if there's a team making HV. But there's only one Tenboro and he can't do everything. You also notice that whenever Skillchip's calculating benefit/cost, he's willing to listen, right? He just don't have enough time for all those testings, unfortunately. So letting the players to real-test that might be the best option here.

As for forging, I can't give you a concrete figure now as we still don't understand all the mechanics. He might think that forging's too OP as many of the stats are now in log scale, while in reality the effect maybe more complex than he thought.

@Rei-Tenshi
There's only 2 spell you can't get till 250 before the patch. Most of the useful ones are available before lv. 100. (e.g. weaken, haste, protection).
I'm not sure if melees are going to complain. They don't in the universe where there's mages nerf, and I'm in that universe. (IMG:[invalid] style_emoticons/default/smile.gif)

Raising credits cost per galleries will be difficult as it's affecting casual players rather than core players. They're getting credits from arena clearing cost, which isn't a large portion of core player's daily earning before the patch.
As for bounties, it depends. I think it's a big cycle which may or may not affect bounties, depending on how much people are willing to spend vs how much people charge.

And I don't know why. It seems like he's putting multiple conceptional changes on mages while all of them are hurting players. I think maybe he has underestimated the multiplicative effect on nerfs.
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post May 24 2013, 12:40
Post #2233
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I went Ygg, dragons, FSM, PU, RL, sisters. Took awhile, but no significant difficulties.
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post May 24 2013, 12:50
Post #2234
T_Starrk



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Ygg first
FSM+IPU+RL second
Dragons third
Sisters last

I think next time I'll be able to improve my 991 turns though.
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post May 24 2013, 12:59
Post #2235
nobody_xxx



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same here (IMG:[invalid] style_emoticons/default/biggrin.gif)

tree , dragons than 3 gods , sister last (IMG:[invalid] style_emoticons/default/laugh.gif)

my best is 911 turns (IMG:[invalid] style_emoticons/default/cry.gif)


I hope next time i can reach below 900 turns (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by ahenayau: May 24 2013, 12:59
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post May 24 2013, 13:00
Post #2236
Ichy



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I need more Tokens!
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post May 24 2013, 13:02
Post #2237
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QUOTE(varst @ May 24 2013, 18:38) *


It means you're going to get ~120k worthy of materials each month (assuming you don't put in any chaos tokens). From my experience, I'm getting 1 gift per day from PL ~330 monsters.


Again, easily solvable by removing the free kill per check and/or removing the guaranteed gift every 2 days.
There, problem solved. You now have to invest tons more crystals and tokens so your monster can get those kills/wins.

QUOTE

There's only 2 spell you can't get till 250 before the patch. Most of the useful ones are available before lv. 100. (e.g. weaken, haste, protection).


That's why I said add NEW ability trees at lvl 300+.
Tier4/Regen3/X-Imperil at lvl 300/350/400 would make a nice goal to aim for while at lower levels.

QUOTE
Raising credits cost per galleries will be difficult as it's affecting casual players rather than core players. They're getting credits from arena clearing cost, which isn't a large portion of core player's daily earning before the patch.

Remove the GP->Credit converter and instead make it Credit->GP. Set it at 1 credit = 100GP or something.
There, casual lowbies can now download galleries. At the same time, another credit source removed.

QUOTE

And I don't know why. It seems like he's putting multiple conceptional changes on mages while all of them are hurting players. I think maybe he has underestimated the multiplicative effect on nerfs.


C'mon, it's obvious that he didn't even test the mage stuff himself. If he did, he wouldn't have needed logs to figure out that they were screwed. You could feel the tedium after 5 mins of playing with cooldowns and target limits.
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post May 24 2013, 13:10
Post #2238
Ichy



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QUOTE(Rei-Tenshi @ May 24 2013, 13:02) *


Remove the GP->Credit converter and instead make it Credit->GP. Set it at 1 credit = 100GP or something.


But you can't use GP for Bounties!
Why punish h@h and torrent guys?
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post May 24 2013, 13:13
Post #2239
Zero Angel



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QUOTE(Ichy @ May 24 2013, 19:10) *

But you can't use GP for Bounties!
Why punish h@h and torrent guys?


Tweak it then. 10000 GP -> 1 credit. He wants to nerf credit gains anyway.
And just allow GP to be used for bounties.
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post May 24 2013, 13:18
Post #2240
Ichy



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QUOTE(Rei-Tenshi @ May 24 2013, 13:13) *

Tweak it then. 10000 GP -> 1 credit. He wants to nerf credit gains anyway.
And just allow GP to be used for bounties.

Nah.

Also why is GP Exchange a Problem?
Transferring your Donation/Supporting Fund into HV Currency is not a Problem. The Problem is using HV Currency for other features of the site.

This post has been edited by Ichy: May 24 2013, 13:18
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