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HentaiVerse 0.76, Wall-EEEE |
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May 18 2013, 16:05
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KTZ
Group: Members
Posts: 602
Joined: 9-December 09
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I'm finding this whole revamp overly complicated and frustratingly convoluted; a lot of things that worked were taken away, while things that basically force players to play a particular style just so they can get by were added in. The intention seems to be changing things just for the sake of it. Not to make Hentaiverse a better overall experience, but "because I can". I just want a simple, easy to understand H-verse to earn credits to spend on the galleries, that's all.
For subsequent updates, especially something as major as this one, I suggest announcing the changes maybe a few days before it's actually implemented. This will help players be better prepared, do some changes to their character like getting new equipment or selling those that will become obsolete, or avoid wasting money on training skills that would get retired anyway. Feedback can be gathered from the players and final tweaks made before final implementation.
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May 18 2013, 16:07
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11
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Now with the cooldown mechanisms, the damage-over-turn of spellcasting is extremely low making mage style obsolete.
I suggest one of the following changes: 1. add a way to reduce cooldown for primary damaging spells - perhaps through a critical spell hit or enhancements in ability.
2.instead of disabling the primary damaging spells for several turns - increase their mp consumption.
3. reset cooldown on entry to next floor.
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May 18 2013, 16:09
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Jigsy
Group: Members
Posts: 846
Joined: 19-March 10
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QUOTE(garm0 @ May 18 2013, 14:53) cause you are, (like me til yesterday), using Internet Explorer, and HV has problems with IE (even with 9.08) now.
I switched to Firefox to play HV now.
I'm actually using Firefox...
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May 18 2013, 16:11
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n125
Group: Gold Star Club
Posts: 6,281
Joined: 23-May 08
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QUOTE(FiniteA @ May 18 2013, 07:07) Now with the cooldown mechanisms, the damage-over-turn of spellcasting is extremely low making mage style obsolete.
I suggest one of the following changes: 1. add a way to reduce cooldown for primary damaging spells - perhaps through a critical spell hit or enhancements in ability.
Before the patch, I had myself convinced that there would be an ability that would eliminate cool-down for a particular spells and elements. I thought it would fit with the whole theme of taking things that we already had away from us and making us pay to get them back.
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May 18 2013, 16:11
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piyin
Group: Gold Star Club
Posts: 10,746
Joined: 4-February 09
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QUOTE(KTZ @ May 18 2013, 17:05) For subsequent updates, especially something as major as this one, I suggest announcing the changes maybe a few days before it's actually implemented.
1.- So subsequent updates can be WORST... not surprised. 2.- ANNOUNCING? oh yeah... thats gonna happen... and work... 10B is the Troll Master.
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May 18 2013, 16:12
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12
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QUOTE(KTZ @ May 18 2013, 10:05) I'm finding this whole revamp overly complicated and frustratingly convoluted; a lot of things that worked were taken away, while things that basically force players to play a particular style just so they can get by were added in. The intention seems to be changing things just for the sake of it. Not to make Hentaiverse a better overall experience, but "because I can". I just want a simple, easy to understand H-verse to earn credits to spend on the galleries, that's all.
You and me both. Where's the friendship is magic in this update? All I see is screwing low level players over royally with the removal of "Easy" and "Heroic" as well as the loot penalties for lower difficulties. Some of us just want to get back to our galleries instead of wasting time in HV. QUOTE(KTZ @ May 18 2013, 10:05) For subsequent updates, especially something as major as this one, I suggest announcing the changes maybe a few days before it's actually implemented. This will help players be better prepared, do some changes to their character like getting new equipment or selling those that will become obsolete, or avoid wasting money on training skills that would get retired anyway. Feedback can be gathered from the players and final tweaks made before final implementation.
And get beta players to playtest it. It seems like nobody playtested these changes.
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May 18 2013, 16:12
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garm0
Group: Members
Posts: 1,871
Joined: 1-January 10
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QUOTE(Jigsy @ May 18 2013, 16:09) I'm actually using Firefox...
then update it, I am using FF 21.0, the game runs just fine even though I find the new patch has broken it in many ways like 90% of the posters in this thread.
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May 18 2013, 16:13
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Glitz
Lurker
Group: Recruits
Posts: 4
Joined: 6-May 08
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QUOTE(Jigsy @ May 18 2013, 20:27) Where the hell is the cure ability?
Exactly. They say "Spells are now granted automatically when you reach the required level and/or magic proficiency" so WHERE THE HELL IS THE CURE ABILITY? or 61 proficiency on supportive spell still can't unlock cure? or do we need to be level 100++ to unlock cure? QUOTE(aiwotorimodose @ May 18 2013, 20:47) spells are auto unlocked
How do we set it up?. It doesn't appear on battle nor ability setting page. I've even check setting and ( I know this is stupid) mooglemail and still can't find those goddamn cure spell.
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May 18 2013, 16:15
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Autocorrelator
Group: Gold Star Club
Posts: 528
Joined: 12-June 11
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Skills and items are unusable in IE9. So I can't use IE9 to fight and my firefox is very slow, can you fix the bug please Tenboro?
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May 18 2013, 16:15
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garm0
Group: Members
Posts: 1,871
Joined: 1-January 10
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QUOTE(Glitz @ May 18 2013, 16:13) Exactly. They say "Spells are now granted automatically when you reach the required level and/or magic proficiency" so WHERE THE HELL IS THE CURE ABILITY? or 61 proficiency on supportive spell still can't unlock cure? or do we need to be level 100++ to unlock cure? How do we set it up?. It doesn't appear on battle nor ability setting page. I've even check setting and ( I know this is stupid) mooglemail and still can't find those goddamn cure spell.
go to Character\Settings\Quickbar slots it will be there as it is auto-unlocked now
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May 18 2013, 16:16
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
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The balance between light and heavy seems a lot more even now.
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May 18 2013, 16:17
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naoeneko
Newcomer
Group: Members
Posts: 36
Joined: 14-June 12
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This will give me a headache today... oh well.
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May 18 2013, 16:18
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wypower2
Group: Members
Posts: 435
Joined: 20-February 08
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QUOTE(dragon695 @ May 18 2013, 22:12) Some of us just want to get back to our galleries instead of wasting time in HV.
You know, I have been thinking if this is what the patch intended to do.. (IMG:[ invalid] style_emoticons/default/cool.gif)
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May 18 2013, 16:19
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Malenk
Group: Members
Posts: 923
Joined: 12-June 12
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tried maging. this patch is so bad. nope, this is total bullshit.
the equipment basically forces you to focus on only one element. the fact that you need mastery slots and their number is so low forces you to only focus on one element. the cooldown on spells totally fucks you up.
mastery slots are not enough for the abilities you need. 3 slots for tanks, 1 slot for mana potions, 3-4 for cloth armor, 2-3 for staff, 6-8 for holy/dark mages and 5-7 for elemental mages.
prices for anything are high as fuck, a reset of a single ability can take more that 5 times the credits you needed to reset all of them before, if you had max reset price.
i guess i'll be back in a week to check it this madness is still going on.
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May 18 2013, 16:23
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12
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QUOTE(Shuleria @ May 18 2013, 15:05) What is Protection Augment and Drain Augment slot anyway ?
Protection Augment -> MP free sppike spell together with the protection spell Drain Augmet -> When you cast Drain (Poison + Life Drain) you drain MP (divine version) or drain Spirit (dark version), apart from draining the HP
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May 18 2013, 16:23
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kakashi524
Group: Members
Posts: 4,145
Joined: 6-February 09
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QUOTE(Shuleria @ May 18 2013, 09:05) What is Protection Augment and Drain Augment slot anyway ?
Protection Augment is for SPikes. I wasted 1 mastery point in it <,< I dont use them QQ Question: in the Elemental SubSection there are skill to Improve Tier 1, 2 and 3 ELEMENTAL Spells. Does Forbidden and Divine Spells count as Elemental? Cure has no way to be improved, right? I looked everywhere and so far I don't see it.
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May 18 2013, 16:23
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12
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QUOTE(piyin @ May 18 2013, 10:11) 1.- So subsequent updates can be WORST... not surprised. 2.- ANNOUNCING? oh yeah... thats gonna happen... and work... 10B is the Troll Master.
Yes, but trolling gets boring after awhile and usually people grow up (eventually). Why not just make the e-hentai experience more pleasing for the end user? Why do you have to fuck with newbies on ex with the whole sadpanda? Why do you make us suffer just to unlock features on e-h, while making H@H only for people with super awesome connections and donations through shady bitcoin?
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May 18 2013, 16:24
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Random instances
Newcomer
Group: Members
Posts: 74
Joined: 24-August 10
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QUOTE(Malenk @ May 18 2013, 14:43) thanks tenboro for this totally new system of abilities with such high prices for resets. we wouldn't incourage people to try things out. fuck them!
While not as..eloquent as the poster above, this new version of HV is pretty dire on all fronts - especially as I run (or rather, ran as I doubt I'll do any grinding under this system) a phase cloth holy mage warrior (sword and mageboard) and have done for almost a year thus my proficiency is in cloth and one handedness, using melee for the coup de grace on anything that survived a focus banish, having spells to heal and disable as needed Now...uggh, cooldowns on magic is painful - a lucky enemy crit on the turn you heal now and you have little recourse but to wait for the inevitable failure sign and the offensive magic...if theres a cd on them, why bother with mp? its a double penalty (plus my magic strike power has plummeted so now even more annoyingly I'm having to melee enemies while having to tank in cloth while praying to not get chain critted while I'm trying to get my cure spell off cd!) Then another point - vital abilities accessible to lv 100 and below are now level gated to a higher level - so now you have to grind to get the spells to help you survive to grind to the ends of the longer arenas you found easy in the past..oh and of course, now spark can't last very long even if used on an aura powerup, same as regen (which still sucks big time) despite costing a pretty large chunk of my mp bar that is now a third smaller and worse, I have less potions to bolster it Don't get me wrong...I can see the idea being aimed towards but the execution needs a lot more work - maybe returning all the spells to their original level unlocks and removing/halving the cds on spells might be a good start (as might making respec tokens drop so nobody has to chuck a million coins at it)
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May 18 2013, 16:25
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KTZ
Group: Members
Posts: 602
Joined: 9-December 09
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QUOTE(dragon695 @ May 18 2013, 22:12) And get beta players to playtest it. It seems like nobody playtested these changes.
That's a damn good idea. Not just the "super" players though, but people from all experience levels.
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