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> HentaiVerse 0.76, Wall-EEEE

 
post May 24 2013, 06:24
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piyin



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QUOTE(Panuru @ May 24 2013, 07:22) *

It's not the destination it's the journey?


both wrong... is the patch not the whining....
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post May 24 2013, 06:24
Post #2162
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QUOTE(Panuru @ May 24 2013, 11:22) *

It's not the destination it's the journey?


This game is getting more tedious than most Korean MMOs, btw (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 24 2013, 06:27
Post #2163
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QUOTE(ChosenUno @ May 23 2013, 23:24) *

This game is getting more tedious than most Korean MMOs, btw (IMG:[invalid] style_emoticons/default/tongue.gif)

But not nearly as much as Disgaea.
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post May 24 2013, 06:31
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QUOTE(ChosenUno @ May 24 2013, 12:24) *

This game is getting more tedious than most Korean MMOs, btw (IMG:[invalid] style_emoticons/default/tongue.gif)


Now it would be great if Tenboro actually created new content/challenges for the players with every patch instead of just nerfing them over and over and over.
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post May 24 2013, 06:32
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QUOTE(quazkov @ May 24 2013, 04:21) *

"Resetting this ability will cost 0 credits"

Is that right?

Temporary. Enjoy it while you can.
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post May 24 2013, 06:34
Post #2166
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QUOTE(Rei-Tenshi @ May 23 2013, 23:31) *

Now it would be great if Tenboro actually created new content/challenges for the players with every patch instead of just nerfing them over and over and over.

All those new buffs don't count as new content?
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post May 24 2013, 06:35
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We should have to fight them first!
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post May 24 2013, 06:37
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QUOTE(Panuru @ May 24 2013, 12:34) *

All those new buffs don't count as new content?


The only new content/challenge we got is the new Triple Trio. Everything else is a nerf cleverly disguised as a new feature.

A good example is the new Ability system. We didn't get anything new from that, all it did was force us to spend more AP to get the old stuff we had.

This post has been edited by Rei-Tenshi: May 24 2013, 06:40
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post May 24 2013, 06:48
Post #2169
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QUOTE(Rei-Tenshi @ May 23 2013, 23:37) *

A good example is the new Ability system. We didn't get anything new from that, all it did was force us to spend more AP to get the old stuff we had.

Some single-target deprecating spells can now hit more than one target, as an example. Granted I'd rather have X-Nerf back.
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post May 24 2013, 06:53
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QUOTE(Panuru @ May 24 2013, 12:48) *

Some single-target deprecating spells can now hit more than one target, as an example. Granted I'd rather have X-Nerf back.


Sure, I didn't mean there were ZERO buffs. It's just that for every "buff" we receive, we also get 10 times the nerfs.
I'd rather have zero-cooldown all-target offensive spells again, instead of 3-target deprecating spells.
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post May 24 2013, 06:54
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QUOTE(Panuru @ May 24 2013, 00:22) *

It's not the destination it's the journey?

That's s lie. It's the pain not the effort.

o
Oh and no more 50% haste. Oh well.
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post May 24 2013, 06:57
Post #2172
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QUOTE(Rei-Tenshi @ May 23 2013, 20:37) *

The only new content/challenge we got is the new Triple Trio. Everything else is a nerf cleverly disguised as a new feature.

A good example is the new Ability system. We didn't get anything new from that, all it did was force us to spend more AP to get the old stuff we had.

More are less (IMG:[invalid] style_emoticons/default/dry.gif)

That's a vary nice "EVERYTHING" you have there, it be a shame if something was to happen to it!

Ssss.. BOOM! (IMG:[invalid] style_emoticons/default/dry.gif)

Than it all get took away and we have to get are things back again.
Only this time PAY AGAIN for shit we done had before (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 24 2013, 06:58
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QUOTE(Rei-Tenshi @ May 23 2013, 23:53) *

I'd rather have zero-cooldown all-target offensive spells again, instead of 3-target deprecating spells.

To be perfectly honest I find it a lot more entertaining not having that anymore. Then again we're approaching it from two completely different angles. As I said, you're destination and I'm journey. I like being stiffly challenged. Yes of course there's such a thing as brokenly difficult, but I don't think we're nearly there.

edit: If you'll pardon my putting words in your mouth.

This post has been edited by Panuru: May 24 2013, 06:59
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post May 24 2013, 07:01
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QUOTE(Panuru @ May 24 2013, 12:58) *

I like being challenged.


And the thing I keep saying is Tenboro just keeps nerfing the players over and over in the name of "challenge", instead of actually creating new stuff. He could make new special monsters, new arenas, new difficulty setting, etc. But nope. Nerfs are all the "challenge" we get.
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post May 24 2013, 07:05
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QUOTE(Rei-Tenshi @ May 24 2013, 00:01) *

And the thing I keep saying is Tenboro just keeps nerfing the players over and over in the name of "challenge", instead of actually creating new stuff. He could make new special monsters, new arenas, new difficulty setting, etc. But nope. Nerfs are all the "challenge" we get.

If it becomes harder to kill stuff then things are more challenging, but I admit that's pedantic.

It became challenging in a significantly different way than just a number tweak. Limited AoE targeting and cooldowns are two prime examples of that.
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post May 24 2013, 07:08
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Think of this like its one of those Korean MMOs.

The game devs there don't nerf the players over and over just to keep things fresh. They keep introducing new items, new maps, new spells, new classes. In this game, you just keep fighting the same monsters and arenas again and again, except you get weaker every patch.
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post May 24 2013, 07:18
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QUOTE(Rei-Tenshi @ May 24 2013, 00:08) *

Think of this like its one of those Korean MMOs.

The game devs there don't nerf the players over and over just to keep things fresh. They keep introducing new items, new maps, new spells, new classes. In this game, you just keep fighting the same monsters and arenas again and again, except you get weaker every patch.

Those games also pay the people who make them. And have people as in plural.

I'm torn between the fact that you have a very good point from a game design perspective, yet it's not really fair from a practical one. I appreciate that these things can be compared from a game design perspective, so I'm not saying it's not a valid thing to do in that context. If you're going to say how good a game is, that's basically what you've gotta do. A minigame on a site run by one man who has a day job can't be expected to have the resources to put into that kind of development, though. The conceptual development itself isn't so easy, much less structuring and then executing the implementation.

Basically, I've always been comfortable with the notion that I'm kicking around inside somebody's spare-time project.
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post May 24 2013, 07:32
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I think HentaiVerse took a dump on itself for a moment.



The hourly just went buggy for me. I could only attack and not bring up spellbook, quick spell buttons didn't work and no item selection. Got my ass handed to me and went right to a grindfest, and everything worked. I had this problem with IE9 but after upgrading days ago I haven't seen it since. Hope this doesn't become a daily thing.
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post May 24 2013, 07:36
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QUOTE(nwbell6 @ May 22 2013, 18:50) *

In experimenting with what melee set I plan to specialize in, I found a change that I haven't seen mentioned. Under 0.75, I would keep Fus Ro Dah in reserve and use it whenever my HP ran low. Using it would stun the field and give me a few turns to give my regeneration time to work. If any monster was already stunned, it would reset the time remaining so all the monsters would pop out of stun at exactly the same time. (In even older versions, the slow giants would have always popped out several turns after the faster avions.)

Under 0.76, any monster already stunned will not get a new stun. So, when I am using club, shield, or mace, any monster already stunned with a remaining time of zero turns will be unstunned after I use Fus Ro Dah.

I'm running into this too. If I shield-bash a stunned monster, it doesn't extend the stun.
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post May 24 2013, 07:58
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QUOTE(Panuru @ May 24 2013, 11:58) *

To be perfectly honest I find it a lot more entertaining not having that anymore. Then again we're approaching it from two completely different angles. As I said, you're destination and I'm journey. I like being stiffly challenged. Yes of course there's such a thing as brokenly difficult, but I don't think we're nearly there.

edit: If you'll pardon my putting words in your mouth.


See, the difference between you and Rei-Tenshi/me is that for the most part, we've completed the journey. We've pretty much maxed our forgings, cleared everything in IWBTH, pretty much completed the endgame stuff.

So when this patch hits, we get significantly weaker and can't do nothing about it, should we complain?

It's not about being challenged, it's about fun. Currently the game just feels tedious and boring. The mechanic of spell cycling adds no value to the mechanics of maging, but instead makes it very tedious. Same with the cooldowns. And the whole "new ability" thing is not really an improvement, as well. AOEed imperil is moot since every single damn monster needs imperil now, not like 1-2/round as before. Oh, did I forget to mention that every single monster has resist now? And you can't magnet them all because magnet has a 10t CD. Whoops?

If anything, the game's gone worse compared to last patch in every aspect. It's slower, more tedious, less fun. Resists are doubly annoying because of CDs.

The one positive thing I got from this patch is forge EXP. I managed to max out my forge in an attempt (in vain) to regain the kind of damage output I was able to do from the last patch.
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