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> HentaiVerse 0.76, Wall-EEEE

 
post May 24 2013, 00:07
Post #2121
Ichy



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QUOTE(marcho @ May 23 2013, 23:39) *

Tenb is worried about people making multiple accounts, but I agree there is a solution that doesnt involve tamagachi. Yours should work, and there have been a few other suggestions. As long as accounts dont get slots for free that should be a pretty solid barrier.

In the Catgirl Forum I suggested that Happiness will never drop to zero if you have a gold star.
Now if he does the same for people in any toplist those who are useful to the site will be a little rewarded.
Also fucks multi account abuser hard.
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post May 24 2013, 00:14
Post #2122
T_Starrk



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Were there any changes to the way evade was calculated? I still don't really understand how I lost evade from this patch, especially since all my gear's evade went up from the new forging curve. Is the godslayer title working for evade? lol. Or am I missing something?

This post has been edited by T_Starrk: May 24 2013, 00:19
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post May 24 2013, 00:16
Post #2123
Ichy



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QUOTE(T_Starrk @ May 24 2013, 00:14) *

Were there any changes to the way evade was calculated? I still don't really understand how I lost evade from this patch, especially since all my gear's evade went up from the new forging curve. Is the godslayer title working for evade? lol. Or am I missing something?

Title Bonus not working (or useful) should be a running gag by now (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Ichy: May 24 2013, 00:16
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post May 24 2013, 00:18
Post #2124
T_Starrk



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I just realized it's probably the lost agility from light armor proficiency (it used to give +1 agility per 10 prof).
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post May 24 2013, 01:15
Post #2125
Charkan



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QUOTE(eleeinos @ May 23 2013, 17:10) *

And by changing that limit to 8, there would be no reason for this whole food/morale system, since its point is to prevent players from having too many monsters.

Or allow 1 monster per 25 levels, to a maximum of 20 monsters at level 500.


A good solution not to dispose of monsters over the limit if this limit would be the amount of assets. Monsters turned off would not be hungry and gain some morale per day.

This post has been edited by Charkan: May 24 2013, 01:16
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post May 24 2013, 01:23
Post #2126
Ebisan



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QUOTE(Charkan @ May 24 2013, 01:15) *

A good solution not to dispose of monsters over the limit if this limit would be the amount of assets. Monsters turned off would not be hungry and gain some morale per day.


What about a Snowflake's Spa for Depressive Monsters. A place where they can recover moral, but they aren't allowed to take part in batles and of course they won't be bringing back gifts while in there. (IMG:[invalid] style_emoticons/default/biggrin.gif)
It could also cost some credits to send a monster there.
Like in Spirited Away (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 24 2013, 01:29
Post #2127
Overl0rd111



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My idea- combine food and morale into one bar that drops relitively quickly but can be replinished by both crystals and food. Happy pills can be used to stop the dropping for a set period of time (6 hours?).
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post May 24 2013, 01:30
Post #2128
VriskaSerket



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QUOTE(eleeinos @ May 23 2013, 20:10) *

And by changing that limit to 8, there would be no reason for this whole food/morale system, since its point is to prevent players from having too many monsters.

Or allow 1 monster per 25 levels, to a maximum of 20 monsters at level 500.

i hope after number of active monsters drops to less than 5k (because of dead accounts) instead current 30+k, Tenboro transform morale system to something more adequate.
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post May 24 2013, 01:42
Post #2129
Pro2Type



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QUOTE(T_Starrk @ May 24 2013, 00:14) *

Were there any changes to the way evade was calculated? I still don't really understand how I lost evade from this patch, especially since all my gear's evade went up from the new forging curve. Is the godslayer title working for evade? lol. Or am I missing something?


No more aura bonuses.
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post May 24 2013, 01:49
Post #2130
skillchip



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14:21] <~tenboro> incidentally, that's pretty derpy of me. I've been tracking the number of happy pills in the system, but I forgot to account for those in *my* inventory
[14:22] <~tenboro> so it wasn't 11719, it was 1719 :3

Oh the gems of tenboro!
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post May 24 2013, 02:28
Post #2131
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QUOTE(Tenboro @ May 22 2013, 23:49) *

Some more magic tweaks:

- Base damage for T1 spells increased from 3.0 to 4.0, and mana cost reduced from 7 to 6

- Base damage for T2 increased from 4.5 to 5.5

- Base damage for T3 increased from 6.0 to 7.0

(If you have any abilities that modify spell damage, unslot and reslot any ability to make it refresh.)


Do you think you can increase the ramp a bit more?

Say: 4.5, 7, 10?

Cause right now, paradise lost still feels very weak for its cooldown of 5 secs, and while banishment does feel stronger, it's not enough to kill pretty much any monster without imperil.
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post May 24 2013, 02:30
Post #2132
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QUOTE(skillchip @ May 23 2013, 16:49) *

14:21] <~tenboro> incidentally, that's pretty derpy of me. I've been tracking the number of happy pills in the system, but I forgot to account for those in *my* inventory
[14:22] <~tenboro> so it wasn't 11719, it was 1719 :3

Oh the gems of tenboro!


I keep seeing people posting their convos with Tenboro on the IRC. I always thought he was too stuck up to talk to people. Huh.
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post May 24 2013, 03:06
Post #2133
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QUOTE(ChosenUno @ May 24 2013, 08:28) *

Do you think you can increase the ramp a bit more?

Say: 4.5, 7, 10?

Cause right now, paradise lost still feels very weak for its cooldown of 5 secs, and while banishment does feel stronger, it's not enough to kill pretty much any monster without imperil.

so it seems Elementary spell would deal more damage than Dark/Holy with enhancement?
Also, redwood is buffed, katalox is not. (IMG:[invalid] style_emoticons/default/blink.gif)
Not to mention, imperil also brings down elementary resist. (IMG:[invalid] style_emoticons/default/huh.gif)

Also, I think Forbidden should get more damage than Holy, because Holy EDB has the advantage of better cure.

My personal test: 0% EDB, *15 Difficulty, Monster all imperiled, One Wind T3 spell (no enhancement) takes all monster to <50% hp
which is comparable than my 200% EDB Dark Mage set. I guess I can one-shot thing with 200% wind edb.

This post has been edited by FiniteA: May 24 2013, 03:14
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post May 24 2013, 03:16
Post #2134
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Wow, big changes. I have read it, going to take a while to figure out what all it means...
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post May 24 2013, 03:18
Post #2135
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(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/happypills.png)
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post May 24 2013, 03:21
Post #2136
Zero Angel



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QUOTE(ChosenUno @ May 24 2013, 08:28) *

Do you think you can increase the ramp a bit more?

Say: 4.5, 7, 10?

Cause right now, paradise lost still feels very weak for its cooldown of 5 secs, and while banishment does feel stronger, it's not enough to kill pretty much any monster without imperil.


Why settle for a crappy increase in damage? As long as that's the only thing he's willing to change, there would still be no reason to choose maging over melee.
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post May 24 2013, 03:31
Post #2137
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QUOTE(Rei-Tenshi @ May 24 2013, 09:21) *

Why settle for a crappy increase in damage? As long as that's the only thing he's willing to change, there would still be no reason to choose maging over melee.

My melee eq is too bad for me to switch (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
mage is tedious but still faster (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 24 2013, 03:33
Post #2138
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13 3 Heavenly Cerise Rose casts Divine Cerise Blooms, but is absorbed. You gain 1 Magic Points.

Yay... (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 24 2013, 03:37
Post #2139
ChosenUno



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QUOTE(Rei-Tenshi @ May 24 2013, 08:21) *

Why settle for a crappy increase in damage? As long as that's the only thing he's willing to change, there would still be no reason to choose maging over melee.


Well...

What else will he change?

Also:

From the looks of it, forging has been nerfed big time.

level 100 forging now gives only 1.486x, compared to 2x prepatch.
Level 50 forging now gives only 1.36x, reduced from 1.4x from level 40 prepatch.

Coupled with many other changes and no wonder maging went to shit (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 24 2013, 03:43
Post #2140
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QUOTE(MSimm1 @ May 23 2013, 14:28) *

22 7 Ghazrilla dropped [Happy Pills] (IMG:[invalid] style_emoticons/default/biggrin.gif)

Got my first one on a hourly (IMG:[invalid] style_emoticons/default/biggrin.gif)

Far out congrats
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