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HentaiVerse 0.76, Wall-EEEE |
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May 23 2013, 20:08
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Shuleria
Group: Members
Posts: 789
Joined: 23-January 10

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2 happy pills so far...gosh, this is really hard to drop...
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May 23 2013, 20:09
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(kamou @ May 23 2013, 13:46)  And I don't get Happy Pills yet. Ffffffuuuuuuuu-
I have a grand total of one. Hue.
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May 23 2013, 20:13
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(m42a @ May 23 2013, 12:09)  Does it matter if you only cast non-damaging spells like Haste and Cure?
It would cause your SP and SP regen to be reduced some, but otherwise I don't think so.
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May 23 2013, 21:17
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Honk
Group: Members
Posts: 414
Joined: 13-February 08

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QUOTE(hitokiri84 @ May 23 2013, 20:13)  It would cause your SP and SP regen to be reduced some, but otherwise I don't think so.
Hadn't thought of SP, but other than that INT is of even less interest for melees now.
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May 23 2013, 21:31
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Happy Pills are of which drop table: Special Item or Food?
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May 23 2013, 21:33
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Maximum_Joe @ May 23 2013, 15:31)  Happy Pills are of which drop table: Special Item or Food?
They're of the Really Fucking Rare drop table
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May 23 2013, 21:33
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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as a level 250+, I only had the 2nd weaken aoe upgrade, so thanks for tweaking it so I could get the last upgrade. Still it seems kinda meh that domino aoe is so much bigger. Then again I am melee so i can deal with spamming still it sticks since i'm not in paper armor. Does make it seem to me that mage (staff proficiency maybe?) should have some sorta advantage / buff in aoe splash / duration in abilities tree.
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May 23 2013, 21:36
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08

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QUOTE(Mantra64 @ May 23 2013, 20:21)  So one week more and my monsters will become angry with me and so will stop bringing any gifts to me. (IMG:[ invalid] style_emoticons/default/sad.gif) On the bright side, they'd only bring you mid-grade loot anyway.. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 23 2013, 21:48
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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Tenboro, can you transfer the below monster to HTTP/308?
57192 Sanya V Litvyak 501st
Thank you.
This post has been edited by TheTornPrince: May 24 2013, 00:36
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May 23 2013, 22:00
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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That's not possible. Database limit to the number of monsters one can have is 255, which HTTP has reached pre-patch - there literally isn't room to store her.
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May 23 2013, 22:10
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08

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QUOTE(Lement @ May 23 2013, 23:00)  That's not possible. Database limit to the number of monsters one can have is 255, which HTTP has reached pre-patch - there literally isn't room to store her.
And by changing that limit to 8, there would be no reason for this whole food/morale system, since its point is to prevent players from having too many monsters. Or allow 1 monster per 25 levels, to a maximum of 20 monsters at level 500.
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May 23 2013, 22:33
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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eleeinos: You get chaos tokens far more often than that tbh - but you must gain exp to obtain them, so it is limited with level, sort of.
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May 23 2013, 22:59
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atest1
Group: Gold Star Club
Posts: 2,689
Joined: 5-October 12

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Something wrong with magic base damage? When I unequip the staff, the Effective Primary Stats is: 722 Intelligence and 731 Wisdom, so the MDB should be 722*2 + 731 = 2175, but I only get 1675 magic base damage. Where is the missing 500 MDB?
This post has been edited by atest1: May 23 2013, 22:59
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May 23 2013, 23:06
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(atest1 @ May 24 2013, 04:59)  Something wrong with magic base damage? When I unequip the staff, the Effective Primary Stats is: 722 Intelligence and 731 Wisdom, so the MDB should be 722*2 + 731 = 2175, but I only get 1675 magic base damage. Where is the missing 500 MDB?
QUOTE(Tenboro @ May 18 2013, 18:31)  - Damage contribution from primary stats to attack and spell damage is now weakly logarithmic. This has little effect at the player levels, but will cut off a larger chunk of monster damage at the highest levels. -- New formula is (don't ask): log(3330 + stat1 * 2 + stat2, 1.0003) - 27039.81
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May 23 2013, 23:08
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(T_Starrk @ May 23 2013, 13:38)  Then you would of really seen some bitching and people rage quitting, lol (IMG:[ invalid] style_emoticons/default/laugh.gif) . Throwing away all the work people have put into this little game, I fail to see the point of this. So we can all suffer at level 0 together? The low level experience needs a LOT of testing, which definitely won't happen without a reset. Plus, some people would be elated at the amount of credits from refunded trainings and stuff being funneled into bounties.
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May 23 2013, 23:11
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piyin
Group: Gold Star Club
Posts: 10,849
Joined: 4-February 09

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usualy i got 30k per day in credits... now im happy if i get 5k... if for me is a hell wonder what for the lower levels... enjoy eternity dudes.
EDIT: Officially. the longest thread about an update and the MOST hated update of all the times(?)
This post has been edited by piyin: May 23 2013, 23:12
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May 23 2013, 23:29
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Bunker Buster @ May 23 2013, 17:08)  The low level experience needs a LOT of testing, which definitely won't happen without a reset. Plus, some people would be elated at the amount of credits from refunded trainings and stuff being funneled into bounties.
I think I'm the most active sub-150 person in this thread, and I posted my major grievances a while back. You know what, lemme go hunting for that list... Here it is: 1. You do less damage, but so does everybody else. Still the same. Apparently for mages it means that they don't die as fast, melee seems to be relatively unchanged. 2. For those- including myself- who trained levels in Pack Rat BEFORE this patch and certain other trainings, money was lost, and in some cases lots of it. Whatever, our great dictator may or may not sign off on any refunds, though the cut credit drop rates would make such a move incredibly helpful. [Ignoring #s 3 and 4, those are bygone bygones] 5. Unless I'm mistaken, it appears that monster food is dropping so much that it's crowding out the appearance of other items.It still appears to be true, but the droprate buff seems to have alleviated at least part of this. 6. If you're low level, you got the shaft, mastery-wise.This is my most important one, but it's actually gotten addressed a lot when Tenboro ninja'd in lowered level requirements for stuff two days back. My main example was how Haste wouldn't be able to get upgraded on my end until level 90, but now I've got two points into it. I mean, Haste is a lot shittier than before the patch due to the fact that its effect was halved and you need to invest points into it to get pre-patch level durations, but I'm happy I have it. He really smoothed out the curve, imo.
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May 23 2013, 23:39
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(eleeinos @ May 23 2013, 15:10)  And by changing that limit to 8, there would be no reason for this whole food/morale system, since its point is to prevent players from having too many monsters.
Or allow 1 monster per 25 levels, to a maximum of 20 monsters at level 500.
Tenb is worried about people making multiple accounts, but I agree there is a solution that doesnt involve tamagachi. Yours should work, and there have been a few other suggestions. As long as accounts dont get slots for free that should be a pretty solid barrier.
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