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HentaiVerse 0.76, Wall-EEEE |
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May 23 2013, 00:42
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(cavecricket48 @ May 22 2013, 14:20)  Still makes no sense why the fuck feeding them food wouldn't make them happier
Do you get happier when you get food? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 23 2013, 00:46
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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I do.
Also TenBro, the main site User CP still lists 'Aura' as a link.
This post has been edited by Beryl: May 23 2013, 00:48
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May 23 2013, 00:48
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Maximum_Joe @ May 22 2013, 18:42)  Do you get happier when you get food? (IMG:[ invalid] style_emoticons/default/tongue.gif) Do you not? If so, what the fuck is wrong with your biology o_o;;
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May 23 2013, 00:51
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(cavecricket48 @ May 22 2013, 14:48)  Do you not? If so, what the fuck is wrong with your biology o_o;;
Well think of it more like an actual army: they don't have better morale just because you feed them (of course not feeding them makes them depressed), giving them better pay / bigger guns on the other hand...
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May 23 2013, 00:52
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Maximum_Joe @ May 22 2013, 18:51)  Well think of it more like an actual army: they don't have better morale just because you feed them (of course not feeding them makes them depressed), giving them better pay / bigger guns on the other hand...
When you use that metaphor, I think of the shitty quality of army food. ..........................................Wait a minute, my friend in the military actually likes his food... Not the rations, but the actual semi-legit cafeteria food...
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May 23 2013, 01:05
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(cavecricket48 @ May 22 2013, 14:52)  When you use that metaphor, I think of the shitty quality of army food.
Well what we give our monsters is probably the equivalent of generic-brand pet food. (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE Wait a minute, my friend in the military actually likes his food... Not the rations
Yea, MREs are... something else.
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May 23 2013, 01:07
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(Maximum_Joe @ May 22 2013, 19:05)  Well what we give our monsters is probably the equivalent of generic-brand pet food. (IMG:[ invalid] style_emoticons/default/tongue.gif) You don't know what pet food tastes like to pets... Or DO you... ~_~;;
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May 23 2013, 01:28
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Tenboro @ May 22 2013, 09:49)  Some more magic tweaks:
- Base damage for T1 spells increased from 3.0 to 4.0, and mana cost reduced from 7 to 6
- Base damage for T2 increased from 4.5 to 5.5
- Base damage for T3 increased from 6.0 to 7.0
(If you have any abilities that modify spell damage, unslot and reslot any ability to make it refresh.)
Yay~ \(^o^)/ -- A thought occurred to me earlier: With monsters being so weak now, is the stage set for Monster Lab Part 2 to roll out to make them all mean again? This post has been edited by n125: May 23 2013, 01:28
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May 23 2013, 01:36
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GanGun
Group: Gold Star Club
Posts: 428
Joined: 26-July 10

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So when the "Hunger/Moral" feature does goes into effect, everyone will say: "Be thankful for this low quality hentai rip! Monsters in HentaiVerse is starving and does not have any hentai!". QUOTE(Maximum_Joe @ May 23 2013, 01:05)  Well what we give our monsters is probably the equivalent of generic-brand pet food. (IMG:[ invalid] style_emoticons/default/tongue.gif) Yea, MREs are... something else. ...Right, because food has never boosted the moral of any troop even though giving troops something "luxurious" seems to say otherwise. This post has been edited by GanGun : May 23 2013, 01:39
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May 23 2013, 01:45
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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It seems the game is actually playable for mages now. Still, it's much slower than before, sigh... (IMG:[ invalid] style_emoticons/default/cry.gif) Tenboro, why can't you make the game FASTER instead of slower? We're not all NEETs ya know (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 23 2013, 01:50
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Tenboro @ May 23 2013, 00:49)  Some more magic tweaks:
- Base damage for T1 spells increased from 3.0 to 4.0, and mana cost reduced from 7 to 6
- Base damage for T2 increased from 4.5 to 5.5
- Base damage for T3 increased from 6.0 to 7.0
(If you have any abilities that modify spell damage, unslot and reslot any ability to make it refresh.)
Tested it. Difference is negligible. Mages still can't do their old clear speed, which is the entire point of maging. On the other hand, Melee can still do their old shit with little to no penalty. (probably easier for low levels too, because melee needs way less Mastery points and AP to function competently). Seriously, tell us what advantages you intend for mages to have over melee. Because before this patch, the situation was something like this: Mages: Can clear rounds really fast, but can't last long in the later rounds. You don't see mages doing 200 round IWBTH in 5-10 mins (something which Melee apparently can do).Melee: Slower clear speed, but survivability allows them to do what mages can't, which is survive on deeper GF and IW. Right now, mages can probably clear just a little bit faster than melee, but is still just as squishy. If you really want mages to be a viable playstyle again, either remove the CD on T2/T3, or allow T1/T2 to hit all targets regardless of enemy position. You can keep raising spell damage all you want, but as long as those limits exist (cooldown/targeting/resists), then the whole point of maging (which again, is CLEAR SPEED) is moot.
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May 23 2013, 02:26
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Tenboro @ May 22 2013, 16:49)  Some more magic tweaks:
- Base damage for T1 spells increased from 3.0 to 4.0, and mana cost reduced from 7 to 6
- Base damage for T2 increased from 4.5 to 5.5
- Base damage for T3 increased from 6.0 to 7.0
(If you have any abilities that modify spell damage, unslot and reslot any ability to make it refresh.)
Did the damage change effect Holy/Dark as well? Just want to check to see if I can get an easy answer before I have to do another round of damage testing QUOTE(T_Starrk @ May 22 2013, 19:00)  I think Tenboro wants mages to start wearing more proficiency gear to get these spells. That was one of the points of the patch right? It also lowers resist, mana cost, and increases cast speed, iirc. But with how nerfed mages already got I can't see them giving up more of their damage.
Benefits need to be slightly higher to make it worth giving up the raw damage This post has been edited by skillchip: May 23 2013, 02:30
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May 23 2013, 04:02
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xZabuzax
Newcomer
 Group: Recruits
Posts: 13
Joined: 4-May 09

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This had a shitload of changes for 1 release, i'm dissapointed by a few issues:
*Who the hell want to babysit monsters in this game? i don't mind babysitting a monster in a "real game" but here? fuck no. They all gonna die because i won't waste time babysitting their asses.
*Credit gains are lower, another thumbs down here. Who the hell want to farm even longer to gain credits? you seriously think people gonna have more fun if they keep farming in this? (if some peoples actually have fun doing it in this game they need a reality check).
*Bring back the "show all" in the bazaar equipment shop, i want to sell all the crap i have in 1 go. Currently you sell it going 1 by 1 in every equipment menu and this is even more time consuming. (again, this is not WoW or any other mmorpg for chirst sake).
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May 23 2013, 04:10
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(xZabuzax @ May 22 2013, 21:02)  *Credit gains are lower, another thumbs down here. Who the hell want to farm even longer to gain credits? you seriously think people gonna have more fun if they keep farming in this? (if some peoples actually have fun doing it in this game they need a reality check).
The stated goal of HV is to be a credit sink, not a credit generator.
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May 23 2013, 04:16
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Ebisan @ May 23 2013, 02:33)  You are lacking deprecating proficiency to cast silence. There are prof. requirements for some spells to be able to use them, like T2 and T3 spells, or full cure, or blind, imperil or silence. Nonetheless, you can train them with ap, but that does not give you the right to use them. I've tried a staff, but it won't give you the right to use them too. Edit: Already said (IMG:[ invalid] style_emoticons/default/tongue.gif) I currently have 71.85 deprecating proficiency and also having silence. I think it is more likely tie to level rather than proficiency.
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May 23 2013, 05:12
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Monster feeding takes no longer than it did to check on them for gifts, which can now be done less often since it stacks up. I can understand not wanting to have to feed them, but claims of babysitting are highly exaggerated.
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May 23 2013, 05:18
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acegi
Group: Gold Star Club
Posts: 1,054
Joined: 4-May 12

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Although the magic power has been increase, the low rate to get the proficiency still stops low-levels to use them.
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May 23 2013, 06:03
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jcullinane
Group: Gold Star Club
Posts: 2,689
Joined: 2-April 10

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QUOTE(wolfgirl of autumn92 @ May 22 2013, 00:01)  It's easy really, but you're gonna need a few nuts and bolts to put it together (IMG:[ invalid] style_emoticons/default/happy.gif) I hope you know how to mix the [Chainsaw Oil] and [Chainsaw Fuel]! If it's a 2 cycle engine make sure to do it right! If not the damn thing is just gonna blow up (IMG:[ invalid] style_emoticons/default/happy.gif) Also don't cut you're hand on the [Chainsaw Chain] when you are lining it up with the [Chainsaw Guide Bar] even with it not running it can still cut you (IMG:[ invalid] style_emoticons/default/happy.gif) Depending on just how sharp it is. But really if you don't know what you're doing there is still the [Chainsaw Repair Guide]But in all it be really useless cus there is NO [Chainsaw engine] (IMG:[ invalid] style_emoticons/default/dry.gif) Also is it just me are is there ONLY 1 Artifact now (IMG:[ invalid] style_emoticons/default/dry.gif) You also need the Chainsaw Safety Manual...but that's been out of print for awhile so good luck finding one (I'm not selling mine!) - JC
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