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> HentaiVerse 0.76, Wall-EEEE

 
post May 22 2013, 22:01
Post #1961
MSimm1



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QUOTE(aizenteppa @ May 22 2013, 14:46) *

Yeap and it cools down for friggin 20 turns. That is simply eternity. Without scrolls mage is screwed.


The Auto Refill on the scrolls during a battle is a big help (IMG:[invalid] style_emoticons/default/biggrin.gif)

I just wish the replacements dropped more often (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 22 2013, 22:10
Post #1962
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When will we have a counter-evade or counter-parry stat to counter all the monsters' evade and parry? I'm getting tired of being evaded/countered 6 times in a row against 9 mobs. Or is this one of those "deal with it" things?
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post May 22 2013, 22:15
Post #1963
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QUOTE(handabanana @ May 22 2013, 22:10) *

When will we have a counter-evade or counter-parry stat to counter all the monsters' evade and parry? I'm getting tired of being evaded/countered 6 times in a row against 9 mobs. Or is this one of those "deal with it" things?

Counter evade is called accuracy.

As for counter-parry/resist...

QUOTE
- Chaos upgrade for Parry/Resist was reduced from +1.0% to +0.5% per point.
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post May 22 2013, 22:25
Post #1964
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QUOTE(Tenboro @ May 22 2013, 18:49) *

Some more magic tweaks:

- Base damage for T1 spells increased from 3.0 to 4.0, and mana cost reduced from 7 to 6

- Base damage for T2 increased from 4.5 to 5.5

- Base damage for T3 increased from 6.0 to 7.0

(If you have any abilities that modify spell damage, unslot and reslot any ability to make it refresh.)

and another turn of testing (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 22 2013, 22:30
Post #1965
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QUOTE(Dan31 @ May 22 2013, 15:15) *

Counter evade is called accuracy.

As for counter-parry/resist...


Yeah, that got nerfed down, but to compensate. . .

QUOTE

- Monsters now get avoidance bonuses for DEX (+parry), AGI (+evade) and WIS (+resist). This is calculated as min(10, stat/100, (stat-level)/75). Effectively, this means that only monsters strong in a particular stat will see a significant bonus.
-- This replaces the old dex/100 bonus to evade.


For those that can't read code, that means mobs with high DEX/AGI/WIS can get up to 10% avoidance from those stats (which is exactly how much the chaos upgrades were reduced by). Makes Giants/Undead no longer capable of being resist machines, while say an Avion or Sprite with DEX/AGI through the roof will just laugh at your attempts to melee them (and then die horribly when you do hit them).
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post May 22 2013, 22:45
Post #1966
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Question: tenboro changed the effect of the energy drinks? He modified the main post over the part that restore 10 points of stamina under 80... but now it restore over 80? just asking (not wanna try it and spend one of my precious).

This post has been edited by piyin: May 22 2013, 22:46
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post May 22 2013, 22:51
Post #1967
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QUOTE(T_Starrk @ May 22 2013, 20:58) *

Naw. The curve just changed. Higher at the early levels of the training but cheaper at the last levels. It actually went down quite a bit for me, 1.4 million in the case of LotD (IMG:[invalid] style_emoticons/default/smile.gif) .


(IMG:[invalid] style_emoticons/default/dry.gif) The rich gets richer and the poor gets poorer.
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post May 22 2013, 22:51
Post #1968
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Hi to all that a goood hentay site!!!:)!!
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post May 22 2013, 22:53
Post #1969
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QUOTE(costin55 @ May 22 2013, 23:51) *

Hi to all that a goood hentay site!!!:)!!


....Bravo....
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post May 22 2013, 22:54
Post #1970
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i really like this update. now if we just had skills based on what weapon is in our primary hand
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post May 22 2013, 23:05
Post #1971
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QUOTE(vampirial sin @ May 22 2013, 23:54) *

i really like this update. now if we just had skills based on what weapon is in our primary hand


one handed skills doesnt fix that part?
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post May 22 2013, 23:07
Post #1972
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QUOTE(piyin @ May 22 2013, 21:54) *

Adjusted... in every update ALWAYS means screwed.


Uh. The base drop rate was actually doubled.
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post May 22 2013, 23:11
Post #1973
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QUOTE(Tenboro @ May 23 2013, 00:07) *

Uh. The base drop rate was actually doubled.


ok... but the stuff about the stamina/energy drink matter? how does it change?
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post May 22 2013, 23:16
Post #1974
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QUOTE(Tenboro @ May 22 2013, 13:07) *

Uh. The base drop rate was actually doubled.

My drop stats don't quite line up with that, but w/e.

QUOTE(piyin @ May 22 2013, 13:11) *

ok... but the stuff about the stamina/energy drink matter? how does it change?

EDs work past 80 stamina.
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post May 22 2013, 23:17
Post #1975
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QUOTE(Maximum_Joe @ May 23 2013, 00:16) *

EDs work past 80 stamina.


so if i have 79 stamina... will raise it up to 89?
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post May 22 2013, 23:17
Post #1976
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QUOTE(piyin @ May 22 2013, 23:11) *

ok... but the stuff about the stamina/energy drink matter? how does it change?


As the change wasn't really necessary considering certain other changes, you can boost it past 80 again, if you want the +100% exp bonus.
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post May 22 2013, 23:18
Post #1977
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QUOTE(Tenboro @ May 23 2013, 00:17) *

As the change wasn't really necessary considering certain other changes, you can boost it past 80 again, if you want the +100% exp bonus.


YES!!!
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post May 22 2013, 23:19
Post #1978
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QUOTE(Maximum_Joe @ May 22 2013, 23:16) *
My drop stats don't quite line up with that, but w/e.


Base. Drop. Rate. As in, love for the low-levels.

Special droprate bonus for high-PL monsters was dropped and capped. So if all you were fighting was PL >1000 monsters, you probably didn't see a major difference.
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post May 22 2013, 23:20
Post #1979
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QUOTE(Tenboro @ May 22 2013, 17:19) *

Base. Drop. Rate. As in, love for the low-levels.

Special droprate bonus for high-PL monsters was dropped and capped. So if all you were fighting was PL >1000 monsters, you probably didn't see a major difference.


THAT explains it why I'm getting drops again.
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post May 22 2013, 23:24
Post #1980
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Tenboro, a quick question about the round limit.

If I fight 1000 battle in hell and when I switch back to normal, does my drop rate for normal drop by 50%?
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