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HentaiVerse 0.76, Wall-EEEE |
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May 22 2013, 05:28
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(Maximum_Joe @ May 22 2013, 05:24)  Thanks, just as I thought. Also, I got zero of pills for all of these days of playin. (IMG:[ invalid] style_emoticons/default/dry.gif)
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May 22 2013, 05:35
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Valkrey
Group: Gold Star Club
Posts: 578
Joined: 23-January 11

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QUOTE(Panuru @ May 22 2013, 11:17)  So all of my old artifacts should be snowflaked ASAP?
Son of a bitch, there goes the last thread of hope for assembling the chainsaw T.T
Old artifacts are exempted from the removal. QUOTE Note that all items that have been retired and no longer drop, EXCEPT for old trophies/artifacts will soon be removed from the game.
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May 22 2013, 05:39
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Valkrey @ May 21 2013, 22:35)  Old artifacts are exempted from the removal.
Oh good, now I can keep bugging Tens about when I get to assemble the chainsaw (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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May 22 2013, 05:44
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pentiuminside
Group: Members
Posts: 3,199
Joined: 23-July 12

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QUOTE(Lement @ May 22 2013, 05:00)  Chinese decided the hath price should change.
Hath price changes.
This is not the first time this has happened, so don't be so surprised. Hath price dropped significantly when golden handshake tree was refunded too.
When I started playing maybe 9 months ago, hath was practically at 13500 C and since then it has steadily risen during these 9 months to be equal 15000 C right before this patch. If I remember correctly, the golden handshake was refunded during these past 9 months so if the price drop you speak of happened, it must have been a very shortlived one. It certainly didn't make an impression on me. QUOTE(Panuru @ May 22 2013, 05:04)  That rate was basically determined by what bids were placed in the market. If people are spending credits on abilities, they bid lower. If people are only bidding 11k, then forum sellers can't charge 15k.
Well, lots of crazy shit has happened since I started playing, some changes that have come along since I started playing perhaps weren't as dramatic as this latest one but that why this could possibly be the reason is just beyond me. The "market" you speak of is the hath exchange, I suppose? Why anyone would sell hath for this rather low roughly 10k/hath is just beyond me. Actually I've sold ~10 hath for this ridiculous price but that's just because I urgently needed some credits. An alternative explanation is that maybe some small group of rich assholes who insisted on paying at least 15k for every hath they came across, practically determining the price of hath. In this alternative explanation this continued up till this lastest patch with it's total turdification of maging among other bad things that came along. These bad things could possibly have scared all the rich assholes to instead start saving their credits rather than spending it on hath. I can imagine how this might be the case, which would not be very different from how some rich asshole insisted on paying 200k for every binding of slaughter, practically determining it's price. It's quite funny that the price for bindings of slaughter has dropped as well, from 200k down to 110k.
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May 22 2013, 05:50
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(pentiuminside @ May 21 2013, 22:44)  Well, lots of crazy shit has happened since I started playing, some changes that have come along since I started playing perhaps weren't as dramatic as this latest one but that why this could possibly be the reason is just beyond me. The "market" you speak of is the hath exchange, I suppose? Why anyone would sell hath for this rather low roughly 10k/hath is just beyond me. Actually I've sold ~10 hath for this ridiculous price but that's just because I urgently needed some credits.
Before this patch, buying ability points became pointless rather quickly. After the patch, it's much more useful. I'm referring to the ending bid placed in the open-bid listings on the exchange determining what people see as a reasonable price to pay. I'm sure that sellers as a whole could insist on the price being higher, but then again you proved why that's not going to work.
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May 22 2013, 06:01
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Musashi92
Group: Gold Star Club
Posts: 10,681
Joined: 25-July 12

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QUOTE(Panuru @ May 21 2013, 19:39)  Oh good, now I can keep bugging Tens about when I get to assemble the chainsaw (IMG:[ invalid] style_emoticons/default/biggrin.gif) It's easy really, but you're gonna need a few nuts and bolts to put it together (IMG:[ invalid] style_emoticons/default/happy.gif) I hope you know how to mix the [Chainsaw Oil] and [Chainsaw Fuel]! If it's a 2 cycle engine make sure to do it right! If not the damn thing is just gonna blow up (IMG:[ invalid] style_emoticons/default/happy.gif) Also don't cut you're hand on the [Chainsaw Chain] when you are lining it up with the [Chainsaw Guide Bar] even with it not running it can still cut you (IMG:[ invalid] style_emoticons/default/happy.gif) Depending on just how sharp it is. But really if you don't know what you're doing there is still the [Chainsaw Repair Guide]But in all it be really useless cus there is NO [Chainsaw engine] (IMG:[ invalid] style_emoticons/default/dry.gif) Also is it just me are is there ONLY 1 Artifact now (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by wolfgirl of autumn92: May 22 2013, 06:06
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May 22 2013, 06:06
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pentiuminside
Group: Members
Posts: 3,199
Joined: 23-July 12

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QUOTE(Panuru @ May 22 2013, 05:50)  Before this patch, buying ability points became pointless rather quickly. After the patch, it's much more useful.
How do you explain that hath remained at 15k C even when the new prefixes for equipment were introduced? All of a sudden we had Agile, Reinforced, Mithril , Shielding versions of everything that also became much more useful, possibly more useful than this ability point system you keep referring to. In terms of credits I think the new ability point system is basically nothing. I'm only at level 336 and I have almost all the ability points I can possibly need and my ability boost is only at 78/336. My next ability point will cost me only 11635 C which is practically a mosquito fart in a hurricane compared to what users were prepared to pay and payed for all the new shit that came along in the patch previous to this latest one. This post has been edited by pentiuminside: May 22 2013, 06:06
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May 22 2013, 06:11
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(pentiuminside @ May 21 2013, 23:06)  How do you explain that hath remained at 15k C even when the new prefixes for equipment were introduced? All of a sudden we had Agile, Reinforced, Mithril , Shielding versions of everything that also became much more useful, possibly more useful than this ability point system you keep referring to. In terms of credits I think the new ability point system is basically nothing. I'm only at level 336 and I have almost all the ability points I can possibly need and my ability boost is only at 78/336. My next ability point will cost me only 11635 C which is practically a mosquito fart in a hurricane compared to what users were prepared to pay and payed for all the new shit that came along in the patch previous to this latest one.
Of course in the end I'm just speculating here. I suspect that there is a relatively small pool of hath sellers and a relatively large pool of hath buyers, many of whom do not have this hurricane amount of credits. The hath auras are a lot less attractive with this update, and that may be a bigger factor than having AP be a readier credit sink. I could easily drop 50 AP into things that would be useful to me, but then again I'm doing it with magic.
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May 22 2013, 06:13
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pentiuminside
Group: Members
Posts: 3,199
Joined: 23-July 12

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QUOTE(Panuru @ May 22 2013, 06:11)  The hath auras are a lot less attractive with this update, and that may be a bigger factor than having AP be a readier credit sink.
Yeah, that actually makes sense.
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May 22 2013, 06:31
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tesadv
Newcomer
 Group: Members
Posts: 22
Joined: 1-February 12

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Is only me see that spike shields dont work? Yesterday they worked, now they not appear when i cast protection.
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May 22 2013, 06:38
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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There's been some tweaks to MP tank, Better Spirit Shield and Better Heartseeker. (The level requirement for the tiers changed a bit.) May be old, but I only noticed it just now.
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May 22 2013, 06:42
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(tesadv @ May 22 2013, 05:31)  Is only me see that spike shields dont work? Yesterday they worked, now they not appear when i cast protection.
They do work, Tenboro only removed the symbol on the top of the screen. The spikes still hit the monsters if you look in the battle log.
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May 22 2013, 06:45
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Hath income didn't change, but credit income did get scarcer, which makes credits more valuable in comparison. Hath prices didnt actually drop to 5k, that was just a bunch of dicks wishing on wtb, literally 0 people sold to them and already they have started revising their prices up. Slaughter dropped in price for 2 reasons; the first as mentioned credits are rarer. The second is because higher upgrades nets a smaller return in the forge. Since the price of slaughters was almost entirely driven by a small portion of players who are rich and already have a lot of upgrades, the marginal return dropped, which dropped the price precipitously.
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May 22 2013, 07:19
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(ChosenUno @ May 22 2013, 04:52)  it seems title damage boost isn't working, and I suspect damage perk as well.
whaaaat? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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May 22 2013, 07:31
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09

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My monsters are eating more than I do in real life. Maybe I should make an army of reptile monsters...
Seriously though, they eat ALOT!
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May 22 2013, 07:32
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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This is probably not a new thing, but anyway...
Can we have our monsters' positions in the ML automatically pushed up after one get deleted, so that there won't be any space between monsters on the list?
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May 22 2013, 07:40
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(kingwolf @ May 21 2013, 21:18)  In my last battle I had a monster hit me for over 1,400 wind damage, currently almost 1/4th my total HP, and kill me. I didn't put SoL back up cause I thought, "Oh, just one more monster. Let's kill it!" Nope, wind killed me.
If 1400 is 1/4th of your total HP, I don't think you have abilities slotted properly. You should have more than 5600 HP, even if your gear is crap. Even my mage sets manage 8000 HP, and those have 0 bonus END. Heavy gets 10k and I don't even have AP in the Heavy Prof abilities.
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May 22 2013, 07:41
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Still haven't found a single pill :/
Decent amount of artifacts, but no pills...
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May 22 2013, 07:42
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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