Took me 2h reading the release notes (IMG:[
invalid]
style_emoticons/default/smile.gif), and another 1h seting up the abilities. Then I enjoyed that feeling of just getting a new game and preparing to play it for a couple of minutes. The new design is so cool... and even having a 1024x768 screen there's nohing that Ctrl+- did not solve.
QUOTE(n125 @ May 18 2013, 14:13)
How are mages supposed to play the game now? My biggest gripe is the cooldown on spells; it saps any speed and enjoyment out the game for me. But overall, I'm just not seeing the big picture.
Storms of Njord now costs me around 98 MP to cast, as opposed to around 56 MP before the patch. Against a mid-PL giant on IWBTH, WITH IMPERIL, I wasn't able to one-shot it, which would have been easily done before the patch. In fact, I managed to take off barely 50% of its health with that one spell. I had to cast Downburst, then Gale, and then after that, there were still other enemies left standing and all of the spells of my primary element were on cool-down.
To get around the cool-down problem, I could branch out to other elements, but the problems associated with doing that are 1) I'd get weaker overall because I'd have to spread EDB from equipment across multiple elements -- and that's not even taking into account the new benefits from proficiency; and 2) I will easily run out of major ability slots, even if I cut back on a few abilities. Doing a rough count, I think I'd need around 15 major ability slots just to be comfortable playing with ONE element. I'm not sure I have enough Mastery Points to cover that and still have enough left over for other elements and the necessary amount of supportive ability slots.
With maxed MP Tank and Cloth MP, I'm still missing around 1500 MP, which is a huge amount, especially since spells appear to cost more MP now. Even if I were to unlock Effluent Ether (and I had Black Aura before...), I'd still be missing a significant portion of MP. The same goes for HP and SP.
Cool, I also never learned to play melee. And will keep trying mage till I figure out how to use it, there must be some decent way. After the problems that Ichy and ChosenUno (holy/dark mages) have, I believe that we need to invest in all: elemental, holy and dark spells. And then do two cycles of spells.
Currently I managed to be defeted 4 times playing on nightmare, but I will keep trying until I find the right combination.
The only bad thing is that HV cannot be played half asleep or half drunk (or both) anymore. (Is that a bad thing anyway?)