OK, did another experiment. Level Hell which was/is stress-free before and after 0.76 (after day at work last thing I need is stress).
It took a lot more of pummeling, switching between spells and wasteful maging (e.g. killing Mecha with Holy because Elec/Dark are cooling down). Wasted 4 hours with low level arenas Fresh Meat to Endgame. It was my usual run after work before 0.76, last 5-6 weeks were even more fucked up, and often it was not possible to play at all. Anyway...
Now before 0.76 it took me around 2 maybe 2.5h to deal with it. Before 0.76 I could rack up from that run ~50k (not counting sell-on value of equipment in Garbage Dump). Today after 4h and a bit my reward is equal to... wait for it...
14.768 credits (excluding massive payout from 15 miserable pieces of equipment I will receive) (IMG:[
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At this pace there are no frigging prospect of progress.
Sorry, but numbers simply doesn't add up. Mobs will be dead by Wednesday. Monster food must drop in much larger quantities to keep HV universe alive (just like Crystals). After all what will happen when all mobs die of starvation. 0.76 pretty much killed economy. People don't spend credits. I don't blame them one iota. It's like living through Great Depression of 1929 and 1930s - everything went to hell over night.
One thing straight, I like HV. It
WAS a fun idea, and a fun way to spend couple hours with a game which didn't required Sextuple-7990 and quadrillion of CPU cores to run. My fears for HV is now with such massive taxation of the HV economy (enforced lack of credits is form of taxation) and
massively expanded requirements on Abilities and monsters HV will simply die. Within current constraints reaching lvl 600 and a bit is not real before end of the internet. Even biblical Methuselah with age of 969 would struggle with that. (IMG:[
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style_emoticons/default/laugh.gif) ... but frankly it is not funny.