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> HentaiVerse 0.76, Wall-EEEE

 
post May 20 2013, 11:06
Post #1461
kingwolf



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I am now consistantly dieing on Normal difficulty hourly encounters. I really can't believe I'm having this much trouble. I used to do hourlys on Nintendo. Is anybody else finding the game harder now? Should I abandon my mage set altogether? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 20 2013, 11:08
Post #1462
Zero Angel



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QUOTE(kingwolf @ May 20 2013, 17:06) *
Should I abandon my mage set altogether? (IMG:[invalid] style_emoticons/default/unsure.gif)


The consensus among mages is: Melee or Quit.
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post May 20 2013, 11:10
Post #1463
ChosenUno



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QUOTE(Tenboro @ May 20 2013, 15:55) *

Like I said before, some of the highest primary attribute monsters will get an adjustment for those very few that were insane enough to go past millions of crystals.
Eh. Seems like one of the database conversions didn't go quite right for people who cleared at max that specific difficulty levels. But hey, free credits.
You should stop throwing that number around. You're using a constructed example with the one specific monster that had the highest prepatch MMI in the game, with imperil. It's not representative.


Well, then I guess going from 1-shotting Ragingheart Exellion to barely denting 30% of its HP in IWBTH, both imperiled, is more representative?

Because right now, if I don't Imperil *every single monster in the round*, it's shit damage.

If you want I'll collect some data for Smite without imperil, to see how much damage it deals on average.
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post May 20 2013, 11:17
Post #1464
kamou



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QUOTE(kingwolf @ May 20 2013, 04:06) *

I am now consistantly dieing on Normal difficulty hourly encounters. I really can't believe I'm having this much trouble. I used to do hourlys on Nintendo. Is anybody else finding the game harder now? Should I abandon my mage set altogether? (IMG:[invalid] style_emoticons/default/unsure.gif)

If you already trained a couple of assimilator, it will make it easier to switch your mode. Or you need to spend a lot of time, increasing your proficiencies. Or wait 'till this game is stable enough for mage-type play. Either way should work.
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post May 20 2013, 11:22
Post #1465
Ichy



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QUOTE(Tenboro @ May 20 2013, 10:55) *

Like I said before, some of the highest primary attribute monsters will get an adjustment for those very few that were insane enough to go past millions of crystals.


I hope Lisi qualifies!
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post May 20 2013, 11:28
Post #1466
priszero



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reposting
QUOTE(priszero @ May 20 2013, 03:09) *

HP/MP increase ability in light armor almost useless.
so do the HP increase ability in heavy armor and MP increase ability in cloth.

please raise em up more.

might consider about increasing these abilities?
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post May 20 2013, 11:32
Post #1467
omgwtflolfaggot



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QUOTE(priszero @ May 20 2013, 03:28) *

reposting

might consider about increasing these abilities?

With 261 prof, I my health goes from 13670 to 15552 with maxed heavy armor HP bonus.
I think it's fine as is, since that's pretty close to where my health was pre-patch, and that health goes much farther.
They scale with proficiency, so if you proficiency is low, you shouldn't expect a large bonus from those abilities.
With high proficiencies, the bonuses actually make a pretty big difference, and I'd say the +% hp is better than +end, and light armor having both +%hp and +%mp is WAY better than +agi.

This post has been edited by omgwtflolfaggot: May 20 2013, 11:33
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post May 20 2013, 11:44
Post #1468
priszero



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ah i see, my proficiencies are very low.
in my case, it just about tens in increase for light and cloth.
about hundreds in increase for heavy.
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post May 20 2013, 12:15
Post #1469
midvalley



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Thanks for waiving reset fees!

Light sword-and-shield still seems playable, based on two Random Encounters on Nintendo. On one hand, mana and Silence run out faster, but OTOH, my skills regained some of their old punch. Not sure if Spirit Shield is triggering when I take a hard hit.

Is it true that Storm spikes increase evade and Frost spikes slow the enemy? If so, what do the other types do?
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post May 20 2013, 12:27
Post #1470
kamou



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QUOTE(midvalley @ May 20 2013, 05:15) *

Is it true that Storm spikes increase evade and Frost spikes slow the enemy? If so, what do the other types do?

Storm spike induce Turbulent Air, and decrease the hit chance of the monsters by 10%, and reduce the electric resistance by 25.

Frost spike induce Freezing Limbs, and reduce the speed of the monster by 10%, and reduce the fire resistance by 25.

You may find it out more at here.
http://ehwiki.org/wiki/Spells#Status_Effects

It's really handy. I use fire spike, and have cold based melee attack.

This post has been edited by kamou: May 20 2013, 12:34
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post May 20 2013, 12:28
Post #1471
T_Starrk



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QUOTE(midvalley @ May 20 2013, 02:15) *

Thanks for waiving reset fees!

Light sword-and-shield still seems playable, based on two Random Encounters on Nintendo. On one hand, mana and Silence run out faster, but OTOH, my skills regained some of their old punch. Not sure if Spirit Shield is triggering when I take a hard hit.

Is it true that Storm spikes increase evade and Frost spikes slow the enemy? If so, what do the other types do?


Lightning proc > decrease resist (and apparently evade too)
Fire proc > 10% decrease in damage from monsters (same as the dark proc I think)

This post has been edited by T_Starrk: May 20 2013, 12:33
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post May 20 2013, 12:32
Post #1472
midvalley



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Ooh, neat. Thanks! (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 20 2013, 13:03
Post #1473
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QUOTE(omgwtflolfaggot @ May 20 2013, 11:32) *

With 261 prof, I my health goes from 13670 to 15552 with maxed heavy armor HP bonus.
I think it's fine as is, since that's pretty close to where my health was pre-patch, and that health goes much farther.


Is that with the new HP perk or heavily forged (toward END) gear?

I was at ~16800 before 0.76 and I'm currently sitting at 13863 with maxed HP Tank, Heavy Armor, 295+ Heavy Prof and every piece of equipment has END as PAB (497 total END).

Maybe I'm missing something with my abilities? :E

Edit: clarifying on this: I have no clue how heavy Armor got maxed since it requires lv. 350, I guess some day 1 shenanigans. Reset'd and now it works properly (ie, can't max it at lv. 301 lol, 13774 HP now).

This post has been edited by wr4st3r: May 20 2013, 13:27
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post May 20 2013, 13:05
Post #1474
Shuleria



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Sorry but where is my Happy Pill ? I played around 300 rounds but it was nowhere to be found...
at this rate my monster's morale will drop to zero (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 20 2013, 13:16
Post #1475
flint



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Then feed it crystals.

Funny how you make us pick between crystal and what's basically xtc.
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post May 20 2013, 13:17
Post #1476
kamou



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QUOTE(Shuleria @ May 20 2013, 06:05) *

Sorry but where is my Happy Pill ? I played around 300 rounds but it was nowhere to be found...
at this rate my monster's morale will drop to zero (IMG:[invalid] style_emoticons/default/sad.gif)

Hmm... maybe if our monsters' morale is getting low enough, then we would receive the happy pill. Maybe some scavenger training will help.....
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post May 20 2013, 13:20
Post #1477
midvalley



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I take back what I said about Nintendo random encounters. 10 piercing-resistant monsters kick my ass. I should double-check if I have any decent ethereals.
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post May 20 2013, 13:32
Post #1478
insomnia



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i just found out spark of life is effectively useless now
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post May 20 2013, 13:37
Post #1479
T_Starrk



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QUOTE(insomnia @ May 20 2013, 03:32) *

i just found out spark of life is effectively useless now


Yeah, it never triggers anymore (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 20 2013, 13:37
Post #1480
kamou



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QUOTE(insomnia @ May 20 2013, 06:32) *

i just found out spark of life is effectively useless now

Except instead of 50% spirit used, it required only 25% spirit, according to wiki, that is. I wonder if I should just sell the scrolls, considering Scroll of Gods is far more useful.

This post has been edited by kamou: May 20 2013, 13:38
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