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HentaiVerse 0.76, Wall-EEEE |
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May 20 2013, 10:14
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(Rei-Tenshi @ May 20 2013, 20:12)  Ask him if he can do the same thing using Mage. If he can, then I'll agree that he's OP and not melee.
If he pumped the credits into mage gear like he does melee then I'd bet he could
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May 20 2013, 10:15
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Rei-Tenshi @ May 20 2013, 00:12)  Ask him if he can do the same thing using Mage. If he can, then I'll agree that he's OP and not melee.
I bet he can finish DwD faster with mage (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 20 2013, 10:17
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(T_Starrk @ May 20 2013, 16:15)  I bet he can finish DwD faster with mage (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I doubt that. If he can do IWBTH 200 rounds easily, then he should be able to clear DwD pretty fast too.
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May 20 2013, 10:19
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(ahenayau @ May 20 2013, 00:16)  this is the most part that annoying me in this new patch (IMG:[ invalid] style_emoticons/default/dry.gif) Yes, just doing my daily arenas I think my credit earnings are about a third of what they use to be...
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May 20 2013, 10:20
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Demosthenes
Group: Gold Star Club
Posts: 166
Joined: 4-May 09

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QUOTE(ChosenUno @ May 20 2013, 03:04)  Well, then why do mages have to wack-a-mole with melee? By your logic they shouldn't have to, right?
And they don't really have to any longer in 0.76 with tier 1 spells no longer having cooldown. Just have to spam them while higher tier spells are on cooldown and burn through your mana super quick. (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(Rei-Tenshi @ May 20 2013, 03:01)  ... You think anybody cares how mages can survive slightly better now? ...
Maybe high levels are surviving slightly better, but I sure as hell am not.
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May 20 2013, 10:23
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Haanhduy
Group: Members
Posts: 346
Joined: 9-February 13

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QUOTE And they don't really have to any longer in 0.76 with tier 1 spells no longer having cooldown. Just have to spam them while higher tier spells are on cooldown and burn through your mana super quick. I thought the discussion is about the speed. Correct me if I'm wrong anyway
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May 20 2013, 10:25
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Rei-Tenshi @ May 20 2013, 00:17)  I doubt that. If he can do IWBTH 200 rounds easily, then he should be able to clear DwD pretty fast too.
Pre-patch I'm sure a maxed out holy/dark set would go a shitload faster. Post patch it's a lot closer. It would be an interesting experiment to see which goes faster when maxed, but unfortunately I lack the maxed out legendary melee and mage gear. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 20 2013, 10:31
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(T_Starrk @ May 20 2013, 16:25)  Pre-patch I'm sure a maxed out holy/dark set would go a shitload faster. Post patch it's a lot closer. It would be an interesting experiment to see which goes faster when maxed, but unfortunately I lack the maxed out legendary melee and mage gear. (IMG:[ invalid] style_emoticons/default/laugh.gif) Mage is faster if you can do it without ETing. I think danixx said he could do it before. But arenas were the only place where mages could shine anyway. Considering that doing normal grindfest was more profitable, melee was far better than mage even pre-patch. Seriously, just try finding a mage who can even do a 200 round IWBTH Item world without going insane.
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May 20 2013, 10:35
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kainord
Group: Gold Star Club
Posts: 2,198
Joined: 10-July 10

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my cute little pet brought me 3 materials, shouldnt be only 2?
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May 20 2013, 10:40
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Demosthenes
Group: Gold Star Club
Posts: 166
Joined: 4-May 09

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QUOTE(Haanhduy @ May 20 2013, 03:23)  I thought the discussion is about the speed. Correct me if I'm wrong anyway
No, the discussion was about bashing me for saying AoE offensive spells were OP pre-patch and not minding the nerf to the damage or max targets. The cooldowns on the other hand are terrible.
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May 20 2013, 10:47
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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so I decided to give this patch a go and try out my formerly useless Legendary Ethereal Longsword of Balance. I didn't realise that potions were set independently as well as abilities so I didn't have any potions. Wearing a crappy full set of power armor I got to round 568..... and the speed was comparable to my holy set the previous patch, not to mention my holy set never got much past round 450 with potions..... With the spell cooldown thing I am glad I never put any points for my holy mage. That being said schoolgirl arenas and FSM suck with 2H
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May 20 2013, 10:49
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Mage spell is now a slightly stronger melee attack Just it costs lot of mana (IMG:[ invalid] style_emoticons/default/tongue.gif) Tenb already made them cheaper but still. In GF this is sad because resists. Tenb should bring unavoidable or resist-able Explosions.
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May 20 2013, 10:52
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Rei-Tenshi @ May 20 2013, 00:31)  Mage is faster if you can do it without ETing. I think danixx said he could do it before. But arenas were the only place where mages could shine anyway. Considering that doing normal grindfest was more profitable, melee was far better than mage even pre-patch. Seriously, just try finding a mage who can even do a 200 round IWBTH Item world without going insane.
Ping is a large factor in melee speed too (just ask Uno (IMG:[ invalid] style_emoticons/default/laugh.gif) ). Fortunately it's never been a problem for me though. You are right about ET, it's tedious and time consuming. As for danixxx, he is like HTTP, in another league, people like to bring them up because they prove their point of a mage or melee being "too powerful". But they are the best players in the game, if I ever get to that level I better damn well be powerful even with my shade/dw (IMG:[ invalid] style_emoticons/default/laugh.gif) . QUOTE(ahenayau @ May 20 2013, 00:33)  btw , starrk are you have fight new RoB with your light DW (IMG:[ invalid] style_emoticons/default/smile.gif) i need some reviews before i fight them (IMG:[ invalid] style_emoticons/default/laugh.gif) Still need 3 more Blood Tokens (IMG:[ invalid] style_emoticons/default/biggrin.gif) . In fact, I should be playing arena instead of fucking around on the forums. I'll let you know when I do it how it goes, I'm going straight to IWBTH like I said, lol.
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May 20 2013, 10:54
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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560 odd rounds of normalfesting earned me more than enough food to feed 28 monsters for 3 days, yet scored my zero happy pills and noway near enough crystals to keep the morale up of even half that.
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May 20 2013, 10:55
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Tenboro

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Like I said before, some of the highest primary attribute monsters will get an adjustment for those very few that were insane enough to go past millions of crystals. QUOTE(MikukoAya @ May 20 2013, 09:08)  If I have to redo the arenas anyways, make it consistent please D: Eh. Seems like one of the database conversions didn't go quite right for people who cleared at max that specific difficulty levels. But hey, free credits. QUOTE(ChosenUno @ May 20 2013, 09:14)  1/5th to 1/10th of what it was previously You should stop throwing that number around. You're using a constructed example with the one specific monster that had the highest prepatch MMI in the game, with imperil. It's not representative.
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May 20 2013, 10:59
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Tenboro @ May 20 2013, 16:55)  You should stop throwing that number around. You're using a constructed example with the one specific monster that had the highest prepatch MMI in the game, with imperil. It's not representative.
It's the same thing anyway. With spells having cooldowns, you can't use your strongest spells whenever you want. That and we can't hit all the mobs anymore. I'd say "mages losing 50% - 90% of their old damage" is pretty accurate.
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May 20 2013, 11:03
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ctxl
Group: Members
Posts: 425
Joined: 20-May 12

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QUOTE(Tenboro @ May 18 2013, 03:31)  - Playing a large number of rounds at lower difficulties will now reduce the monster drop rate for a period of time. -- It starts kicking in after 1000 rounds and reaches max effect after 2000 rounds. The reduction caps at 75% for Normal, 50% for Hard and 25% for Nightmare. Hell and above has no drop reduction. -- The round counter cools down at a rate of 1 per minute (out of combat only).
Not sure if it's been addressed, but I don't fully understand this. Scenario 1: I play 2000 rounds on Normal, then switch to Hell+ difficulty. Would there be any drop rate reduction while playing Hell+ with a maxed out round counter? Scenario 2: I play 2000 rounds on Hell+. Are those rounds factored into the counter when I change to a lower difficulty? Edit: 2. yes, 1. no This post has been edited by ctxl: May 20 2013, 11:16
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May 20 2013, 11:03
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(Slobber @ May 19 2013, 11:42)  T can you look into allowing more space for the buff/debuff icons on monsters? With the Ripen Soul+Soul Fire+Coalesced+Holy/Dark Proc I couldn't see half the buffs on FSM it seemed.
edit: for more info I seemed to have capped at 5 or 6 icons (can't remember how many). It was 4 or 5 beside the monster name and then 1 more icon below the monster name and that was it.
Not sure if you saw it the first time, T.
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