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HentaiVerse 0.76, Wall-EEEE |
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May 20 2013, 09:35
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Maximum_Joe @ May 20 2013, 14:15)  Fully invest AP into the spells, wear EDB phase, throw Imperil up, Hit with a quick T1 of your choosing then hit with T2/3. Anything that is too resistant dies to Drain and staff hits.
This works just fine for me on IWBTH, speed is even comparable to previous patch.
Speed is nowhere comparable. 9 mobs = 3 imperils. That's 3 turns. T1 then T3 is 2 turns. T3 is now on 5 turn CD. That's 5 turns if you're lucky. More realistic would be about 10 turns since mobs have natural resist now, on top of chaos token resist. That's much, much slower than previously. About 40% slower, I'd say.
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May 20 2013, 09:37
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Demosthenes
Group: Gold Star Club
Posts: 166
Joined: 4-May 09

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QUOTE(ChosenUno @ May 20 2013, 02:30)  ... Besides, if you can't say melee is OP or not, how can you judge that mage is OP? Feel free to try IWBTH arenas at level 200, 100% says you couldn't last patch. In fact, I couldn't, not without great stamina's 25% damage. What does that say about mage being OP?
I see you've misread what I wrote earlier. I never claimed mages were OP, I was simply saying the AoE offensive spells like Purge and Banish hitting every single monster and one-shotting them was OP. Please don't put words in my mouth. QUOTE(Demosthenes @ May 19 2013, 23:31)  No, not really, I agree that was OP as fuck...
I said that, not they.
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May 20 2013, 09:37
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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Probably the thing that annoys me most is the great stamina change.
One thing I would like to see would be to have alternative settings.
As an example, I liked the old layout better since it felt more compact. Also, sometimes I don't want it to automatically go back from the equipment screen since I am checking out various equipment to find the one I want to use at the time (mainly when I get new equipment but also when I am testing new setups)
Another thing I would like to see is having the quickbar on two rows instead of one long row. And give an option to have the quickbar left/center/right aligned.
That and the weaken/silence debuffs which I relied on before are much weaker this patch due to the cooldowns. Even with multi targetting. I'd rather have an option of further reduced cooldowns instead of multi targetting.
This post has been edited by MikukoAya: May 20 2013, 09:41
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May 20 2013, 09:39
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Wasn't one goal of the mage revamp to reduce reliance on Imperil at higher levels? (IMG:[ invalid] style_emoticons/default/laugh.gif) I don't mind having to be an Imperil whore because I'm used to it, but the cool-down is just annoying.
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May 20 2013, 09:42
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Demosthenes @ May 20 2013, 15:37)  I see you've misread what I wrote earlier. I never claimed mages were OP, I was simply saying the AoE offensive spells like Purge and Banish hitting every single monster and one-shotting them was OP. Please don't put words in my mouth.
Lol. I don't see any melee spamming Purge,Banish or any other AoE spell. By saying that they're OP, then you are, in effect, saying that Mages are.
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May 20 2013, 09:45
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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Just stop playing mage or stop playing at all, when it's no more fun there is no use to continue.
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May 20 2013, 09:49
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(danixxx @ May 20 2013, 09:45)  Just stop playing mage or stop playing at all, when it's no more fun there is no use to continue.
this. Once there hardly any mages left tenb will rethink it or remove mage (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 20 2013, 09:51
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(ChosenUno @ May 20 2013, 14:31)  Yes, really.
Skillchip asked HTTP to IW his katana for him, and the EXP jumps every 5 mins, by a large amount, so yeah, IWBTH 200 rounds in 5 mins.
Seems legit...
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May 20 2013, 09:51
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Demosthenes
Group: Gold Star Club
Posts: 166
Joined: 4-May 09

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QUOTE(Rei-Tenshi @ May 20 2013, 02:42)  Lol. I don't see any melee spamming Purge,Banish or any other AoE spell. By saying that they're OP, then you are, in effect, saying that Mages are.
Yes, obviously, because they have interference to deal with, small mana pools, no EDB, and stats geared towards melee builds. But I digress... Just saying the AoE offensive spells are OP are NOT in effect saying mages were OP. The spells are only ONE aspect of mages, which was counter-balanced by mages being very squishy.
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May 20 2013, 09:52
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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I play a bit of both, but it seems that it would take me quite a few mastery points to fully unlock all the potential maging stuff I could use.
It might actually be easier to melee now than to mage?
I ran out of AP though so no way for me to test.
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May 20 2013, 10:01
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Demosthenes @ May 20 2013, 15:51)  Just saying the AoE offensive spells are OP are NOT in effect saying mages were OP. The spells are only ONE aspect of mages, which was counter-balanced by mages being very squishy.
Nope. Offense is all that matters to a mage. You think anybody cares how mages can survive slightly better now? No. Mages have always been about attack spells and killing stuff fast before they kill you. Like I said, at your level, you don't know what the heck you're talking about.
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May 20 2013, 10:04
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Rei-Tenshi @ May 19 2013, 23:32)  Might as well switch to melee so I can just go braindead while holding a button and winning.
You say that like it's a bad thing (IMG:[ invalid] style_emoticons/default/laugh.gif) . Plus you underestimate how much micro-management a style like dual-wield has because of the skills. For example, let's take FSM before the patch, mage was just straight banish spam holding R until he was dead (after I cast silence and buffs on myself). DW had the tedious shit of checking PA stacks, bulding up OC, making sure turns don't run out of turns between skills and all that other bullshit. Danixxx always says that mage is way more interesting than melee, but to me they are both equally tedious and boring in some parts, and faceroll in others. This post has been edited by T_Starrk: May 20 2013, 10:07
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May 20 2013, 10:04
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(buktore @ May 20 2013, 14:51)  Seems legit...
Well, plenty of others know about it too. You can always ask Skillchip for more info. QUOTE(Demosthenes @ May 20 2013, 14:51)  Yes, obviously, because they have interference to deal with, small mana pools, no EDB, and stats geared towards melee builds. But I digress...
Just saying the AoE offensive spells are OP are NOT in effect saying mages were OP. The spells are only ONE aspect of mages, which was counter-balanced by mages being very squishy.
Well, then why do mages have to wack-a-mole with melee? By your logic they shouldn't have to, right? Since they have small HP Pool, no damage boost, and stats geared towards mage buiblds. But I digress...
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May 20 2013, 10:06
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(ChosenUno @ May 20 2013, 00:04)  Well, plenty of others know about it too. You can always ask Skillchip for more info.
Even when he did an exquisite armor it took more than 5 minutes, more like a little over 10 (IMG:[ invalid] style_emoticons/default/laugh.gif) . But c'mon, the dude is the richest player in the game. HTTP is OP, not melee.
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May 20 2013, 10:12
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(T_Starrk @ May 20 2013, 16:04)  You say that like it's a bad thing (IMG:[ invalid] style_emoticons/default/laugh.gif) . Plus you underestimate how much micro-management a style like dual-wield has because of the skills. For example, let's take FSM before the patch, mage was just straight banish spam holding R until he was dead (after I cast silence and buffs on myself). DW had the tedious shit of checking PA stacks, bulding up OC, making sure turns don't run out and all that other bullshit. Danixxx always says that mage is way more interesting than melee, but to me they are both equally tedious and boring in some parts, and faceroll in others. Nah, I was melee during my pre-200 days. I know the feeling of fighting FSM and taking 1000 rounds to bleed him to death. And I'm seriously thinking of switching to melee right now if I still want to play. I have an 80 PMI Heavy set (without proper stat dist) and can switch anytime. I just find it utter bullshit that I'm practically FORCED to switch to continue playing this game. QUOTE But c'mon, the dude is the richest player in the game. HTTP is OP, not melee. Ask him if he can do the same thing using Mage. If he can, then I'll agree that he's OP and not melee.
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