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> HentaiVerse 0.76, Wall-EEEE

 
post May 20 2013, 08:48
Post #1401
Demosthenes



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Oh, and Tenboro, I forgot to mention this last night and it might be fixed by now, but there's a potential issue with the ability slots. I was just getting a feel for the slots and as I was hovering over the slots to see the different costs in mastery points, I thought what would happen if I were to try to unlock an ability slot that wasn't the very next one. It actually ended up unlocking that specific slot and not the previous one. I can see this becoming a huge issue for people who are just now discovering the joys of 0.76, since they could accidentally click the last ability slots, which are worth 5 and 4 mastery points respectively. You might want to consider making a single button for both to the left of the ability slots that say something like "Unlock Next Ability Slot" and show the cost in mastery points.

Edit: I only tried this with the red slots, I don't know if this also happens with the green slots and I don't want to waste precious un-resettable mastery points just to test.

This post has been edited by Demosthenes: May 20 2013, 08:49
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post May 20 2013, 08:54
Post #1402
Demosthenes



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QUOTE(Homicidalsage @ May 20 2013, 01:41) *

I'd recommend getting all the innate arcanas before anything else and as soon as possible especially since the auras have been downgraded and are kinda overpriced for what they do now, auto-casts make things so much easier.

Welp, just unlocked my second slot and now have 40 hath remaining. I do have to wonder at the wisdom of unlocking a second slot though; my mana depletes so much more quickly that before.

Oh, and someone suggested earlier that cooldowns should be reset at the start of a new round. I wholeheartedly support that idea.
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post May 20 2013, 08:57
Post #1403
Ichy



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Light ain't bad any more ~
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post May 20 2013, 09:00
Post #1404
Zero Angel



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Tried playing again to give this patch another chance.

Yep, mage is still unplayable no-fun shit. Slightly less crappy, but shit is still shit.

I'll try again after a few changes, but it looks like Tenboro is determined to keep this cooldown bullshit on mages for god knows what reason. He should add cooldowns to melee attacks too and force them to waste turns by casting spells just for more rage.

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post May 20 2013, 09:03
Post #1405
Maximum_Joe



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QUOTE(Rei-Tenshi @ May 19 2013, 23:00) *

Yep, mage is still unplayable no-fun shit.

You're doing it wrong.
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post May 20 2013, 09:08
Post #1406
MikukoAya



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QUOTE

New Wings
Never
Lv. 150
75
X1.6
30,000 C

To Kill a God
Never
Lv. 165
80
X1.8
35,000 C

Eve of Death
Never
Lv. 180
90
X1.9
40,000 C

The Trio and the Tree
Never
Lv. 200
100
X2.0
50,000 C

End of Days
Hard
Lv. 225
110
X2.2
1,000 C

Eternal Darkness
Never
Lv. 250
125
X2.5
50,000 C



.....


If I have to redo the arenas anyways, make it consistent please D:

This post has been edited by MikukoAya: May 20 2013, 09:10
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post May 20 2013, 09:08
Post #1407
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QUOTE(Maximum_Joe @ May 20 2013, 15:03) *

You're doing it wrong.


Please, enlighten me on the hidden, super-secret way to mage efficiently now. By spamming T1 spells that can only hit like 3 enemies at a time now, and can't even reach across dead targets?
Or is the answer to just switch to melee?
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post May 20 2013, 09:09
Post #1408
Homicidalsage



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QUOTE(Maximum_Joe @ May 20 2013, 18:47) *

You mean "removed."

I would've said removed if they'd been refunded and replaced instead of what actually happened (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 20 2013, 09:14
Post #1409
ChosenUno



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QUOTE(Homicidalsage @ May 20 2013, 11:21) *

I never mage and I just gave it a go for pretty much the first time ever and I gotta say I don't know what you guys are complaining about it seemed easy enough to me and I equipped no magic abilities and used way below average gear and only used smite and the whacking stick


Because mages can tank mobs now. But now mages are slow as fuck. Before, we had the advantage of speed. Speed of clearing arenas and marathons. Now our damage is shit, 1/5th to 1/10th of what it was previously. What difference does it make a mage and a melee, then? Except that maging is actually more annoying and less fun to play?

QUOTE(Demosthenes @ May 20 2013, 11:31) *

No, not really, I agree that was OP as fuck. I just want some survivability when I go play a lot of rounds. As I've said before, even on normal going into the arena is inefficient. I have to spend so much more time on buff management and healing myself constantly, so that I only attack once maybe every 5 turns.


OP as fuck? Have you even tried it? Don't talk out of your ass.

I don't see nobody talking about how heavy melees can go for 2000 rounds IWBTH Grindfest or how HTTP/308 can finish 200 rounds of IWBTH IW in under 5 mins OP? Is that not OP?

QUOTE(Maximum_Joe @ May 20 2013, 14:03) *

You're doing it wrong.


So you're saying we should just spam smite over and over until paradise lost cools down and then use paradise lost for fucking 20k of damage?
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post May 20 2013, 09:14
Post #1410
Homicidalsage



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QUOTE(Demosthenes @ May 20 2013, 18:54) *

Welp, just unlocked my second slot and now have 40 hath remaining. I do have to wonder at the wisdom of unlocking a second slot though; my mana depletes so much more quickly that before.

Oh, and someone suggested earlier that cooldowns should be reset at the start of a new round. I wholeheartedly support that idea.

I think having them active increases your proficiencies and subsequently eventually makes them cost less mana to keep active, at least that's how it used to be
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post May 20 2013, 09:15
Post #1411
Maximum_Joe



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QUOTE(Rei-Tenshi @ May 19 2013, 23:08) *

Please, enlighten me on the hidden, super-secret way to mage efficiently now.

Fully invest AP into the spells, wear EDB phase, throw Imperil up, Hit with a quick T1 of your choosing then hit with T2/3. Anything that is too resistant dies to Drain and staff hits.

This works just fine for me on IWBTH, speed is even comparable to previous patch.
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post May 20 2013, 09:17
Post #1412
MikukoAya



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94 13 You gain 222 Credits!
94 12 You gain 3126456 EXP!
94 11 Virgin Magician dropped [2x Crystal of Knowledge]
94 10 Leviathan dropped [Monster Cuisine]
94 9 Fgr34144 dropped [Average Leather Leggings of Stoneskin]
94 8 Xt-03 dropped [Heroic Mana Potion]
94 7 Chopsticks dropped [Heroic Mana Potion]
94 6 Wachi Yuri dropped [2x Crystal of Vigor]

Well, at least that is something good....

I was saved by orbital...

Wow, heavy armor isn't anywhere near as useful as it used to be.
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post May 20 2013, 09:18
Post #1413
Homicidalsage



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QUOTE(ChosenUno @ May 20 2013, 19:14) *

I don't see nobody talking about how heavy melees can go for 2000 rounds IWBTH Grindfest or how HTTP/308 can finish 200 rounds of IWBTH IW in under 5 mins OP? Is that not OP?

Don't use HTTP as an example for the norm that guy is a freak (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Homicidalsage: May 20 2013, 09:19
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post May 20 2013, 09:26
Post #1414
Death Grunty



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Mastery reset is not necessary. We should be long since used to unresetable aura points. If you still screwed up then you gotta deal with it. It was the same with aura points. (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 20 2013, 09:27
Post #1415
Demosthenes



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QUOTE(ChosenUno @ May 20 2013, 02:14) *

OP as fuck? Have you even tried it? Don't talk out of your ass.

There's no need to get so mad at me, I don't even see how what I said warrants that kind of reaction out of you. I have tried it before; I did it constantly pre-patch in arena matches. I could clear out entire mobs with one Banish or even Purge. I honestly don't have a problem with the limit on max targets and nerfed damage, especially with no cooldown now on tier 1 spells.

I can't say anything about melee being OP though, as I've said many times before in this thread, I have absolutely no idea about melees.
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post May 20 2013, 09:28
Post #1416
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QUOTE(Homicidalsage @ May 20 2013, 14:18) *

Don't use HTTP as an example for the norm that guy is a freak (IMG:[invalid] style_emoticons/default/laugh.gif)


But Tenboro balances mages out of the top mages (IMG:[invalid] style_emoticons/default/rolleyes.gif)

So shouldn't it be reasonable that he balances melee outof the top melees? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 20 2013, 09:29
Post #1417
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1.5 second per round on IWBTH ... Really? (IMG:[invalid] style_emoticons/default/huh.gif)
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post May 20 2013, 09:30
Post #1418
ChosenUno



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QUOTE(Demosthenes @ May 20 2013, 14:27) *

There's no need to get so mad at me, I don't even see how what I said warrants that kind of reaction out of you. I have tried it before; I did it constantly pre-patch in arena matches. I could clear out entire mobs with one Banish or even Purge. I honestly don't have a problem with the limit on max targets and nerfed damage, especially with no cooldown now on tier 1 spells.

I can't say anything about melee being OP though, as I've said many times before in this thread, I have absolutely no idea about melees.


Tier 1 spells can't do shit. It tickles for 5k damage, that's like 10% of mob's HP.

Besides, if you can't say melee is OP or not, how can you judge that mage is OP? Feel free to try IWBTH arenas at level 200, 100% says you couldn't last patch. In fact, I couldn't, not without great stamina's 25% damage. What does that say about mage being OP?
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post May 20 2013, 09:31
Post #1419
ChosenUno



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QUOTE(buktore @ May 20 2013, 14:29) *

1.5 second per round on IWBTH ... Really? (IMG:[invalid] style_emoticons/default/huh.gif)


Yes, really.

Skillchip asked HTTP to IW his katana for him, and the EXP jumps every 5 mins, by a large amount, so yeah, IWBTH 200 rounds in 5 mins.
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post May 20 2013, 09:32
Post #1420
Zero Angel



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QUOTE(Maximum_Joe @ May 20 2013, 15:15) *

Fully invest AP into the spells, wear EDB phase, throw Imperil up, Hit with a quick T1 of your choosing then hit with T2/3. Anything that is too resistant dies to Drain and staff hits.

This works just fine for me on IWBTH, speed is even comparable to previous patch.


(IMG:[invalid] style_emoticons/default/rolleyes.gif) How did you think I played before, 0 AP investment while using Cotton ?

Of course I tried doing that shit, hell that was pretty standard even last patch. Imperil the toughest monsters, and proceed to blast them, etc etc. The difference now is you do 1/5 of your old damage, can't hit all the monsters at once, and have to wait for your spells to go off CD. You have to do nearly triple the effort for half the old reward.

Might as well switch to melee so I can just go braindead while holding a button and winning.

QUOTE(Homicidalsage @ May 20 2013, 15:18) *

Don't use HTTP as an example for the norm that guy is a freak (IMG:[invalid] style_emoticons/default/laugh.gif)


So? It's still a melee build. People can't say mages are OP and then conveniently ignore the maximum potential of melee.

QUOTE(Demosthenes @ May 20 2013, 15:27) *

There's no need to get so mad at me, I don't even see how what I said warrants that kind of reaction out of you. I have tried it before; I did it constantly pre-patch in arena matches. I could clear out entire mobs with one Banish or even Purge. I honestly don't have a problem with the limit on max targets and nerfed damage, especially with no cooldown now on tier 1 spells.


You're not even level 200. You have no idea what is OP or not based on your own experiences. Here's a question for you: How far have you gone inside Grindfest? Can you reach 2000 rounds as a mage?
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