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> HentaiVerse 0.76, Wall-EEEE

 
post May 20 2013, 06:58
Post #1381
Arxdewn



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Guess what guys, if you are low leveled you may not be able to do the highest difficulty any more. WHO COULD HAVE THOUGHT IT.
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post May 20 2013, 06:58
Post #1382
nobody_xxx



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QUOTE(Demosthenes @ May 20 2013, 11:53) *

Welp, just died again to the hourlies. Guess I need to tone down the difficulty for them, but that feels like bullshit since I used to be able to BT the hourlies just fine.


i think mobs in RE maybe get some boost damage since my HP even with my full mag power prot ( near 71% PMI ) get down easily while in arenas even with 9 mobs , not that fast reduced (IMG:[invalid] style_emoticons/default/unsure.gif)



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post May 20 2013, 07:01
Post #1383
n125



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If you want to use Drain only for Ether Theft or Spirit Theft, then Better Drain isn't required, right? I'm trying to figure out how much more AP I really need, so I just want to make sure that Better Drain doesn't affect the amount of ET or SP returned in some twisted way.

(Is Drain even worth it? I'm not a holy or dark mage so I'm looking at Drain purely from a restorative standpoint rather than a convenient bonus for using holy or dark.)
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post May 20 2013, 07:04
Post #1384
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QUOTE(ahenayau @ May 19 2013, 23:58) *

i think mobs in RE maybe get some boost damage since my HP even with my full mag power prot ( near 71% PMI ) get down easily while in arenas even with 9 mobs , not that fast reduced (IMG:[invalid] style_emoticons/default/unsure.gif)

Hmmm... I've yet to try any of the arena on a higher difficulty and never did it above normal pre-patch anyways (since I didn't want to use up the end of the round heal for every new difficulty clear). I might give the first blood a try on BT and see if they seem to be hitting for less, but it's really hard to build up the motivation to even try.
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post May 20 2013, 07:05
Post #1385
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QUOTE(n125 @ May 20 2013, 00:01) *

If you want to use Drain only for Ether Theft or Spirit Theft, then Better Drain isn't required, right? I'm trying to figure out how much more AP I really need, so I just want to make sure that Better Drain doesn't affect the amount of ET or SP returned in some twisted way.

(Is Drain even worth it? I'm not a holy or dark mage so I'm looking at Drain purely from a restorative standpoint rather than a convenient bonus for using holy or dark.)

Someone was saying earlier that Better Drain didn't seem to be boosting Ether Theft or Spirit Theft at all, i.e. they were only lasting ~1 turn while the HP drain portion of it was lasting several. Here's his post:
QUOTE(Ebisan @ May 19 2013, 19:00) *

I was trying ether theft with drain, but while vital theft works for 7 turns, ether theft works for only 1 turn for me.
...


This post has been edited by Demosthenes: May 20 2013, 07:07
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post May 20 2013, 07:09
Post #1386
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QUOTE(Demosthenes @ May 20 2013, 12:04) *

Hmmm... I've yet to try any of the arena on a higher difficulty and never did it above normal pre-patch anyways (since I didn't want to use up the end of the round heal for every new difficulty clear). I might give the first blood a try on BT and see if they seem to be hitting for less, but it's really hard to build up the motivation to even try.

gud luck there (IMG:[invalid] style_emoticons/default/biggrin.gif)

the big difference mages face now is they cannot killing mobs fast now (IMG:[invalid] style_emoticons/default/smile.gif)





@tenb

bring back ED effect , they useless now (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 20 2013, 07:12
Post #1387
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QUOTE(Demosthenes @ May 20 2013, 16:47) *

I'm rolling as a pure holy mage with a staff and a full heimdall phase set. These are my equips:
Staff1 Staff2
Helmet
Body
Hands
Legs
Feet

My magic proficiencies are all less than half my level, with my staff proficiency just breaking that half mark, since I never bothered grinding much for proficiencies. And yeah, I can't go to a lower difficulty since I'm already playing on normal for the arena and BT for hourly encounters. I spent most of the credits I had on the gear I linked (around 2m), so any help in getting gear for a new playstyle would be appreciated. With free AP resets I might just be able to switch to a melee fighting style, though I have no clue how to play as any of the melee styles nor do I have any proficiencies in them. Only a bit when I was still trying to figure out what to do at level 10. [i.imgur.com] Here's a look at my proficiencies.

Well I can't help with the mage gear cause yours well outranks anything I have, but I can give you some melee gear to try out if you'd like, any style in particular you'd like to try? If you're not sure I'll give you some power with a 2 handed weapon but if you're not interested good luck with your maging (IMG:[invalid] style_emoticons/default/biggrin.gif)

Send me a PM if you're interested

Also I should have pointed this out before but I do have the Innate Arcanas on apart from protection I'm so used to having them on I forget they're there so they could possibly be why I didn't have to much trouble playing a mage (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Homicidalsage: May 20 2013, 07:12
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post May 20 2013, 07:14
Post #1388
n125



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QUOTE(Demosthenes @ May 19 2013, 22:05) *

Someone was saying earlier that Better Drain didn't seem to be boosting Ether Theft or Spirit Theft at all, i.e. they were only lasting ~1 turn while the HP drain portion of it was lasting several. Here's his post:


It's good to see that Better Drain doesn't matter, but not so much about the duration. He did write that all of his magic proficiencies, except for Supportive, were shit, though.
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post May 20 2013, 07:19
Post #1389
hikari_luv_shirayuki



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yesterday my MP was 1100. now it's 1073. what happened?
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post May 20 2013, 07:22
Post #1390
Homicidalsage



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QUOTE(hikari_luv_shirayuki @ May 20 2013, 17:19) *

yesterday my MP was 1100. now it's 1073. what happened?

Tenboro probably changed something, I'd guess he's been doing a lot of that after the patch cause values for everything seem to have been changing a bit after it was released

This post has been edited by Homicidalsage: May 20 2013, 07:23
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post May 20 2013, 07:26
Post #1391
nobody_xxx



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uhh , anyone noticed schoolgirls special damage (IMG:[invalid] style_emoticons/default/huh.gif)


yesterday it just hit me around 10 - 30 SP damage , now it hit me more than 100 SP damage (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 20 2013, 07:42
Post #1392
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oh noes just holding down the attack button does not work in the new RoB (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Ichy: May 20 2013, 07:43
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post May 20 2013, 07:51
Post #1393
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QUOTE(Ichy @ May 20 2013, 12:42) *

oh noes just holding down the attack button does not work in the new RoB (IMG:[invalid] style_emoticons/default/cry.gif)

report here when you done new RoB , ichy (IMG:[invalid] style_emoticons/default/laugh.gif)


death or alive (IMG:[invalid] style_emoticons/default/duck.gif)
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post May 20 2013, 07:51
Post #1394
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Either my attacks are getting weaker...or monsters are getting stronger.

Old Turtle 6 and Xeus yesterday on Normal, 4 hits each to kill. Today, I went nine hits on Old Turtle 6 and 6 on Xeus (four crits) to kill it.


And Great Cleave is still not as useful as just tickling them with a feather.
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post May 20 2013, 07:53
Post #1395
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The last changes to 0.76 have made leveling or grinding for low levels a lot more doable.

I have still some points I'd like Tenboro to consider:

- Haste: At my level, it last on average 16 turns, for 47 MP. From my pov, it went from "must have" to "not worth it".

- Regen: Same thing, I was constantly using it because, as compensation for the HoT weakness, it had a better HP per MP ratio than straight Cure. Now, Cure has the best ratio, so I'm only using Regen if channeling proc and I don't know what to do with it.

I think that both of those spells could use some boost in duration, at least for the low levels, where your MP regen is very limited.



I also have a suggestion for the next patch:

Everyone know that longswords are...no good. Fairly low damage, proc much less insteresting than stun or PA, average stats. They are the things you use when you're a noob and don't know how the game works. What I'm thinking about is that if you gave them a parry stat, to go along with the 2H ability and Dex, It might make them a viable choice again, and give a defensive option for 2H users aside from Maces.
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post May 20 2013, 08:00
Post #1396
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I have to leave for a bit and when I come back, I see this? DOOOOMMMMM.......


OTL


QUOTE
It is the dawn of a new day!
Reflecting on your journey so far, you find that you are a little wiser.
You gain 25 EXP!
You gain 10,000 Credits and 1 Hath


25 exp D:

On the plus side, it seems I have finally avoided karma-pet bombings. On the not so plus side, everything has changed, lol.

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post May 20 2013, 08:07
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an option to reset (mis)allocated mastery points would be nice
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post May 20 2013, 08:07
Post #1398
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QUOTE(Homicidalsage @ May 20 2013, 00:12) *

Well I can't help with the mage gear cause yours well outranks anything I have, but I can give you some melee gear to try out if you'd like, any style in particular you'd like to try? If you're not sure I'll give you some power with a 2 handed weapon but if you're not interested good luck with your maging (IMG:[invalid] style_emoticons/default/biggrin.gif)

Send me a PM if you're interested

Also I should have pointed this out before but I do have the Innate Arcanas on apart from protection I'm so used to having them on I forget they're there so they could possibly be why I didn't have to much trouble playing a mage (IMG:[invalid] style_emoticons/default/laugh.gif)

Well, like I said, I have absolutely no clue about anything melee, I'm just that heavily invested into maging. I'll take anything that you've had moderate success on and see if that works out for me, though I do worry about how my stats are allocated affecting melee play.

I also have one slot of Innate Arcana and was saving the rest of my hath for a rainbow aura, but now have been considering paying for another slot. But I don't know if it'd be better just to hold onto my hath for now until this shit storm ends.
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post May 20 2013, 08:41
Post #1399
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QUOTE(Demosthenes @ May 20 2013, 18:07) *

Well, like I said, I have absolutely no clue about anything melee, I'm just that heavily invested into maging. I'll take anything that you've had moderate success on and see if that works out for me, though I do worry about how my stats are allocated affecting melee play.

I also have one slot of Innate Arcana and was saving the rest of my hath for a rainbow aura, but now have been considering paying for another slot. But I don't know if it'd be better just to hold onto my hath for now until this shit storm ends.

I'd recommend getting all the innate arcanas before anything else and as soon as possible especially since the auras have been downgraded and are kinda overpriced for what they do now, auto-casts make things so much easier.
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post May 20 2013, 08:47
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QUOTE(Homicidalsage @ May 19 2013, 22:41) *

since the auras have been downgraded

You mean "removed."
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