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HentaiVerse 0.76, Wall-EEEE |
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May 20 2013, 06:58
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Guess what guys, if you are low leveled you may not be able to do the highest difficulty any more. WHO COULD HAVE THOUGHT IT.
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May 20 2013, 06:58
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Demosthenes @ May 20 2013, 11:53)  Welp, just died again to the hourlies. Guess I need to tone down the difficulty for them, but that feels like bullshit since I used to be able to BT the hourlies just fine.
i think mobs in RE maybe get some boost damage since my HP even with my full mag power prot ( near 71% PMI ) get down easily while in arenas even with 9 mobs , not that fast reduced (IMG:[ invalid] style_emoticons/default/unsure.gif)
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May 20 2013, 07:01
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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If you want to use Drain only for Ether Theft or Spirit Theft, then Better Drain isn't required, right? I'm trying to figure out how much more AP I really need, so I just want to make sure that Better Drain doesn't affect the amount of ET or SP returned in some twisted way.
(Is Drain even worth it? I'm not a holy or dark mage so I'm looking at Drain purely from a restorative standpoint rather than a convenient bonus for using holy or dark.)
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May 20 2013, 07:04
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Demosthenes
Group: Gold Star Club
Posts: 166
Joined: 4-May 09

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QUOTE(ahenayau @ May 19 2013, 23:58)  i think mobs in RE maybe get some boost damage since my HP even with my full mag power prot ( near 71% PMI ) get down easily while in arenas even with 9 mobs , not that fast reduced (IMG:[ invalid] style_emoticons/default/unsure.gif) Hmmm... I've yet to try any of the arena on a higher difficulty and never did it above normal pre-patch anyways (since I didn't want to use up the end of the round heal for every new difficulty clear). I might give the first blood a try on BT and see if they seem to be hitting for less, but it's really hard to build up the motivation to even try.
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May 20 2013, 07:05
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Demosthenes
Group: Gold Star Club
Posts: 166
Joined: 4-May 09

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QUOTE(n125 @ May 20 2013, 00:01)  If you want to use Drain only for Ether Theft or Spirit Theft, then Better Drain isn't required, right? I'm trying to figure out how much more AP I really need, so I just want to make sure that Better Drain doesn't affect the amount of ET or SP returned in some twisted way.
(Is Drain even worth it? I'm not a holy or dark mage so I'm looking at Drain purely from a restorative standpoint rather than a convenient bonus for using holy or dark.)
Someone was saying earlier that Better Drain didn't seem to be boosting Ether Theft or Spirit Theft at all, i.e. they were only lasting ~1 turn while the HP drain portion of it was lasting several. Here's his post: QUOTE(Ebisan @ May 19 2013, 19:00)  I was trying ether theft with drain, but while vital theft works for 7 turns, ether theft works for only 1 turn for me. ...
This post has been edited by Demosthenes: May 20 2013, 07:07
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May 20 2013, 07:09
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Demosthenes @ May 20 2013, 12:04)  Hmmm... I've yet to try any of the arena on a higher difficulty and never did it above normal pre-patch anyways (since I didn't want to use up the end of the round heal for every new difficulty clear). I might give the first blood a try on BT and see if they seem to be hitting for less, but it's really hard to build up the motivation to even try.
gud luck there (IMG:[ invalid] style_emoticons/default/biggrin.gif) the big difference mages face now is they cannot killing mobs fast now (IMG:[ invalid] style_emoticons/default/smile.gif) @tenb bring back ED effect , they useless now (IMG:[ invalid] style_emoticons/default/dry.gif)
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May 20 2013, 07:12
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(Demosthenes @ May 20 2013, 16:47)  I'm rolling as a pure holy mage with a staff and a full heimdall phase set. These are my equips: Staff1 Staff2HelmetBodyHandsLegsFeetMy magic proficiencies are all less than half my level, with my staff proficiency just breaking that half mark, since I never bothered grinding much for proficiencies. And yeah, I can't go to a lower difficulty since I'm already playing on normal for the arena and BT for hourly encounters. I spent most of the credits I had on the gear I linked (around 2m), so any help in getting gear for a new playstyle would be appreciated. With free AP resets I might just be able to switch to a melee fighting style, though I have no clue how to play as any of the melee styles nor do I have any proficiencies in them. Only a bit when I was still trying to figure out what to do at level 10. [ i.imgur.com] Here's a look at my proficiencies. Well I can't help with the mage gear cause yours well outranks anything I have, but I can give you some melee gear to try out if you'd like, any style in particular you'd like to try? If you're not sure I'll give you some power with a 2 handed weapon but if you're not interested good luck with your maging (IMG:[ invalid] style_emoticons/default/biggrin.gif) Send me a PM if you're interested Also I should have pointed this out before but I do have the Innate Arcanas on apart from protection I'm so used to having them on I forget they're there so they could possibly be why I didn't have to much trouble playing a mage (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by Homicidalsage: May 20 2013, 07:12
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May 20 2013, 07:14
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(Demosthenes @ May 19 2013, 22:05)  Someone was saying earlier that Better Drain didn't seem to be boosting Ether Theft or Spirit Theft at all, i.e. they were only lasting ~1 turn while the HP drain portion of it was lasting several. Here's his post:
It's good to see that Better Drain doesn't matter, but not so much about the duration. He did write that all of his magic proficiencies, except for Supportive, were shit, though.
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May 20 2013, 07:19
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hikari_luv_shirayuki
Group: Members
Posts: 3,837
Joined: 27-March 10

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yesterday my MP was 1100. now it's 1073. what happened?
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May 20 2013, 07:22
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(hikari_luv_shirayuki @ May 20 2013, 17:19)  yesterday my MP was 1100. now it's 1073. what happened?
Tenboro probably changed something, I'd guess he's been doing a lot of that after the patch cause values for everything seem to have been changing a bit after it was released This post has been edited by Homicidalsage: May 20 2013, 07:23
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May 20 2013, 07:42
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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oh noes just holding down the attack button does not work in the new RoB (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by Ichy: May 20 2013, 07:43
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May 20 2013, 07:51
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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Either my attacks are getting weaker...or monsters are getting stronger.
Old Turtle 6 and Xeus yesterday on Normal, 4 hits each to kill. Today, I went nine hits on Old Turtle 6 and 6 on Xeus (four crits) to kill it.
And Great Cleave is still not as useful as just tickling them with a feather.
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May 20 2013, 07:53
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Shadowsword
Newcomer
 Group: Gold Star Club
Posts: 40
Joined: 25-July 12

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The last changes to 0.76 have made leveling or grinding for low levels a lot more doable.
I have still some points I'd like Tenboro to consider:
- Haste: At my level, it last on average 16 turns, for 47 MP. From my pov, it went from "must have" to "not worth it".
- Regen: Same thing, I was constantly using it because, as compensation for the HoT weakness, it had a better HP per MP ratio than straight Cure. Now, Cure has the best ratio, so I'm only using Regen if channeling proc and I don't know what to do with it.
I think that both of those spells could use some boost in duration, at least for the low levels, where your MP regen is very limited.
I also have a suggestion for the next patch:
Everyone know that longswords are...no good. Fairly low damage, proc much less insteresting than stun or PA, average stats. They are the things you use when you're a noob and don't know how the game works. What I'm thinking about is that if you gave them a parry stat, to go along with the 2H ability and Dex, It might make them a viable choice again, and give a defensive option for 2H users aside from Maces.
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May 20 2013, 08:00
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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I have to leave for a bit and when I come back, I see this? DOOOOMMMMM....... OTL QUOTE It is the dawn of a new day! Reflecting on your journey so far, you find that you are a little wiser. You gain 25 EXP! You gain 10,000 Credits and 1 Hath 25 exp D: On the plus side, it seems I have finally avoided karma-pet bombings. On the not so plus side, everything has changed, lol. This post has been edited by MikukoAya: May 20 2013, 08:08
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May 20 2013, 08:07
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firecat666
Group: Gold Star Club
Posts: 149
Joined: 13-December 10

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an option to reset (mis)allocated mastery points would be nice
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May 20 2013, 08:07
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Demosthenes
Group: Gold Star Club
Posts: 166
Joined: 4-May 09

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QUOTE(Homicidalsage @ May 20 2013, 00:12)  Well I can't help with the mage gear cause yours well outranks anything I have, but I can give you some melee gear to try out if you'd like, any style in particular you'd like to try? If you're not sure I'll give you some power with a 2 handed weapon but if you're not interested good luck with your maging (IMG:[ invalid] style_emoticons/default/biggrin.gif) Send me a PM if you're interested Also I should have pointed this out before but I do have the Innate Arcanas on apart from protection I'm so used to having them on I forget they're there so they could possibly be why I didn't have to much trouble playing a mage (IMG:[ invalid] style_emoticons/default/laugh.gif) Well, like I said, I have absolutely no clue about anything melee, I'm just that heavily invested into maging. I'll take anything that you've had moderate success on and see if that works out for me, though I do worry about how my stats are allocated affecting melee play. I also have one slot of Innate Arcana and was saving the rest of my hath for a rainbow aura, but now have been considering paying for another slot. But I don't know if it'd be better just to hold onto my hath for now until this shit storm ends.
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May 20 2013, 08:41
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(Demosthenes @ May 20 2013, 18:07)  Well, like I said, I have absolutely no clue about anything melee, I'm just that heavily invested into maging. I'll take anything that you've had moderate success on and see if that works out for me, though I do worry about how my stats are allocated affecting melee play.
I also have one slot of Innate Arcana and was saving the rest of my hath for a rainbow aura, but now have been considering paying for another slot. But I don't know if it'd be better just to hold onto my hath for now until this shit storm ends.
I'd recommend getting all the innate arcanas before anything else and as soon as possible especially since the auras have been downgraded and are kinda overpriced for what they do now, auto-casts make things so much easier.
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May 20 2013, 08:47
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Homicidalsage @ May 19 2013, 22:41)  since the auras have been downgraded
You mean "removed."
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