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HentaiVerse 0.76, Wall-EEEE |
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May 20 2013, 01:18
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(Demosthenes @ May 19 2013, 23:37)  Really? I haven't noticed any drop in the crystal cost to upgrade primary stats and resistances to my monster. But then again, I only have a power level 41 monster, so perhaps the higher levels got discounts.
The costs have changed massively, and all existing monsters are now worthless. Here's the new costs versus the old costs: CODE New Cost Old Cost 1 50 50 2 78 95 3 121 181 4 188 343 5 292 652 6 455 1,238 7 707 2,352 8 1,100 4,469 9 1,710 8,492 10 2,659 16,134 11 4,135 30,655 12 6,431 58,245 13 10,000 110,666 14 15,551 210,265 15 24,183 399,503 16 37,606 759,056 17 58,480 1,442,207 18 90,941 2,740,193 19 141,421 5,206,368 20 219,921 9,892,098 21 341,995 18,794,987 22 531,828 35,710,475 23 827,035 67,849,902 24 1,286,105 128,914,814 25 1,999,995 244,938,147 Take Eila's STR upgrades: I'd invested 5,784,796 Vigour crystals in Eila's STR, but those upgrades now cost just 254,687 crystals, which means 95.6% of the Vigour crystals I spent on Eila have been wiped out. It's the same situation with her other stats. These new lower costs mean anyone could beat Eila with just a couple of weeks play. Hence, why I spent five hours yesterday in a state of shock and denial, before eventually dumping everything in the bazaar and quitting. I was genuinely trying to work out what I'd misunderstood because I couldn't believe that even Tenboro would be so cruel. He's a monster (IMG:[ invalid] style_emoticons/default/cry.gif) QUOTE(kakashi524 @ May 19 2013, 18:45)  Eila is worthless? well, considering that you werent the only one whose Monsters were nerfed they all are equal in a way.
They were not nerfed in an equal way; higher level monsters lost a greater proportion of their crystals. Consider these examples: If you'd upgrade a stat once you lost 0% of your crystals. If you'd upgraded a stat twice you lost 6.2% of your crystals. If you'd upgraded a stat three times you lost 23.6% of your crystals. And so on until we get to Eila who lost up to 95.6% of her crystals. So Eila suffered more than any other monster. Eila suffered further because she had 51 element resistance upgrades and it's now capped at 50. Tenboro simply removed the 51st upgrade from each stat, and those upgrades cost 700K crystals each meaning Eila lost an extra 4.2million. Compensation!!!! +100 everything!!! Free Wins/Kills!!!!! This post has been edited by TheTornPrince: May 20 2013, 04:24
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May 20 2013, 01:18
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noneya
Group: Gold Star Club
Posts: 1,965
Joined: 24-September 09

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QUOTE(buktore @ May 20 2013, 01:17)  Work fine for me. (IMG:[ invalid] style_emoticons/default/huh.gif) Same here
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May 20 2013, 01:19
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Try re-equiping
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May 20 2013, 01:24
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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my bad, CODE 7 6 549wq uses tobor ton ma i. You evade the attack. 7 5 You gain 0.02 points of cloth armor proficiency. 7 4 Kurata Yui gains the effect Freezing Limbs. 7 3 Your spike shield hits Kurata Yui for 47 points of cold damage. it works fine it's just the spike's thumbnail that doesn't appear anymore. This post has been edited by blue penguin: May 20 2013, 01:27
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May 20 2013, 01:42
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larryl
Newcomer
 Group: Recruits
Posts: 17
Joined: 31-January 12

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I have been lurking here for a little while, but this release made me decide I had to add in my two cents as well.
Honestly, I like this game. Also, I appreciate the work that went into this update, I really do. Completely new ability system, changes to the layout, etc. It is impressive how much was changed. However, it was poorly thought out, unbalanced, and it all comes across as rather haphazard and unfair.
The update really appears to be a strong nerf to the majority of the players. Mages appear to have taken the brunt of it, and I won't rehash what so many have said but it is sad to see another play-style casually destroyed. I can't speak for most of the strategies people use, but I know DW with light armor has become much more difficult for me. Even on normal mode at my level the majority of monsters dodge or takes multiple hits to kill whereas I used to be able to power through and one hit kill each for when I was in a hurry.
Every change in this update seems designed to waste the players time. Monsters are tougher, buffs cost more and last for a shorter time, but Overcharge now goes to 250% so that's okay right? Personally, I believe this to be a terrible design choice. It's a waste of time to have to focus 4 times every time I cast a spell if I'm going for a longer battle series.
I have also seen several high level players chime in that things don't look so bad on here. Good for them! This update probably is not so bad if you are already in the upper ranks and have maxed equipment (I can't imagine making it through a Superior or above Item World for myself now) and all of their proficiencies maxed. It must be nice being set up with credits already too because they sure drop in a lot smaller amounts now. You don't just make a multiplayer game twice as difficult halfway in! You are just rewarding those few at the top and discouraging new players! Why should someone work twice as hard and twice as long as they ever did?
I see two solutions: 1) Reset EVERYONE and let everyone play on an even battlefield. See how those at the top like duking it out with everyone else. Let them see how difficult the lower/mid levels now are. 2) Work on balancing the game to a difficulty comparable to before.
Until then, this update has ruined this game for me. I've been playing it as a quick little time waste where I could play for a few minutes here or there every day. By shoving a massive difficulty increase down our throats and making it take forever to defeat any arenas you have moved the game away from what a casual gamer such as myself can enjoy. I will probably look back in from time to time, but I am done until the game designer decides to fix this.
Thanks again for running the game! It has been fun, and I hope for the sake of the players that you decide to fix these few issues that I have mentioned.
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May 20 2013, 01:51
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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'Hey all, I found the Melee nerf: This first chart shows how PHYSICAL damage has changed based on level. Both monsters and players do less physical damage to eachother. (IMG:[ i44.tinypic.com] http://i44.tinypic.com/muyi5h.png) And look what mages got! A huge boost to damage from the MMI change, remember, it goes both ways, but there are still not a lot of magical attacks out there. (IMG:[ i41.tinypic.com] http://i41.tinypic.com/2lbdqm9.png) Color is based on END/WIS/AGI, x-axis is level, y-axis is a multiplier showing how much damage has changed just from pmi/mmi being changed on monsters This post has been edited by skillchip: May 20 2013, 02:06
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May 20 2013, 01:52
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RichardLin
Group: Members
Posts: 1,691
Joined: 23-November 11

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The damage of Great Cleave is so unstable. The minimum damage is now half of max damage, while the past version (as I remembered) is at least 60% of max damage. Now it's more like a gamble to use it.
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May 20 2013, 02:00
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tsobicily
Group: Members
Posts: 259
Joined: 16-September 10

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Takes longer to do the daily arena rounds, because all buff last shorter, it's annoying... besides that, hath price will be even lower, because credits are harder to obtain, funny how economy works here.
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May 20 2013, 02:00
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Ebisan
Group: Members
Posts: 785
Joined: 1-December 12

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I was trying ether theft with drain, but while vital theft works for 7 turns, ether theft works for only 1 turn for me.
All my magic proficiencies except supportive are shit, so I was wondering if others got more turns when they got ether theft to work after inflicting soul fire on a target.
It feels useless spending a lot of APs and 2 Mastery Points (not recoverable) to get an effect that requires previous divine magic to proc to be able to be activated, and afterwards it works the mp theft 1 turn.
How does it work for others? I get lots more MP with mana gems, so spending so much effort to use ether theft feels dumb.
Besides, Better drain only improves Vital theft so ether theft cannot be improved. Couldn't it be the number of turns the same for vital and ether theft at least?
This post has been edited by Ebisan: May 20 2013, 02:03
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May 20 2013, 02:00
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plymouth
Newcomer
 Group: Gold Star Club
Posts: 10
Joined: 14-March 10

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QUOTE(larryl @ May 20 2013, 01:42) 
I have also seen several high level players chime in that things don't look so bad on here.
Whats high level? I'm level 210 and things blow. Even after re-equiping and selecting skills etc I've gone from hit points in the high 9,000's to 3600. Some of my spells now cost 3/4's of all my spell points. And I'm wondering what happens when I go on vacation for a week, will their be monster lab sitters to feed them LOL. I was never a hard core player, so I'm not good with all the technicalities, I just liked being able to play 20 minutes or so a day (but played consistently for a long time) it just went from an interesting and fun past time to a frustrating mess for me. But I guess it was never meant for casual players any way.
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May 20 2013, 02:04
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(RichardLin @ May 19 2013, 15:52)  The damage of Great Cleave is so unstable. The minimum damage is now half of max damage, while the past version (as I remembered) is at least 60% of max damage. Now it's more like a gamble to use it.
Agreed great cleave is mostly useless now. It used to be the skill to use when you wanted to finish off someone real quick, now I never use it. Frenzied blows got the worst of it though, pretty much useless now. Finally got the skills on the quickbar but I hardly ever use them now (IMG:[ invalid] style_emoticons/default/sad.gif) . Anyway, we were nerfed, but monsters were nerfed a ton as well, so the game pretty much plays easier. I love what Ten did with leather and light armor, agility, quickbar, widescreen, and the new ability tree though. Still, I liked how it played before better, a lot of things went in the right direction and a lot in the wrong. This post has been edited by T_Starrk: May 20 2013, 02:05
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May 20 2013, 02:09
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(skillchip @ May 19 2013, 20:23)  Some of us players would do this work for you (IMG:[ invalid] style_emoticons/default/smile.gif) part of the reason why tenboro is kind of shy about beta testing / debugging is that the forum and gallery functions are still too interleaved with HV and you kind of don't want anything about the gallery system leaked which is understandable but this is pretty much all the more reason why a game-wide reset is necessary also grats on making T1 (single target) spells with no cooldown which basically means mage is DW with one more click which quite honestly isn't bad i'm sure some people would whine that that makes the game easier, like those still drinking from baby bottles This post has been edited by Bunker Buster: May 20 2013, 02:12
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May 20 2013, 02:12
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Honeycat
Group: Catgirl Camarilla
Posts: 61,597
Joined: 25-February 07

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Can you nudge Snowie into seeding the bazaar with some monster food and pharmaceuticals?
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May 20 2013, 02:13
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Tenseigamoon @ May 20 2013, 02:12)  Can you nudge Snowie into seeding the bazaar with some monster food and pharmaceuticals?
That's asking too much. I'm not sure if morale will survive as a mechanic since it's pretty terrible and redundant considering how food functions.
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May 20 2013, 02:17
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Beryl
Group: Gold Star Club
Posts: 8,931
Joined: 25-May 06

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This is FANTASTIC. Amazing update TenB. It's actually got me interested in HV now xD
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May 20 2013, 02:25
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Spectre
Group: Global Mods
Posts: 8,640
Joined: 8-February 06

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QUOTE(TheTornPrince @ May 19 2013, 19:18)  Hence, why I spent five hours yesterday in a state of shock and denial, before eventually dumping everything in the bazaar and quitting. I was genuinely trying to work out what I'd misunderstood because I couldn't believe that even Tenboro would be so cruel. He's a monster (IMG:[invalid] style_emoticons/default/cry.gif)Sounds about right. Other than that... so confuuuused... But hey, at least I'm not particularly invested in HV, else I'd probably be a lot more butthurt. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 20 2013, 02:25
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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I've not played much for several months, but had to check out this overhaul. Think this might be a bug; I certainly have never tried a 100+ round arena yet somehow I've already defeated Eternal darkness? [attachembed=25660]
This post has been edited by etothex: May 20 2013, 02:37
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May 20 2013, 02:27
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rawrpies
Group: Catgirl Camarilla
Posts: 341
Joined: 25-April 11

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Did the power level table for encountering monsters change?
Level 326 and encountering this:
17 2 Scanning Fxaax13... HP: 5803/34028 MP: 613/836 SP: 461/681 Monster Class: Sprite, Power Level 393 Monster Trainer: madvvv Melee Attack: Piercing Weak against: Dark, Crushing Resistant to: Nothing Impervious to: Nothing 17 1 You use Scan.
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May 20 2013, 02:31
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KXM
Group: Members
Posts: 167
Joined: 8-August 08

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New patch sucks. This patch has made it impossible to play 1H melee on IWBTH with any sort of proficiency. I'm quitting as of this version. If things go back to prepatch, I'll play again, but as it stands, this is bullshit. I didn't drop all my GP on to hentaiverse only for you to make it unplayable.
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