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> HentaiVerse 0.76, Wall-EEEE

 
post May 19 2013, 21:56
Post #1261
rpgman1



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QUOTE(Tenboro @ May 19 2013, 15:46) *

Some tweaks to the mage stuff after crunching some real numbers:

- Cooldown on T1 spells was removed.

- Base cooldown on T2 reduced to 4 turns.

- Max ability reduction for T2 reduced to 2 turns.

- Max ability reduction for T3 reduced to 4 turns.

- Increased damage for T2 (+12.5%) and T3 (+20%).

Note that if you have slotted any abilities that affect any offensive spells, you have to reslot a random ability to make it rebuild your applied effects.

Thanks Tenb, testing those spells out.
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post May 19 2013, 22:05
Post #1262
Apocalypse Horsemen



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QUOTE(Tenboro @ May 20 2013, 03:46) *

Some tweaks to the mage stuff after crunching some real numbers:

- Cooldown on T1 spells was removed.

- Base cooldown on T2 reduced to 4 turns.

- Max ability reduction for T2 reduced to 2 turns.

- Max ability reduction for T3 reduced to 4 turns.

- Increased damage for T2 (+12.5%) and T3 (+20%).

Note that if you have slotted any abilities that affect any offensive spells, you have to reslot a random ability to make it rebuild your applied effects.


Will this be updated into the first post, please?
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post May 19 2013, 22:06
Post #1263
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Resist + Cool down = f'd up

A non direct damage mob targeting spell should have 0 cool down if the mob resists it. As if resist is annoying enough, now its crippling because a successful resist now forces you to wait and do something else while waiting for the cool down to try again.

Or simply make mob resist have a cool down...every time a mob resists a spell, the resist for that mob cools down for an amount of time equal to the cool down of the spell it was targeted with.

- JC
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post May 19 2013, 22:07
Post #1264
Hakrei



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awesome
My health and mana is cut in half
I have only 4-5 battle items slots
My important skills have a cooldown
My weapon abilities actually miss
I get killed in IWBTH before I can
cast even a protection spell
I'm nerfed to the level of a twig
HV = Following the path of Bioware's failing franchise
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post May 19 2013, 22:07
Post #1265
MSimm1



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Silly question (IMG:[invalid] style_emoticons/default/ohmy.gif)

In order to replenish Spirit, do you have to cast Drain, then Holy/Dark spell with Ripened Soul buff and have
Spirit Theft augmented in the Ability tree?

Right now it seems it's not working, at least I haven't been successful in draining anything but my health points
by poking the monster with my stick (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 19 2013, 22:09
Post #1266
Amaduyu Mitsumi



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QUOTE(jcullinane @ May 20 2013, 03:06) *



What I said at the 20th page.
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post May 19 2013, 22:09
Post #1267
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HP/MP increase ability in light armor almost useless.
so do the HP increase ability in heavy armor and MP increase ability in cloth.

please raise em up more.
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post May 19 2013, 22:10
Post #1268
Pickled_Cow



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My centralized [bug] thread has confirmed the food debt bug.
(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/fooddebt.png)
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post May 19 2013, 22:12
Post #1269
dlhmmr



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QUOTE(Tenboro @ May 19 2013, 12:46) *

Some tweaks to the mage stuff after crunching some real numbers:

- Cooldown on T1 spells was removed.

- Base cooldown on T2 reduced to 4 turns.

- Max ability reduction for T2 reduced to 2 turns.

- Max ability reduction for T3 reduced to 4 turns.

- Increased damage for T2 (+12.5%) and T3 (+20%).

Note that if you have slotted any abilities that affect any offensive spells, you have to reslot a random ability to make it rebuild your applied effects.


Thank you very much (IMG:[invalid] style_emoticons/default/cool.gif)
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post May 19 2013, 22:13
Post #1270
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TenB: I don't know what new thing you just did towards Max MP calculations, but my max MP has dropped from 2800+ to 1956 when 0.76 went live to now it has had another drop to 1894.

Why did my MP just get cut again?!
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post May 19 2013, 22:32
Post #1271
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I have two issues: First, I can't cast the Corruption spell, even if I equip the LV 75 corruption upgrade. If spells are now given through profs, then how am I supposed to raise that without an initial forbidden spell.

Second, when casting any multiple target spell, dead monsters also count as targets. Is this intentional?
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post May 19 2013, 22:35
Post #1272
HTTP/308



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QUOTE(Tenboro @ May 19 2013, 15:46) *

Some tweaks to the mage stuff after crunching some real numbers:

- Cooldown on T1 spells was removed.

- Base cooldown on T2 reduced to 4 turns.

- Max ability reduction for T2 reduced to 2 turns.

- Max ability reduction for T3 reduced to 4 turns.

- Increased damage for T2 (+12.5%) and T3 (+20%).

Note that if you have slotted any abilities that affect any offensive spells, you have to reslot a random ability to make it rebuild your applied effects.


HV is pretty slow for melee.
Is it intentional or HV is still sort of in debug mode?
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post May 19 2013, 22:37
Post #1273
dlhmmr



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Tenboro, Thank you for the recent adjustments, but I still have one request. Would you please further reduce &/or remove the cool down from harder levels.
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post May 19 2013, 22:40
Post #1274
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Any chance of removing Drains ability to explode Breached Defenses? Counter-productive to new Ether Theft mechanic.
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post May 19 2013, 22:50
Post #1275
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QUOTE(HTTP/308 @ May 19 2013, 22:35) *

HV is pretty slow for melee.
Is it intentional or HV is still sort of in debug mode?

For what it's worth, I've been getting a lot of lag too since the patch hit.
Almost fell asleep during DwD today. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post May 19 2013, 23:02
Post #1276
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QUOTE(MSimm1 @ May 19 2013, 12:07) *

Silly question (IMG:[invalid] style_emoticons/default/ohmy.gif)

In order to replenish Spirit, do you have to cast Drain, then Holy/Dark spell with Ripened Soul buff and have
Spirit Theft augmented in the Ability tree?

Right now it seems it's not working, at least I haven't been successful in draining anything but my health points
by poking the monster with my stick (IMG:[invalid] style_emoticons/default/sad.gif)


I believe you do need those in the ability tree.
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post May 19 2013, 23:03
Post #1277
hitokiri84



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QUOTE(Tenboro @ May 19 2013, 14:46) *

Some tweaks to the mage stuff after crunching some real numbers:

- Cooldown on T1 spells was removed.

- Base cooldown on T2 reduced to 4 turns.

- Max ability reduction for T2 reduced to 2 turns.

- Max ability reduction for T3 reduced to 4 turns.

- Increased damage for T2 (+12.5%) and T3 (+20%).

Note that if you have slotted any abilities that affect any offensive spells, you have to reslot a random ability to make it rebuild your applied effects.

It's much more reasonable now on both high and low difficulties. Primarily due to no T1 cooldown.

End of Days+ on IWBTH is still an unbearable slog with T3 cooldown, but at least they're playable now.
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post May 19 2013, 23:05
Post #1278
MSimm1



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QUOTE(Bloodmare @ May 19 2013, 16:02) *

I believe you do need those in the ability tree.

Thank you for your response (IMG:[invalid] style_emoticons/default/biggrin.gif)

Bummer, 7 Ability Points I don't have yet (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 19 2013, 23:16
Post #1279
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If I want Ether Theft, it goes in the purple ability tree box, right? What if I want both Ether theft and Spirit Theft? Where will Spirit Theft go in the ability tree, once the first purple is taken?

I screwed up and used all but one of my mastery points on a lot of green boxes, and not enough of the red, so I can't holy and dark mage. Is it true that you need nearly all red boxes unlocked to play holy/dark?
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post May 19 2013, 23:16
Post #1280
Musashi92



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QUOTE(TheTornPrince @ May 19 2013, 09:15) *

Have people not realised that their monsters are now completely worthless?

Yeah, I know a few people who have.
Me and some friends was talking about it last night.
Now it don't matter the number of monster's you have are there level, they are now almost useless (IMG:[invalid] style_emoticons/default/anime_cry.gif)
I'm sure with this update also made it where you're monster has to be a even Higher level to get some good drops.

QUOTE(cavecricket48 @ May 19 2013, 10:15) *

You've literally done nothing but be a dick for people.

(IMG:[invalid] style_emoticons/default/laugh.gif) I have been telling radixius that for a long time.
radixius don't care, it's useless telling radixius to stop being an ass to everybody.

QUOTE(Hakrei @ May 19 2013, 12:07) *

awesome
My health and mana is cut in half
I have only 4-5 battle items slots
My important skills have a cooldown
My weapon abilities actually miss
I get killed in IWBTH before I can
cast even a protection spell
I'm nerfed to the level of a twig
HV = Following the path of Bioware's failing franchise


I think it depends on people's levels.
My health got cut back by about 1,000 (IMG:[invalid] style_emoticons/default/dry.gif)
My mana got cut back about 500 (IMG:[invalid] style_emoticons/default/dry.gif)
I think every body only has 4 to 5 now (IMG:[invalid] style_emoticons/default/anime_cry.gif)
Me I had like 10 now I have half that.
More are less now you can't spam spells and what not.
Meh good to know it's not just me who's weapons abilities can't hit shit (IMG:[invalid] style_emoticons/default/happy.gif)
Do you have a autocast?
I use the only autocast I have for the protection spell.
What are you talking about, it's less than that...
I'm about nerfed to the level of a piss ant. (IMG:[invalid] style_emoticons/default/laugh.gif)



Oh Tenboro there is still the Bug in Moogle mail where all the words are cluttered together.
I was thinking it might be my font, but it's not, no matter what I change the font too.. the words still clutter together inside one the other.
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