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HentaiVerse 0.76, Wall-EEEE |
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May 19 2013, 18:16
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12
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QUOTE(Treia @ May 19 2013, 10:49) You got two extra green and red slots earlier.
Oh that's a real help. Remind me how these slots provide honest balance instead of a rather poor excuse for in-app purchases (just 1.2m to get another point)? Oh and never mind the logic of skills/abilities you flip on/off like a switch making no sense logically.
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May 19 2013, 18:18
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lightshader
Group: Gold Star Club
Posts: 1,349
Joined: 29-August 09
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After playing as light/dark mage, with all available upgrades invested into, I've been able to adapt by cycling through T2 spells, T1 spells, then do something else for a turn before cycling through T1 spells. By this time, I can go back to T2 spells and repeat the cycle. As long as I keep eye on your buffs and HP, it's manageable.
However by doing IWBTH arenas as a test to see how far I could go, I noticed a problem:
Given that mages rely on mana for their lifeblood, they can't afford to bring health potions and so they rely on Cure. Even with maxed Better Cure ability, two-turn cool down can be killer in high damage mob round. As soon as I'm dealt almost full HP damage, I cast cure, only to get another near-full hp damage. Now I'm stuck waiting two turns for CD to expire, hoping to the hell that I'll be lucky long enough to survive. This happened couple times, until I got unlucky (incidentally, in the very last round of the arena).
Before this patch, I liked having two variations of cure spell (Cure and Cure II) as I could use Cure most of time and only use Cure II for whenever I got near-fatal strikes. Now, I have no such fall-back recovery spell. I don't have Full Cure, as I confirmed with Tenb that 200 in supportive prof is required.
How about a weaker version of cure spell, one with permanent 1-turn CD, but recovers only 25% of what original cure does? Of course, it won't guarantee that I'll still survive another heavy damage round after that, but at least I'd have another cure spell to fall back on (like I did pre-patch).
Incidentally, with CD on spells, what can we do to raise our proficiencies in our spells? We can no longer spam spells for mere 0.01-0.03 points in proficiencies.
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May 19 2013, 18:20
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11
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QUOTE(radixius @ May 19 2013, 12:15) You act like I don't remember this stuff.
For my money, proficiency doesn't really matter much until later levels, thus I don't worry about it. I just stuck to a single weapon and armor style and am now just starting my offensive magic prof. Domino Strike is working out fine enough at the moment, but using Niten I need to get 2H a bit above the piddleshit 50 it is right now. But this is all anecdotal.
You've acted like you don't remember this stuff, why should I assume anything to the contrary? I majorly fucked up with my build for the first 20 levels before I closed my eyes and eny-meny-miny-moe'd 2-handed weapons and light armor, and I've stuck with that since because deviation usually leads to a very, very dead me. In any case, I want my Shattering Strike, but it's still going to take a while. Thank god I have a point in Assimilator.
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May 19 2013, 18:20
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,836
Joined: 15-May 06
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QUOTE(lightshader @ May 19 2013, 11:18) Given that mages rely on mana for their lifeblood, they can't afford to bring health potions and so they rely on Cure. Even with maxed Better Cure ability, two-turn cool down can be killer in high damage mob round. As soon as I'm dealt almost full HP damage, I cast cure, only to get another near-full hp damage. Now I'm stuck waiting two turns for CD to expire, hoping to the hell that I'll be lucky long enough to survive. This happened couple times, until I got unlucky (incidentally, in the very last round of the arena).
I've been augmenting Cures with Regens which seems to be working fine with full plate, then again, I've not a clue what 250+ players go through.
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May 19 2013, 18:20
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08
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QUOTE(Ichy @ May 19 2013, 19:18) Got it from a Legendary Item World on Nintendo. Give it a try. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 19 2013, 18:23
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11
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QUOTE(radixius @ May 19 2013, 12:20) I've been augmenting Cures with Regens which seems to be working fine with full plate, then again, I've not a clue what 250+ players go through.
If he takes near-full HP damage in one round, then I don't think a dinky Regen tick is gonna save his ass.
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May 19 2013, 18:24
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JJ_Zalem
Group: Members
Posts: 234
Joined: 22-July 11
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Mine was on Nightmare in Item world.
Could we get them from artifacts as well ?
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May 19 2013, 18:27
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,836
Joined: 15-May 06
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QUOTE(cavecricket48 @ May 19 2013, 11:23) If he takes near-full HP damage in one round, then I don't think a dinky Regen tick is gonna save his ass.
Absorb, Spirit Shield, Spark of Life, Scroll of Life, Scroll of the Gods. Gotta keep them options open.
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May 19 2013, 18:27
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Haanhduy
Group: Members
Posts: 346
Joined: 9-February 13
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Can the SoL be fixed as it used to be? I mean, after it triggers you still have like 20 to 30% of your Hp.
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May 19 2013, 18:30
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11
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QUOTE(radixius @ May 19 2013, 12:27) Absorb, Spirit Shield, Spark of Life, Scroll of Life, Scroll of the Gods. Gotta keep them options open.
You mean, the fact that Spark of Life does diddly squat now? I don't think I could keep my options open if I tried; I mean, yeah, Absorb, k, it's not like monsters can use non-spell attacks, right?
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May 19 2013, 18:32
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,836
Joined: 15-May 06
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QUOTE(cavecricket48 @ May 19 2013, 11:30) You mean, the fact that Spark of Life does diddly squat now? I don't think I could keep my options open if I tried; I mean, yeah, Absorb, k, it's not like monsters can use non-spell attacks, right?
Protection, Drain, Weaken.
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May 19 2013, 18:36
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11
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QUOTE(radixius @ May 19 2013, 12:32) Protection, Drain, Weaken.
The guy's not an idiot, he probably applied EVERYTHING. But he still almost died. A lot. And then he died. Really hard. Btw, Drain doesn't work if you kill the target. It's slightly counteractive to itself. So you'd need to keep that target alive while you deal with other members of the mob. And now that you can't target directly with AoEs, that's a bit hard to manage. Doable, but hard.
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May 19 2013, 18:37
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JJ_Zalem
Group: Members
Posts: 234
Joined: 22-July 11
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What's under triple trio and tree ? Nine chicks and Ygdrfarfdfaadddsf ?
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May 19 2013, 18:39
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11
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QUOTE(JJ_Zalem @ May 19 2013, 12:37) What's under triple trio and tree ? Nine chicks and Ygdrfarfdfaadddsf ?
It's the Norn from Norse mythology and Yggdrasil. [Please tell me you've played Shin Megami Tensei before.]
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May 19 2013, 18:40
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,836
Joined: 15-May 06
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QUOTE(cavecricket48 @ May 19 2013, 11:36) The guy's not an idiot, he probably applied EVERYTHING.
But he still almost died. A lot. And then he died. Really hard.
It happens. QUOTE Btw, Drain doesn't work if you kill the target. It's slightly counteractive to itself. So you'd need to keep that target alive while you deal with other members of the mob. And now that you can't target directly with AoEs, that's a bit hard to manage. Doable, but hard.
I was under the impression that it worked somewhat similarly to poison, but remembered incorrectly.
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May 19 2013, 18:40
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
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QUOTE(Death Grunty @ May 19 2013, 05:29) Btw. if hito says maging is broken and unplayable, then it most likely is. (IMG:[ invalid] style_emoticons/default/sleep.gif) Well I sure shouldn't be having to melee just to waste turns until I can cast my (useful) offensive magic spells. There's still virtually no threat of dying on IWBTH arenas, but it's 5x as tedious. Not to mention gameplay still goes something like this: Cast tier3 --> resist Cast tier1 --> resist Cast tier2 --> resist melee melee Cast tier1 --> 10% damage Cast tier3 --> resist etc, ad nauseum Not fun. I won't even try Grindfest. There's no way you can get through a respectable number of rounds with cooldown and damage growth in a sane amount of time. I'd rather watch grass grow.
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May 19 2013, 18:42
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lightshader
Group: Gold Star Club
Posts: 1,349
Joined: 29-August 09
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QUOTE(radixius @ May 19 2013, 09:20) I've been augmenting Cures with Regens which seems to be working fine with full plate, then again, I've not a clue what 250+ players go through.
I had regen running as well. Didn't help, considering as mage I'm naturally wearing cloth armor only. 435HP is a drop in bucket compared to damage IWBTH deals out. Not to mention that it looks like it (and the cool down) are still procing at same "full turn tick" thing that was implemented a patch or two ago. 10 34 Regen restores 435 points of health. 10 32 Regen restores 435 points of health. 9 24 Regen restores 435 points of health. 7 18 Regen restores 435 points of health. 4 23 Regen restores 435 points of health. 3 31 Regen restores 435 points of health. 1 27 Regen restores 435 points of health. Quick edit: Not saying that IWBTH isn't undo-able for mages as damage taken can be manageable. It's just that I think there should be two tiers of cure spells like we had pre-patch (I don't consider Full Cure same as Cure). This post has been edited by lightshader: May 19 2013, 18:47
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