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post May 19 2013, 18:16
Post #1141
dragon695



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QUOTE(Treia @ May 19 2013, 10:49) *

You got two extra green and red slots earlier.

Oh that's a real help. Remind me how these slots provide honest balance instead of a rather poor excuse for in-app purchases (just 1.2m to get another point)? Oh and never mind the logic of skills/abilities you flip on/off like a switch making no sense logically.
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post May 19 2013, 18:16
Post #1142
eleeinos



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No fucking way. (IMG:[invalid] style_emoticons/default/ohmy.gif)

(IMG:[i39.tinypic.com] http://i39.tinypic.com/30jl3b4.jpg)

Tenboro, can you make the pill drops pink or something, so that they stand out? I almost didn't notice it. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 19 2013, 18:18
Post #1143
Ichy



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QUOTE(eleeinos @ May 19 2013, 18:16) *

No fucking way. (IMG:[invalid] style_emoticons/default/ohmy.gif)

(IMG:[i39.tinypic.com] http://i39.tinypic.com/30jl3b4.jpg)

Tenboro, can you make the pill drops pink or something, so that they stand out? I almost didn't notice it. (IMG:[invalid] style_emoticons/default/tongue.gif)

still 0 (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 19 2013, 18:18
Post #1144
lightshader



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After playing as light/dark mage, with all available upgrades invested into, I've been able to adapt by cycling through T2 spells, T1 spells, then do something else for a turn before cycling through T1 spells. By this time, I can go back to T2 spells and repeat the cycle. As long as I keep eye on your buffs and HP, it's manageable.

However by doing IWBTH arenas as a test to see how far I could go, I noticed a problem:

Given that mages rely on mana for their lifeblood, they can't afford to bring health potions and so they rely on Cure. Even with maxed Better Cure ability, two-turn cool down can be killer in high damage mob round. As soon as I'm dealt almost full HP damage, I cast cure, only to get another near-full hp damage. Now I'm stuck waiting two turns for CD to expire, hoping to the hell that I'll be lucky long enough to survive. This happened couple times, until I got unlucky (incidentally, in the very last round of the arena).

Before this patch, I liked having two variations of cure spell (Cure and Cure II) as I could use Cure most of time and only use Cure II for whenever I got near-fatal strikes. Now, I have no such fall-back recovery spell. I don't have Full Cure, as I confirmed with Tenb that 200 in supportive prof is required.

How about a weaker version of cure spell, one with permanent 1-turn CD, but recovers only 25% of what original cure does? Of course, it won't guarantee that I'll still survive another heavy damage round after that, but at least I'd have another cure spell to fall back on (like I did pre-patch).

Incidentally, with CD on spells, what can we do to raise our proficiencies in our spells? We can no longer spam spells for mere 0.01-0.03 points in proficiencies.
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post May 19 2013, 18:20
Post #1145
cavecricket48



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QUOTE(radixius @ May 19 2013, 12:15) *

You act like I don't remember this stuff.

For my money, proficiency doesn't really matter much until later levels, thus I don't worry about it. I just stuck to a single weapon and armor style and am now just starting my offensive magic prof. Domino Strike is working out fine enough at the moment, but using Niten I need to get 2H a bit above the piddleshit 50 it is right now. But this is all anecdotal.


You've acted like you don't remember this stuff, why should I assume anything to the contrary? I majorly fucked up with my build for the first 20 levels before I closed my eyes and eny-meny-miny-moe'd 2-handed weapons and light armor, and I've stuck with that since because deviation usually leads to a very, very dead me.

In any case, I want my Shattering Strike, but it's still going to take a while. Thank god I have a point in Assimilator.
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post May 19 2013, 18:20
Post #1146
Msgr. Radixius



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QUOTE(lightshader @ May 19 2013, 11:18) *

Given that mages rely on mana for their lifeblood, they can't afford to bring health potions and so they rely on Cure. Even with maxed Better Cure ability, two-turn cool down can be killer in high damage mob round. As soon as I'm dealt almost full HP damage, I cast cure, only to get another near-full hp damage. Now I'm stuck waiting two turns for CD to expire, hoping to the hell that I'll be lucky long enough to survive. This happened couple times, until I got unlucky (incidentally, in the very last round of the arena).


I've been augmenting Cures with Regens which seems to be working fine with full plate, then again, I've not a clue what 250+ players go through.
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post May 19 2013, 18:20
Post #1147
eleeinos



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QUOTE(Ichy @ May 19 2013, 19:18) *

still 0 (IMG:[invalid] style_emoticons/default/cry.gif)

Got it from a Legendary Item World on Nintendo. Give it a try. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 19 2013, 18:23
Post #1148
cavecricket48



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QUOTE(radixius @ May 19 2013, 12:20) *

I've been augmenting Cures with Regens which seems to be working fine with full plate, then again, I've not a clue what 250+ players go through.


If he takes near-full HP damage in one round, then I don't think a dinky Regen tick is gonna save his ass.
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post May 19 2013, 18:24
Post #1149
JJ_Zalem



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Mine was on Nightmare in Item world.

Could we get them from artifacts as well ?
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post May 19 2013, 18:27
Post #1150
Msgr. Radixius



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QUOTE(cavecricket48 @ May 19 2013, 11:23) *

If he takes near-full HP damage in one round, then I don't think a dinky Regen tick is gonna save his ass.


Absorb, Spirit Shield, Spark of Life, Scroll of Life, Scroll of the Gods. Gotta keep them options open.
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post May 19 2013, 18:27
Post #1151
Haanhduy



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Can the SoL be fixed as it used to be? I mean, after it triggers you still have like 20 to 30% of your Hp.
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post May 19 2013, 18:30
Post #1152
cavecricket48



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QUOTE(radixius @ May 19 2013, 12:27) *

Absorb, Spirit Shield, Spark of Life, Scroll of Life, Scroll of the Gods. Gotta keep them options open.


You mean, the fact that Spark of Life does diddly squat now? I don't think I could keep my options open if I tried; I mean, yeah, Absorb, k, it's not like monsters can use non-spell attacks, right?
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post May 19 2013, 18:31
Post #1153
nobody_xxx



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QUOTE(Ichy @ May 19 2013, 23:18) *

still 0 (IMG:[invalid] style_emoticons/default/cry.gif)

Arena Clear Bonus! [Happy Pills]


try harder (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 19 2013, 18:32
Post #1154
Msgr. Radixius



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QUOTE(cavecricket48 @ May 19 2013, 11:30) *

You mean, the fact that Spark of Life does diddly squat now? I don't think I could keep my options open if I tried; I mean, yeah, Absorb, k, it's not like monsters can use non-spell attacks, right?


Protection, Drain, Weaken.
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post May 19 2013, 18:36
Post #1155
cavecricket48



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QUOTE(radixius @ May 19 2013, 12:32) *

Protection, Drain, Weaken.


The guy's not an idiot, he probably applied EVERYTHING.

But he still almost died. A lot. And then he died. Really hard.

Btw, Drain doesn't work if you kill the target. It's slightly counteractive to itself. So you'd need to keep that target alive while you deal with other members of the mob. And now that you can't target directly with AoEs, that's a bit hard to manage. Doable, but hard.
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post May 19 2013, 18:37
Post #1156
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What's under triple trio and tree ? Nine chicks and Ygdrfarfdfaadddsf ?
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post May 19 2013, 18:39
Post #1157
cavecricket48



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QUOTE(JJ_Zalem @ May 19 2013, 12:37) *

What's under triple trio and tree ? Nine chicks and Ygdrfarfdfaadddsf ?


It's the Norn from Norse mythology and Yggdrasil.

[Please tell me you've played Shin Megami Tensei before.]
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post May 19 2013, 18:40
Post #1158
Msgr. Radixius



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QUOTE(cavecricket48 @ May 19 2013, 11:36) *

The guy's not an idiot, he probably applied EVERYTHING.

But he still almost died. A lot. And then he died. Really hard.


It happens.

QUOTE

Btw, Drain doesn't work if you kill the target. It's slightly counteractive to itself. So you'd need to keep that target alive while you deal with other members of the mob. And now that you can't target directly with AoEs, that's a bit hard to manage. Doable, but hard.


I was under the impression that it worked somewhat similarly to poison, but remembered incorrectly.
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post May 19 2013, 18:40
Post #1159
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QUOTE(Death Grunty @ May 19 2013, 05:29) *
Btw. if hito says maging is broken and unplayable, then it most likely is. (IMG:[invalid] style_emoticons/default/sleep.gif)

Well I sure shouldn't be having to melee just to waste turns until I can cast my (useful) offensive magic spells. There's still virtually no threat of dying on IWBTH arenas, but it's 5x as tedious. Not to mention gameplay still goes something like this:

Cast tier3 --> resist
Cast tier1 --> resist
Cast tier2 --> resist
melee
melee
Cast tier1 --> 10% damage
Cast tier3 --> resist

etc, ad nauseum

Not fun.

I won't even try Grindfest. There's no way you can get through a respectable number of rounds with cooldown and damage growth in a sane amount of time. I'd rather watch grass grow.
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post May 19 2013, 18:42
Post #1160
lightshader



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QUOTE(radixius @ May 19 2013, 09:20) *

I've been augmenting Cures with Regens which seems to be working fine with full plate, then again, I've not a clue what 250+ players go through.


I had regen running as well. Didn't help, considering as mage I'm naturally wearing cloth armor only. 435HP is a drop in bucket compared to damage IWBTH deals out. Not to mention that it looks like it (and the cool down) are still procing at same "full turn tick" thing that was implemented a patch or two ago.

10 34 Regen restores 435 points of health.
10 32 Regen restores 435 points of health.
9 24 Regen restores 435 points of health.
7 18 Regen restores 435 points of health.
4 23 Regen restores 435 points of health.
3 31 Regen restores 435 points of health.
1 27 Regen restores 435 points of health.

Quick edit: Not saying that IWBTH isn't undo-able for mages as damage taken can be manageable. It's just that I think there should be two tiers of cure spells like we had pre-patch (I don't consider Full Cure same as Cure).

This post has been edited by lightshader: May 19 2013, 18:47
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