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HentaiVerse 0.76, Wall-EEEE |
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May 19 2013, 15:11
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Tenboro
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QUOTE(xmagus @ May 19 2013, 14:14) My God, back in the day, my CS lecturers would have hung me out to dry if I handed in code as incomplete and buggy as the patch was on release day. One does not patch to add new content, one patches to FIX BUGS - and not introduce MORE bugs. You don't know shit about shit. Stop talking, and some back when you've actually managed a real-world project.
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May 19 2013, 15:12
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11
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QUOTE(n125 @ May 19 2013, 16:49) What new hvkey_bind? Did someone fix the old keybind script?
I modified the old one. Make sure to use custom font. (You can download the hentaiverse font somehwere.) Cast should also work on Skill, but I didn't test. Use() will use a potion -- but I haven't test infusions/scrolls, since I havn't train them. [ pastie.org] http://pastie.org/7929298
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May 19 2013, 15:13
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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May 19 2013, 15:20
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Death Grunty
Group: Gold Star Club
Posts: 2,787
Joined: 18-November 09
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QUOTE(ChosenUno @ May 19 2013, 06:45) Great... If this is the direction HV is going towards (longer battles, more tedious battle methods) then... well let's just say that it won't be interesting.
That was with the horrible equip I'm using. The new melee trend is quite obvious though.. Go for action speed, ignore defenses and equip full shade set. Last but not least spam FUS RO DAH to nearly perma stun enemies while your main fighting style does most of the damage. Ideal equip would be burden free light, so go agile shade. And preferably with good evade stats and AGI. Shadowmancer or Fleet. + light speed ability Strong critter weapon with an Attack Speed bonus. Estoc, Scythe or Niten. And once you have all that Tenboro will nerf FUS RO DAH to prevent perma stuns. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 19 2013, 15:26
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12
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QUOTE(Demosthenes @ May 19 2013, 08:42) Anyways, hotkeys will need reworking, since with 16 quickbar slots and only 1-0 keys we can't access all of the quickbar slots through hotkeys. If you were going to increase the number of slots, why not just make it an even 20? That way you could have 2 bars of 10 slots and possibly make the first slot Alt+1-0 and the second Alt+Shift+1-0. The design for this new quickbar just makes no sense.
Can we haz hexadecimal hotkeys? Alt + 0-F? QUOTE(Arxdewn @ May 19 2013, 09:28) If people were wondering about magnet, i have 210 dep prof and have the spell, so 200 is likely the unlock number.
Thanks. Maximum Joe, we know you are super busy this weekend, but what do you think if we start posting such info on the "missing wiki data" thread? QUOTE(wypower2 @ May 19 2013, 11:58) If you think mages are still ok to play, make a guide for us the noobs to follow. I think many people would be interested.
There must be something we don't know.
Cold spikes on Protection -> monster become slower for free Soul Fire and Drain for holy/dark mages -> it's super mana economic: on dificulties lower than Hell you do not need any potion, but it's rather slow Ethereal Staff -> Even little void damage hits monsters pretty hard now, you use it at 2-3 last monsters of the round to wait the cooldowns (it also recovers some mana if you are lucky to get ether theft). Also, T2 cooldown is lower now.
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May 19 2013, 15:29
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(blue penguin @ May 19 2013, 20:26) Cold spikes on Protection -> monster become slower for free Soul Fire and Drain for holy/dark mages -> it's super mana economic: on dificulties lower than Hell you do not need any potion, but it's rather slow Ethereal Staff -> Even little void damage hits monsters pretty hard now, you use it at 2-3 last monsters of the round to wait the cooldowns (it also recovers some mana if you are lucky to get ether theft).
Also, T2 cooldown is lower now.
So basically you're a melee now? You deal about as much damage as a melee over the same number of turns, but with shittier defense. Great...
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May 19 2013, 15:37
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12
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QUOTE(ChosenUno @ May 19 2013, 14:29) So basically you're a melee now?
You deal about as much damage as a melee over the same number of turns, but with shittier defense. Great...
Well, kind off. I use the arcane blow as much as spells, feels like Gandalf
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May 19 2013, 15:41
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08
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QUOTE(Ichy @ May 19 2013, 14:13) Anyone got a Happy Pill or Artifact dropped?
4 Precursor Artifacts, 0 Pills. Somebody's been hogging the good stuff. =_= QUOTE(Ichy @ May 19 2013, 14:33) Thats what I get for playing IWBTH instead of normaspaming. Shame on me, I should know by now that Tenb wants us to play normal only (IMG:[ invalid] style_emoticons/default/dry.gif) Nightmare feels like Normal with Shade+Estoc. Will you people finally listen to me about this? (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(FlyingMon @ May 19 2013, 16:02) Heh, I actually got 2 Happy Pills dropped. But they won't make me happy. FML.
What color drops are they?
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May 19 2013, 15:57
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Death Grunty
Group: Gold Star Club
Posts: 2,787
Joined: 18-November 09
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QUOTE(eleeinos @ May 19 2013, 07:41) Nightmare feels like Normal with Shade+Estoc. Will you people finally listen to me about this? (IMG:[ invalid] style_emoticons/default/tongue.gif) Try Dovahkiin and switch to BT and spam FUS RO DAH inbetween. Report back afterwards. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 19 2013, 15:59
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Haanhduy
Group: Members
Posts: 346
Joined: 9-February 13
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As mage, so far I'm just able to finish RE IN BT. Every time trying RE in IW mode, I would die due to the SoL (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by Haanhduy: May 19 2013, 16:00
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May 19 2013, 16:00
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lichtenlade
Group: Gold Star Club
Posts: 1,249
Joined: 14-July 10
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QUOTE(Death Grunty @ May 19 2013, 21:20) Ideal equip would be burden free light, so go agile shade. And preferably with good evade stats and AGI. Shadowmancer or Fleet. + light speed ability
yeah Melee is manageable with shade + agile gears but those are quite expensive XD Got 4 Precursor artifacts so far, no pills yet :/ This27 8 You have reached Level 250! 27 7 You gain one Aura Point!27 6 You gain 319180 EXP! what ? what are those Aura points for again or was it removed ?
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May 19 2013, 16:01
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wypower2
Group: Members
Posts: 435
Joined: 20-February 08
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QUOTE(lichtenlade @ May 19 2013, 22:00) yeah Melee is manageable with shade + agile gears but those are quite expensive XD Got 4 Precursor artifacts so far, no pills yet :/ This
27 8 You have reached Level 250! 27 7 You gain one Aura Point! 27 6 You gain 319180 EXP!
what ? what are those Aura points for again or was it removed ?
I guess it is now mastery point
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May 19 2013, 16:04
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12
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QUOTE(Tenboro @ May 19 2013, 23:11) You don't know shit about shit. Stop talking, and some back when you've actually managed a real-world project.
Tenboro, I've dealt with million-dollar projects with timelines stretching anywhere from 1-3 years (granted, most of my projects these days are a lot less than that in scope and cost). Now, maybe that kind of experience is nowhere good enough compared to what you deal with, and maybe E-H and HV are just what you do to unwind. Well, if so, your little hobby is vastly becoming more expensive and difficult to deal with. And my CS lecturers would still hang me out to dry if I deployed production code that need to be patched on the release day. Which is why I don't today deploy production code that needed to be patched on Day 1. But instead of mea culpas, or explaining your rationale in reasoned terms, or hell, just dumping your code in teh internetz and telling us to pore through it and frack off until we've got better ideas and better code than what you've done, we get... this. Yes, that really illustrates a mature, experienced software developer with lots of heavy-duty coding projects under his belt. Even Raymond Chen, who's got the social skills of a thermonuclear device, is more loquacious and forthcoming. Sure, you get vile spewings and bile spat out at you. I certainly regret the tone I've adopted every so often. And I understand that people need to be appreciated. And no doubt, you spent a great deal of time getting this patch to work (such as it is) as well as it did. But come on, what were you expecting? Flowers and kittens? Maybe a pony or two? You've got high-level donors hacked off at you, for crying out loud. Don't listen to me, sure, after all, you're not getting any money from me (and so I'm a dead loss to you anyway). But what about those who have donated tens of thousands over the years? So go ahead and ignore me. What the hell do I know, right?
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May 19 2013, 16:17
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12
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QUOTE(xmagus @ May 19 2013, 15:04) Tenboro, I've dealt with million-dollar projects with timelines stretching anywhere from 1-3 years (granted, most of my projects these days are a lot less than that in scope and cost). Now, maybe that kind of experience is nowhere good enough compared to what you deal with, and maybe E-H and HV are just what you do to unwind. Well, if so, your little hobby is vastly becoming more expensive and difficult to deal with.
And my CS lecturers would still hang me out to dry if I deployed production code that need to be patched on the release day. Which is why I don't today deploy production code that needed to be patched on Day 1.
But instead of mea culpas, or explaining your rationale in reasoned terms, or hell, just dumping your code in teh internetz and telling us to pore through it and frack off until we've got better ideas and better code than what you've done, we get... this.
Yes, that really illustrates a mature, experienced software developer with lots of heavy-duty coding projects under his belt. Even Raymond Chen, who's got the social skills of a thermonuclear device, is more loquacious and forthcoming.
Sure, you get vile spewings and bile spat out at you. I certainly regret the tone I've adopted every so often. And I understand that people need to be appreciated. And no doubt, you spent a great deal of time getting this patch to work (such as it is) as well as it did.
But come on, what were you expecting? Flowers and kittens? Maybe a pony or two? You've got high-level donors hacked off at you, for crying out loud. Don't listen to me, sure, after all, you're not getting any money from me (and so I'm a dead loss to you anyway). But what about those who have donated tens of thousands over the years?
So go ahead and ignore me. What the hell do I know, right?
There's an enormous difference between the enterprise and hacker way of doing things. Choose whichever you like the most, but don't complain that the other method is bad, just like emacs vs. vi wars.
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May 19 2013, 16:29
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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Don't forget tenb does this for fun.
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May 19 2013, 16:34
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Tenboro
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QUOTE(xmagus @ May 19 2013, 16:04) Tenboro, I've dealt with million-dollar projects with timelines stretching anywhere from 1-3 years (granted, most of my projects these days are a lot less than that in scope and cost). Now, maybe that kind of experience is nowhere good enough compared to what you deal with, and maybe E-H and HV are just what you do to unwind. Well, if so, your little hobby is vastly becoming more expensive and difficult to deal with.
And my CS lecturers would still hang me out to dry if I deployed production code that need to be patched on the release day. Which is why I don't today deploy production code that needed to be patched on Day 1. Haha, right. Why the hell would you care about what your CS lecturers think when you're at the point where you can get fired if you screw up something important? Which, btw, HV isn't. Incidentally, CS lecturers don't know shit either, they go under the "those who can't do, teach" heading. At their level, and the level you are at after studying under them, you may be able to code a mergesort with the help of some notes and a complete pseudocode implementation, but complex projects are a completely different ballpark. Hell, I have a real life example for you. One of my "teachers", and I use the term lightly, tended to have massive rants against public/private method definitions, under the theory that "why the hell would you make anything private? I could just make it public if I wanted to use it".
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May 19 2013, 16:36
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pentiuminside
Group: Members
Posts: 3,199
Joined: 23-July 12
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QUOTE(Anomtai @ May 19 2013, 09:54) A question for the anti-widescreeners out there. Would it be better if the layout was changed to this? (IMG:[ i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/betterorworse.png) wow I didn't expect I'd say this but now I love you too Anomtai. That layout you threw together in paint I suppose, is pretty much along the lines of what I've been thinking should've been the case.
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May 19 2013, 16:41
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11
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QUOTE(T_Starrk @ May 18 2013, 21:20) Lol, I doubt Tenboro's barely skimmed most of your posts. He's mainly gotten most of his playtesting info from irc it seems like. Also, I like the changes, especially to the ability tree, agility PAB allowing speed boost and becoming a secondary stat for PMI, new widescreen, better quickbar. Main complaint is that HTTP was right, it's too fucking easy right now, the monster's rarely hit my spirit shield.
Of course you'd fucking like the ability tree because you can immediately fill everything up [that's not what she said], you overly biased cu... never mind. You think I can at level 66? I have 40 AP that I COULD spend but can't because I'm intelligent and don't want to invest in shit that I'll never use. I have nothing available to master and no mastery points to open stuff up. He's barely skimmed through any posts in this thread, period. There are many issues besides cooldowns to spells, but it seems that was the only one he really got.
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May 19 2013, 16:42
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,836
Joined: 15-May 06
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QUOTE(xmagus @ May 19 2013, 09:04) Tenboro, I've dealt with million-dollar projects with timelines stretching anywhere from 1-3 years (granted, most of my projects these days are a lot less than that in scope and cost). Now, maybe that kind of experience is nowhere good enough compared to what you deal with, and maybe E-H and HV are just what you do to unwind. Well, if so, your little hobby is vastly becoming more expensive and difficult to deal with.
And my CS lecturers would still hang me out to dry if I deployed production code that need to be patched on the release day. Which is why I don't today deploy production code that needed to be patched on Day 1.
But instead of mea culpas, or explaining your rationale in reasoned terms, or hell, just dumping your code in teh internetz and telling us to pore through it and frack off until we've got better ideas and better code than what you've done, we get... this.
Yes, that really illustrates a mature, experienced software developer with lots of heavy-duty coding projects under his belt. Even Raymond Chen, who's got the social skills of a thermonuclear device, is more loquacious and forthcoming.
Sure, you get vile spewings and bile spat out at you. I certainly regret the tone I've adopted every so often. And I understand that people need to be appreciated. And no doubt, you spent a great deal of time getting this patch to work (such as it is) as well as it did.
But come on, what were you expecting? Flowers and kittens? Maybe a pony or two? You've got high-level donors hacked off at you, for crying out loud. Don't listen to me, sure, after all, you're not getting any money from me (and so I'm a dead loss to you anyway). But what about those who have donated tens of thousands over the years?
So go ahead and ignore me. What the hell do I know, right?
Heavens to murgatroyd, you are a gigantic dipwad.
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