QUOTE(desertgreen @ Sep 10 2023, 05:39)

For me, it's more that the culture of modern mainstream games just does not appeal to me. I think the last two games that I was hyped for were Doom: Eternal and Cyberpunk 2077. I did a run or two of both games and I don't think I ever touched them again. They were fine (well, after a few patches in Cyberpunk's case), I just don't feel much of a pull to play them. Meanwhile, I still play older games all of the time. StarCraft and Diablo work just fine, and I still clock hours into them. The Doom modding scene is still alive, even after all these years. The steam deck plays pretty much every game I enjoy, so I moved all of my games to it and it's become my new benchmark. If a game doesn't run on it, then I don't care about it. This has the dual purpose of filtering out games that are just unoptimized UE5 stock-asset messes with ridiculous system requirements for the gameplay they offer, because those games tend to suck.
I think the issue is that modern games value "engagement" and advertising gimmicks over an actually compelling game. They pull a bunch of tricks to keep you playing, so you're constantly in this state of fun limbo where you aren't having a lot of excitement, but you're not turned off enough to quit the game. There is a lot of grinding, daily errand lists, and loot hell in modern games today, like they took a look at everything that made me stop playing World of WarCraft years ago and they went "we need to do more of that". They likely do this to increase the chance of you buying something from the cash shops, gacha wheels, and cosmetic stores that plague games nowadays, even the ones that you pay full price for. They even put them in single-player games, which are always online now, because everything has to be a live service nowadays! God forbid we make games like a good book, where it's a complete experience with a beginning and end that you can reread once every couple of weeks. Modern games are patterned more after a theme park or casino that is constantly nickle-and-diming you to be there.
The worst part is that modern (mainstream) game developers seem content with this mediocrity, and get intimidated when they are told that people want fun games, not almost fun games. That is why I strictly stick to indie games or games made before 2013. There are exceptions, but they have to prove they are not the rule before I purchase them.
Very similar to the situation as I see it, although even one of the last indie games I liked (Minecraft) turned to shit under the stewardship of Microsoft. For much the same reasons. Plus they tried to make me buy the fucking game again because I don't have a proof of purchase from over a decade ago or remember how I paid for it. And I won't do that. The experience just further radicalized me against Microsoft.
I treasure my memories of some friends I made playing it, but I won't be going back to it.
Also I haven't played Cyberpunk or Doom Eternal. Mainly because I hate the name of cyberpunk 2077 (so fucking unoriginal; just "genre name" + "year"), and because I don't think there's a native linux release.
Doom Eternal just doesn't hold much appeal to me, since after John Carmack left id software they stopped releasing source code for their engines or caring about portability. And also got bought my Microsoft.
I still play my Game Boy and my other old game consoles somewhat regularly, and still have some fun with them. A handful of old PC games, too (Fallout 2, Quake).
QUOTE(flower___elf @ Sep 2 2023, 12:51)

My answer is:No
Because I don't play video games too often.
Properly distancing myself from them keeps me interested and gives me time to do my own thing
That's good
That is a huge part of why I don't play as much anymore, too. So little time in the week that I'm not feeling burned out/exhausted/depressed, and I want to do something with that time.
This post has been edited by dragontamer8740: Sep 17 2023, 20:44