 |
 |
 |
HentaiVerse 0.75, I'm a princess! Are you a princess too? |
|
Mar 13 2013, 06:42
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(Ebisan @ Mar 13 2013, 03:47)  So for example, crude equipment for someone with a high LotD will have, on average, better stats than someone with a low training in LotD.
I think this line's wrong. The quality's range is fixed for everyone. It doesn't matter if you have a high LotD or not. QUOTE(Tenboro @ Mar 13 2013, 05:43)  And exponentials with variable base. Just to make linear regression a pain in the ass.
Well it depends...really, because exponential function has its own 'flavor' that can be distinguished. Especially if you rely on observing the difference across the data instead of doing the linear regression (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Bunker Buster @ Mar 13 2013, 11:29)  Only "above baseline" (dex/agi on cloth and heavy, everything other than str/agi/dex on light) PABs determine whether something goes above quality 1.
Really? I think the last time I checked that, it works like a 'hidden' PAB i.e. there's one expected number of PAB, and then it's roll again, and the number of PAB can be more or less, and if it's more it gives a bit more quality, if it's less it gives a bit less quality. The type of PAB doesn't seems to matter. Mind to give some examples? QUOTE(skillchip @ Mar 13 2013, 03:01)  What kind of function goes into determining the quality modifier that determines the value between 0-0.75, is it a straight value determined by +loot quality bonus that then goes through another exponential equation that then spits out the quality modifier?
If I have to guess....it's not a linear mapping. Looking at the quality range....more likely another exponential mapping (it may help to explain why the crude's range is large) This post has been edited by varst: Mar 13 2013, 06:49
|
|
|
|
|
 |
|
Mar 13 2013, 07:10
|
skillchip
Group: Catgirl Camarilla
Posts: 5,767
Joined: 31-December 06

|
exponential in an exponential in an power to the power equation!
|
|
|
|
Mar 13 2013, 09:02
|
danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

|
QUOTE(HTTP/308 @ Mar 13 2013, 03:24)  Well, why do you salvage it? It's certainly useless, but leather is useless too...
Testing purpose. And i have better.
|
|
|
|
Mar 13 2013, 09:02
|
piyin
Group: Gold Star Club
Posts: 10,892
Joined: 4-February 09

|
QUOTE(skillchip @ Mar 13 2013, 07:10)  exponential in an exponential in an power to the power equation!
Dolan... clearly.. and Aliens.
|
|
|
|
|
 |
|
Mar 13 2013, 19:50
|
pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

|
QUOTE(Tenboro @ Mar 12 2013, 09:08)  If it simply guaranteed a minimum value, it would still increase "average" quality, but it would not increase the chance of getting a keeper. So to be specific: the system does indeed work in a way that increases the odds of getting high quality equipment, because it increases the lower bound of the stat rolls, it doesn't simply guarantee a roll above a certain value.
It was changed some time back, but the way the system currently determines a stat is to roll a value between x and 200, then put that through an exponential function that results in a value q between 0 and 1. This is multiplied by the stat variance and finally added to the base minimum stat, giving a final stat somewhere between the minimum and maximum allowed stat, before it goes on to the other parts of the equipment generator.
The various quality modifiers are all combined into one value between 0 and 0.75, which is multiplied by 200 to give the lower bound of that initial roll, which is x above. So if you have a maxed combined quality bonus of 0.75, it will roll a value between 150 and 200.
(And the base quality score, for all intents and purposes, is the weighted average for q.)
Alright I am going to try and digest it... CQM = combined quality modifiers, a value between 0 and 0.75 X(CQM) = 200 * CQM rv = roll value = a roll between X and 200 q(rv) = some exponential function that takes rv in and spits out a number between 0 and 1 final stat = min stat + (stat variance)*q Note: 0.75 is the "maxed combined quality bonus" so that means for CQM higher is better (which has implications). To simplify: CQM: combined quality modifiers, a value between 0 (no bonuses) and 0.75 (max bonuses) rv = roll(200*CQM, 200) q(rv) = some exponential function that takes rv in and spits out a number between 0 and 1 final stat = min stat + (stat variance)*q Conclusions / questions: 1. Stat Variance, min stat, and max stat must be constants. Stat variance = (max stat) - (min stat) 2. If rv was an integer roll then with no bonuses at all you had a 1/200 chance of getting a maxed stat. while with max bonuses a 1/50 chance. So... a float roller? 3. exponential function indicates that going from rv of 0 to 1 gives a smaller benefit then going from 199 to 200. QUOTE before it goes on to the other parts of the equipment generator. Is the % bonus from being magnificent or legendary the only bonus that can be applied after this step? This post has been edited by mrttao: Mar 13 2013, 19:56
|
|
|
|
|
 |
|
Mar 13 2013, 20:30
|
Tenboro

|
QUOTE(mrttao @ Mar 13 2013, 18:50)  Is the % bonus from being magnificent or legendary the only bonus that can be applied after this step? Eh, no.
|
|
|
|
Mar 13 2013, 21:07
|
Frostbite
Group: Members
Posts: 7,417
Joined: 3-July 08

|
QUOTE(Tenboro @ Mar 10 2013, 22:11)  And even if we weren't, Europe doesn't spring ahead until March 31st.
So it's Europe.. apparently I really can't transfer directly to him >_<; QUOTE(Maximum_Joe @ Mar 10 2013, 13:54)  He's on UTC.
What's UTC ? This post has been edited by Frostbite: Mar 13 2013, 21:08
|
|
|
|
Mar 13 2013, 21:26
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(Frostbite @ Mar 14 2013, 03:07)  What's UTC ?
[ lmgtfy.com] http://lmgtfy.com/?q=UTC
|
|
|
|
Mar 13 2013, 21:37
|
MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

|
Jeeze, I've been sick for so long that all I've been doing is daily dawns. Funny thing though: It might've been a good thing considering certain things >.> QUOTE(Frostbite @ Mar 13 2013, 11:07)  So it's Europe.. apparently I really can't transfer directly to him >_<; What's UTC ?
[ bit.ly] http://bit.ly/12QXqkbLawls, that feeling of lol when you realize after the fact that you won a contest but totally missed the prize. This post has been edited by MikukoAya: Mar 14 2013, 02:09
|
|
|
|
Mar 14 2013, 02:02
|
MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

|
Wrong button x.x
This post has been edited by MikukoAya: Mar 14 2013, 02:03
|
|
|
|
Mar 14 2013, 03:17
|
beto san
Group: Members
Posts: 499
Joined: 6-October 09

|
Well, yeah... I just won a "Superior Power" gear, and it has lower stats than my already used "Fine Plate". By far........ So..... I will just keep on clicking until I die.
|
|
|
|
Mar 14 2013, 05:26
|
Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

|
QUOTE(beto san @ Mar 14 2013, 03:17)  Well, yeah... I just won a "Superior Power" gear, and it has lower stats than my already used "Fine Plate". By far........ So..... I will just keep on clicking until I die.
All of my Superior gear has higher stats then most exq and mag gear I've come across.
|
|
|
|
Mar 14 2013, 15:13
|
ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

|
Hi Tenboro can you fix the weightings for phase please? Legendary Amber Phase Robe of HeimdallLegendary: MAB, PMI, MMI, Evade <Superior: EDB, Wis, Dex, Agi <Exquisite: Int I have seen superiors that have better stats. Also I'm selling this POS btw, if any1's interested.
|
|
|
|
Mar 14 2013, 15:41
|
skillchip
Group: Catgirl Camarilla
Posts: 5,767
Joined: 31-December 06

|
QUOTE(Nightwishman @ Mar 14 2013, 03:26)  All of my Superior gear has higher useful stats then most exq and mag gear I've come across.
fixed that for you This post has been edited by skillchip: Mar 15 2013, 01:39
|
|
|
|
Mar 14 2013, 16:02
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(ChosenUno @ Mar 14 2013, 15:13)  Hi Tenboro can you fix the weightings for phase please? Legendary Amber Phase Robe of HeimdallLegendary: MAB, PMI, MMI, Evade <Superior: EDB, Wis, Dex, Agi <Exquisite: Int I have seen superiors that have better stats. Also I'm selling this POS btw, if any1's interested. (IMG:[ s1.directupload.net] http://s1.directupload.net/images/130314/g7246krb.gif)
|
|
|
|
|
 |
|
Mar 14 2013, 17:04
|
T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

|
Oh how I wish I could be picky about legendary drops (IMG:[ invalid] style_emoticons/default/cry.gif) . But seriously, it looks good enough for legendary quality to me. It's the same with other gear too, I've seen Legendary Shade with superior max evade and Legendary Power of Slaughter with superior max ADB, Legendary Rapiers of Balance with superior max accuracy, etc. They still had good enough quality to be called legendary though, imo. It's just that the main stat that people care about wasn't as high as it can possibly be. But it's fine that way, imo, makes drops more varied and interesting. This post has been edited by T_Starrk: Mar 14 2013, 17:12
|
|
|
|
|
 |
|
Mar 14 2013, 17:45
|
ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

|
QUOTE(T_Starrk @ Mar 14 2013, 22:04)  Oh how I wish I could be picky about legendary drops (IMG:[ invalid] style_emoticons/default/cry.gif) . But seriously, it looks good enough for legendary quality to me. It's the same with other gear too, I've seen Legendary Shade with superior max evade and Legendary Power of Slaughter with superior max ADB, Legendary Rapiers of Balance with superior max accuracy, etc. They still had good enough quality to be called legendary though, imo. It's just that the main stat that people care about wasn't as high as it can possibly be. But it's fine that way, imo, makes drops more varied and interesting. Well, that's like getting kevlar with max evade or shade with max MMI (IMG:[ invalid] style_emoticons/default/dry.gif)
|
|
|
|
|
 |
|
Mar 14 2013, 18:30
|
xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

|
QUOTE(T_Starrk @ Mar 15 2013, 01:04)  It's just that the main stat that people care about wasn't as high as it can possibly be. But it's fine that way, imo, makes drops more varied and interesting.
That's the thing I don't get. No, seriously, this whole business about 'drops more varied and interesting'. In no sphere of real life does this actually hold true. Nobody says that a Double Quarter-Pounder (with cheese) is 'more varied and interesting' if it had LESS than half a pound of beef (at least, before it was cooked). And I doubt anybody would be pleased if their Volvo XC90 was less safe than, say, their neighbour's Tata Indigo. I certainly think you would be rather upset if your Ferrari Enzo could be outrun by a UNMODIFIED Mini Cooper S. Or do you actually use equips whose stats do not correspond in any way to their name/prefix/suffix, just for kicks?
|
|
|
|
|
 |
|
Mar 14 2013, 18:47
|
Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

|
Or people could care/benefit from stats differently?
After all, rapier in mainhand is whole different story than rapier in offhand. Newbies may have below 100% accuracy as a melee build. etc.
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|