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> HentaiVerse 0.75, I'm a princess! Are you a princess too?

 
post Mar 13 2013, 06:42
Post #321
varst



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QUOTE(Ebisan @ Mar 13 2013, 03:47) *

So for example, crude equipment for someone with a high LotD will have, on average, better stats than someone with a low training in LotD.


I think this line's wrong. The quality's range is fixed for everyone. It doesn't matter if you have a high LotD or not.

QUOTE(Tenboro @ Mar 13 2013, 05:43) *

And exponentials with variable base. Just to make linear regression a pain in the ass.


Well it depends...really, because exponential function has its own 'flavor' that can be distinguished. Especially if you rely on observing the difference across the data instead of doing the linear regression (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Bunker Buster @ Mar 13 2013, 11:29) *

Only "above baseline" (dex/agi on cloth and heavy, everything other than str/agi/dex on light) PABs determine whether something goes above quality 1.


Really? I think the last time I checked that, it works like a 'hidden' PAB i.e. there's one expected number of PAB, and then it's roll again, and the number of PAB can be more or less, and if it's more it gives a bit more quality, if it's less it gives a bit less quality. The type of PAB doesn't seems to matter. Mind to give some examples?

QUOTE(skillchip @ Mar 13 2013, 03:01) *

What kind of function goes into determining the quality modifier that determines the value between 0-0.75, is it a straight value determined by +loot quality bonus that then goes through another exponential equation that then spits out the quality modifier?


If I have to guess....it's not a linear mapping. Looking at the quality range....more likely another exponential mapping (it may help to explain why the crude's range is large)

This post has been edited by varst: Mar 13 2013, 06:49
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post Mar 13 2013, 07:10
Post #322
skillchip



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exponential in an exponential in an power to the power equation!
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post Mar 13 2013, 08:38
Post #323
flint



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QUOTE(skillchip @ Mar 13 2013, 08:10) *

exponential in an exponential in an power to the power equation!

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post Mar 13 2013, 09:02
Post #324
danixxx



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QUOTE(HTTP/308 @ Mar 13 2013, 03:24) *

Well, why do you salvage it?
It's certainly useless, but leather is useless too...


Testing purpose. And i have better.
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post Mar 13 2013, 09:02
Post #325
piyin



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QUOTE(skillchip @ Mar 13 2013, 07:10) *

exponential in an exponential in an power to the power equation!


Dolan... clearly.. and Aliens.
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post Mar 13 2013, 19:50
Post #326
pureyang



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QUOTE(Tenboro @ Mar 12 2013, 09:08) *

If it simply guaranteed a minimum value, it would still increase "average" quality, but it would not increase the chance of getting a keeper. So to be specific: the system does indeed work in a way that increases the odds of getting high quality equipment, because it increases the lower bound of the stat rolls, it doesn't simply guarantee a roll above a certain value.

It was changed some time back, but the way the system currently determines a stat is to roll a value between x and 200, then put that through an exponential function that results in a value q between 0 and 1. This is multiplied by the stat variance and finally added to the base minimum stat, giving a final stat somewhere between the minimum and maximum allowed stat, before it goes on to the other parts of the equipment generator.

The various quality modifiers are all combined into one value between 0 and 0.75, which is multiplied by 200 to give the lower bound of that initial roll, which is x above. So if you have a maxed combined quality bonus of 0.75, it will roll a value between 150 and 200.

(And the base quality score, for all intents and purposes, is the weighted average for q.)


Alright I am going to try and digest it...

CQM = combined quality modifiers, a value between 0 and 0.75
X(CQM) = 200 * CQM
rv = roll value = a roll between X and 200
q(rv) = some exponential function that takes rv in and spits out a number between 0 and 1
final stat = min stat + (stat variance)*q

Note: 0.75 is the "maxed combined quality bonus" so that means for CQM higher is better (which has implications).

To simplify:
CQM: combined quality modifiers, a value between 0 (no bonuses) and 0.75 (max bonuses)
rv = roll(200*CQM, 200)
q(rv) = some exponential function that takes rv in and spits out a number between 0 and 1
final stat = min stat + (stat variance)*q

Conclusions / questions:
1. Stat Variance, min stat, and max stat must be constants.
Stat variance = (max stat) - (min stat)
2. If rv was an integer roll then with no bonuses at all you had a 1/200 chance of getting a maxed stat. while with max bonuses a 1/50 chance. So... a float roller?
3. exponential function indicates that going from rv of 0 to 1 gives a smaller benefit then going from 199 to 200.

QUOTE
before it goes on to the other parts of the equipment generator.

Is the % bonus from being magnificent or legendary the only bonus that can be applied after this step?

This post has been edited by mrttao: Mar 13 2013, 19:56
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post Mar 13 2013, 20:30
Post #327
Tenboro

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QUOTE(mrttao @ Mar 13 2013, 18:50) *
Is the % bonus from being magnificent or legendary the only bonus that can be applied after this step?


Eh, no.
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post Mar 13 2013, 21:07
Post #328
Frostbite



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QUOTE(Tenboro @ Mar 10 2013, 22:11) *

And even if we weren't, Europe doesn't spring ahead until March 31st.


So it's Europe.. apparently I really can't transfer directly to him >_<;

QUOTE(Maximum_Joe @ Mar 10 2013, 13:54) *

He's on UTC.


What's UTC ?

This post has been edited by Frostbite: Mar 13 2013, 21:08
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post Mar 13 2013, 21:26
Post #329
varst



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QUOTE(Frostbite @ Mar 14 2013, 03:07) *

What's UTC ?


[lmgtfy.com] http://lmgtfy.com/?q=UTC
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post Mar 13 2013, 21:37
Post #330
MikukoAya



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Jeeze, I've been sick for so long that all I've been doing is daily dawns.

Funny thing though: It might've been a good thing considering certain things >.>

QUOTE(Frostbite @ Mar 13 2013, 11:07) *

So it's Europe.. apparently I really can't transfer directly to him >_<;
What's UTC ?



[bit.ly] http://bit.ly/12QXqkb


Lawls, that feeling of lol when you realize after the fact that you won a contest but totally missed the prize.

This post has been edited by MikukoAya: Mar 14 2013, 02:09
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post Mar 14 2013, 02:02
Post #331
MikukoAya



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Wrong button x.x

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post Mar 14 2013, 03:17
Post #332
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Well, yeah...
I just won a "Superior Power" gear, and it has lower stats than my already used "Fine Plate".
By far........
So.....
I will just keep on clicking until I die.
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post Mar 14 2013, 05:26
Post #333
Nightwishman



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QUOTE(beto san @ Mar 14 2013, 03:17) *

Well, yeah...
I just won a "Superior Power" gear, and it has lower stats than my already used "Fine Plate".
By far........
So.....
I will just keep on clicking until I die.



All of my Superior gear has higher stats then most exq and mag gear I've come across.
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post Mar 14 2013, 15:13
Post #334
ChosenUno



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Hi Tenboro can you fix the weightings for phase please?

Legendary Amber Phase Robe of Heimdall

Legendary: MAB, PMI, MMI, Evade
<Superior: EDB, Wis, Dex, Agi
<Exquisite: Int

I have seen superiors that have better stats.

Also I'm selling this POS btw, if any1's interested.
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post Mar 14 2013, 15:41
Post #335
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QUOTE(Nightwishman @ Mar 14 2013, 03:26) *

All of my Superior gear has higher useful stats then most exq and mag gear I've come across.


fixed that for you

This post has been edited by skillchip: Mar 15 2013, 01:39
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post Mar 14 2013, 16:02
Post #336
Ichy



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QUOTE(ChosenUno @ Mar 14 2013, 15:13) *

Hi Tenboro can you fix the weightings for phase please?

Legendary Amber Phase Robe of Heimdall

Legendary: MAB, PMI, MMI, Evade
<Superior: EDB, Wis, Dex, Agi
<Exquisite: Int

I have seen superiors that have better stats.

Also I'm selling this POS btw, if any1's interested.

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post Mar 14 2013, 17:04
Post #337
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Oh how I wish I could be picky about legendary drops (IMG:[invalid] style_emoticons/default/cry.gif) . But seriously, it looks good enough for legendary quality to me. It's the same with other gear too, I've seen Legendary Shade with superior max evade and Legendary Power of Slaughter with superior max ADB, Legendary Rapiers of Balance with superior max accuracy, etc. They still had good enough quality to be called legendary though, imo. It's just that the main stat that people care about wasn't as high as it can possibly be. But it's fine that way, imo, makes drops more varied and interesting.

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post Mar 14 2013, 17:45
Post #338
ChosenUno



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QUOTE(T_Starrk @ Mar 14 2013, 22:04) *

Oh how I wish I could be picky about legendary drops (IMG:[invalid] style_emoticons/default/cry.gif) . But seriously, it looks good enough for legendary quality to me. It's the same with other gear too, I've seen Legendary Shade with superior max evade and Legendary Power of Slaughter with superior max ADB, Legendary Rapiers of Balance with superior max accuracy, etc. They still had good enough quality to be called legendary though, imo. It's just that the main stat that people care about wasn't as high as it can possibly be. But it's fine that way, imo, makes drops more varied and interesting.


Well, that's like getting kevlar with max evade or shade with max MMI (IMG:[invalid] style_emoticons/default/dry.gif)
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post Mar 14 2013, 18:30
Post #339
xmagus



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QUOTE(T_Starrk @ Mar 15 2013, 01:04) *

It's just that the main stat that people care about wasn't as high as it can possibly be. But it's fine that way, imo, makes drops more varied and interesting.

That's the thing I don't get. No, seriously, this whole business about 'drops more varied and interesting'.

In no sphere of real life does this actually hold true. Nobody says that a Double Quarter-Pounder (with cheese) is 'more varied and interesting' if it had LESS than half a pound of beef (at least, before it was cooked). And I doubt anybody would be pleased if their Volvo XC90 was less safe than, say, their neighbour's Tata Indigo.

I certainly think you would be rather upset if your Ferrari Enzo could be outrun by a UNMODIFIED Mini Cooper S.

Or do you actually use equips whose stats do not correspond in any way to their name/prefix/suffix, just for kicks?
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post Mar 14 2013, 18:47
Post #340
Lement



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Or people could care/benefit from stats differently?

After all, rapier in mainhand is whole different story than rapier in offhand.
Newbies may have below 100% accuracy as a melee build.
etc.
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