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> HentaiVerse 0.75, I'm a princess! Are you a princess too?

 
post May 16 2013, 17:26
Post #1601
nobody_xxx



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QUOTE(Tenboro @ May 16 2013, 21:58) *

But the One-Handed proc already gives you up to 100% counter-parry. :3


for other style (IMG:[invalid] style_emoticons/default/cry.gif)



I hope you will increase credits drop in IWBTH , tenB (IMG:[invalid] style_emoticons/default/wub.gif)

also reduce that crude drop in IWBTH (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by ahenayau: May 16 2013, 17:27
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post May 16 2013, 17:33
Post #1602
132154



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rain of gems (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 16 2013, 17:42
Post #1603
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Wand - New One-Handed weapon for mages, allowing them to carry a shield. Gives huge magic bonus against a single target. Melee attack - 'Poke'. (IMG:[invalid] style_emoticons/default/duck.gif)
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post May 16 2013, 18:55
Post #1604
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Correction: Melee attack - Poke in the Eye
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post May 16 2013, 18:59
Post #1605
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QUOTE(Nightwishman @ May 16 2013, 15:22) *

All this talk about d2 makes me nestolgic to go and re-conquer the Melee pvp and hammerdin ladders.
can we haz Whirl Wind and Fury in HV plz?

or just make 1-handed/shield a viable build so I can make a max block super pmi, ultra high damage hverse build?


i hated hammerdins and paladins in general.
they were basically a broken class.

i only made hammerdins for botting purposes because they had the best cost/benefit ratio and they were so easy to use that even a stupid program could handle it without problems (you just tele in, turn on conc and start spamming hammers).

my favourite classes were sorceress and necromancer.
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post May 16 2013, 19:00
Post #1606
Ichy



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QUOTE(nwbell6 @ May 16 2013, 18:55) *

Correction: Melee attack - Poke in the Eye

[s7.directupload.net] Battlecaster FTW!
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post May 16 2013, 19:27
Post #1607
MSimm1



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QUOTE(ohmightycat @ May 16 2013, 10:42) *

Wand - New One-Handed weapon for mages, allowing them to carry a shield. Gives huge magic bonus against a single target. Melee attack - 'Poke'. (IMG:[invalid] style_emoticons/default/duck.gif)

Dual Attack for Mages - Wand in each hand (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 16 2013, 20:11
Post #1608
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QUOTE(nwbell6 @ May 16 2013, 18:55) *

Correction: Melee attack - Poke in the Eye


Correction: Melee attack - Poke in the Butt
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post May 16 2013, 23:10
Post #1609
MSimm1



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QUOTE(monkey08881 @ May 16 2013, 13:11) *

Correction: Melee attack - Poke in the Butt

Elizabeth is agitated
Eila Ilmatar Juutilainen 501st is agitated
Ouzai Berserker Mode is agitated
Hitokiri84 is agitated
Liselotte Werckmeister is agitated

Well.....crap (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 16 2013, 23:10
Post #1610
Nightwishman



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QUOTE(Malenk @ May 16 2013, 18:59) *

i hated hammerdins and paladins in general.
they were basically a broken class.

i only made hammerdins for botting purposes because they had the best cost/benefit ratio and they were so easy to use that even a stupid program could handle it without problems (you just tele in, turn on conc and start spamming hammers).

my favourite classes were sorceress and necromancer.

You must have no done a lot of Hammerdin vs Hammerdin pvp? What tele? pro charge desynch.
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post May 17 2013, 01:11
Post #1611
Malenk



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QUOTE(Nightwishman @ May 16 2013, 21:10) *

You must have no done a lot of Hammerdin vs Hammerdin pvp? What tele? pro charge desynch.

i was talking about pvm.
charge desynch was one of the lamest things ever.
that's why any decent set of dueling rules banned passive charge use.
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post May 17 2013, 01:48
Post #1612
monkey08881



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QUOTE(MSimm1 @ May 16 2013, 23:10) *

Elizabeth is agitated
Eila Ilmatar Juutilainen 501st is agitated
Ouzai Berserker Mode is agitated
Hitokiri84 is agitated
Liselotte Werckmeister is agitated

Well.....crap (IMG:[invalid] style_emoticons/default/laugh.gif)


Now they poke you in the butt!
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post May 17 2013, 03:33
Post #1613
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QUOTE(Malenk @ May 17 2013, 01:11) *

i was talking about pvm.
charge desynch was one of the lamest things ever.
that's why any decent set of dueling rules banned passive charge use.

No they didn't, its what made pvp hammerdins so gloriously fun. Also, "passive charge use?"
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post May 17 2013, 05:46
Post #1614
Lement



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QUOTE(MSimm1 @ May 17 2013, 00:10) *

Elizabeth is pleased.
Eila Ilmatar Juutilainen 501st is pleased.
Ouzai Berserker Mode is agitated.
Hitokiri84 is agitated.
Liselotte Werckmeister is pleased.

Well.....crap (IMG:[invalid] style_emoticons/default/laugh.gif)

I am disappointed.

@treesloth: Your 'speculation' only makes the slaughter binding price rise more. That said, I find that all special mats and bindings are given out ~equally, so the scarcity is only perceived. And if you don't have anything to forge with the low and mid-grade materials your monsters bring you, that's your fault, as it means the monsters are most likely below the value of your gear.
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post May 17 2013, 08:12
Post #1615
treesloth



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QUOTE(Lement @ May 17 2013, 12:46) *

I am disappointed.

@treesloth: Your 'speculation' only makes the slaughter binding price rise more. That said, I find that all special mats and bindings are given out ~equally, so the scarcity is only perceived. And if you don't have anything to forge with the low and mid-grade materials your monsters bring you, that's your fault, as it means the monsters are most likely below the value of your gear.



Do you really think what I say (someone who's played this game for only 3 months) can change prices so drastically?

Or could it be that more people are playing, more people are running H@H, more donations are given, hence more Hath is being put into the system, leading to rising prices and obvious inflation? HV is not a closed system, with a fixed number of credits and Hath.

You are overestimating the power of just one player (a noob compared to you, right?). Did I drive the price of Binding of Slaughters from 10 Hath to now 20 Hath by my little lone self? The HV economy is more than just one player. Look at the current auctions, you can see multiple players who are sub 200 level bidding upwards of 1million credits. There is nothing wrong with that, either.

There is simply more demand for Binding of Slaughters than are available. This is not speculation. It's just the law of supply and demand, or did you not know of this simple economics?

So I suggested that to lower the price (which is what most people want), bindings and rare materials should be given out more readily. But something tells me that this is what you're upset about? I am going to guess that you prefer the system stays the way it is so your high PL monsters continually bring you Slaughters to sell at 20+Hath each. To me, it's not healthy for the game if those with limited resources (no Gold stars, no Adopt-a-slot, no H@H) have trouble getting good gear/mats to use. This is why I sell my extra weapons/gear/bindings/materials for very low prices; to help out lower level players. You obviously don't agree with me, so then go ahead and keep lobbying to keep the prices rising.
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post May 17 2013, 08:46
Post #1616
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QUOTE(treesloth16 @ May 16 2013, 22:12) *



To be honest, I wouldn't want these mats to be given out more often and I probably have an even harder time getting them compared to you.

HV is a grinding game at heart and it kind of takes away from the whole grind if you make things too easy. And lets be honest here, by making these mats so hard to obtain it makes adopting a server, running H@H, and donating more appealing which in the end helps the site.
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post May 17 2013, 09:18
Post #1617
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QUOTE(calibur @ May 17 2013, 08:46) *

To be honest, I wouldn't want these mats to be given out more often and I probably have an even harder time getting them compared to you.

HV is a grinding game at heart and it kind of takes away from the whole grind if you make things too easy. And lets be honest here, by making these mats so hard to obtain it makes adopting a server, running H@H, and donating more appealing which in the end helps the site.


I dont even (IMG:[invalid] style_emoticons/default/huh.gif)
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post May 17 2013, 09:20
Post #1618
Jeanne d'Arc



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yawn~ almost weekend (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 17 2013, 09:59
Post #1619
nobody_xxx



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QUOTE(Alazif85 @ May 17 2013, 14:20) *

yawn~ almost weekend (IMG:[invalid] style_emoticons/default/happy.gif)

new patch will coming soon (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 17 2013, 10:10
Post #1620
calibur



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QUOTE(kserox @ May 16 2013, 23:18) *

I dont even (IMG:[invalid] style_emoticons/default/huh.gif)


It's just my opinion. If you make the game too easy then there won't be any reason to play it. You gotta find that balance and I think it's in a pretty in an ok place right now. No need to be all confused over it.

QUOTE(ahenayau @ May 16 2013, 23:59) *

new patch will coming soon (IMG:[invalid] style_emoticons/default/happy.gif)


Soon.
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